For those that do not know, the location your teammates respawn after being killed is based on your forward progression through each map. This means, if you go backwards after a teammate is killed, you can force a respawn at a much safer location than if you had continued to progress after their death. Most of the time that I played, this evolved into “run backwards as far as possible” but as I played more, I got curious. Is there a specific spot you can stand for each respawn that gets you the closest respawn possible, but also means you loose the least amount of forward progression in the map? Eventually I decided to look into it myself, and here we are. The first of what may be guides for each map in the game, Against the Grain.
This guide was put together mostly from Craven’s Level Debug mod. If anything I said above was confusing, his mod page does a great job of explaining how the game determines when and where different things happen throughout the levels. https://steamcommunity.com/sharedfiles/filedetails/?id=2355163104
If you enjoy this guide, you can check out one for Warcamp I put together as well
First Respawn – The Field.
This is the first respawn of the map, and it’s kind of far compared to the rest. You have to stand close to the initial drop-down in order to get any respawns at the other end of the field. If you are on the left side of the field (In-game) or right side of the field (Overview map) the rock I highlighted is a good indicator of where you need to stand.
If you are on the left side of the field (per the overview map, right side in-game), the tree on the rocky hill is your best landmark. Stay behind that and you will get a good respawn on all of your teammates.
Second Respawn – The First Barn and Courtyard Trigger
The second respawn puts your teammates just before the drop down (See the light-blue orbs on the right side of the picture). To get this respawn, you can sit pretty much anywhere in the first courtyard, as long as you avoid the red area near the wooden fence. The pile of wood is a good landmark for a 2-3 person respawn. The block pile in front of the small item room is a good landmark for a 1 person respawn (or the doorway as shown below).
The zone for 1 person respawn spreads to the side area of the barn, in case you end up back there, here is where you can stand.
If only 1 person is dead, the team can stand in the doorway on the right side of the hallway. If you move to the left side of the hall, this forces the worse respawn on the other side of the stone wall.
Third Respawn – The Curved Road
This respawn is pretty simple, as long as you don’t drop down off of the cart, you will get a respawn at the bottom of the hill. This respawn should almost never be used however, as a quick back-track into the first courtyard will get you a much better, closer, and safer respawn just before the drop-down itself. (see second respawn above). This respawn could be the best option if a patrol in the first courtyard is still roaming around, that’s about it though.
Fourth and Fifth Respawn – The Hillside and the Shack
This is an important spawn point with some complexity.
To get the best respawn, You must stand in the small pink to green area shown above (depending on how many respawns you need). This will put your teamates on the hillside just at the end of the road. Any further back and they will spawn at the small hut, further off the path and most likely surrounded by non-aggro’d enemies. This is one of the few instances where you actually want to stay forward, rather than move as far back as possible. Moving any further than the indicated areas does nothing to improve re-spawns and only wastes time.
There is a wooden post that is a good landmark to look for when you need a 3 person respawn to be close. The upper section of this post pokes out away from the rest of the fence and is easy enough to spot in game. Standing against it’s flat face will get you the spawns you want. You can see it on the overview picture, just above the pink area border.
Sixth Respawn – The Giant Tree
If you are not able to make it back to the hut or hillside respawns above, the next best thing may be the giant tree. Staying in the pink area shown above will get your teammates to respawn on the top of the hill in the giant tree’s shade. Just like before, avoid the red area, as it actually makes the game think you are much further ahead in map progression, and will force the tipped cart respawn in the far corner ahead.
If you are on the left side of this field, this flat faced rock is a good landmark to stand near. It can be found near the pink-red area border on the left side.
If you find yourself on the right side of the field, there is a small tree on the rock-face that is a good landmark. Staying behind this tree will give you the giant tree respawn. It can be seen in the picture above at the edge of the pink area on the right.
Seventh Respawn – The Tipped Cart
Retreating back here can get you the respawn on the items near the tipped cart, on the left side of the field opposite the drop-down into the orchard.
if you’re on the road, you can use this friendly hanging guy as the landmark to look for. Face him and you’re in a good spot to get the respawn.
Eighth Respawn – The Orchard Wall
Standing behind the giant tree will get you a respawn at the bottom of the hill before the ladder to the orchard. That respawn is also where you will find the boss wall if you get a monster here.
Ninth Respawn – Event
I’m not going to go into this one too much. As long as the monster from the barn is alive, you will respawn in the yard in front of the barn. Once the monster is dead, your respawn moves ahead.
Tenth Respawn – The Wetlands
Losing a teamate and killing the boss before they respawn moves their respawn to the water area after the stone wall dropdown. If you move too quickly, you can get an even further spawn at the standing carts to the right, before the final event. Just make sure not to drop down from the barn all the way and you’ll get the close water spawn.
Eleventh Respawn – The Standing Cart
Standing in the field after the event barn dropdown will get you a respawn at the standing carts in the upper right of the wetlands area, opposite the tome. It is good to note that you can basically stand on the wall on the left side of the field, waiting to drop down and still get the spawn. As you head more to the right side of the field however, you need to back up more and more, otherwise you risk forcing a further spawn.
Twelfth Respawn – The Mini-Canyon
This respawn is kind of risky to get if the area has not been cleared already. There are usually elites waiting to drop down on top of you blocking your path in the tight corridors, and it’s easy for a hoard to box you in. That being said, it’s an easy respawn to force.
Standing anywhere in the wetlands behind the larger tree in the center will get you this respawn. important note: Going any further back towards the drop-down wall does nothing to help re-spawns and will only waste time. If you want this respawn, simply stand behind the tree.
As said above, the larger tree in front of the wetlands is the best landmark for this respawn.
If you find yourself on the right side of the field, standing in the back-half of this rock will get you the respawn you want.
Thirteenth Respawn – Before the Final Event
I’m sure you’ve seen this one before. This respawn tends to just be worse than the previous, as it is pretty easy to make the backtrack to the wetlands tree. If you can’t however, here are the spots to stand.
Most players hug the left side of this area to get the tome, so I’m showing that side first. If you stand on the right side of this cliffside, you will get the before-event spawn. Moving just slightly to the left closer to the cliff wall will confuse the game and force an in-event spawn much further away.
For those that end up on the right side of this area, you want to stand around here. Again, avoid the red area at all costs. For some reason, standing there makes the game think you are basically at the event as far as progression goes.
Fourteenth Respawn – Final Event First Barn
If anyone dies in the first part of the final event, this is the respawn you’ll want to try and get.
Standing in these areas before dropping into the barn basement will give you the respawn you want. There’s no need to go any further back, as again, it would just be a waste of time.
Fifteenth Respawn – The Final Barn
So you’ve made it through the first barn and a teammate dies to the waves of trash dropping all
around. Here’s your last respawn before the end of the map.
Just stand at the bottom of this ramp before the cobblestone begins to turn to dirt. Not much to say about that one. Walk too far forward and you’ll get the final respawns just before the end bubble.
Important Note: You can drop down off of this ramp back into the first area of the event, this will give the 14th respawn and may be much more helpful than waiting for a respawn in the next barn.
Well, there you have it. More than you could ever want to know about the respawns in Against the Grain. If there are any questions or suggestions, feel free to comment and I’ll see what I can do. Thanks to Craven for his LevelDebug mod that shows all of these triggers and checkpoints, and for answering my random questions.
Mods I used:
(To disable pacing)
(To kill those pesky bots)
This is all about Warhammer: Vermintide 2 – Against the Grain Respawn Guide; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
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