NEBULOUS: Fleet Command – Task Force Birch Designer and Usage

NEBULOUS: Fleet Command – Task Force Birch Designer and Usage 1 - steamlists.com
NEBULOUS: Fleet Command – Task Force Birch Designer and Usage 1 - steamlists.com

Welcome to this post In this guide, we will tell you all about NEBULOUS: Fleet Command – Task Force Birch Designer and Usage Following this guide each steps.

Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.

Task Force Birch

NEBULOUS: Fleet Command - Task Force Birch Designer and Usage - Task Force Birch - 09E0A21

NEBULOUS: Fleet Command - Task Force Birch Designer and Usage - Task Force Birch - 6A6AB00

Designer:

Enderminion, Nebulous Discord Moderator,

Usage:

Task Force Birch is the stereotypical Alliance Navy Light Cruiser hunting pack, though perhaps not the most commonly built layout. Variations of this fleet were seen everywhere in OSPN testing and prior to that and the uses have not changed.

Vauxhalls are skirmishing vessels. They can fight ANS Axford Heavy Cruisers, OSPN Line Ships, and Ocellos head to head, but they better not do it for long and be on Flank Speed and Evade Manoeuvring posture all that time. The MK64 250mm has received significant buffs. With careful management of the AP, HE, and HE-RPF (HE Radio Proximity Fuse) shells, can damage every OSPN warship and at certain angles, every ANS warship.

However, the MK64 250mm doesn’t kill the heaviest ANS or OSPN warships very quickly. You are a skirmishing vessel meant to apply pressure, scout and kick those lighter ANS or OSPN vessels off your friendly caps. Monitor the health of your Vauxhalls. Use cover and keep a retreat angle open. Don’t put yourself into situations where you will be focus and fired down by from multiple angles. Birch is a powerful fleet, but it while it can fight everything you can’t win every fight.

Per my personal analysis, Birch might be most vulnerable to missile spamming, though more from close range than at the long range. The Mk64 250mm cannon is now fully dual-purpose and will target enemy missiles in its 8km range and shoot RPF rounds. This means that with good sight lines, Birch will intercept moderate amounts of hybrid or container missiles. The problem is that the MK64mm isn’t the best at defending from missiles at close range due to its slower traverse and with only three defenders per Vauxhall and chaff-only as a defense, Birch is vulnerable to say, Command Guided missiles or missiles with validators and terminal manoeuvres.

Keep Birch at 7-8km range, moving fast, ducking into cover and dodging shots and it will treat you well. Fail to do that and you’ll get ripped apart.

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