Buildings
Important:Upgrading any Building or Defense does not repair it.
- House (55 Gold)
10. HP
2 Tiles
Limited to 6 Buildings
+ 2 Workers (To total amount of workers)
Upgrades:
House Expansion (55 Gold)
+ 1 Worker (To total amount of workers)
- Scavengers Camp (45 Gold)
10. HP
2 Tiles
Limited to 3 Buildings
Scavenge
Passive Production: 1 per day
1 Use (1 Worker)
Gives 20 Materials.
Upgrades:
Production + (40 Gold)
Upgrades Production 20 -> 35
Production ++ (75 Gold)
Upgrades Passive Production: 1 per day -> 2 per day
Production +++ (125 Gold)
Upgrades Production 35 -> 70
Scavenge + (25 Gold)
Upgrades Uses 1 -> 2
Scavenge ++ (75 Gold)
Upgrades Uses 2 -> 3
- Gold Mine (45 Gold)
10. HP
2 Tiles
Limited to 3 Buildings
Mine
Passive Production: 1 per day
1 Use (1 Worker)
Gives 10 Gold
Upgrades:
Production + (40 Gold)
Upgrades Production 10 -> 25
Production ++ (90 Gold)
Upgrades Passive Production: 1 per day -> 2 per day
Production +++ (200 Gold)
Upgrades Production 25 -> 55
Mine + (25 Gold)
Upgrades Uses 1 -> 2
Mine ++ (100 Gold)
Upgrades Uses 2 -> 3
- Temple (55 Gold)
15. HP
4 Tiles
Limited to 2 Buildings
Heal
2 Uses (1 Worker)
The target Hero regenerates 75 Health
Upgrades:
Heal + (25 Gold)
Upgrades Healing 75 -> 125
Heal ++ (135 Gold)
Upgrades Healing 125 -> 200
Upgrades Uses 2 -> 3
Offering (25 Gold)
1 Use (No Worker)
The target Hero regenerates 40 Health
Offering + (55 Gold)
Upgrades Healing 40 -> 95
Offering ++ (95 Gold)
Upgrades Uses 1 -> 2
- Mana Well (55 Gold)
10. HP
1 Tile
Limited to 2 Buildings
Regenerate Mana
2 Uses (1 Worker)
The target Hero regenerates 10 Mana
Upgrades:
Regenerate Mana + (20 Gold)
Upgrades Regeneration 10 -> 16
Regenerate Mana ++ (130 Gold)
Upgrades Regneration 16 -> 25
Upgrades Uses 2 -> 3
Benediction (20 Gold)
1 Use (No Worker)
The Target Hero regenerates 5 Mana
Benediction + (50 Gold)
Upgrades Regeneration 5 -> 12
Benediction ++ (90 Gold)
Upgrades Uses 1 -> 2
- Shop (55 Gold)
15. HP
4 Tiles
Limited to 1 Building
Grants the ability to buy or sell items in the level range of 0 to 1
Upgrades:
Item Level + (70 Gold)
Upgrades Level Range of available items
from 0 to 1 -> 1 to 2
Item Level ++ (110 Gold)
Upgrades Level Range of available items
from 1 to 2 -> 2 to 3
Item Level +++ (160 Gold)
Upgrades Level Range of available items
from 2 to 3 -> 3 to 4
Potential Spoiler: (Achievable Upgrades)
Shopkeeper’s Friend (30 Gold)
Upgrades Selling Ratio 30% -> 40%
Shopkeeper’s Best Friend (70 Gold)
Upgrades Selling Ratio 40% -> 50%
Notes:
– Shop inventory resets each day
– Shop inventory can be reseted by destroying and rebuilding shop (v.0.91.3_beta)
– Shop Inventory can be reseted by upgrading it
– Upgrading the Maximum level grants a chance of getting higher level items
– You will be able to shop Items within the range of the available level of items
– Default Selling Ratio: 30% (Potential Spoiler)
– Does not count into Items worth 4 to 5 golds
– Once bought, you can resell and rebuy Items to the set or upgraded Selling Ratio.
– Upgrading the Selling Ratio and destroying + rebuilding the shop does not reset the Selling Ratio of the current production phase.
– Selling Ratio will be resetted the next Production Phase.
- Inn (180 Gold)
15. HP
4 Tiles
Limited to 1 Building
Grants the ability to recruit additional Heroes or Mages for the circle.
Upgrades:
Accomodation + (260 Gold)
Increases Hero Capacity by 1
Accomodation ++ (280 Gold)
Increases Hero Capacity by 1
Notes:
– There is a fix amount of heroes in the tavern, each day
– The amount gets resetted each day
– The Roster gets resetted each day
– Roster can be rerolled (30 Gold)
– Rerolling Roster resets total amount of recruitable heroes
– Circle Mage Cost is fixed: 100 Gold
– Hero Recruitment Cost varies on level of hero and number of purchased hero.
Level 4th Hero 5th Hero 6th Hero 1 50 Gold 75 Gold 100 Gold 2 65 Gold 90 Gold 115 Gold 3 80 Gold 105 Gold 130 Gold 4 95 Gold 120 Gold 145 Gold 5 110 Gold 135 Gold 160 Gold 6 125 Gold 150 Gold 175 Gold 7 140 Gold 165 Gold 190 Gold 8 155 Gold 180 Gold 205 Gold 9 170 Gold 195 Gold 230 Gold
- Seer (140 Gold)
15. HP
3 Tiles
Reveals undetailed list of incoming enemies.
Limited to 1 Building
Repel Fog (Costs 3 Workers)
Repels Fog 2 Tiles
1 Use
Guess Where (Costs 1 Worker)
Reveals Ratio per direction of incoming enemies
1 Use
Upgrades:
Guess Who (25 Gold)
Costs 2 Worker
Reveals detailed list of incoming enemies.
Guess Who + (100 Gold)
Costs 2 Worker
Reveals quantity of incoming enemies.
Note: If Guess Who wasn’t used, the quantity of the undetailed list of incoming enemies will be shown, too.
Notes:
– If you destroy the Seer while production phase, the list disappears
-> Also potentially casted Guess Who and Guess Where information disappears
Buildings 2
- Armor Maker (70 Gold)
150HP
4 Tiles
Limited to 2 Buildings
Grants one Defensive Items after building.
Level of Defensive Item Range is between 1 to 2
Passivly Adds 1/2 of Production each day.
Help Armor Maker
2 Uses (1 Worker)
Adds 1/2 of Production.
Upgrades:
Production + (30 Gold)
Improves passive Production from 1/2 to 1
Production ++ (70 Gold)
Improves passive Production from 1 to 1 1/2
Production +++ (175 Gold)
Improves passive Production from 1 1/2 to 3
Help Armor Maker + (30 Gold)
Upgrades Uses 2 -> 3
Help Armor Maker ++ (100 Gold)
Upgrades Uses 3 -> 4
Help Armor Maker +++ (175 Gold)
Upgrades Production from 1/2 to 1
Item Level + (100 Gold)
Upgrades Level Range of available items from 1 to 2 -> 2 to 3
Item Level ++ (130 Gold)
Upgrades Level Range of available items from 2 to 3 -> 3 to 4
Item Level +++ (150 Gold)
Upgrades Level Range of available items from 3 to 4 -> 4 to 5
- Blacksmith (70 Gold)
15. HP
3 Tiles
Limited to 1 Building
Grants 1 Melee Item after building.
Level of Melee Item Range is between 1 to 2
Passivly Adds 1/2 of Production each day.
Upgrades:
Production + (30 Gold)
Improves passive Production from 1/2 to 1
Production ++ (70 Gold)
Improves passive Production from 1 to 1 1/2
Production +++ (175 Gold)
Improves passive Production from 1 1/2 to 3
Help Blacksmith + (30 Gold)
Upgrades Uses 2 -> 3
Help Blacksmith ++ (100 Gold)
Upgrades Uses 3 -> 4
Help Blacksmith +++ (175 Gold)
Upgrades Production from 1/2 to 1
Item Level + (100 Gold)
Upgrades Level Range of available items from 1 to 2 -> 2 to 3
Item Level ++ (130 Gold)
Upgrades Level Range of available items from 2 to 3 -> 3 to 4
Item Level +++ (150 Gold)
Upgrades Level Range of available items from 3 to 4 -> 4 to 5
- Bowyer (70 Gold)
15. HP
3 Tiles
Limited to 1 Building
Grants 1 Ranged Item after building.
Level of Melee Item Range is between 1 to 2
Passivly Adds 1/2 of Production each day.
Upgrades:
Production + (30 Gold)
Improves passive Production from 1/2 to 1
Production ++ (70 Gold)
Improves passive Production from 1 to 1 1/2
Production +++ (175 Gold)
Improves passive Production from 1 1/2 to 3
Help Bowyer + (30 Gold)
Upgrades Uses 2 -> 3
Help Bowyer ++ (100 Gold)
Upgrades Uses 3 -> 4
Help Bowyer +++ (175 Gold)
Upgrades Production from 1/2 to 1
Item Level + (100 Gold)
Upgrades Level Range of available items from 1 to 2 -> 2 to 3
Item Level ++ (130 Gold)
Upgrades Level Range of available items from 2 to 3 -> 3 to 4
Item Level +++ (150 Gold)
Upgrades Level Range of available items from 3 to 4 -> 4 to 5
- Magic Shop (70 Gold)
15. HP
3 Tiles
Limited to 1 Building
Grants 1 Magic Item after building.
Level of Melee Item Range is between 1 to 2
Passivly Adds 1/2 of Production each day.
Upgrades:
Production + (30 Gold)
Improves passive Production from 1/2 to 1
Production ++ (70 Gold)
Improves passive Production from 1 to 1 1/2
Production +++ (175 Gold)
Improves passive Production from 1 1/2 to 3
Help Magic Shop + (30 Gold)
Upgrades Uses 2 -> 3
Help Magic Shop ++ (100 Gold)
Upgrades Uses 3 -> 4
Help Magic Shop +++ (175 Gold)
Upgrades Production from 1/2 to 1
Item Level + (100 Gold)
Upgrades Level Range of available items from 1 to 2 -> 2 to 3
Item Level ++ (130 Gold)
Upgrades Level Range of available items from 2 to 3 -> 3 to 4
Item Level +++ (150 Gold)
Upgrades Level Range of available items from 3 to 4 -> 4 to 5
Perks
ACTIVE PERKS
Cheer
Targets 1
Limit per Turn 1
Range 1-3
No Cost
Cannot be cast on self
Can be cast without warning on empty field
Effect +10% Damage on Ally
Lasts 1 Turn
Can Stack (Multiplicative)
Mark
Targets 1
Limit per Turn 1
Range 1-9
No Cost
Cannot be cast on self
Cannot be cast on allies
Cannot be cast without warning on empty field
Can Stack (Multiplicative)
Execution/ Fatality
Limits per Turn Unlimited
Range 1
No Cost
Cannot be cast on self
Cannot be cast on allies
Unable to cast on empty field
There is no bug reported yet, that a unit survived an execution
Leap Frog
Limits per Turn 5
Range 1
Cost 1 Movement Point
Can Jump over any enemy
Can’t jump if structure, Monster, Obstacle or Ally is blocking the way.
Cannot Jump over Allies, Obstacles, Structures
Cannot be cast on empty field
PASSIVE PERKS
Overload
-1 Move Points
+1 Bag Equipment Slot
+1 Use for every Usable Item
It will have X Use +1 Use
Item can be moved between Heroes, as long as there are X Uses left
When X Use reaches 0, Items gets “Sealed” in Item Slot
Item cannot be moved in Inventory or into City Stash
Item cannot be dumped from Inventory
After last use, Item dissappears from Inventory
Trivia
- When an Enemy has 0% Dodge, he can still “dodge” when your accuracy is below 100%. (Found byElTaino)
- You cannot abandon heroes in production phase.
- You can cast Spells in Production and Deployment Phase.
- You can see unused Action Points and unused Movement Points in the top right corner of the Screen.
- You can also click on the heroes portraits to select.
- Never pet a burning dog
- Phys+, Mag+ and Range+ can not be higher than 100%. (Found by Joshi)
- Movement Points can not be higher than 14. (Found by Laciate)
- Dodge can not be higher than 95%.
- When using the Overload Perk, you have 1 extra use on all your bagslots items. When you reach your last cast, the item gets sealed in your inventory.
- If a hero dies during night phase, you will keep his Inventory.
- An enemy, that dies to poison within your town, triggers panic first before he dies
- A stunned Boomer is able to explode, if you stay next to it when his turn starts
- There seems to be a bug, to turn a single field “cdn.discordapp.com – https://cdn.discordapp.com/attachments/838789356919586816/851426443626807315/unknown.png“, when an enemy dies to poison and to ballista at the same time, and 2 enemies pathing directly onto the field afterwards. (Found by FataeliÅ¡)
-> No Game Lock
-> Extremely rare occassion
-> Enemies can stack on field
-> Enemies cannot be attacked on field
- A hero stationed on a Watchtower can see another hero, the other hero cannot see the hero on Watchtower, if there is an obstacle preventing sight
- Dodgind an attack, does not trigger the berserk ability, although potentional Debuffs will hit the hero.
Exploits
Theese are the known Exploits so far (v0.91.3_beta)
For your information: I am sure some of you already spotted and found thoose Exploits before us. When I write (Found by “Person”) I am refering to the first report, that was done in the Discord “Bug Report Channel”. (I am keeping track since the release, so the data is accurate.) If you’ve got a platform, where you’ve reported the exploits before the quoted people, let me know in the comments.
Shop Reset (Spotted by Joshi limit tested by me)
You can reset the items in the shop by destroying and rebuilding it. (Joshi)
The Shop resets after each upgrade, even after destroying and rebuilding it. (Me)
Shop, Meta Spoiler: After upgrading the selling ratio of the shop, it will stay upgraded after destroying and rebuilding it. Selling Ratio resets next Production Phase.
I highly recommend, when you reset the shop by destroying it, to wait to the next day, before leveling the Selling Ratio up again. (Me)
Profound Inspiration (Found by Tom Scharstein)
You can cast Profound Inspiration in Production and Deployment Phase. This efficiently gives your heroes 14 Mana for free.
Shop Investment (First reported by me)
You can sell and buy items, that are worth 4-5 gold for the same amount. This means, selling and buying the same Item that is worth 4 gold 100 times to the shop, you invested 400 gold and 1000 gold into the quest, without wasting any money.
Primary and Secondary Trait Reroll (Spotted by NIYI limit tested by me)
There is a bug, when you reroll a Primary or Secondary Attribute 1 time, choose an attribute from the other side and then reroll on the Primary or Secondary Attribute again, there will be 3 new options to choose. (NIYI)
You can reroll the 3 attributes depending on how many rerolls and level ups you’ve got. (Me)
Reroll Reset (Found by kaiz)
The game does not autosave after a reroll.
If you use a reroll, press Alt+F4 to hardreset the game and relaunch it, you will be back at 2 rerolls with 5 Traits to choose.
If you reroll again, the same results will be shown.
But you can instead use the rerolls on the other attribute now.
Deployment Buffs (Found by Tom Scharstein)
You can Buff your heroes in the deployment phase and have the buff active, before the first Nighttime Turn begins. You can effectivly get multiple Armor Items, with a buff, equip them seperately to a hero before the night phase starts and buff him.
Notes
META SOFTLOCK ISSUE
There have been multiple reports of people, who are stuck in the Meta Screen, softlocking the game. The best solution is to change resolution of the game. If that won’t work, try one of theese solutions:
]Alright for the “Meta softlock issue” that some of you have been reporting. We’re currently investigating the issue. In the meantime, there’s a little workaround:
After being forced to Alt-F4 and relaunch the game, enter the Oraculum “normally” (via the button located in the bottom left corner, near the Settings cog) instead of the Journal’s prompt. Both the beings dialog should then play without issues.
If anyone has issues getting stuck at the goddess screen it’s a resolution problem. The prompt is off the screen.
I reset my resolution and made it Fullscreen instead of windowed and it corrected it.
I did try withOUT the big UI turned on.
Steps to reproduce:
(1) Play the game with a Windows OS resolution other htan the native monitor resolution (i.e. 1080p on 4k monitior)
(2) In game, change resolution to native monitor resolution.
(3) go to the meta-income page where you choose between the light/dark entity [Oraculum], click on one of them, observe the entity doesn’t show up in middle of the screen, but in fact too large and with no place for the selection UI.
To see intended behavior
(4) go back with the esc button
(5) change ingame resolution to the windows OS version (in this case 1080p. note that the game resolution doesn’t actually change).
(6) go bakc to the oracorlum, choose an entity.
(7) observe game ui is as intended.
it looks like the oracorlum ui is based off in-game resolution setting, and not off the actual rendered resolution
You can use the information of this guide and copy&paste. I’d like to ask you, to quote me, such as I quoted the people, that helped me finishing this guide.
Share your thought on this guide with a like or dislike, much appreciated. It’s the first guide, that I made public. I’m used to keep my guides on private, so this is a field project for me.
Have a nice day, everyone!
Hope you enjoy the Guide about The Last Spell – Buildings – Perks – Trivia – Exploits (English – Potential Spoilers), if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
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