In this guide you will find every single bit of information that you will ever need to know about slimes in terraria.
Green Slime
- Green Slime
- Green Slime is the most well known slime in Terraria.
- Health = 14
- Damage = 6
- Defense = 0
- Drops = 3 Copper coins, 1-2 Gels, 0.01% chance of dropping a Slime Staff, can also drop a banner.
Blue Slime
- Blue Slime
- If royal gel is equipped blue slime will not attack you.
- Health = 25
- Damage = 7
- Defense = 2
- Drops = 25 copper coins, 1-2 Gels, 0.01% chance of dropping a slime staff, can also get a banner.
Red Slime
- Red Slime
- Red Slime has been in the game since the day Terraria was released.
- Health = 35
- Damage = 12
- Defense = 4
- Drops = 8 Copper coins, 1-2 Gel, 0.01% chance of dropping a Slime Staff, can also drop a banner.
Purple Slime
- Purple Slime
- Cannot spawn within 400 tiles of the world’s spawn point (except in Expert Mode).
- Health = 40
- Damage = 12
- Defense = 6
- Drops = 10 Copper Coins, 1-2 Gel, 0.01% chance of dropping a Slime Staff, Can also drop a banner.
Yellow Slime
- Yellow Slime
- Only spawns underground.
- Health = 45
- Damage = 15
- Defense = 7
- Drops = 10 Copper coins, 1-2 Gel, 0.01% chance of dropping a Slime Staff, can also drop a banner.
Black Slime
- Black Slime
- May inflict the Darkness debuff (25% chance).
- Health = 45
- Damage = 15
- Defense = 4
- Drops = 20 Copper coins, 1-2 Gel, 0.01% chance of dropping a Slime Staff, can also drop a banner.
Ice Slime
- Ice Slime
- Only spawns in Snow Biome. May also inflict a debuff "Chilled" (8.3% chance)
- Health = 30
- Damage = 8
- Defense = 4
- Drops = 50 Copper coins, 1-2 Gel, 0.67% chance of dropping an Ice Cream, 0.01% chance of dropping a Slime Staff, can also drop a banner.
Sand Slime
- Sand Slime
- Has a knockback resist of 30%
- Health = 50
- Damage = 15
- Defense = 5
- Drops = 75 Copper Coins, 1-2 Gel, 0.013% chance of dropping a Slime Staff, can also drop a banner.
Jungle Slime
- Jungle Slime
- Only spawns in the Jungle Biome
- Health = 60
- Damage = 18
- Defense = 6
- Drops = 5 Silver coins, 1-2 Gel, 0.01% of dropping a Slime Staff, can also drop a banner.
Spiked Ice Slime
- Spiked Ice slime
- Fires Ice Spike projectiles.
- Health = 60
- Damage = 12 (melee) 18 (ranged)
- Defense = 8
- Drops = 2 Silver coins, 1-2 Gel, 0.67% of dropping an ice cream, 0.01% chance of dropping a Slime Staff, can also drop a banner.
Spiked Jungle Slime
- Spiked Jungle Slime
- Fires Jungle Spike projectiles, which inflicts the Poisoned debuff.
- Health = 65
- Damage = 28 (melee) 26 (ranged)
- Defense = 8
- Drops = 3 Silver coins, 1-2 Gel, 0.01% chance of dropping a Slime Staff, 50% chance of dropping a Stinger, can also drop a banner.
Mother Slime
- Mother Slime
- Spawns 1-3 Baby Slimes upon death.
- Health = 90
- Damage = 20
- Defense = 7
- Drops = 75 Copper coins, 1-2 Gel, 0.01% chance of dropping a Slime Staff, 2% chance of dropping a Compass, can also drop a banner.
Baby Slime
- Baby Slime
- Spawns when a Mother Slime is defeated.
- Health = 30
- Damage = 13
- Defense = 4
- Drops = 10 Copper coins, 1-2 Gel, 0.01% chance of dropping a Slime Staff, can also drop a banner.
Lava Slime
- Lava Slime
- Can jump higher than most of the slime in Terraria.
- Health = 50
- Damage = 15
- Defense = 10
- Drops = 1 Silver coin, 20 Copper coins, can also drop a banner.
Dungeon Slime
- Dungeon Slime
- Drops a golden key.
- Health = 150
- Damage = 30
- Defense = 7
- Drops = 1 Silver coin, 50 Copper coins, 100% chance of dropping a Golden Key, can also drop a banner.
Pinky
- Pinky
- Pinky is the smallest slime in Terarria.
- Health = 150
- Damage = 5
- Defense = 5
- Drops = 1 Gold coin, 1-2 Gel, 1% chance of dropping a Slime Staff, can also drop a banner.
King Slime
- King Slime
- The only slime that is a boss.
- Health = 2000
- Damage = 40
- Defense = 10
- Drops = 1 Gold coin, 100% chance of dropping a solidifier, 25% chance of dropping a Slimy Saddle, 33.33% chance of dropping a Ninja Hood/Ninja Shirt/Ninja Pants or a Slime Hook, 66.66% chance of dropping a Slime gun, 5-15 Lesser Healing Potion, 14.29% chance of dropping a King Slime Mask, 10% chance of dropping a King Slime Trophy.
Spiked Slime (only expert mode)
- Spiked Slime
- Fires Slime Spike Projectiles.
- Health = 100
- Damage = 28
- Defense = 5
- Drops = 1 Silver coin, 1-3 Gel, 0.014% chance of dropping a Slime Staff, doesn’t spawn a banner
Umbrella Slime
- Umbrella Slime
- Only spawns during rain.
- Health = 35
- Damage = 10
- Defense = 5
- Drops = 2 Silver coins, 2-5 Gel, 2.22% chance of dropping an Umbrella Hat, can also drop a banner.
Bunny Slime
- Bunny Slime
- Spawns in Forest biomes during Halloween
- Health = 25
- Damage = 7
- Defense = 2
- Drops = 25 Copper coins.
Present Slimes
- Present Slimes
- Spawns in forest biomes during Christmas
- Health = 25/23/29/22
- Damage = 7/6/8/5
- Defense = 2/2/3/1
- Drops = 25 Copper coins, can also drop a blue slime banner.
Written by Ak5u
This is all about Terraria – Every single slime and all the information about them; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
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