Ready or Not – Guide for SMAA Anti Aliasing

Ready or Not – Guide for SMAA Anti Aliasing 1 - steamlists.com
Ready or Not – Guide for SMAA Anti Aliasing 1 - steamlists.com

Yes.
 
 

Content

Disable built-in by navigating to,
 
 
C:\Users\[your username]\AppData\Local\ReadyOrNot\Saved\Config\WindowsNoEditor
 
 
open engine.ini,
 
 
create a section called ‘[system]’ at very bottom.
 
 
Paste these lines under/inside it
 
 
sg.AntiAliasingQuality=0
 
r.PostProcessAAQuality=0
 
 
It’ll look like
 
 
[SystemSettings]
 
sg.AntiAliasingQuality=0
 
r.PostProcessAAQuality=0
 
 
There is a setting for motion blur, but in case you can’t disable depth of field.
 
 
r.DepthOfFieldQuality=0
 
 
insert under [systemsettings]
 
 
You may also have to set ‘sg.AntiAliasingQuality=0’ inside of gameusersystemsettings.ini. Under ‘scalability’.
 
 
My mod injects SMAA variant of edge smoothing + a slight sharpen shader to offset blurring. The end result is a clearer picture that matches what the game would look like without TAA or FXAA enabled, because these are default UE4 implementations which aren’t good looking at all.
 
 
Also a chromatic aberration filter because I really like color fringe. you can disable that.
 
 
link to reshade,
 
 
https://www – []  mediafire com/file/0g2d91u4k8gbs47/ReShade_RON_SMAA_CA.RAR.rar/file – [] 
 
 
Add the dots back between www m and e com.
 
 
Extract contents to
 
 
C:\Program Files (x86)\Steam\SteamApps\common\Ready Or Not\ReadyOrNot\Binaries\Win64
 
 
I make tweak guides for many UE4 games, but holding off until release and just putting out this simple mod in meantime.
 
 

Written by AdayDr1en

 
 
Hope you enjoy the Guide about Ready or Not – Guide for SMAA Anti Aliasing, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
 
 


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