DREDGE – Basic Stats and Aberrant Chance Guide

DREDGE – Basic Stats and Aberrant Chance Guide 1 - steamlists.com
DREDGE – Basic Stats and Aberrant Chance Guide 1 - steamlists.com

Hey there, welcome to this post, In this guide, we will tell you all about DREDGE – Basic Stats and Aberrant Chance Following this guide each steps.

A complete list of stats for the game.
 

Aberrant Chance

Add these values to calculate the probability of an aberrant chance.

  1. Chances at different times of the day: Daytime 1%, nighttime 3%.
  2. Uncaught Bonus: Each non-aberrant catch increases the chances. I’m unable to find the exact amount.
  3. Spot chance: The glowing areas have a 35% probability and guarantee at least one aberrant. These spots have a 2,5% chance of appearing during the day or 10% at nights.
  4. Gear chance: Set by certain rods, see stats here: https://dredge.fandom.com/wiki/Rod#Aberrant_Bonuses – [fandom.com]

Additionally:

  • Aberrant fish start to spawn only on day 5.
  • The maximum aberrant spawning chance is 35%.

The exact figures are:

  • aberrationStartDay: 5
  • baseAberrationSpawnChance: 0.01
  • nightAberrationSpawnChance: 0.03
  • specialSpotAberrationSpawnBonus: 0.35
  • maxAberrationSpawnChance: 0.35
  • specialSpotChanceDay: 0.025
  • specialSpotChanceNight: 0.1

 

Special Rods

Certain rods, or rod slot products, are more likely to find fish with aberrations.

The bonus listed below is a chance increase of +%.

Name Bonus Catches Notes
Sinew Spindle 1 Coastal, Shallow
Viscera Crane 2 Abyssal Hadal
Tendon Rod 2 Oceanic, Shallow Mangrove
Encrusted Talisman 2 Fishing speed increases by +300%
Sign of Ruin 5 DLC item Blackstone Key ( [steampowered.com]

)

Note: This info is also available on the wiki. It has images, shows, and slots. See here:

https://dredge.fandom.com/wiki/Rod#Aberrant_Bonuses – [fandom.com]

Bait

I haven’t seen any evidence that Bait increases the aberrant chance. However, I can share with you some stats:

  • numCellsPerFishBait: 4
  • numFishInBaitBallMin: 2
  • numFishInBaitBallMax: 4
  • numFishSpeciesInBaitBall: 4
  • baitedTrophyNotchSpawnChance: 0.4

 

Atrophy

Atrophy will always produce at least 1 aberrant or infected fish. Here are some stats I found.

  • atrophyStockPenalty: -10
  • atrophyGuaranteedAberrationCount: 1
  • atrophyTotalParasiteChance: 0.5
  • atrophyConditionMin: 0.75
  • atrophyConditionMax: 1.5

I would guess condition values set the freshness. Max freshness (“fresh”), is 3 (see below maxFreshness), so stale would be 2 and rotting 1, respectively. Atrophy fish always rot (1.5 – and I’d say that the atrophyConditionMin number of 0.75 means that it’s very near becoming mush.

Infected salmon will never decompose. Infected fish can be purchased at 50% off if you are hurrying to the shop.

Research Parts

Dredges have a small probability of revealing Research Parts (7%). They can also appear in crab pots (2%) but I’ve not seen them appear this way. If you have, please leave a comment below.

  • researchItemDredgeSpotSpawnChance: 0.07
  • researchItemCrabPotSpawnChance: 0.02

 

Misc

Other interesting stats

  • Special spots are more likely to appear at night or during the day.
  • The freshness of the fish is reduced by 1 rank or 2 ranks per 12 hours. The maximum is 3. 2 is stale, and 1 is rotting.
  • Trophy fish appear 7.5% of the time, but you must catch 5 fishes before another appears.
  • The banishing machine will last for half a-day. 12hrs.
  • The infection spreads in 0.2 days (4.8hrs) with a 15% probability.
  • There’s an indicator for infection/aberration, called “swapChance”, and it’s 15%. It appears that this means an infected animal has a 15 percent chance of becoming an aberration.

The exact data:

  • specialSpotChanceDay: 0.025
  • specialSpotChanceNight: 0.1
  • freshnessLossPerDay: 2
  • maxFreshness: 3
  • trophyNotchSpawnChance: 0.075
  • baitedTrophyNotchSpawnChance: 0.4
  • fishToCatchBetweenTrophyNotches: 5
  • banishMachineDurationDays: 0.5
  • itemInfectionSpreadIntervalDays: 0.2
  • itemInfectionSpreadChance: 0.15
  • infectionAberrationSwapChance: 0.15

 

Notes

A player reported that the DLC “Arterial Engine”, which increases its speed in the night (
Source – http://steamcommunity.com

). I was unable to confirm this, either in the game or by looking at code. Please let me if you can confirm it.

Notes to fellow data miners. I got these values by dumping the games with
AssetRipper (github.com)

. The stats listed are from GameConfigDataProd.asset (eg `aberrationStartDay`). The function CreateFishItem, which is where the aberrant chance can be found in ItemManager.cs (search for the “[ItemManager] spawning aberration chance” debug note).

Please note that although these values were correct at the moment of writing, they may be balanced differently on patches.

Share your comments on our most recent post, DREDGE – Basic Stats and Aberrant Chance Guide, and let us know if there’s anything we can do to improve it or if you notice an error. We’ll make the required modifications as soon as we can. We appreciate you so much and wish you a wonderful rest of the day. The inspiration for this guide comes from a post that darkly77 wrote, so a big thank you to him! Don’t forget to add us to your bookmarks if you like the post; we update regularly with fresh stuff.


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