Project Zomboid – Guide to Maintenance of Weapons

Project Zomboid – Guide to Maintenance of weapons 1 - steamlists.com
Project Zomboid – Guide to Maintenance of weapons 1 - steamlists.com

 
 

Main

 
You can find all this information in next file: 
C:\Steam\steamapps\common\ProjectZomboid\media\scripts\items_weapons.txt 
 
Maintenance = (100 / ConditionLowerChanceOneIn) % 
 
Each Maintenance level gives 2 points to ConditionLowerChanceOneIn. 
 
For example, you have weapon with ConditionLowerChanceOneIn = 5. Therefore Maintenance of your weapon = 100 / 5 = 20% that weapon will lose 1 condition after the hit. If your skill maintenance = 2 lvl. Then that Weapon’s maintenance will be 100 / (5+4) = 11.11%. So 11,11% is the chance when weapon will lose his 1 condition after the hit. 
 
 

One-handed weapon

 
/****************************** ITEM_1HANDED ******************************/ 
*** item Saucepan 
ConditionLowerChanceOneIn = 10 / 10,0% 
ConditionMax = 5 
CriticalChance = 30 
MinDamage = 0.2, 
MaxDamage = 0.7, 
*** item LeadPipe 
ConditionLowerChanceOneIn = 20 / 5,0% 
ConditionMax = 15 
CriticalChance = 30 
MinDamage = 0.7, 
MaxDamage = 1.2, 
*** item Nightstick 
ConditionLowerChanceOneIn = 20 / 5,0% 
ConditionMax = 15 
CriticalChance = 25 
MinDamage = 0.6, 
MaxDamage = 1.1, 
*** item MetalBar 
ConditionLowerChanceOneIn = 15 / 6,7% 
ConditionMax = 8 
CriticalChance = 30 
MinDamage = 0.7, 
MaxDamage = 1.1, 
*** item MetalPipe 
ConditionLowerChanceOneIn = 15 / 6,7% 
ConditionMax = 8 
CriticalChance = 30 
MinDamage = 0.6, 
MaxDamage = 1 
*** item MeatCleaver 
ConditionLowerChanceOneIn = 15 / 6,7% 
ConditionMax = 10 
CriticalChance = 15 
MinDamage = 0.4, 
MaxDamage = 0.8, 
*** item HandAxe 
ConditionLowerChanceOneIn = 15 / 6,7% 
ConditionMax = 10 
CriticalChance = 15 
MinDamage = 0.7, 
MaxDamage = 1.5, 
*** item HandScythe 
ConditionLowerChanceOneIn = 5 / 20,0% 
ConditionMax = 5 
CriticalChance = 15 
MinDamage = 0.6, 
MaxDamage = 1.2, 
*** item Machete 
ConditionLowerChanceOneIn = 25 / 4,0% 
ConditionMax = 13 
CriticalChance = 20 
MinDamage = 2 
MaxDamage = 3 
*** item PipeWrench 
ConditionLowerChanceOneIn = 25 / 4,0% 
ConditionMax = 10 
CriticalChance = 25 
MinDamage = 0.5, 
MaxDamage = 1 
*** item Saxophone 
ConditionLowerChanceOneIn = 2 / 50,0% 
ConditionMax = 5 
CriticalChance = 70 
MinDamage = 0.4, 
MaxDamage = 0.8, 
*** item Trumpet 
ConditionLowerChanceOneIn = 2 / 50,0% 
ConditionMax = 5 
CriticalChance = 20 
MinDamage = 0.4, 
MaxDamage = 0.8, 
*** item Violin 
ConditionLowerChanceOneIn = 1 / 100,0% 
ConditionMax = 1 
CriticalChance = 5 
MinDamage = 0.2, 
MaxDamage = 0.4, 
*** item Drumstick 
ConditionLowerChanceOneIn = 1 / 100,0% 
ConditionMax = 1 
CriticalChance = 0 
MinDamage = 0.1, 
MaxDamage = 0.2, 
*** item Plunger 
ConditionLowerChanceOneIn = 2 / 50,0% 
ConditionMax = 3 
CriticalChance = 5 
MinDamage = 0.3, 
MaxDamage = 0.5, 
*** item Flute 
ConditionLowerChanceOneIn = 1 / 100,0% 
ConditionMax = 1 
CriticalChance = 0 
MinDamage = 0.1, 
MaxDamage = 0.2, 
*** item ChairLeg 
ConditionLowerChanceOneIn = 2 / 50,0% 
ConditionMax = 3 
CriticalChance = 5 
MinDamage = 0.4, 
MaxDamage = 0.8, 
*** item PickAxeHandle 
ConditionLowerChanceOneIn = 3 / 33,3% 
ConditionMax = 4 
CriticalChance = 10 
MinDamage = 0.4, 
MaxDamage = 0.8, 
*** item PickAxeHandleSpiked 
ConditionLowerChanceOneIn = 2 / 50,0% 
ConditionMax = 4 
CriticalChance = 10 
MinDamage = 0.7, 
MaxDamage = 1 
*** item TableLeg item TableLeg 
ConditionLowerChanceOneIn = 3 / 33,3% 
ConditionMax = 4 
CriticalChance = 10 
MinDamage = 0.5, 
MaxDamage = 0.9, 
*** item BadmintonRacket 
ConditionLowerChanceOneIn = 3 / 33,3% 
ConditionMax = 4 
CriticalChance = 0 
MinDamage = 0.1, 
MaxDamage = 0.2, 
*** item TennisRacket 
ConditionLowerChanceOneIn = 6 / 16,7% 
ConditionMax = 4 
CriticalChance = 5 
MinDamage = 0.3, 
MaxDamage = 0.5, 
*** item ClubHammer 
ConditionLowerChanceOneIn = 25 / 4,0% 
ConditionMax = 10 
CriticalChance = 20 
MinDamage = 0.5, 
MaxDamage = 1 
*** item BallPeenHammer 
ConditionLowerChanceOneIn = 30 / 3,3% 
ConditionMax = 10 
CriticalChance = 20 
MinDamage = 0.5, 
MaxDamage = 1 
*** item WoodenMallet 
ConditionLowerChanceOneIn = 20 / 5,0% 
ConditionMax = 8 
CriticalChance = 17 
MinDamage = 0.4, 
MaxDamage = 0.9, 
*** item Wrench 
ConditionLowerChanceOneIn = 15 / 6,7% 
ConditionMax = 9 
CriticalChance = 20 
MinDamage = 0.5, 
MaxDamage = 1 
*** item Hammer item Hammer 
ConditionLowerChanceOneIn = 30 / 3,3% 
ConditionMax = 10 
CriticalChance = 20 
MinDamage = 0.5, 
MaxDamage = 1 
*** item HammerStone 
ConditionLowerChanceOneIn = 5 / 20,0% 
ConditionMax = 5 
CriticalChance = 15 
MinDamage = 0.3, 
MaxDamage = 0.7, 
*** item RollingPin 
ConditionLowerChanceOneIn = 14 / 7,1% 
ConditionMax = 8 
CriticalChance = 50 
CriticalChance = 15 
MinDamage = 0.2, 
MaxDamage = 0.5, 
*** item Pan item Pan 
ConditionLowerChanceOneIn = 12 / 8,3% 
ConditionMax = 10 
MinDamage = 0.3, 
MaxDamage = 0.5, 
CriticalChance = 30 
*** item GridlePan 
ConditionLowerChanceOneIn = 12 / 8,3% 
ConditionMax = 10 
MinDamage = 0.25, 
MaxDamage = 0.45, 
CriticalChance = 30 
*** item DumbBell 
ConditionLowerChanceOneIn = 25 / 4,0% 
ConditionMax = 10 
CriticalChance = 25 
MinDamage = 0.5, 
MaxDamage = 1 
 
 

Two-handed weapon

 
*** /****************************** ITEM_2HANDED ******************************/ 
*** item Chainsaw 
ConditionLowerChanceOneIn = 70 / 1,4% 
ConditionMax = 15 
CriticalChance = 35 
CriticalChance = 25 
MinDamage = 0.6, 
MaxDamage = 1.1, 
*** item Golfclub 
ConditionLowerChanceOneIn = 15 / 6,7% 
ConditionMax = 5 
CriticalChance = 25 
MinDamage = 0.5, 
MaxDamage = 1 
*** item Crowbar 
ConditionLowerChanceOneIn = 70 / 1,4% 
ConditionMax = 15 
CriticalChance = 35 
CriticalChance = 20 
MinDamage = 0.6, 
MaxDamage = 1.15, 
*** item Katana 
ConditionLowerChanceOneIn = 25 / 4,0% 
ConditionMax = 10 
CriticalChance = 35 
CriticalChance = 30 
MinDamage = 8 
MaxDamage = 8 
*** item Banjo 
ConditionLowerChanceOneIn = 2 / 50,0% 
ConditionMax = 3 
CriticalChance = 5 
MinDamage = 0.3, 
MaxDamage = 0.6, 
*** item GuitarAcoustic 
ConditionLowerChanceOneIn = 3 / 33,3% 
ConditionMax = 2 
CriticalChance = 20 
MinDamage = 0.3, 
MaxDamage = 0.8, 
*** item AxeStone 
ConditionLowerChanceOneIn = 5 / 20,0% 
ConditionMax = 5 
CriticalChance = 15 
MinDamage = 0.5, 
MaxDamage = 1.5, 
*** item SnowShovel 
ConditionLowerChanceOneIn = 10 / 10,0% 
ConditionMax = 10 
CriticalChance = 40 
MaxDamage = 1.9, 
MinDamage = 0.8, 
*** item Shovel 
ConditionLowerChanceOneIn = 10 / 10,0% 
ConditionMax = 10 
CriticalChance = 40 
MaxDamage = 1.9, 
MinDamage = 0.8, 
*** item Shovel2 
ConditionLowerChanceOneIn = 10 / 10,0% 
ConditionMax = 10 
CriticalChance = 40 
MinDamage = 0.8, 
MaxDamage = 1.9, 
*** item GardenHoe 
ConditionLowerChanceOneIn = 10 / 10,0% 
ConditionMax = 10 
CriticalChance = 35 
MaxDamage = 1.7, 
MinDamage = 0.6, 
*** item Plank 
ConditionLowerChanceOneIn = 2 / 50,0% 
ConditionMax = 10 
CriticalChance = 30 
MinDamage = 0.4, 
MaxDamage = 0.6, 
*** item PlankNail item PlankNail 
ConditionLowerChanceOneIn = 2 / 50,0% 
ConditionMax = 10 
CriticalChance = 25 
MinDamage = 0.5, 
MaxDamage = 0.8, 
*** item Poolcue item Poolcue 
ConditionLowerChanceOneIn = 10 / 10,0% 
ConditionMax = 10 
CriticalChance = 0 
MinDamage = 0.2, 
MaxDamage = 0.4, 
*** item Broom 
ConditionLowerChanceOneIn = 2 / 50,0% 
ConditionMax = 3 
CriticalChance = 5 
MinDamage = 0.2, 
MaxDamage = 0.5, 
*** item HockeyStick 
ConditionLowerChanceOneIn = 5 / 20,0% 
ConditionMax = 7 
CriticalChance = 30 
MinDamage = 0.3, 
MaxDamage = 0.7, 
*** item IceHockeyStick 
ConditionLowerChanceOneIn = 5 / 20,0% 
ConditionMax = 7 
CriticalChance = 30 
MinDamage = 0.3, 
MaxDamage = 0.7, 
*** item LaCrosseStick 
ConditionLowerChanceOneIn = 10 / 10,0% 
ConditionMax = 10 
CriticalChance = 30 
MinDamage = 0.3, 
MaxDamage = 0.7, 
*** item PickAxe 
ConditionLowerChanceOneIn = 20 / 5,0% 
ConditionMax = 13 
CriticalChance = 25 
MinDamage = 1 
MaxDamage = 2.2, 
*** item CanoePadel 
ConditionLowerChanceOneIn = 10 / 10,0% 
ConditionMax = 10 
CriticalChance = 40 
MinDamage = 0.5, 
MaxDamage = 1.3, 
*** item CanoePadelX2 
ConditionLowerChanceOneIn = 10 / 10,0% 
ConditionMax = 10 
CriticalChance = 50 
MinDamage = 0.8, 
MaxDamage = 1.9, 
*** item BaseballBat 
ConditionLowerChanceOneIn = 20 / 5,0% 
ConditionMax = 15 
CriticalChance = 40 
MinDamage = 0.8, = 0.8, 
MaxDamage = 1.1, = 1.1, 
*** item BaseballBatNails item BaseballBatNails 
ConditionLowerChanceOneIn = 10 / 10,0% 
ConditionMax = 15 
CriticalChance = 30 
MinDamage = 1 
MaxDamage = 1.5, 
*** item CraftedFishingRod 
ConditionLowerChanceOneIn = 1 / 100,0% 
ConditionMax = 3 
CriticalChance = 5 
MinDamage = 0.2, 
MaxDamage = 0.3, 
*** item CraftedFishingRodTwineLine 
ConditionLowerChanceOneIn = 1 / 100,0% 
ConditionMax = 3 
CriticalChance = 5 
MinDamage = 0.2, 
MaxDamage = 0.3, 
*** item FishingRod 
ConditionLowerChanceOneIn = 1 / 100,0% 
ConditionMax = 3 
CriticalChance = 5 
MinDamage = 0.2, 
MaxDamage = 0.3, 
*** item FishingRodBreak 
ConditionLowerChanceOneIn = 1 / 100,0% 
ConditionMax = 3 
CriticalChance = 5 
MinDamage = 0.2, 
MaxDamage = 0.3, 
*** item FishingRodTwineLine 
ConditionLowerChanceOneIn = 1 / 100,0% 
ConditionMax = 3 
CriticalChance = 5 
MinDamage = 0.2, 
MaxDamage = 0.3, 
*** item Axe item Axe 
ConditionLowerChanceOneIn = 22 / 4,5% 
ConditionMax = 13 
CriticalChance = 20 
MinDamage = 0.8, 
MaxDamage = 2 
*** item LeafRake 
ConditionLowerChanceOneIn = 3 / 33,3% 
ConditionMax = 4 
CriticalChance = 5 
MinDamage = 0.2, 
MaxDamage = 0.4, 
*** item Rake 
ConditionLowerChanceOneIn = 3 / 33,3% 
ConditionMax = 4 
CriticalChance = 5 
MinDamage = 0.2, 
MaxDamage = 0.4, 
 
 

Heavy weapon

 
*** /****************************** ITEM_HEAVY ******************************/ 
*** item BarBell 
ConditionLowerChanceOneIn = 25 / 4,0% 
ConditionMax = 15 
MinDamage = 1.8, 
MaxDamage = 2.8, 
*** item WoodAxe 
ConditionLowerChanceOneIn = 25 / 4,0% 
ConditionMax = 15 
CriticalChance = 50 
MinDamage = 1.3, 
MaxDamage = 3 
*** item Sledgehammer 
ConditionLowerChanceOneIn = 40 / 2,5% 
ConditionMax = 10 
MinDamage = 2 
MaxDamage = 3 
*** item Sledgehammer2 item Sledgehammer2 
ConditionLowerChanceOneIn = 40 / 2,5% 
ConditionMax = 10 
MinDamage = 2 
MaxDamage = 3 
*** item GuitarElectricBassBlack 
ConditionLowerChanceOneIn = 9 / 11,1% 
ConditionMax = 12 
CriticalChance = 70 
MinDamage = 0.9, 
MaxDamage = 1.4, 
*** item GuitarElectricBassBlue 
ConditionLowerChanceOneIn = 9 / 11,1% 
ConditionMax = 12 
CriticalChance = 70 
MinDamage = 0.9, 
MaxDamage = 1.4, 
*** item GuitarElectricBassRed 
ConditionLowerChanceOneIn = 9 / 11,1% 
ConditionMax = 12 
CriticalChance = 70 
MinDamage = 0.9, 
MaxDamage = 1.4, 
*** item Keytar 
ConditionLowerChanceOneIn = 3 / 33,3% 
ConditionMax = 2 
CriticalChance = 20 
MinDamage = 0.2, 
MaxDamage = 0.7, 
*** item GuitarElectricBlack 
ConditionLowerChanceOneIn = 7 / 14,3% 
ConditionMax = 10 
CriticalChance = 55 
MinDamage = 0.8, 
MaxDamage = 1.2, 
*** item GuitarElectricBlue 
ConditionLowerChanceOneIn = 7 / 14,3% 
ConditionMax = 10 
CriticalChance = 55 
MinDamage = 0.8, 
MaxDamage = 1.2, 
*** item GuitarElectricRed 
ConditionLowerChanceOneIn = 7 / 14,3% 
ConditionMax = 10 
CriticalChance = 55 
MinDamage = 0.8, 
MaxDamage = 1.2, 
 
 

Stab weapon

 
*** /****************************** ITEM_STAB ******************************/ 
*** item SmashedBottle 
ConditionLowerChanceOneIn = 1 / 100,0% 
ConditionMax = 3 
CriticalChance = 5 
MinDamage = 0.2, 
MaxDamage = 0.5, 
*** item HandFork 
ConditionLowerChanceOneIn = 9 / 11,1% 
ConditionMax = 6 
CriticalChance = 10 
MinDamage = 0.2, 
MaxDamage = 0.4, 
*** item HuntingKnife 
ConditionLowerChanceOneIn = 20 / 5,0% 
ConditionMax = 10 
CriticalChance = 50 
MinDamage = 0.6, 
MaxDamage = 1.2, 
*** item FlintKnife 
ConditionLowerChanceOneIn = 7 / 14,3% 
ConditionMax = 10 
CriticalChance = 20 
MinDamage = 0.6, 
MaxDamage = 1.2, 
*** item IcePick 
ConditionLowerChanceOneIn = 7 / 14,3% 
ConditionMax = 10 
CriticalChance = 10 
MinDamage = 0.6, 
MaxDamage = 0.9, 
*** item LetterOpener 
ConditionLowerChanceOneIn = 1 / 100,0% 
ConditionMax = 5 
CriticalChance = 5 
MinDamage = 0.1, 
MaxDamage = 0.1, 
*** item Fork item Fork 
ConditionLowerChanceOneIn = 1 / 100,0% 
ConditionMax = 3 
CriticalChance = 5 
MinDamage = 0.1, 
MaxDamage = 0.1, 
*** item Scissors item Scissors 
ConditionLowerChanceOneIn = 1 / 100,0% 
ConditionMax = 10 
CriticalChance = 5 
MinDamage = 0.1, = 
MaxDamage = 0.1, 
*** item Spoon item Spoon 
ConditionLowerChanceOneIn = 1 / 100,0% 
ConditionMax = 3 
CriticalChance = 0 
MinDamage = 0.1, = 
MaxDamage = 0.1, 
*** item Scalpel 
ConditionLowerChanceOneIn = 1 / 100,0% 
ConditionMax = 5 
CriticalChance = 10 
MinDamage = 0.1, 
MaxDamage = 0.4, 
*** item ButterKnife item ButterKnife 
ConditionLowerChanceOneIn = 1 / 100,0% 
ConditionMax = 3 
CriticalChance = 7 
MinDamage = 0.1, 
MaxDamage = 0.4, 
*** item Stake 
ConditionLowerChanceOneIn = 1 / 100,0% 
ConditionMax = 5 
CriticalChance = 10 
MinDamage = 0.25, 
MaxDamage = 0.53, 
*** item BreadKnife 
ConditionLowerChanceOneIn = 5 / 20,0% 
ConditionMax = 5 
CriticalChance = 15 
MinDamage = 0.1, 
MaxDamage = 0.4, 
*** item KitchenKnife item KitchenKnife 
ConditionLowerChanceOneIn = 2 / 50,0% 
ConditionMax = 10 
CriticalChance = 25 
MinDamage = 0.3, 
MaxDamage = 0.7, 
*** item RedPen item RedPen 
ConditionLowerChanceOneIn = 1 / 100,0% 
ConditionMax = 2 
CriticalChance = 0 
MinDamage = 0.1, 
MaxDamage = 0.1, 
*** item BluePen item BluePen 
ConditionLowerChanceOneIn = 1 / 100,0% 
ConditionMax = 2 
CriticalChance = 0 
MinDamage = 0.1, 
MaxDamage = 0.1, 
*** item Pen item Pen 
ConditionLowerChanceOneIn = 1 / 100,0% 
ConditionMax = 2 
CriticalChance = 0 
MinDamage = 0.1, = 
MaxDamage = 0.1, 
*** item Pencil item Pencil 
ConditionLowerChanceOneIn = 1 / 100,0% 
ConditionMax = 1 
CriticalChance = 0 
MinDamage = 0.1, 
MaxDamage = 0.1, 
*** item Screwdriver item Screwdriver 
ConditionLowerChanceOneIn = 6 / 16,7% 
ConditionMax = 10 
CriticalChance = 10 
MinDamage = 0.3, 
MaxDamage = 0.7, 
 
 

Spears

 
*** /****************************** ITEM_SPEARS ******************************/ 
*** item ClosedUmbrellaBlue 
ConditionLowerChanceOneIn = 3 / 33,3% 
ConditionMax = 7 
CriticalChance = 10 
MinDamage = 0.5, 
MaxDamage = 0.7, 
 
*** item ClosedUmbrellaRed 
ConditionLowerChanceOneIn = 3 / 33,3% 
ConditionMax = 7 
CriticalChance = 10 
MinDamage = 0.5, 
MaxDamage = 0.7, 
 
*** item ClosedUmbrellaBlack 
ConditionLowerChanceOneIn = 3 / 33,3% 
ConditionMax = 7 
CriticalChance = 10 
MinDamage = 0.5, 
MaxDamage = 0.7, 
 
*** item ClosedUmbrellaWhite 
ConditionLowerChanceOneIn = 3 / 33,3% 
ConditionMax = 7 
CriticalChance = 10 
MinDamage = 0.5, 
MaxDamage = 0.7, 
 
*** item GardenFork 
ConditionLowerChanceOneIn = 15 / 6,7% 
ConditionMax = 10 
CriticalChance = 30 
MinDamage = 1 
MaxDamage = 1.5, 
 
*** item WoodenLance 
ConditionLowerChanceOneIn = 4 / 25,0% 
ConditionMax = 7 
CriticalChance = 30 
MinDamage = 1 
MaxDamage = 1.4, 
 
*** item SpearBreadKnife 
ConditionLowerChanceOneIn = 3 / 33,3% 
ConditionMax = 6 
CriticalChance = 30 
MinDamage = 1 
MaxDamage = 1.6, 
 
*** item SpearButterKnife 
ConditionLowerChanceOneIn = 3 / 33,3% 
ConditionMax = 6 
CriticalChance = 30 
MinDamage = 1 
MaxDamage = 1.6, 
 
*** item SpearFork 
ConditionLowerChanceOneIn = 3 / 33,3% 
ConditionMax = 6 
CriticalChance = 30 
MinDamage = 1 
MaxDamage = 1.6, 
 
*** item SpearLetterOpener 
ConditionLowerChanceOneIn = 3 / 33,3% 
ConditionMax = 6 
CriticalChance = 30 
MinDamage = 1 
MaxDamage = 1.6, 
 
*** item SpearScalpel 
ConditionLowerChanceOneIn = 3 / 33,3% 
ConditionMax = 6 
CriticalChance = 30 
MinDamage = 1 
MaxDamage = 1.6, 
 
*** item SpearSpoon 
ConditionLowerChanceOneIn = 3 / 33,3% 
ConditionMax = 6 
CriticalChance = 30 
MinDamage = 1 
MaxDamage = 1.6, 
 
*** item SpearScissors 
ConditionLowerChanceOneIn = 3 / 33,3% 
ConditionMax = 6 
CriticalChance = 30 
MinDamage = 1 
MaxDamage = 1.6, 
 
*** item SpearHandFork 
ConditionLowerChanceOneIn = 4 / 25,0% 
ConditionMax = 7 
CriticalChance = 30 
MinDamage = 1.1, 
MaxDamage = 1.6, 
 
*** item SpearScrewdriver 
ConditionLowerChanceOneIn = 4 / 25,0% 
ConditionMax = 7 
CriticalChance = 30 
MinDamage = 1.2, 
MaxDamage = 1.6, 
 
*** item SpearHuntingKnife 
ConditionLowerChanceOneIn = 8 / 12,5% 
ConditionMax = 9 
CriticalChance = 30 
MinDamage = 1.2, 
MaxDamage = 1.7, 
 
*** item SpearMachete 
ConditionLowerChanceOneIn = 10 / 10,0% 
ConditionMax = 12 
CriticalChance = 30 
MinDamage = 1.3, 
MaxDamage = 2 
 
*** item SpearIcePick 
ConditionLowerChanceOneIn = 3 / 33,3% 
ConditionMax = 6 
CriticalChance = 30 
MinDamage = 1 
MaxDamage = 1.6, 
 
*** item SpearCrafted 
ConditionLowerChanceOneIn = 2 / 50,0% 
ConditionMax = 5 
CriticalChance = 30 
MinDamage = 1 
MaxDamage = 1.5, 
 
*** item SpearKnife 
ConditionLowerChanceOneIn = 4 / 25,0% 
ConditionMax = 7 
CriticalChance = 30 
MinDamage = 1 
MaxDamage = 1.6, 
 
 

FIREARM weapons

 
*** /****************************** ITEM_FIREARM ******************************/ 
*** item VarmintRifle 
ConditionLowerChanceOneIn = 60 / 1,7% 
ConditionMax = 10 
MinDamage = 0.6, 
MaxDamage = 1.3, 
CriticalChance = 25, 
*** item HuntingRifle 
ConditionLowerChanceOneIn = 60 / 1,7% 
MaxDamage = 2 
ConditionMax = 10 
MinDamage = 1.2, 
CriticalChance = 30, 
*** item Shotgun item Shotgun 
ConditionLowerChanceOneIn = 60 / 1,7% 
MaxDamage = 2.2, = 2.2, 
ConditionMax = 10 
MinDamage = 1.5, = 1.5, 
CriticalChance = 60, 
*** item DoubleBarrelShotgun item DoubleBarrelShotgun 
ConditionLowerChanceOneIn = 60 / 1,7% 
ConditionMax = 10 
MinDamage = 2 
MaxDamage = 2.7, 
CriticalChance = 80, 
*** item DoubleBarrelShotgunSawnoff item DoubleBarrelShotgunSawnoff 
ConditionLowerChanceOneIn = 60 / 1,7% 
ConditionMax = 10 
MinDamage = 2 
MaxDamage = 2.7, 
CriticalChance = 80, 
*** item ShotgunSawnoff item ShotgunSawnoff 
ConditionLowerChanceOneIn = 50 / 2,0% 
MaxDamage = 2.2, = 2.2, 
ConditionMax = 10 
MinDamage = 1.5, = 1.5, 
CriticalChance = 60 
*** item Pistol 
ConditionLowerChanceOneIn = 60 / 1,7% 
ConditionMax = 10 
MinDamage = 0.6, = 0.6, 
MaxDamage = 1 = 1 
CriticalChance = 20 
*** item Pistol2 item Pistol2 
ConditionLowerChanceOneIn = 60 / 1,7% 
ConditionMax = 10 
MinDamage = 1 
MaxDamage = 1.4, 
CriticalChance = 20 
*** item Pistol3 
ConditionLowerChanceOneIn = 60 / 1,7% 
ConditionMax = 10 
MinDamage = 1 
MaxDamage = 1.9, 
CriticalChance = 20 
*** item Revolver 
ConditionLowerChanceOneIn = 60 / 1,7% 
ConditionMax = 10 
MaxDamage = 1.6, 
MinDamage = 1 
CriticalChance = 20 
*** item Revolver_Long 
ConditionLowerChanceOneIn = 60 / 1,7% 
ConditionMax = 10 
MinDamage = 1.2, 
MaxDamage = 1.9, 
CriticalChance = 20 
*** item Revolver_Short 
ConditionLowerChanceOneIn = 60 / 1,7% 
ConditionMax = 10 
MinDamage = 0.7, 
MaxDamage = 1.2, 
CriticalChance = 20 
*** item AssaultRifle 
ConditionLowerChanceOneIn = 60 / 1,7% 
ConditionMax = 10 
MinDamage = 2.2, 
MaxDamage = 4.5, 
CriticalChance = 30, 
*** item AssaultRifle2 
ConditionLowerChanceOneIn = 60 / 1,7% 
ConditionMax = 10 
MinDamage = 1.2, 
MaxDamage = 2 
CriticalChance = 0, 
 

Written by vidgin

This is all about Project Zomboid – Guide to Maintenance of weapons; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
 
 
 
 


1 Comment

  1. thx, now i understand why my modded item was always loosing condition after one hit. I thought ConditionLowerChanceOneIn = 0 will make lower chance to 0%, but after reading ur post, I was doing total false 🙂

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