A comprehensive stellaris cheat guide that saves you(Me) time so we don’t have to open the wiki or a file hidden deep within your computer to find information.
General Cheats
Command | Effect | Parameters | ||
---|---|---|---|---|
debugtooltip | Shows almost all ids | None | ||
activate_all_traditions | Activates all Traditions | None | ||
activate_ascension_perk | Activates the specified Ascension Perk, pressing tab reveals the names | [name] | ||
activate_gateways | Activates all gateways in the galaxy | None | ||
add_intel | Adds [amount] of intel towards [target], default 10 | [target] [amount] | ||
add_anomaly | Adds [anomaly id] to the selected celestial body | [anomaly id] | ||
add_loyalty | Adds [amount] of loyalty from [target], default 10 | [target] [amount] | ||
add_opinion | Increases the [source] empire’s Opinion of the [target] empire by [amount], default 40 | [source] [target] [amount] | ||
add_pops | Creates [amount] of pops from [species id] on the selected celestial body, entering without ID reveals all species IDs | [species id] [amount] | ||
add_relic | Grants [relic id], writing all instead of the ID grants all relics. Same relic can be added multiple times. | [relic id] | ||
add_ship | Creates a fleet with one ship of [design id], pressing tab reveals the NPC ship names  NOTE: Spawned juggernauts will not be able to build, upgrade or repair ships |
[design id] | ||
add_spynetwork_value | Adds [amount] of infiltration progress on [target] | [target] [amount] | ||
add_time | Adds [amount] of [unit] time, valid units are days, months and years | [unit] [amount] | ||
add_trait_leader | Adds [trait id] to [leader id], entering only the leader ID reveals all trait IDs for that class | [leader id] [trait id] | ||
add_trait_species | Adds [trait id] to [species id] | [species id] [trait id] | ||
add_time | Adds [amount] of [unit] time, valid units are days, months and years | [unit] [amount] | ||
ai | Toggles the AI on or off | None | ||
play | This command can be used to play as/switch to another empire. Your starting empire has an ID of 00. This command will cause the empire you switch from to be governed by AI. | [empire id] | ||
Max_resources | This command gives you the maximum amount of all resources in your resource storages. | None | ||
annex | Takes control of all worlds and starbases of target | [target] | ||
own | Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. Uncolonizable celestial bodies will be created as colonies but have no capital building | [planet id] | ||
effect remove_modifier = relic_activation_cooldown | Removes the relic activation cooldown allowing you to spam it. | None | ||
build_pops | Adds [amount] of robot pops to the selected celestial body, only works if the empire has the technology to build robot pops | [amount] | ||
colonize | Starts the colonization process of the selected celestial body using a copy of the pop with the ID given, uncolonizable celestial bodies will not make colonization progress | [colonizer pop id] | ||
create_megastructure | ACreates a Megastructure in the current system, pressing tab reveals the IDs | [megastructure id] | ||
create_navy | Creates a fleet using your most recent designs that uses [amount] percentage of Naval Capacity, 1 means 100% | [amount] | ||
damage | All ships in the selected fleet take [amount] hull damage | [amount] | ||
debug_yesmen | AI empires always agree to player proposals | None | ||
effect remove_deposit = | Removes [deposit id] resource deposit or planetary feature to the selected celestial body | [deposit id] | ||
effect add_deposit = | Adds [deposit id] resource deposit or planetary feature to the selected celestial body | [deposit id] | ||
effect country_add_ethic = | Adds [ethic id] to the player empire, using more than 3 ethic points will remove lowest attraction ethics | [ethic id] | ||
effect country_remove_ethic = | Removes [ethic id] from the player empire | [ethic id] | ||
effect create_archaeological_site = | Adds [archaeological site id] to the selected create_archaeological_site, writing all creates a random archeological site(buggy don’t expect it to work) | [archaeological site id] | ||
effect force_add_civic = | Adds [civic id] to the player empire, incompatible civics will remain inactive | [civic id] | ||
effect force_remove_civic = | Removes [civic id] to the player empire | [civic id] | ||
effect remove_modifier = | Removes [modifier id] from the selected celestial body, or empire if none is selected | [modifier id] | ||
effect shift_ethic = | Shifts the player empire’s ethics to [ethic id] | [ethic id] | ||
effect destroy_colony | Decolonizes the selected world | None | ||
election | Starts a ruler election | None | ||
end_senate_session | Passes/fails the currently voted resolution | None | ||
federation_examine_leader | Triggers a Federation succession | None | ||
federation_add_experience | Adds [amount] of Experience to the Federation, default 1000 | [amount] | ||
federation_add_cohesion | Adds [amount] of Cohesion to the Federation, default 200 | [amount] | ||
event | Triggers [event id], worlds can be selected manually but ships require [target id]] | [event id] [target id] | [event id] [target id] |
General Cheats Continued
Command | Effect | Parameters |
---|---|---|
finish_research | Finishes all active research | None |
finish_special_projects | Finishes all special projects | None |
finish_terraform | Finishes all terraforming processes | None |
force_integrate | Integrates [target] empire into the player’s empire, will not work if on integration cooldown | [target] |
force_senate_vote | Ends the current senate recess | None |
free_government | Toggles allowing player to change governments without the time limit | None |
free_policies | Toggles allowing player to change policies and species rights without restriction, including policies previously disabled | None |
influence | Adds [amount] of Influence, default 5000 | [amount] |
instant_build | Toggles instantly finishing constructions and upgrades  WARNING: This also applies to enemy AI so only use while paused |
None |
intel | Gives sight of the entire galaxy | None |
invincible | Player ships will not take damage | None |
observe | Switches to observer mode, use the play command to revert control  WARNING: If the game is unpaused in observer mode the AI will take control of the player empire |
None |
planet_ascension_tier | Changes the ascension tier of the selected celestial body to [amount], can go above regular values | [amount] |
planet_class | Changes the selected celestial body to [celestial body id] | [planet class id] |
planet_happiness | Adds a modifier with [amount] Happiness to the selected planet, default 100 | [amount] |
planet_size | Changes the Size of the selected celestial body, can go above regular sizes but above 78 will move the celestial body backwards | [size] |
random_ruler | Replaces the empire ruler with a new random one | None |
remove_trait_leader | Removes [trait id] from [leader id], entering only the leader ID reveals the name for all current traits. | [leader id] [trait id or index] |
remove_trait_species | Removes [trait id] from [species id] | [species id] [trait id] |
research_all_technologies | Instantly researches all non-repeatable technologies. Add 1 for space creatures and crisis techs too. Add a second number for [amount] of repeatable technologies. | [boolean] [amount] |
research_technology | Instantly research [technology id] | [technology id] |
skills | Adds [amount] of skill levels to every leader under player control, default 1 | [amount] |
skip_agreement_cooldowns | Toggles allowing the change of subject terms of agreement without cooldown | None |
skip_federation_cooldowns | Toggles allowing the change of federation laws without cooldown | None |
skip_galactic_community_cooldowns | Toggles allowing the proposition of resolutions from the same group without cooldown | None |
techupdate | Re-rolls the current available tech choices | None |
unity | Adds [amount] of Unity, default 500 | [amount] |
unlock_edicts | Unlocks all edicts | None |
branchoffice | Create or take control of the branch office on the selected world | None |
minor_artifacts | Adds [amount] of Minor Artifacts, default 5000 | [amount] |
menace | Adds [amount] of Menace, default 5000 | [amount] |
imperial_authority | Adds [amount] of Imperial Authority, default 10 | [amount] |
add_subject_xp | Adds [amount] of specialized subject experience to [target], default 10 | [target] [amount] |
Events
event [event id]
———————-
event=Triggers [event id], worlds can be selected manually but ships require [target id]
ID | Major event | Notes | Required selection |
---|---|---|---|
anomaly.95 | Voyager 1 | Can start the Solar Coordinates event if the Sol system exists somewhere in the galaxy | Ship |
anomaly.186 | Limbo | With the right technology and AI policies you can resurrect them as a new colony or as a new empire | Ship |
anomaly.3085 | The Prince | Event with small but permanent opinion effects | Ship |
anomaly.4051 | Echoes from the Deep | Grants the Improved Working Environment edict and positive modifiers | Ship |
anomaly.4081 | Abandoned Sensor Array | Grants the Extensive Sensor Searches edict | Ship |
anomaly.4105 | Fumes Lie Thick | Grants the Improved Energy Initiative edict | Ship |
anomaly.4136 | Translating Settlers’ Texts | Grants Master’s Teachings: The Greater Good edict | None |
anomaly.4141 | Translating Explorers’ Texts | Grants Master’s Teachings: Philosophical Mindset edict | None |
anomaly.4151 | Translating Traders’ Texts | Grants Master’s Teachings: Diplomatic Trust edict | None |
anomaly.4166 | Translating Warriors’ Texts | Grants Master’s Teachings: Warring States edict | None |
colony.3005 | The Doorway | Creates a Dimensional portal on the planet | Planet |
colony.3007 | High-energy Dimension | Modifies the Dimensional Portal Job | Planet |
colony.3008 | The Null Void | Modifies the Dimensional Portal Job | Planet |
colony.3009 | Mirror Mirror | Modifies the Dimensional Portal Job | Planet |
colony_mod.101 | Titanic Life Study: Success | Allows the recruitment of Titanic Beast armies | Planet |
country.1 | Sublight Exploration Probes | None | |
country.50 | Habitable Worlds Survey | None | |
country.53 | Alien Specimen Procurement | None | |
country.200 | Radical Cult | None | |
country.250 | The Hunt for the Hyacinth | None | |
country.1000 | Wanderlust: Rogue Scientist | None | |
country.1100 | Mass Extinction Through the Ages | None | |
crisis.199 | Prethoryn Scourge | Immediately spawns Prethoryn invaders. Use “crisis.10” to initiate the crisis’ natural progression | None |
crisis.50 | Rise of the Sentinels | Doesn’t require the crisis but will add its sound effects | None |
crisis.71 | Sentinel Fleet Donation | Doesn’t require the crisis or the Sentinels | None |
crisis.105 | Long live the Queen! | Spawns the Domesticated Prethoryn Queen | Ship |
crisis.1000 | The Unbidden | Starts the unbidden crisis. | None |
crisis.1100 | The Aberrant | Doesn’t require the Unbidden | None |
crisis.1200 | The Vehement | Requires the Unbidden | None |
crisis.2000 | The Contingency | Skips the Ghost Signal events. Use “crisis.2005” to initiate the crisis’ natural progression | None |
crisis.2400 | Cybrex Return | Doesn’t require the crisis | None |
fallen_empires_awakening.1 | Sleepers Awake | Must select a Fallen Empire with the play command beforehand or YOU will awaken | None |
fallen_empires_tasks.1 | A patronizing or machine Fallen Empire sends a random gift | None | |
galactic_features.301 | Fallen Empire mothballed fleet | Ship | |
galactic_features.401 | Space Storm Hits Galaxy | None | |
galactic_features.403 | Space Storm Dissipates | None | |
galcom.16 | The Birth of the Galactic Community | Option to instantly create or join the Galactic Community | None |
nomad.1 | The Nomads | Will not spawn if a Sentry Array is completed | None |
precursor.98 | Vultraum Home System Located | Spawns the Vultraum Home System | None |
precursor.598 | Yuht Home System Located | Spawns the Yuht Home System | None |
precursor.1098 | First League Home System Located | Spawns the First League Home System | None |
precursor.1598 | Irassian Home System Located | Spawns the Irassian Home System | None |
precursor.2098 | Cybrex Home System Located | Spawns the Cybrex Home System | None |
story.107 | Amoebas Pacified | None | |
story.207 | Crystals Pacified | None | |
action.96 | Birth of the Galactic Market | None | |
akx.8888 | Horizon Signal | Ship | |
leviathans.3103 | Dreadnought Repaired | Ship |
Events Continued
ID | Major event | Notes | Required selection |
---|---|---|---|
war_in_heaven.1000 | War in Heaven | Will awaken two fallen empires if none awakened | None |
utopia.3000 | Enter the Shroud | Works even if still on cooldown | None |
utopia.3021 | Avatar (army) | None | |
utopia.3190 | The Chosen One | None | |
utopia.3304 | Whisperers in the Void | Option to form a covenant | None |
utopia.3305 | Composer of Strands | Option to form a covenant | None |
utopia.3306 | Eater of Worlds | Option to form a covenant | None |
utopia.3307 | Instrument of Desire | Option to form a covenant | None |
utopia.3308 | End of the Cycle | Option to form a covenant | None |
utopia.3320 | The Reckoning | Requires accepting the covenant in the previous event to work properly | None |
syndaw.1000 | Machine Uprising | None | |
fallen_machine_empire.1 | Ancient Caretakers Awaken | Must select the Ancient Caretakers with the play command beforehand or YOU will awaken | None |
marauder.85 | Mercenaries Become Available | Must be triggered multiple times for each Marauder empire | None |
marauder.500 | The Drums of War | Must select a Marauder Empire with the play command beforehand or YOU will become the Horde | None |
distar.172 | Neural Symbiosis | Option to get the Brain Slug Host trait for some pops and leaders | Ship |
distar.232 | Junk Ratlings | Creates the Ketling species if the Junk Ratling systems exist | None |
distar.236 | Junk Ratlings | Creates the Ketling Star Pack empire if the Ketling species exists | None |
distar.260 | Wild Eukaryotes | Creates a pre-sapient species with the Docile Livestock trait on the world | Planet |
distar.1001 | Paradise Lost | Creates a nearby system with the a Gaia World and a Stone Age civilization | None |
distar.1081 | Azizians | Option to enable the recruitment of Azizian armies on a random owned world | None |
distar.2050 | Alien Entity | Spawns the Enigmatic Cache in the galaxy | None |
distar.3014 | The Nivlac (unfriendly) | Creates an empire with a permanent -100 opinion modifier | None |
distar.3016 | The Nivlac (friendly) | Creates an empire with a permanent +100 opinion modifier | None |
distar.5006 | The Voidspawn | The selected celestial body is turned into a cracked world from where a Voidspawn hatches | Planet |
distar.11000 | Spawn L-Cluster | Spawns a sealed L-Cluser | None |
distar.3014 | The Nivlac (unfriendly) | Creates an empire with a permanent -100 opinion modifier | None |
distar.13000 | The L-Cluster (L-Drake) | Doesn’t require the L-Cluster but will open every L-Gate as well | None |
graygoo.1 | The L-Cluster (Gray Tempest) | Requires the L-Cluster to work | None |
graygoo.100 | The L-Cluster (Dessanu Consonance) | Requires the L-Cluster to work | None |
graygoo.400 | A Quiet Stroll | Encounter Grey | Ship |
ancrel.4000 | Whispers in the Stone | Creates the Whispers in the Stone archaeology site | Planet |
ancrel.6130 | Zarqulan’s Chosen | Allows colonizing Holy Worlds and gives +150 permanent opinion from Holy Guardians | None |
ancrel.10050 | Secrets of the Yuht | Unlocks the Initiate Yuht Cleansing Process decision | None |
ancrel.10004 | Arcane Deciphering (Auto-Forge) | Unlocks a Fallen Empire building | None |
ancrel.10006 | Arcane Deciphering (Dimensional Fabricator) | Unlocks a Fallen Empire building | None |
ancrel.10007 | Arcane Deciphering (Affluence Center) | Unlocks a Fallen Empire building | None |
ancrel.10008 | Arcane Deciphering (Nourishment Center) | Unlocks a Fallen Empire building | None |
ancrel.10009 | Arcane Deciphering (Class-4 Singularity) | Unlocks a Fallen Empire building | None |
origin.5605 | Teachers of the Shroud | Unlocks the Shroud Beacon starbase building | None |
Add_ship Ship IDs
add_ship [Ship ID]
————————————————————
Ship ID | Ship |
---|---|
NAME_Constructor | Construction Ship |
NAME_Prototype | Science Ship |
NAME_Dagger | Corvette |
NAME_Ravager | Destroyer |
NAME_Derelict | Cruiser |
NAME_Spearhead | Battleship |
NAME_Seeker | Alien corvette |
NAME_Starfang | Alien destroyer |
NAME_Sword | Alien cruiser |
NAME_Divine_Glory | Alien battleship |
NAME_Corsair | Pirate destroyer |
NAME_Black_Earl | Pirate cruiser |
NAME_Pirate_Galleon | Pirate battleship |
NAME_Ancient_Mining_Drone | Ancient Mining Drone miner |
NAME_Ancient_Combat_Drone | Ancient Mining Drone corvette |
NAME_Ancient_Destroyer | Ancient Mining Drone destroyer |
NAME_Cracked_Crystalline_Shard | Crystalline entity |
NAME_Wraith | Unbidden destroyer |
NAME_Phantom | Unbidden cruiser |
NAME_Revenant | Unbidden battleship |
NAME_Predator | Aberrant destroyer |
NAME_Assassin | Aberrant cruiser |
NAME_Huntress | Aberrant battleship |
NAME_Obliterator | Vehement destroyer |
NAME_Annihilator | Vehement cruiser |
NAME_Eradicator | Vehement battleship |
NAME_Protector | Nomad destroyer |
NAME_Nomad_Cruiser | Nomad cruiser |
NAME_Dagger | Corvette |
NAME_Cloud_Entity | Void Cloud |
NAME_Small_Space_Organism_Zebra | Space Amoeba |
NAME_Great_Space_Organism | Space Amoeba Mother |
NAME_Tiyanki_Bull | Red Tiyanki Space Whale |
NAME_Tiyanki_Cow | Blue Tiyanki Space Whale |
NAME_Tiyanki_Calf | Calf Tiyanki Space Whale |
NAME_Tiyanki_Hatchling | Hatchling_Tiyanki Space Whale |
NAME_DS47 | Space Probe |
NAME_Cleanser | Neutron Sweep colossus |
NAME_Enforcer | Global Pacifier colossus |
NAME_Reaper | World Cracker colossus |
NAME_Dimensional_Horror | Dimensional Horror |
NAME_Grand_Dragon | Ether Drake |
NAME_Stellarite | Stellar Devourer |
NAME_Spectral_Wraith_450THz | Red Spectral Wraith |
NAME_Spectral_Wraith_520THz | Yellow Spectral Wraith |
NAME_Spectral_Wraith_650THz | Blue Spectral Wraith |
NAME_Shroud_Avatar | Blue Shroud Avatar |
NAME_Corrupted_Avatar | Red Shroud Avatar |
NAME_Adopted_Amoeba_Centenarian | Space Amoeba Centenarian |
NAME_Persistent | Vol ship |
NAME_AH4B | Battleship AH4B |
NAME_Progenitor | Tiyanki Matriarch |
NAME_Reclaimer | Scavenger Bot |
NAME_Voidspawn | Voidspawn |
NAME_Nanite_Dragon | L-Drake |
NAME_Nanite_Interdictor | Nanite cruiser |
NAME_Nanite_Mothership | Nanite titan |
NAME_Yojimbo | Caravaneer destroyer |
NAME_Gunslinger | Caravaneer cruiser |
NAME_Lessenger | Alien corvette |
NAME_Herald | Titan |
NAME_Shard_Dragon | Shard |
NAME_Crisis_Star_Eater | Star-Eater |
NAME_Sky_Dragon | Sky Dragon |
NAME_Bulwark_Battlewright | Battlewright construction ship |
NAME_Scholarium_Arctrellis | Arctrellis science ship |
NAME_Crystal_Nidus | Crystal Nidus |
NAME_Drone_Home_Base | Home Base Ore Grinder |
NAME_Sentry | Sentinel station |
NAME_Artist_Enclave_Station | Artisan enclave station |
NAME_Curator_Enclave_Station | Curator enclave station |
NAME_Trader_Enclave_Station | Trader enclave station |
NAME_Hive_Asteroid | Asteroid Hive |
NAME_Void_Dwelling | Marauder Void Dwelling |
NAME_Nanite_Factory | Nanite starbase |
NAME_Tradestation_Tungle | Caravaneer Citadel |
NAME_Mercenary_Enclave_Station | Mercenary enclave station |
NAME_Salvager_Enclave_Station | Salvager enclave station |
NAME_Shroudwalker_Enclave_Station | Shroud-Touched Coven enclave station |
Archaeological site IDs
effect create_archaeological_site = [archaeological site id]
——————————————————————————————————
effect create_archaeological_site = it_was_aliens_site (non habitat planet)
effect create_archaeological_site = ancient_battle_site (non habitat planet)
effect create_archaeological_site = asteroid_vault_1 (asteroid planet)
effect create_archaeological_site = zroni_digsite_1 (non habitat planet)
effect create_archaeological_site = zroni_digsite_2 (non habitat planet)
effect create_archaeological_site = zroni_digsite_3 (non habitat planet)
effect create_archaeological_site = zroni_digsite_4 (non habitat planet)
effect create_archaeological_site = zroni_digsite_5 (non habitat planet)
effect create_archaeological_site = zroni_digsite_6 (non habitat planet)
effect create_archaeological_site = city_of_bones (relic planet)
effect create_archaeological_site = mutation_vats (nuked planet)
effect create_archaeological_site = planetary_mechanocalibrator (relic planet)
effect create_archaeological_site = site_hidden_lab_a (frozen planet)
effect create_archaeological_site = site_moon_bump (non habitat planet)
effect create_archaeological_site = site_echoes_inside (barren planet)
effect create_archaeological_site = site_target_from_orbit (non habitat planet)
effect create_archaeological_site = site_shot_into_the_ground (non habitat planet)
effect create_archaeological_site = site_cut_to_fit (non habitat planet)
effect create_archaeological_site = site_deja_vu_dig (non habitat planet)
effect create_archaeological_site = site_trench_world (barren planet)
effect create_archaeological_site = site_ebb_and_flow (molten planet)
effect create_archaeological_site = site_sky_glow_hymn (non habitat planet)
effect create_archaeological_site = site_warmer_climates (non habitat planet)
effect create_archaeological_site = site_phoenix_collective (non habitat planet)
effect create_archaeological_site = site_grand_herald (non habitat planet)
effect create_archaeological_site = site_hive_coral (ocean planet)
effect create_archaeological_site = site_orbital_rain (ocean planet)
effect create_archaeological_site = site_fossilized_jellyfish (ocean planet)
effect create_archaeological_site = site_popular_rock (asteroid planet)
effect create_archaeological_site = site_strange_flows (molten planet)
effect create_archaeological_site = site_command_center (asteroid planet)
effect create_archaeological_site = site_hunting_ground (non habitat planet)
effect create_archaeological_site = site_zarqlan (non habitat planet)
effect create_archaeological_site = site_minigalaxy_1 (non habitat planet)
effect create_archaeological_site = site_minigalaxy_2 (non habitat planet)
effect create_archaeological_site = site_star_petal (gas giant planet)
effect create_archaeological_site = site_robot_debris (asteroid planet)
effect create_archaeological_site = site_freighter_crash (non habitat planet)
effect create_archaeological_site = endless_expanse_digsite (frozen planet)
effect create_archaeological_site = endless_expanse_digsite_2 (non habitat planet)
effect create_archaeological_site = rubricator_digsite (non habitat planet)
effect create_archaeological_site = oracle_digsite (non habitat planet)
Relic IDs
add_relic all(ID) = add all relics
————————————————
Relic | ID |
---|---|
Blade of the Huntress | r_ancient_sword |
Cybrex War Forge | r_war_forge |
Ether Drake Trophy | r_dragon_trophy |
Extradimensional Warlock | r_unbidden_warlock |
Head of Zarqlan | r_severed_head |
Isolated Contingency Core | r_contingency_core |
Javorian Pox Sample | r_pox_sample |
Khan’s Throne | r_khans_throne |
Miniature Galaxy | r_galaxy |
Prethoryn Brood-Queen | r_prethoryn_queen |
Psionic Archive | r_zro_crystal |
Scales of the Worm | r_worm_scales |
The Defragmentor | r_the_defragmentor |
The Galatron | r_galatron |
The Last Baol | r_the_last_baol |
The Omnicodex | r_omnicodex |
The Rubricator | r_rubricator |
Ether Drake Trophy | r_dragon_trophy |
The Surveyor | r_surveyor |
Vultaum Reality Perforator | r_reality_perforator |
Yuht Cryo Core | r_cryo_core |
This is all about Stellaris – Cheats Guide; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
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