NEBULOUS: Fleet Command – Task Force Redwood Designer and Usage

NEBULOUS: Fleet Command – Task Force Redwood Designer and Usage 1 - steamlists.com
NEBULOUS: Fleet Command – Task Force Redwood Designer and Usage 1 - steamlists.com

Hello and welcome, This NEBULOUS: Fleet Command – Task Force Redwood Designer and Usage Guide was created to help you.

Task Force Redwood

NEBULOUS: Fleet Command - Task Force Redwood Designer and Usage - Task Force Redwood - E469F1F

NEBULOUS: Fleet Command - Task Force Redwood Designer and Usage - Task Force Redwood - DA7D0A9

Designer:

Daniel_syy, Grand Duke of BB, Nebulous Permanent Tester

Usage:

Task Force Redwood is the introduction to ANS railgun cruisers. Per the OSPN update, the ANS Railgun is now a debuff machine. You don’t actually do a lot of direct damage to the enemy ships you are shooting at. However, ANS Railguns can really screw with enemy warships and apply some seriously debilitating effects if your friendlies are engaging them. In one tester game, an Ocello’s MK81 railgun hit on an ANS beam cruiser debuffed the Axford’s beam damage so much it saved a line ship.

As such, to use Task Force Redwood, you must constantly monitor the map. You are not going to run forward and engage the enemy vessels head to head; you’re watching where your team is going, positioning yourself to support and then from beyond the range of cannon fire, unleashing your railguns to give all kinds of nasty debuffs and fires on the enemy. This will help your team win engagements that might otherwise come out even.

The three Sprinters with Redwood are to be employed to help you scout, but they are also defensive. They have a Pinard to tell you the rough direction of enemies and Bullseye radar to lock onto them. They also have jammers to camouflage the sprinters while they are locked onto the enemy.

Remember, however, that Railguns now bloom your signature, which means the enemy team might spot you early. Make sure not to be too far away from cover when firing your railguns and it’s not a bad idea to keep the sprinters alive and not too far away. They have Size 2 and Size 2 Hybrid missiles that can both take out enemy back-cappers and scouts, or if you really are going to try to be sneaky, run up to an enemy rail warship and harass it with missiles. That being said, the low programming channel count of Redwood’s Sprinters means it’s best to use the vessels to take out enemy scouts rather than any ambush.

NEBULOUS: Fleet Command – Task Force Redwood Designer and Usage is the subject of this guide. Please let us know in the comments if anything is broken or outdated, and we will address it as soon as possible. I hope that today treats you well. To give credit where credit is due, I’d like to mention that an article written by vren55 inspired this guide. If you liked this post, you should check back regularly because we publish new information every day.


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