How to Use Your NPC Using Console Commands in Starfield
This guide will help you to edit your NPC’s potential via Console commands and can be your best friend for this. This guide is all about showing you the ropes.
Getting Started with Console Commands
Ready your NPC or companion with some stellar gear? Here are the console commands to get you going:
unequipall
– Kick things off with this command. It’ll make sure your chosen NPC is free from any messy data.removeallitems player
– This will clean the target’s inventory and pass everything to you. Handy, huh?equipitem #id
– Think of this as the sibling ofadditem
. Don’t pile on extra items if you’ve already got one; equips it straight away.cf "ObjectReference.AttachModToInventoryItem" #target #id
You want to attach a mod to an inventory item? This command’s got your back.
Here’s a neat trick for personal use: Create a bat file. For example:
player.placeatme 0026D8A0
picklastref
getselectedref
amod 0028F444
Mod 000FEA49
amod 000F4557
Mod 0015DD18
This “bat” will create the weapon, select it in the consol,e and apply the quality and rarity mod.
bat "va'ruun inflictor example"
. What this does is it crafts the weapon, then, while in the console, selects it and decks it out with quality and rarity mods. Cool, right?
But there’s a tiny hiccup: the method can be a bit fussy when adding items directly into an inventory. Why? Because neither additem
nor equipitem
spill the beans on the new reference object ID. So, to tweak an item inside an inventory, use this:
player.additem 0026D8A0
player.cf “ObjectReference.AttachModToInventoryItem” 0026D8A0 0028F444
player.cf “ObjectReference.AttachModToInventoryItem” 0026D8A0 000FEA49
player.cf “ObjectReference.AttachModToInventoryItem” 0026D8A0 000F4557
player.cf “ObjectReference.AttachModToInventoryItem” 0026D8A0 0015DD18
Of course you can avoid “player.” if you first choose yourself in the consol ( the prid player or 00000014 – , or if you have chosen the npc you want to edit.
cf "ObjectReference.AttachModToInventoryItem" player #id
. You can give “player” a miss if you’ve either already picked yourself in the console or if the NPC you want to jazz up is selected.
And just a quick reminder: if you’re itching for a detailed breakdown of each command, there’s a wealth of websites out there that do an amazing job at it.
Calibrated 0028F442
Refined Refined
Advanced 0028F444
For armor:
Calibrated 0011E2BC
Refined Refined
Advanced Advanced
Superior 0003AF7D
Where is it?
Create a.txt in the same location as your Starfield.exe. (Or in a custom folder if you wish).
Place the code inside the file, then in game, you can use bat without the file extension.
If you’re using a folder, run “Folder/Filename”.
Where Should the Code Go?
So you’ve got the code and you’re wondering where to put it? No worries. Here’s a simple walkthrough:
- First off, head to your Starfield folder.
- Next, whip up a .txt file. Place it right where you’ve got your Starfield.exe. You can also tuck it in a custom folder if that’s more your style.
- Pop the code inside the file. Easy peasy.
- Once you’re in-game, punch in the command
bat
. Leave out the file extension, alright? - If you opted for a folder, then you’d use:
bat "Folder/Filename"
.
My own “equipnpc.txt”
unequipall removeallitems player equipitem 0026D8A0 cf "ObjectReference.AttachModToInventoryItem" 0026D8A0 0028F444 cf "ObjectReference.AttachModToInventoryItem" 0026D8A0 000FEA49 cf "ObjectReference.AttachModToInventoryItem" 0026D8A0 000F4557 cf "ObjectReference.AttachModToInventoryItem" 0026D8A0 0015DD18 additem 002B558B 100 equipitem 0001754D cf "ObjectReference.AttachModToInventoryItem" 0001754D 0003AF7D equipitem 0001754F cf "ObjectReference.AttachModToInventoryItem" 0001754F 0003AF7D equipitem 0001754E cf "ObjectReference.AttachModToInventoryItem" 0001754E 0003AF7D equipitem 0021C784
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