Hello and welcome, This NEBULOUS: Fleet Command – Task Force Hemlock Designer and Usage Guide was created to help you.
Task Force Hemlock
Torpedodo, Missile Update and OSPN Balance Tester
I’m an Axford specialist and sometimes this fleet makes me cringe, but I also wholeheartedly support this fleet’s inclusion into the Starter fleet lineup.
Task Force Hemlock is a fairly flexible fleet in that it has a little bit of everything to answer a little bit of everything and for every engagement range. It’s so diverse though that it has several weakspots.
Although comprising of an Axford Heavy Cruiser, it’s not a very good fleet to engage enemies at gun ranges for sustained periods. Instead it’s good at holding corners and ambushing. The Mk65 triple-barrelled 250mm cannon is a decent weapon against OSPN and ANS light ships like Frigates, Tugboats, Sprinters and Shuttles, but having only one means you’ll struggle against Vauxhalls, Bulk Freighters, other Axfords, or multiple Cargo Feeders. However, the MK610 Beam Turret will shred things at 4-5km and you can help shred ships up close through using the Battle Short toggle.
Moreover, while you don’t have a sustained ranged engagement weapon, you do have the ‘Javelin,’ Torpedodo’s Size 3 Hybrids missiles are deadly, expensive, programmed to Corkscrew to avoid defender and P11 counter-fire, and equipped with Decoy Launchers so that you can slam 2592 HP of damage into enemy vessels. You can also fire four of them at a time. I highly recommend jamming the enemy, though with your escorting sprinter corvettes as you only have 16 of these missiles.
Finally, as a plus for Task Force Hemlock, you have formidable Point Defense. 25 x Saber Anti-Missile Missiles, 4 x Stonewall Flak Guns and 3 x Aurora Point Defense lasers means you can really shred enemy missile volleys.
Again, you don’t want to stand in open space and get hit by cannon fire, but if you can dodge in and out of cover, you can use the missiles, beams and backup gun of TF Hemlock to inflict some serious damage
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