WILD HEARTS™ – The Hunter’s Handbook: Karakuri and Kemono Reference

WILD HEARTS™ – The Hunter’s Handbook: Karakuri and Kemono Reference 2 - steamlists.com
WILD HEARTS™ – The Hunter’s Handbook: Karakuri and Kemono Reference 2 - steamlists.com

Hello and welcome, We hope you find the following page, in which we detail the WILD HEARTS™ – The Hunter’s Handbook: Karakuri and Kemono Reference Guide, informative.

This guide offers a wealth of knowledge on various subjects, including the user interface, food system understanding, general questing guidance, how to get the most out of karakuri combat and exploration, and other useful information.

Hello, Hunter!

Greetings! I’m a long-time hunting genre veteran, hoping to give you a solid base of information to succeed in this unique entry in the genre.

While Koei Tecmo is famous for their music-style games like Dynasty Warriors, Wild Hearts is their third hunting game – the first two were Toukiden and Toukiden 2, both good games in their own right. They made Wild Hearts as a departure from the Toukiden series, so if you enjoy this game, I suggest giving Toukiden a try!

Hunting games are notorious for being difficult to get into. It took me many attempts to understand, but once the game clicks and you’re “in”, you’ll find the experience quite rewarding, with dozens if not hundreds of hours of enjoyment ahead.

This guide is meant as more of a reference than a walkthrough, so feel free to jump around each section as you need.

As is often the case with games like this, information gathering is a group effort – while most of the information in this guide is something I’ve learned myself, others have gathered and provided information in a better way than I ever could. If I place their work in this guide, I’ll provide their username and a link to their original post if possible.

Good luck, hunter!

What Makes Wild Hearts Different?

While somewhat popular nowadays (especially since the massive success of Monster Hunter World), the monster-hunting genre still has relatively few games. This makes most hunting games relatively unique, but there are still a few things that sets Wild Hearts apart from most hunting game conventions. Here are some of the more notable ones, for better or worse:

  • The most significant difference is using karakuri structures as an integral part of hunting. This can often lead to comparisons to Fortnite. This allows more freedom in playstyle and the ability to customize your bases and traversal while out in the field.
  • While multiplayer, the game only supports up to three-player combat rather than the genre-standard four.
  • There is cross-platform play, so players on PC can freely play alongside Playstation or Xbox players.
  • Despite the cross-play, there is no cross-save functionality. If you own Wild Hearts on multiple platforms, progress will not transfer between them.
  • Multiple players in the same gaming lobby share story progress as long as they’re all at the same point in the story rather than being forced to play the story solo.
  • Most hunting games offer all weapon types initially; Wild Hearts restricts weapon choice behind story progression.


Introduction and Lore

Kemono are creatures that resemble animals with plants infused in their bodies. Some with exceptional power can manipulate the elements to attack and defend, creating roots and branches, gusts of wind, stone spires, and more. Most are peaceful, but lately, they have become more aggressive.

In days of old, hunters used to stave off the kemono from attacking human settlements. However, in a flash of tragedy, torrential rains caused a great flood that killed most everything, human and kemono alike.

Whether you’re from the fiercely frozen north, the war-torn kingdom of the west, the wildlands of the east, the tempestuous seas to the south, or from somewhere else entirely, you’ve found yourself at the foot of a sacred mountain in the region of Azumo.

WILD HEARTS™ - The Hunter's Handbook: Karakuri and Kemono Reference - Introduction and Lore - 7B48AD0

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After a meeting involving a mysterious entity known as Mujina, you find yourself in control of an old power involving the manipulation of celestial thread, creating wooden constructs out of thin air to assist in your hunts against kemono.

You’ll soon find yourself on the way to Minato, a small village on the verge of dying out due to the threat of kemono and the lack of support or interest from other human settlements. From there, you can explore surrounding areas themed around the four seasons and hunt to your heart’s content.

You start the game using a Karakuri Katana, but early on will be able to switch to the Nodachi, Maul, Bow, or Bladed Wagasa. The last three weapons, the Hand Cannon, Claw Blade, and Karakuri Staff, won’t be unlocked until later on in the story.

We are grateful that you took the time to read through the WILD HEARTS™ – The Hunter’s Handbook: Karakuri and Kemono Reference, and we sincerely hope that you discovered it to be beneficial. Feel free to call out any problems or provide suggestions for improvements in the comments box below, and we will answer them as quickly as possible. Today, I’d want to send you my warmest wishes. This post was motivated by the work of creator and author ̧҉ ҉Minorou ꧁💀꧂ Also, if you like the post, don’t forget to add this website to your bookmarks; we publish new posts every day with additional material, so be sure to check back with this website on a regular basis for more posts.

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