Health and Armor
- Red Pill – HP amount is increased by 10 per 1 item
- Blue Pill – SHIELD capacity is increased by 10 per 1 item
- Broccoli – HP regen is increased by 10% per 1 item.
- Dracula – HP amount is increased by killing mobs
Dracula stacks explanation:
For example:
You have basic 100 hp and 5 draculas.
1. You kill 5 mobs.
2. Your hp is increased to 125.(100+(5 draculas * 5 killed mobs))
3. You find another dracula. (Now you have 6 draculas)
4. You kill 10 mobs.
5. Your hp is increased to 185.(125+(6 draculas * 10 killed mobs))
Very simple.
- Danis Milk – Armor is increased using this formula:
Armor =( 1 – 2.71828^( – number_of_milk )*0.1 ) * 40
Numbers
Danis Milk amount – Armor
1 – 3.8065004
2 – 7.2507668
3 – 10.367265
4 – 13.187191
5 – 15.738766
6 – 18.047525
7 – 20.136578
8 – 22.026833
9 – 23.737206
1. – 25.284813
1. – 26.685146
1. – 27.952223
1. – 29.09872
1. – 30.136112
1. – 31.074787
1. – 31.924131
1. – 32.69265
1. – 33.38804
1. – 34.01725
2. – 34.586582
Movement(it is not even damage calculations)
- Sneakers – Movement speed multiplier is increased using this formula:
Movement speed multiplier = 1 + ( 1 – 2.71828^( – number_of_sneakers )*0.08 ) * 2
Then Movement speed multiplier multiplies by Adrenaline boost
- Jetpack – Jump height multiplier is increased using this formula:
Jump height multiplier = 1 + ( 1 – 2.71828^( – number_of_jetpacks )*0.075 ) * 2.5
- Janniks Frog – Number of jumps is increased by 1 per item
More numbers
Sneakers amount – Movement speed multiplier(%)
1 – 115.376722%
2 – 129.571224%
3 – 142.6744%
4 – 154.77016%
5 – 165.93596%
6 – 176.24328%
7 – 185.75815%
8 – 194.541466%
9 – 202.6495%
1. – 210.13415%
1. – 217.04337%
1. – 223.42137%
1. – 229.309%
1. – 234.744%
1. – 239.76111%
1. – 244.39249%
1. – 248.6678%
1. – 252.61441%
1. – 256.25758%
2. – 259.62065%
Jetpacks amount – Jump height multiplier(%)
1 – 118.064112%
2 – 134.822987%
3 – 150.37092%
4 – 164.7954%
5 – 178.17764%
6 – 190.59292%
7 – 202.111115%
8 – 212.797035%
9 – 222.71084%
1. – 231.9083%
1. – 240.44121%
1. – 248.35753%
1. – 255.70186%
1. – 262.5155%
1. – 268.83684%
1. – 274.70139%
1. – 280.14221%
1. – 285.18987%
1. – 289.87283%
2. – 294.21742%
Damage(Hell)
- Orange Juice – Attack speed multiplier is increased using this formula:
Attack speed multiplier = 1 + ( 1 – 2.71828^( – number_of_juice )*0.12 ) * 1
Then Attack speed multiplier multiplies by Adrenaline boost (and by *juiceSpeed* which
equals 1)
- Dumbbeli – Strength is increased by 10 per item(increases damage by 10% per 10 strength)
- Horseshoe – Critical strike chance is increased using this formula:
Critical strike chance = 0.1 + ( 1 – 2.71828^( – number_of_horseshoes )*0.08 ) * 0.9
- Crimson knife – Lifesteal. Gives you % as life from your dealt damage using this formula:
Lifesteal = ( 1 – 2.71828^( – number_of_knives )*0.1 ) * 0.5
- Bulldozer – Knockback Chance using this formula:
Knockback(Chance or Multiplier) = ( 1 – 2.71828^( – number_of_horseshoes )*0.15 ) * 1
If this Knockback chance doesn’t equal 1(if chance is unlucky) then knockback is calculated through enemy knockback threshold and your hit damage(if you are interested in this formula, I can add it later)
- Sniper Scope – Lucky Damage. Seperate from critical strike chance.
Lucky damage chance = ( 1 – 2.71828^( – number_of_scopes )*0.13 ) * 0.3
Damage multiplier = ( 1 – 2.71828^( – number_of_scopes )*0.3 ) * 70
- Knuts Hammer – Lightning Damage. Seperate from critical strike chance.
Lightning damage chance = ( 1 – 2.71828^( – number_of_hammers )*0.12 ) * 0.4
Damage multiplier = ( 1 – 2.71828^( – number_of_hammers )*0.12 ) * 1
- Wings of glory – Damage Multiplier while falling is increased using this formula:
Damage Multiplier while falling = 1 + ( 1 – 2.71828^( – number_of_wings )*0.45 ) * 2.5
- Berserk – Strength is increased by number of Berserks * ((maximum_hp–current_hp)/maximum_hp)
Even more numbers
Orange Juice
Orange juice amount – Attack Speed Multiplier
1 – 111.307949%
2 – 121.3372%
3 – 130.232351%
4 – 138.12164%
5 – 145.118816%
6 – 151.32475%
7 – 156.828922%
8 – 161.710686%
9 – 166.04042%
1. – 169.880554%
1. – 173.286446%
1. – 176.307205%
1. – 178.986374%
1. – 181.36258%
1. – 183.47009%
1. – 185.33929%
1. – 186.99711%
1. – 188.46747%
1. – 189.77156%
2. – 190.92819%
Horseshoe
Horseshoes amount – Critical Strike Chance
1 – 16.919525%
2 – 23.307049%
3 – 29.203478%
4 – 34.646572%
5 – 39.67118%
6 – 44.309475%
7 – 48.591167%
8 – 52.54366%
9 – 56.192272%
1. – 59.560364%
1. – 62.66952%
1. – 65.53962%
1. – 68.18906%
1. – 70.6348%
1. – 72.8925%
1. – 74.97662%
1. – 76.90051%
1. – 78.67648%
1. – 80.31591%
2. – 81.8293%
Crimson Dagger
Crimson daggers amount – % Lifesteal
1 – 4.7581253%
2 – 9.063458%
3 – 12.959081%
4 – 16.48399%
5 – 19.673458%
6 – 22.559408%
7 – 25.170723%
8 – 27.53354%
9 – 29.671509%
1. – 31.606016%
1. – 33.356434%
1. – 34.940277%
1. – 36.3734%
1. – 37.670143%
1. – 38.843483%
1. – 39.905163%
1. – 40.865814%
1. – 41.735046%
1. – 42.52156%
2. – 43.233227%
Bulldozer
Bulldozers amount – % Knockback Chance
1 – 13.929194%
2 – 25.918161%
3 – 36.237167%
4 – 45.118816%
5 – 52.76332%
6 – 59.343018%
7 – 65.0062%
8 – 69.880554%
9 – 74.07595%
1. – 77.686966%
1. – 80.79499%
1. – 83.47009%
1. – 85.772575%
1. – 87.75435%
1. – 89.46006%
1. – 90.92819%
1. – 92.19182%
1. – 93.27944%
1. – 94.21556%
2. – 95.021286%
Sniper Scope
Sniper Scopes amount – % Lucky Damage Chance
1 – 3.657135%
2 – 6.8684487%
3 – 9.68829%
4 – 12.164378%
5 – 14.33862%
6 – 16.247812%
7 – 17.924267%
8 – 19.396353%
9 – 20.688984%
1. – 21.82404%
1. – 22.820724%
1. – 23.695911%
1. – 24.464407%
1. – 25.139225%
1. – 25.731771%
1. – 26.25209%
1. – 26.708979%
1. – 27.110168%
1. – 27.46245%
2. – 27.77179%
Sniper Scope
Sniper Scopes amount – % Damage multiplier
1 – 1814.2714%
2 – 3158.317%
3 – 4154.011%
4 – 4891.639%
5 – 5438.0874%
6 – 5842.9067%
7 – 6142.8037%
8 – 6364.9736%
9 – 6529.561%
1. – 6651.49%
1. – 6741.8174%
1. – 6808.7334%
1. – 6858.306%
1. – 6895.0303%
1. – 6922.237%
1. – 6942.391%
1. – 6957.3228%
1. – 6968.384%
1. – 6976.5786%
2. – 6982.6484%
Knuts Hammer
Knuts Hammers amount – % Lightning Damage Chance
1 – 4.5231795%
2 – 8.53488%
3 – 12.092941%
4 – 15.248656%
5 – 18.047527%
6 – 20.5299%
7 – 22.73157%
8 – 24.684275%
9 – 26.416168%
1. – 27.952225%
1. – 29.314577%
1. – 30.52288%
1. – 31.594547%
1. – 32.545033%
1. – 33.38804%
1. – 34.135715%
1. – 34.798847%
1. – 35.38699%
1. – 35.908623%
2. – 36.371277%
Knuts Hammer
Knuts Hammers amount – % Damage multiplier
1 – 11.307949%
2 – 21.3372%
3 – 30.232351%
4 – 38.12164%
5 – 45.118816%
6 – 51.32475%
7 – 56.828922%
8 – 61.710686%
9 – 66.04042%
1. – 69.880554%
1. – 73.286446%
1. – 76.307205%
1. – 78.986374%
1. – 81.36258%
1. – 83.47009%
1. – 85.33929%
1. – 86.99711%
1. – 88.46747%
1. – 89.77156%
2. – 90.92819%
Wings of glory
Wings of glory amount – % Damage multiplier
1 – 190.59293%
2 – 248.35753%
3 – 285.18988%
4 – 308.67523%
5 – 323.65018%
6 – 333.1986%
7 – 339.28696%
8 – 343.16904%
9 – 345.64438%
1. – 347.22275%
1. – 348.22916%
1. – 348.87085%
1. – 349.28003%
1. – 349.54092%
1. – 349.70728%
1. – 349.81335%
1. – 349.88098%
1. – 349.9241%
1. – 349.95163%
2. – 349.96915%
Other powerups(not scary at all)
- Adrenaline – Affects Movement Speed,Stamina,Attack speed multiplier when HP is under 30%. Adrenaline Multiplier is increased using this formula:
Adrenaline multiplier = 1 + ( 1 – 2.71828^( – number_of_anrenalines )*1)* 2
- Peanut butter – Stamina multiplier is increased using this formula:
Adrenaline multiplier = 1+(number_of_butter*0.15)
then it is multiplied by Adrenaline multiplier(if active)
- Checkered Shirt – Damage dealt to resources is increased using this formula:
Damage dealt to resources = 1 + ( 1 – 2.71828^( – number_of_shirts )*0.3)* 4 + VersusMultiplier(=1.75 if you are playing Versus mode)
- Piggybank – More loot from mobs and more resources from breaking things. Loot Multiplier is increased using this formula:
Loot Multiplier = 1 + ( 1 – 2.71828^( – number_of_piggybanks )*0.16)* 2
I want more numbers
Adrenaline
Adrenaline amount – % Adrenaline multiplier
1 – 226.42407%
2 – 272.93292%
3 – 290.04257%
4 – 296.33685%
5 – 298.6524%
6 – 299.50424%
7 – 299.8176%
8 – 299.93292%
9 – 299.9753%
1. – 299.9909%
1. – 299.99667%
1. – 299.99875%
1. – 299.99954%
1. – 299.99985%
1. – 299.99994%
1. – 299.99997%
1. – 300%
1. – 300%
1. – 300%
2. – 300%
Checkered Shirt
Checkered Shirts amount -% Damage dealt to resources
1 – 203.67265%
2 – 280.47525%
3 – 337.37207%
4 – 379.52222%
5 – 410.74786%
6 – 433.88037%
7 – 451.0174%
8 – 463.7128%
9 – 473.11774%
1. – 480.08514%
1. – 485.2467%
1. – 489.0705%
1. – 491.9032%
1. – 494.00177%
1. – 495.55637%
1. – 496.7081%
1. – 497.56128%
1. – 498.19336%
1. – 498.66162%
2. – 499.00845%
Piggybank
Piggybanks amount -% Loot Multiplier
1 – 129.57123%
2 – 154.77016%
3 – 176.24329%
4 – 194.54147%
5 – 210.13416%
6 – 223.42139%
7 – 234.744%
8 – 244.39249%
9 – 252.61441%
1. – 259.62067%
1. – 265.591%
1. – 270.67856%
1. – 275.01392%
1. – 278.70825%
1. – 281.85638%
1. – 284.53903%
1. – 286.82504%
1. – 288.773%
1. – 290.433%
2. – 291.84753%
Conclusion
I believe I didn’t miss anything. Thanks for reading.Correct me in comments please if this information is wrong.
I hope you enjoy the Guide we share about Muck – List of All Powerups with numbers in Muck; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
- All Muck Posts List
Leave a Reply