A short guide on how to submit mods to the workshop.
To use mods from the workshop, all you need to do is subscribe and restart the game (if it was open). The custom content will now show up in your game and menus.
Note: not all content is compatible with multiplayer! Houses and shirt symbols are fine, for example, but items are not.
There is no built-in way to upload mods yet, so for now you’ll need to use this nice piece of open source software – [github.com] .
Scroll down a bit and you’ll see download links (for Windows and Mac).
Once you’ve downloaded and extracted the program to a place of your liking, you’ll need to edit steam_appid.txt to 1610900 (TGP’s steam ID).
It’s now ready for use!
Creating a mod
First off, use the SteamWorkshopUploader to create a new item. Make sure to leave the tags empty.
Creating an item also makes a new folder in WorkshopContent (in SteamWorkshopUploader’s folder). This is where you’ll need to place all the files for the mod. For the game, it will work as a kind of alternative StreamingAssets folder. In practice, that means that to share your house you’ll need to create a folder called Houses and put it in there.
That’s it! Once you’ve prepared the mod folder, you can use SteamWorkshopUploader to submit it to the workshop.
If you want to make more complicated mods, check out the other Steam guides or visit the #modding channel in our Discord server – [discordapp.com] .
This is all about The Genesis Project – Creating a mod & Workshop; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
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