NEBULOUS: Fleet Command – Task Force Sycamore Designer and Usage

NEBULOUS: Fleet Command – Task Force Sycamore Designer and Usage 3 - steamlists.com
NEBULOUS: Fleet Command – Task Force Sycamore Designer and Usage 3 - steamlists.com

Hey there, welcome to this post, In this guide, we will tell you all about NEBULOUS: Fleet Command – Task Force Sycamore Designer and Usage Following this guide step by step.

Task Force Sycamore

NEBULOUS: Fleet Command - Task Force Sycamore Designer and Usage - Task Force Sycamore - 91A7986

NEBULOUS: Fleet Command - Task Force Sycamore Designer and Usage - Task Force Sycamore - 233FD41

Designer:

Cik (Seeker Enthusiast), Missile and OSPN Update Tester

Usage:

Designed by one of the best missileers I know in Nebulous, Task Force Sycamore is one of the more complicated ANS Starter Fleets that looks fragile, but is very deadly.

The fleet is comprised of basically two groups. The frigate group has two Raines frigates packed to the brim with Semi-Active Homing missiles of various types. The corvette group has three Sprinter corvettes packed with Electronic Warfare, Bullseye radar, missile countermeasures, and 18 Torpedoes.

Now, I’m not a missileer, but I’ve seen Cik use his missiles in the testing with fleets similar to this. To use Sycamore, you keep the frigates at standoff range and preferably hidden through careful management of your range and by using the Spyglass on your lead frigate to get an idea of where your enemy is. Alternatively, you keep your frigates in cover and use the Sprinter group to scout and hide with the jammers. When an opportune enemy target comes up, you either shine the Spotlights Illuminators on your frigates and launch missile volleys or use the Sprinter group to torpedo it.

You need to use Spotlight Illuminators to light up the enemy first before you fire as all the missiles on the frigates of the fleet are Semi-Active Radar Homing and need the Spotlight. Alternatively, you can use the sprinter group to lock on and provide a better track for your frigates with Spotlights. The Sprinters do have Command-Guided Torpedoes enabling for ambushes of enemy warships.

Again, this all depends on the situation. This fleet is fairly flexible in that it has so many different kinds of missiles, a coordinated salvo of the different types is going to get something through someone’s soft-kill or hard-kill point defense. The two things you want to keep in mind with this fleet, though is that you want to fire and get the heck away lest you get targeted down. You have no point defense on your frigates. I personally recommend firing the cheaper missiles first to get an idea of your enemy point defense, before firing the more expensive Size 2 and 3 hybrids.

If you carefully manage your range and use your Sprinters or friendly team to scout out your enemies, though, you’ll be able to unleash a volley of spikers that will scare even veteran players.

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