Barotrauma – This guide aims to provide information regarding the Neurotrauma Cybernetics expansion

Barotrauma – This guide aims to provide information regarding the Neurotrauma Cybernetics expansion 1 - steamlists.com
Barotrauma – This guide aims to provide information regarding the Neurotrauma Cybernetics expansion 1 - steamlists.com

This guide aims to provide information regarding the Neurotrauma Cybernetics expansion.
 
 

Introduction

Right now, the mod just adds two new items:
 
The cyberarm and the cyberleg.
 
They can both be crafted in a regular fabricator.
 
To use these new cybernetic limbs, surgically amputate an extremity and apply the appropriate item to the amputated limb.
 
If your mechanical skill is low, this might take some attempts.
 
 
You (or anyone else, albeit made more difficult) can remove your cyberlimb at any time by using a crowbar as a treatment on the limb.
 
You might want to have a tourniquet apply-ready if you plan to do this.
 
 
 

Strengths and weaknesses

Advantages of cyberlimbs:
 

  • great at taking sustained gunfire without malfunctioning
  • excellent at getting gnawed up by monsters without malfunctioning
  • ideal at sustaining attacks that would normally cause life-threatening bleeding
  • unattached cyberlimbs double as a blunt melee weapon

 
Drawbacks of cyberlimbs:
 

  • they don’t mix well with water. You should wear a suit or minimize exposure.
  • they require maintenance if damaged.
  • costly to make
  • violently detach if critically damaged

 
 
 

New damage types

Material loss

 
Barotrauma - This guide aims to provide information regarding the Neurotrauma Cybernetics expansion - New damage types - 4B95757

CauseTreatmentPrognosis
Trauma, moving around with loose screwsSteelThe main damage type. The limb is lost if this reaches its maximum.

 

Damaged electronics

 
Barotrauma - This guide aims to provide information regarding the Neurotrauma Cybernetics expansion - New damage types - 17737C4

CauseTreatmentPrognosis
Trauma, burns, contact with waterFPGA circuitsThe secondary damage type. The limb will malfunction more frequently depending on how damaged the electronics are. It will completely cease function if this reaches the maximum.

 

Loose screws

 
Barotrauma - This guide aims to provide information regarding the Neurotrauma Cybernetics expansion - New damage types - 304389B

CauseTreatmentPrognosis
TraumaScrewdriverThe looser the screws, the more susceptible the limb is to material loss and damaged electronics. Will worsen and cause material loss if high enough and moving around.

 

Bent metal

 
Barotrauma - This guide aims to provide information regarding the Neurotrauma Cybernetics expansion - New damage types - B042426

CauseTreatmentPrognosis
TraumaWelding toolThe limbs function will worsen the more its metal is bent.

 
 

Written by Mannatu

 
 
Hope you enjoy the Guide about Barotrauma – This guide aims to provide information regarding the Neurotrauma Cybernetics expansion, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
 
 


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