Stellaris – Cheats Guide

Stellaris – Cheats Guide 1 - steamlists.com
Stellaris – Cheats Guide 1 - steamlists.com

A comprehensive stellaris cheat guide that saves you(Me) time so we don’t have to open the wiki or a file hidden deep within your computer to find information.
 
 

General Cheats

 

[event id] [target id] [/tr][/table]

[event id] [target id] [/tr][/table]

CommandEffectParameters
debugtooltipShows almost all idsNone
activate_all_traditionsActivates all TraditionsNone
activate_ascension_perkActivates the specified Ascension Perk, pressing tab reveals the names[name]
activate_gatewaysActivates all gateways in the galaxyNone
add_intelAdds [amount] of intel towards [target], default 10[target] [amount]
add_anomalyAdds [anomaly id] to the selected celestial body[anomaly id]
add_loyaltyAdds [amount] of loyalty from [target], default 10[target] [amount]
add_opinionIncreases the [source] empire’s Opinion of the [target] empire by [amount], default 40[source] [target] [amount]
add_popsCreates [amount] of pops from [species id] on the selected celestial body, entering without ID reveals all species IDs[species id] [amount]
add_relicGrants [relic id], writing all instead of the ID grants all relics. Same relic can be added multiple times.[relic id]
add_shipCreates a fleet with one ship of [design id], pressing tab reveals the NPC ship names
 
 
 
NOTE: Spawned juggernauts will not be able to build, upgrade or repair ships
[design id]
add_spynetwork_valueAdds [amount] of infiltration progress on [target][target] [amount]
add_timeAdds [amount] of [unit] time, valid units are days, months and years[unit] [amount]
add_trait_leaderAdds [trait id] to [leader id], entering only the leader ID reveals all trait IDs for that class[leader id] [trait id]
add_trait_speciesAdds [trait id] to [species id][species id] [trait id]
add_timeAdds [amount] of [unit] time, valid units are days, months and years[unit] [amount]
aiToggles the AI on or offNone
playThis command can be used to play as/switch to another empire. Your starting empire has an ID of 00. This command will cause the empire you switch from to be governed by AI.[empire id]
Max_resourcesThis command gives you the maximum amount of all resources in your resource storages.None
annexTakes control of all worlds and starbases of target[target]
ownTake ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. Uncolonizable celestial bodies will be created as colonies but have no capital building[planet id]
effect remove_modifier = relic_activation_cooldownRemoves the relic activation cooldown allowing you to spam it.None
build_popsAdds [amount] of robot pops to the selected celestial body, only works if the empire has the technology to build robot pops[amount]
colonizeStarts the colonization process of the selected celestial body using a copy of the pop with the ID given, uncolonizable celestial bodies will not make colonization progress[colonizer pop id]
create_megastructureACreates a Megastructure in the current system, pressing tab reveals the IDs[megastructure id]
create_navyCreates a fleet using your most recent designs that uses [amount] percentage of Naval Capacity, 1 means 100%[amount]
damageAll ships in the selected fleet take [amount] hull damage[amount]
debug_yesmenAI empires always agree to player proposalsNone
effect remove_deposit =Removes [deposit id] resource deposit or planetary feature to the selected celestial body[deposit id]
effect add_deposit =Adds [deposit id] resource deposit or planetary feature to the selected celestial body[deposit id]
effect country_add_ethic =Adds [ethic id] to the player empire, using more than 3 ethic points will remove lowest attraction ethics[ethic id]
effect country_remove_ethic =Removes [ethic id] from the player empire[ethic id]
effect create_archaeological_site =Adds [archaeological site id] to the selected create_archaeological_site, writing all creates a random archeological site(buggy don’t expect it to work)[archaeological site id]
effect force_add_civic =Adds [civic id] to the player empire, incompatible civics will remain inactive[civic id]
effect force_remove_civic =Removes [civic id] to the player empire[civic id]
effect remove_modifier =Removes [modifier id] from the selected celestial body, or empire if none is selected[modifier id]
effect shift_ethic =Shifts the player empire’s ethics to [ethic id][ethic id]
effect destroy_colonyDecolonizes the selected worldNone
electionStarts a ruler electionNone
end_senate_sessionPasses/fails the currently voted resolutionNone
federation_examine_leaderTriggers a Federation successionNone
federation_add_experienceAdds [amount] of Experience to the Federation, default 1000[amount]
federation_add_cohesionAdds [amount] of Cohesion to the Federation, default 200[amount]
eventTriggers [event id], worlds can be selected manually but ships require [target id]][event id] [target id][event id] [target id]

 
 
 

General Cheats Continued

CommandEffectParameters
finish_researchFinishes all active researchNone
finish_special_projectsFinishes all special projectsNone
finish_terraformFinishes all terraforming processesNone
force_integrateIntegrates [target] empire into the player’s empire, will not work if on integration cooldown[target]
force_senate_voteEnds the current senate recessNone
free_governmentToggles allowing player to change governments without the time limitNone
free_policiesToggles allowing player to change policies and species rights without restriction, including policies previously disabledNone
influenceAdds [amount] of Influence, default 5000[amount]
instant_buildToggles instantly finishing constructions and upgrades
 
 
 
WARNING: This also applies to enemy AI so only use while paused
None
intelGives sight of the entire galaxyNone
invinciblePlayer ships will not take damageNone
observeSwitches to observer mode, use the play command to revert control
 
 
 
WARNING: If the game is unpaused in observer mode the AI will take control of the player empire
None
planet_ascension_tierChanges the ascension tier of the selected celestial body to [amount], can go above regular values[amount]
planet_classChanges the selected celestial body to [celestial body id][planet class id]
planet_happinessAdds a modifier with [amount] Happiness to the selected planet, default 100[amount]
planet_sizeChanges the Size of the selected celestial body, can go above regular sizes but above 78 will move the celestial body backwards[size]
random_rulerReplaces the empire ruler with a new random oneNone
remove_trait_leaderRemoves [trait id] from [leader id], entering only the leader ID reveals the name for all current traits.[leader id] [trait id or index]
remove_trait_speciesRemoves [trait id] from [species id][species id] [trait id]
research_all_technologiesInstantly researches all non-repeatable technologies. Add 1 for space creatures and crisis techs too. Add a second number for [amount] of repeatable technologies.[boolean] [amount]
research_technologyInstantly research [technology id][technology id]
skillsAdds [amount] of skill levels to every leader under player control, default 1[amount]
skip_agreement_cooldownsToggles allowing the change of subject terms of agreement without cooldownNone
skip_federation_cooldownsToggles allowing the change of federation laws without cooldownNone
skip_galactic_community_cooldownsToggles allowing the proposition of resolutions from the same group without cooldownNone
techupdateRe-rolls the current available tech choicesNone
unityAdds [amount] of Unity, default 500[amount]
unlock_edictsUnlocks all edictsNone
branchofficeCreate or take control of the branch office on the selected worldNone
minor_artifactsAdds [amount] of Minor Artifacts, default 5000[amount]
menaceAdds [amount] of Menace, default 5000[amount]
imperial_authorityAdds [amount] of Imperial Authority, default 10[amount]
add_subject_xpAdds [amount] of specialized subject experience to [target], default 10[target] [amount]

 
 
 

Events

event [event id]
 
———————-
 
event=Triggers [event id], worlds can be selected manually but ships require [target id]
 

 

IDMajor eventNotesRequired selection
anomaly.95Voyager 1Can start the Solar Coordinates event if the Sol system exists somewhere in the galaxyShip
anomaly.186LimboWith the right technology and AI policies you can resurrect them as a new colony or as a new empireShip
anomaly.3085The PrinceEvent with small but permanent opinion effectsShip
anomaly.4051Echoes from the DeepGrants the Improved Working Environment edict and positive modifiersShip
anomaly.4081Abandoned Sensor ArrayGrants the Extensive Sensor Searches edictShip
anomaly.4105Fumes Lie ThickGrants the Improved Energy Initiative edictShip
anomaly.4136Translating Settlers’ TextsGrants Master’s Teachings: The Greater Good edictNone
anomaly.4141Translating Explorers’ TextsGrants Master’s Teachings: Philosophical Mindset edictNone
anomaly.4151Translating Traders’ TextsGrants Master’s Teachings: Diplomatic Trust edictNone
anomaly.4166Translating Warriors’ TextsGrants Master’s Teachings: Warring States edictNone
colony.3005The DoorwayCreates a Dimensional portal on the planetPlanet
colony.3007High-energy DimensionModifies the Dimensional Portal JobPlanet
colony.3008The Null VoidModifies the Dimensional Portal JobPlanet
colony.3009Mirror MirrorModifies the Dimensional Portal JobPlanet
colony_mod.101Titanic Life Study: SuccessAllows the recruitment of Titanic Beast armiesPlanet
country.1Sublight Exploration ProbesNone
country.50Habitable Worlds SurveyNone
country.53Alien Specimen ProcurementNone
country.200Radical CultNone
country.250The Hunt for the HyacinthNone
country.1000Wanderlust: Rogue ScientistNone
country.1100Mass Extinction Through the AgesNone
crisis.199Prethoryn ScourgeImmediately spawns Prethoryn invaders. Use “crisis.10” to initiate the crisis’ natural progressionNone
crisis.50Rise of the SentinelsDoesn’t require the crisis but will add its sound effectsNone
crisis.71Sentinel Fleet DonationDoesn’t require the crisis or the SentinelsNone
crisis.105Long live the Queen!Spawns the Domesticated Prethoryn QueenShip
crisis.1000The UnbiddenStarts the unbidden crisis.None
crisis.1100The AberrantDoesn’t require the UnbiddenNone
crisis.1200The VehementRequires the UnbiddenNone
crisis.2000The ContingencySkips the Ghost Signal events. Use “crisis.2005” to initiate the crisis’ natural progressionNone
crisis.2400Cybrex ReturnDoesn’t require the crisisNone
fallen_empires_awakening.1Sleepers AwakeMust select a Fallen Empire with the play command beforehand or YOU will awakenNone
fallen_empires_tasks.1A patronizing or machine Fallen Empire sends a random giftNone
galactic_features.301Fallen Empire mothballed fleetShip
galactic_features.401Space Storm Hits GalaxyNone
galactic_features.403Space Storm DissipatesNone
galcom.16The Birth of the Galactic CommunityOption to instantly create or join the Galactic CommunityNone
nomad.1The NomadsWill not spawn if a Sentry Array is completedNone
precursor.98Vultraum Home System LocatedSpawns the Vultraum Home SystemNone
precursor.598Yuht Home System LocatedSpawns the Yuht Home SystemNone
precursor.1098First League Home System LocatedSpawns the First League Home SystemNone
precursor.1598Irassian Home System LocatedSpawns the Irassian Home SystemNone
precursor.2098Cybrex Home System LocatedSpawns the Cybrex Home SystemNone
story.107Amoebas PacifiedNone
story.207Crystals PacifiedNone
action.96Birth of the Galactic MarketNone
akx.8888Horizon SignalShip
leviathans.3103Dreadnought RepairedShip

 
 
 

Events Continued

IDMajor eventNotesRequired selection
war_in_heaven.1000War in HeavenWill awaken two fallen empires if none awakenedNone
utopia.3000Enter the ShroudWorks even if still on cooldownNone
utopia.3021Avatar (army)None
utopia.3190The Chosen OneNone
utopia.3304Whisperers in the VoidOption to form a covenantNone
utopia.3305Composer of StrandsOption to form a covenantNone
utopia.3306Eater of WorldsOption to form a covenantNone
utopia.3307Instrument of DesireOption to form a covenantNone
utopia.3308End of the CycleOption to form a covenantNone
utopia.3320The ReckoningRequires accepting the covenant in the previous event to work properlyNone
syndaw.1000Machine UprisingNone
fallen_machine_empire.1Ancient Caretakers AwakenMust select the Ancient Caretakers with the play command beforehand or YOU will awakenNone
marauder.85Mercenaries Become AvailableMust be triggered multiple times for each Marauder empireNone
marauder.500The Drums of WarMust select a Marauder Empire with the play command beforehand or YOU will become the HordeNone
distar.172Neural SymbiosisOption to get the Brain Slug Host trait for some pops and leadersShip
distar.232Junk RatlingsCreates the Ketling species if the Junk Ratling systems existNone
distar.236Junk RatlingsCreates the Ketling Star Pack empire if the Ketling species existsNone
distar.260Wild EukaryotesCreates a pre-sapient species with the Docile Livestock trait on the worldPlanet
distar.1001Paradise LostCreates a nearby system with the a Gaia World and a Stone Age civilizationNone
distar.1081AziziansOption to enable the recruitment of Azizian armies on a random owned worldNone
distar.2050Alien EntitySpawns the Enigmatic Cache in the galaxyNone
distar.3014The Nivlac (unfriendly)Creates an empire with a permanent -100 opinion modifierNone
distar.3016The Nivlac (friendly)Creates an empire with a permanent +100 opinion modifierNone
distar.5006The VoidspawnThe selected celestial body is turned into a cracked world from where a Voidspawn hatchesPlanet
distar.11000Spawn L-ClusterSpawns a sealed L-CluserNone
distar.3014The Nivlac (unfriendly)Creates an empire with a permanent -100 opinion modifierNone
distar.13000The L-Cluster (L-Drake)Doesn’t require the L-Cluster but will open every L-Gate as wellNone
graygoo.1The L-Cluster (Gray Tempest)Requires the L-Cluster to workNone
graygoo.100The L-Cluster (Dessanu Consonance)Requires the L-Cluster to workNone
graygoo.400A Quiet StrollEncounter GreyShip
ancrel.4000Whispers in the StoneCreates the Whispers in the Stone archaeology sitePlanet
ancrel.6130Zarqulan’s ChosenAllows colonizing Holy Worlds and gives +150 permanent opinion from Holy GuardiansNone
ancrel.10050Secrets of the YuhtUnlocks the Initiate Yuht Cleansing Process decisionNone
ancrel.10004Arcane Deciphering (Auto-Forge)Unlocks a Fallen Empire buildingNone
ancrel.10006Arcane Deciphering (Dimensional Fabricator)Unlocks a Fallen Empire buildingNone
ancrel.10007Arcane Deciphering (Affluence Center)Unlocks a Fallen Empire buildingNone
ancrel.10008Arcane Deciphering (Nourishment Center)Unlocks a Fallen Empire buildingNone
ancrel.10009Arcane Deciphering (Class-4 Singularity)Unlocks a Fallen Empire buildingNone
origin.5605Teachers of the ShroudUnlocks the Shroud Beacon starbase buildingNone

 
 
 

Add_ship Ship IDs

add_ship [Ship ID]
 
————————————————————
 

Ship IDShip
NAME_ConstructorConstruction Ship
NAME_PrototypeScience Ship
NAME_DaggerCorvette
NAME_RavagerDestroyer
NAME_DerelictCruiser
NAME_SpearheadBattleship
NAME_SeekerAlien corvette
NAME_StarfangAlien destroyer
NAME_SwordAlien cruiser
NAME_Divine_GloryAlien battleship
NAME_CorsairPirate destroyer
NAME_Black_EarlPirate cruiser
NAME_Pirate_GalleonPirate battleship
NAME_Ancient_Mining_DroneAncient Mining Drone miner
NAME_Ancient_Combat_DroneAncient Mining Drone corvette
NAME_Ancient_DestroyerAncient Mining Drone destroyer
NAME_Cracked_Crystalline_ShardCrystalline entity
NAME_WraithUnbidden destroyer
NAME_PhantomUnbidden cruiser
NAME_RevenantUnbidden battleship
NAME_PredatorAberrant destroyer
NAME_AssassinAberrant cruiser
NAME_HuntressAberrant battleship
NAME_ObliteratorVehement destroyer
NAME_AnnihilatorVehement cruiser
NAME_EradicatorVehement battleship
NAME_ProtectorNomad destroyer
NAME_Nomad_CruiserNomad cruiser
NAME_DaggerCorvette
NAME_Cloud_EntityVoid Cloud
NAME_Small_Space_Organism_ZebraSpace Amoeba
NAME_Great_Space_OrganismSpace Amoeba Mother
NAME_Tiyanki_BullRed Tiyanki Space Whale
NAME_Tiyanki_CowBlue Tiyanki Space Whale
NAME_Tiyanki_CalfCalf Tiyanki Space Whale
NAME_Tiyanki_HatchlingHatchling_Tiyanki Space Whale
NAME_DS47Space Probe
NAME_CleanserNeutron Sweep colossus
NAME_EnforcerGlobal Pacifier colossus
NAME_ReaperWorld Cracker colossus
NAME_Dimensional_HorrorDimensional Horror
NAME_Grand_DragonEther Drake
NAME_StellariteStellar Devourer
NAME_Spectral_Wraith_450THzRed Spectral Wraith
NAME_Spectral_Wraith_520THzYellow Spectral Wraith
NAME_Spectral_Wraith_650THzBlue Spectral Wraith
NAME_Shroud_AvatarBlue Shroud Avatar
NAME_Corrupted_AvatarRed Shroud Avatar
NAME_Adopted_Amoeba_CentenarianSpace Amoeba Centenarian
NAME_PersistentVol ship
NAME_AH4BBattleship AH4B
NAME_ProgenitorTiyanki Matriarch
NAME_ReclaimerScavenger Bot
NAME_VoidspawnVoidspawn
NAME_Nanite_DragonL-Drake
NAME_Nanite_InterdictorNanite cruiser
NAME_Nanite_MothershipNanite titan
NAME_YojimboCaravaneer destroyer
NAME_GunslingerCaravaneer cruiser
NAME_LessengerAlien corvette
NAME_HeraldTitan
NAME_Shard_DragonShard
NAME_Crisis_Star_EaterStar-Eater
NAME_Sky_DragonSky Dragon
NAME_Bulwark_BattlewrightBattlewright construction ship
NAME_Scholarium_ArctrellisArctrellis science ship
NAME_Crystal_NidusCrystal Nidus
NAME_Drone_Home_BaseHome Base Ore Grinder
NAME_SentrySentinel station
NAME_Artist_Enclave_StationArtisan enclave station
NAME_Curator_Enclave_StationCurator enclave station
NAME_Trader_Enclave_StationTrader enclave station
NAME_Hive_AsteroidAsteroid Hive
NAME_Void_DwellingMarauder Void Dwelling
NAME_Nanite_FactoryNanite starbase
NAME_Tradestation_TungleCaravaneer Citadel
NAME_Mercenary_Enclave_StationMercenary enclave station
NAME_Salvager_Enclave_StationSalvager enclave station
NAME_Shroudwalker_Enclave_StationShroud-Touched Coven enclave station

 
 
 

Archaeological site IDs

effect create_archaeological_site = [archaeological site id]
 
——————————————————————————————————
 
effect create_archaeological_site = it_was_aliens_site (non habitat planet)
 
effect create_archaeological_site = ancient_battle_site (non habitat planet)
 
effect create_archaeological_site = asteroid_vault_1 (asteroid planet)
 
effect create_archaeological_site = zroni_digsite_1 (non habitat planet)
 
effect create_archaeological_site = zroni_digsite_2 (non habitat planet)
 
effect create_archaeological_site = zroni_digsite_3 (non habitat planet)
 
effect create_archaeological_site = zroni_digsite_4 (non habitat planet)
 
effect create_archaeological_site = zroni_digsite_5 (non habitat planet)
 
effect create_archaeological_site = zroni_digsite_6 (non habitat planet)
 
effect create_archaeological_site = city_of_bones (relic planet)
 
effect create_archaeological_site = mutation_vats (nuked planet)
 
effect create_archaeological_site = planetary_mechanocalibrator (relic planet)
 
effect create_archaeological_site = site_hidden_lab_a (frozen planet)
 
effect create_archaeological_site = site_moon_bump (non habitat planet)
 
effect create_archaeological_site = site_echoes_inside (barren planet)
 
effect create_archaeological_site = site_target_from_orbit (non habitat planet)
 
effect create_archaeological_site = site_shot_into_the_ground (non habitat planet)
 
effect create_archaeological_site = site_cut_to_fit (non habitat planet)
 
effect create_archaeological_site = site_deja_vu_dig (non habitat planet)
 
effect create_archaeological_site = site_trench_world (barren planet)
 
effect create_archaeological_site = site_ebb_and_flow (molten planet)
 
effect create_archaeological_site = site_sky_glow_hymn (non habitat planet)
 
effect create_archaeological_site = site_warmer_climates (non habitat planet)
 
effect create_archaeological_site = site_phoenix_collective (non habitat planet)
 
effect create_archaeological_site = site_grand_herald (non habitat planet)
 
effect create_archaeological_site = site_hive_coral (ocean planet)
 
effect create_archaeological_site = site_orbital_rain (ocean planet)
 
effect create_archaeological_site = site_fossilized_jellyfish (ocean planet)
 
effect create_archaeological_site = site_popular_rock (asteroid planet)
 
effect create_archaeological_site = site_strange_flows (molten planet)
 
effect create_archaeological_site = site_command_center (asteroid planet)
 
effect create_archaeological_site = site_hunting_ground (non habitat planet)
 
effect create_archaeological_site = site_zarqlan (non habitat planet)
 
effect create_archaeological_site = site_minigalaxy_1 (non habitat planet)
 
effect create_archaeological_site = site_minigalaxy_2 (non habitat planet)
 
effect create_archaeological_site = site_star_petal (gas giant planet)
 
effect create_archaeological_site = site_robot_debris (asteroid planet)
 
effect create_archaeological_site = site_freighter_crash (non habitat planet)
 
effect create_archaeological_site = endless_expanse_digsite (frozen planet)
 
effect create_archaeological_site = endless_expanse_digsite_2 (non habitat planet)
 
effect create_archaeological_site = rubricator_digsite (non habitat planet)
 
effect create_archaeological_site = oracle_digsite (non habitat planet)
 
 
 

Relic IDs

add_relic all(ID) = add all relics
 
————————————————
 

RelicID
Blade of the Huntressr_ancient_sword
Cybrex War Forger_war_forge
Ether Drake Trophyr_dragon_trophy
Extradimensional Warlockr_unbidden_warlock
Head of Zarqlanr_severed_head
Isolated Contingency Corer_contingency_core
Javorian Pox Sampler_pox_sample
Khan’s Throner_khans_throne
Miniature Galaxyr_galaxy
Prethoryn Brood-Queenr_prethoryn_queen
Psionic Archiver_zro_crystal
Scales of the Wormr_worm_scales
The Defragmentorr_the_defragmentor
The Galatronr_galatron
The Last Baolr_the_last_baol
The Omnicodexr_omnicodex
The Rubricatorr_rubricator
Ether Drake Trophyr_dragon_trophy
The Surveyorr_surveyor
Vultaum Reality Perforatorr_reality_perforator
Yuht Cryo Corer_cryo_core

 
 

Written by Masked-Spectre

 
 
This is all about Stellaris – Cheats Guide; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
 
 


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