Ready or Not – Guide for SMAA Anti Aliasing

Ready or Not – Guide for SMAA Anti Aliasing 1 -
Ready or Not – Guide for SMAA Anti Aliasing 1 -



Disable built-in by navigating to,
C:\Users\[your username]\AppData\Local\ReadyOrNot\Saved\Config\WindowsNoEditor
open engine.ini,
create a section called ‘[system]’ at very bottom.
Paste these lines under/inside it
It’ll look like
There is a setting for motion blur, but in case you can’t disable depth of field.
insert under [systemsettings]
You may also have to set ‘sg.AntiAliasingQuality=0’ inside of gameusersystemsettings.ini. Under ‘scalability’.
My mod injects SMAA variant of edge smoothing + a slight sharpen shader to offset blurring. The end result is a clearer picture that matches what the game would look like without TAA or FXAA enabled, because these are default UE4 implementations which aren’t good looking at all.
Also a chromatic aberration filter because I really like color fringe. you can disable that.
link to reshade,
https://www – []  mediafire com/file/0g2d91u4k8gbs47/ReShade_RON_SMAA_CA.RAR.rar/file – [] 
Add the dots back between www m and e com.
Extract contents to
C:\Program Files (x86)\Steam\SteamApps\common\Ready Or Not\ReadyOrNot\Binaries\Win64
I make tweak guides for many UE4 games, but holding off until release and just putting out this simple mod in meantime.

Written by AdayDr1en

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