Muck – List of All Powerups with numbers in Muck

Muck – List of All Powerups with numbers in Muck 1 - steamlists.com
Muck – List of All Powerups with numbers in Muck 1 - steamlists.com

Health and Armor

 

  • Red PillHP amount is increased by 10 per 1 item 
     
  • Blue PillSHIELD capacity is increased by 10 per 1 item 
     
  • BroccoliHP regen is increased by 10% per 1 item. 
     
  • DraculaHP amount is increased by killing mobs 
    Dracula stacks explanation: 
    For example: 
    You have basic 100 hp and 5 draculas. 
    1. You kill 5 mobs. 
    2. Your hp is increased to 125.(100+(5 draculas * 5 killed mobs)) 
    3. You find another dracula. (Now you have 6 draculas) 
    4. You kill 10 mobs. 
    5. Your hp is increased to 185.(125+(6 draculas * 10 killed mobs)) 
    Very simple. 
     
  • Danis MilkArmor is increased using this formula: 
    Armor =( 1 – 2.71828^( – number_of_milk )*0.1 ) * 40

Numbers 


 
Danis Milk amount – Armor 
1 – 3.8065004 
2 – 7.2507668 
3 – 10.367265 
4 – 13.187191 
5 – 15.738766 
6 – 18.047525 
7 – 20.136578 
8 – 22.026833 
9 – 23.737206 
1. – 25.284813 
1. – 26.685146 
1. – 27.952223 
1. – 29.09872 
1. – 30.136112 
1. – 31.074787 
1. – 31.924131 
1. – 32.69265 
1. – 33.38804 
1. – 34.01725 
2. – 34.586582 
 
 

Movement(it is not even damage calculations)

 

  • SneakersMovement speed multiplier is increased using this formula: 
    Movement speed multiplier = 1 + ( 1 – 2.71828^( – number_of_sneakers )*0.08 ) * 2 
    Then Movement speed multiplier multiplies by Adrenaline boost 
     
  • JetpackJump height multiplier is increased using this formula: 
    Jump height multiplier = 1 + ( 1 – 2.71828^( – number_of_jetpacks )*0.075 ) * 2.5 
     
  • Janniks FrogNumber of jumps is increased by 1 per item

 
More numbers 


 
Sneakers amount – Movement speed multiplier(%) 
1 – 115.376722% 
2 – 129.571224% 
3 – 142.6744% 
4 – 154.77016% 
5 – 165.93596% 
6 – 176.24328% 
7 – 185.75815% 
8 – 194.541466% 
9 – 202.6495% 
1. – 210.13415% 
1. – 217.04337% 
1. – 223.42137% 
1. – 229.309% 
1. – 234.744% 
1. – 239.76111% 
1. – 244.39249% 
1. – 248.6678% 
1. – 252.61441% 
1. – 256.25758% 
2. – 259.62065% 


 
Jetpacks amount – Jump height multiplier(%) 
1 – 118.064112% 
2 – 134.822987% 
3 – 150.37092% 
4 – 164.7954% 
5 – 178.17764% 
6 – 190.59292% 
7 – 202.111115% 
8 – 212.797035% 
9 – 222.71084% 
1. – 231.9083% 
1. – 240.44121% 
1. – 248.35753% 
1. – 255.70186% 
1. – 262.5155% 
1. – 268.83684% 
1. – 274.70139% 
1. – 280.14221% 
1. – 285.18987% 
1. – 289.87283% 
2. – 294.21742% 
 
 

Damage(Hell)

 

  • Orange JuiceAttack speed multiplier is increased using this formula: 
    Attack speed multiplier = 1 + ( 1 – 2.71828^( – number_of_juice )*0.12 ) * 1 
    Then Attack speed multiplier multiplies by Adrenaline boost (and by *juiceSpeed* which 
    equals 1) 
     
  • DumbbeliStrength is increased by 10 per item(increases damage by 10% per 10 strength) 
     
  • HorseshoeCritical strike chance is increased using this formula: 
    Critical strike chance = 0.1 + ( 1 – 2.71828^( – number_of_horseshoes )*0.08 ) * 0.9 
     
  • Crimson knifeLifesteal. Gives you % as life from your dealt damage using this formula: 
    Lifesteal = ( 1 – 2.71828^( – number_of_knives )*0.1 ) * 0.5 
     
  • BulldozerKnockback Chance using this formula: 
    Knockback(Chance or Multiplier) = ( 1 – 2.71828^( – number_of_horseshoes )*0.15 ) * 1 
    If this Knockback chance doesn’t equal 1(if chance is unlucky) then knockback is calculated through enemy knockback threshold and your hit damage(if you are interested in this formula, I can add it later) 
     
  • Sniper ScopeLucky Damage. Seperate from critical strike chance. 
    Lucky damage chance = ( 1 – 2.71828^( – number_of_scopes )*0.13 ) * 0.3 
    Damage multiplier = ( 1 – 2.71828^( – number_of_scopes )*0.3 ) * 70 
     
  • Knuts HammerLightning Damage. Seperate from critical strike chance. 
    Lightning damage chance = ( 1 – 2.71828^( – number_of_hammers )*0.12 ) * 0.4 
    Damage multiplier = ( 1 – 2.71828^( – number_of_hammers )*0.12 ) * 1 
     
  • Wings of gloryDamage Multiplier while falling is increased using this formula: 
    Damage Multiplier while falling = 1 + ( 1 – 2.71828^( – number_of_wings )*0.45 ) * 2.5 
     
  • BerserkStrength is increased by number of Berserks * ((maximum_hpcurrent_hp)/maximum_hp)

 
 
Even more numbers 


 

Orange Juice

 
Orange juice amount – Attack Speed Multiplier 
1 – 111.307949% 
2 – 121.3372% 
3 – 130.232351% 
4 – 138.12164% 
5 – 145.118816% 
6 – 151.32475% 
7 – 156.828922% 
8 – 161.710686% 
9 – 166.04042% 
1. – 169.880554% 
1. – 173.286446% 
1. – 176.307205% 
1. – 178.986374% 
1. – 181.36258% 
1. – 183.47009% 
1. – 185.33929% 
1. – 186.99711% 
1. – 188.46747% 
1. – 189.77156% 
2. – 190.92819% 
 


 

Horseshoe

 
Horseshoes amount – Critical Strike Chance 
1 – 16.919525% 
2 – 23.307049% 
3 – 29.203478% 
4 – 34.646572% 
5 – 39.67118% 
6 – 44.309475% 
7 – 48.591167% 
8 – 52.54366% 
9 – 56.192272% 
1. – 59.560364% 
1. – 62.66952% 
1. – 65.53962% 
1. – 68.18906% 
1. – 70.6348% 
1. – 72.8925% 
1. – 74.97662% 
1. – 76.90051% 
1. – 78.67648% 
1. – 80.31591% 
2. – 81.8293% 
 


 

Crimson Dagger

 
Crimson daggers amount – % Lifesteal 
1 – 4.7581253% 
2 – 9.063458% 
3 – 12.959081% 
4 – 16.48399% 
5 – 19.673458% 
6 – 22.559408% 
7 – 25.170723% 
8 – 27.53354% 
9 – 29.671509% 
1. – 31.606016% 
1. – 33.356434% 
1. – 34.940277% 
1. – 36.3734% 
1. – 37.670143% 
1. – 38.843483% 
1. – 39.905163% 
1. – 40.865814% 
1. – 41.735046% 
1. – 42.52156% 
2. – 43.233227% 
 


 

Bulldozer

 
Bulldozers amount – % Knockback Chance 
1 – 13.929194% 
2 – 25.918161% 
3 – 36.237167% 
4 – 45.118816% 
5 – 52.76332% 
6 – 59.343018% 
7 – 65.0062% 
8 – 69.880554% 
9 – 74.07595% 
1. – 77.686966% 
1. – 80.79499% 
1. – 83.47009% 
1. – 85.772575% 
1. – 87.75435% 
1. – 89.46006% 
1. – 90.92819% 
1. – 92.19182% 
1. – 93.27944% 
1. – 94.21556% 
2. – 95.021286% 
 


 

Sniper Scope

 
Sniper Scopes amount – % Lucky Damage Chance 
1 – 3.657135% 
2 – 6.8684487% 
3 – 9.68829% 
4 – 12.164378% 
5 – 14.33862% 
6 – 16.247812% 
7 – 17.924267% 
8 – 19.396353% 
9 – 20.688984% 
1. – 21.82404% 
1. – 22.820724% 
1. – 23.695911% 
1. – 24.464407% 
1. – 25.139225% 
1. – 25.731771% 
1. – 26.25209% 
1. – 26.708979% 
1. – 27.110168% 
1. – 27.46245% 
2. – 27.77179% 
 


 

Sniper Scope

 
Sniper Scopes amount – % Damage multiplier 
1 – 1814.2714% 
2 – 3158.317% 
3 – 4154.011% 
4 – 4891.639% 
5 – 5438.0874% 
6 – 5842.9067% 
7 – 6142.8037% 
8 – 6364.9736% 
9 – 6529.561% 
1. – 6651.49% 
1. – 6741.8174% 
1. – 6808.7334% 
1. – 6858.306% 
1. – 6895.0303% 
1. – 6922.237% 
1. – 6942.391% 
1. – 6957.3228% 
1. – 6968.384% 
1. – 6976.5786% 
2. – 6982.6484% 
 


 

Knuts Hammer

 
Knuts Hammers amount – % Lightning Damage Chance 
1 – 4.5231795% 
2 – 8.53488% 
3 – 12.092941% 
4 – 15.248656% 
5 – 18.047527% 
6 – 20.5299% 
7 – 22.73157% 
8 – 24.684275% 
9 – 26.416168% 
1. – 27.952225% 
1. – 29.314577% 
1. – 30.52288% 
1. – 31.594547% 
1. – 32.545033% 
1. – 33.38804% 
1. – 34.135715% 
1. – 34.798847% 
1. – 35.38699% 
1. – 35.908623% 
2. – 36.371277% 
 


 

Knuts Hammer

 
Knuts Hammers amount – % Damage multiplier 
1 – 11.307949% 
2 – 21.3372% 
3 – 30.232351% 
4 – 38.12164% 
5 – 45.118816% 
6 – 51.32475% 
7 – 56.828922% 
8 – 61.710686% 
9 – 66.04042% 
1. – 69.880554% 
1. – 73.286446% 
1. – 76.307205% 
1. – 78.986374% 
1. – 81.36258% 
1. – 83.47009% 
1. – 85.33929% 
1. – 86.99711% 
1. – 88.46747% 
1. – 89.77156% 
2. – 90.92819% 
 


 

Wings of glory

 
Wings of glory amount – % Damage multiplier 
1 – 190.59293% 
2 – 248.35753% 
3 – 285.18988% 
4 – 308.67523% 
5 – 323.65018% 
6 – 333.1986% 
7 – 339.28696% 
8 – 343.16904% 
9 – 345.64438% 
1. – 347.22275% 
1. – 348.22916% 
1. – 348.87085% 
1. – 349.28003% 
1. – 349.54092% 
1. – 349.70728% 
1. – 349.81335% 
1. – 349.88098% 
1. – 349.9241% 
1. – 349.95163% 
2. – 349.96915% 
 
 

Other powerups(not scary at all)

 

  • AdrenalineAffects Movement Speed,Stamina,Attack speed multiplier when HP is under 30%. Adrenaline Multiplier is increased using this formula: 
    Adrenaline multiplier = 1 + ( 1 – 2.71828^( – number_of_anrenalines )*1)* 2 
     
  • Peanut butterStamina multiplier is increased using this formula: 
    Adrenaline multiplier = 1+(number_of_butter*0.15) 
    then it is multiplied by Adrenaline multiplier(if active) 
     
  • Checkered ShirtDamage dealt to resources is increased using this formula: 
    Damage dealt to resources = 1 + ( 1 – 2.71828^( – number_of_shirts )*0.3)* 4 + VersusMultiplier(=1.75 if you are playing Versus mode) 
     
  • PiggybankMore loot from mobs and more resources from breaking things. Loot Multiplier is increased using this formula: 
    Loot Multiplier = 1 + ( 1 – 2.71828^( – number_of_piggybanks )*0.16)* 2 

I want more numbers 


 

Adrenaline

 
Adrenaline amount – % Adrenaline multiplier 
1 – 226.42407% 
2 – 272.93292% 
3 – 290.04257% 
4 – 296.33685% 
5 – 298.6524% 
6 – 299.50424% 
7 – 299.8176% 
8 – 299.93292% 
9 – 299.9753% 
1. – 299.9909% 
1. – 299.99667% 
1. – 299.99875% 
1. – 299.99954% 
1. – 299.99985% 
1. – 299.99994% 
1. – 299.99997% 
1. – 300% 
1. – 300% 
1. – 300% 
2. – 300% 
 


 

Checkered Shirt

 
Checkered Shirts amount -% Damage dealt to resources 
1 – 203.67265% 
2 – 280.47525% 
3 – 337.37207% 
4 – 379.52222% 
5 – 410.74786% 
6 – 433.88037% 
7 – 451.0174% 
8 – 463.7128% 
9 – 473.11774% 
1. – 480.08514% 
1. – 485.2467% 
1. – 489.0705% 
1. – 491.9032% 
1. – 494.00177% 
1. – 495.55637% 
1. – 496.7081% 
1. – 497.56128% 
1. – 498.19336% 
1. – 498.66162% 
2. – 499.00845% 
 


 

Piggybank

 
Piggybanks amount -% Loot Multiplier 
1 – 129.57123% 
2 – 154.77016% 
3 – 176.24329% 
4 – 194.54147% 
5 – 210.13416% 
6 – 223.42139% 
7 – 234.744% 
8 – 244.39249% 
9 – 252.61441% 
1. – 259.62067% 
1. – 265.591% 
1. – 270.67856% 
1. – 275.01392% 
1. – 278.70825% 
1. – 281.85638% 
1. – 284.53903% 
1. – 286.82504% 
1. – 288.773% 
1. – 290.433% 
2. – 291.84753% 
 
 

Conclusion

 
I believe I didn’t miss anything. Thanks for reading.Correct me in comments please if this information is wrong. 
 

By Howling

I hope you enjoy the Guide we share about Muck – List of All Powerups with numbers in Muck; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
 
 
 
 


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