1 Credit 1 Second (+ Infinite Unit Cap) Creator Tool
A Python 3 script to make a 1C1S + Infinite Unit Cap modification based on this guide – [steamcommunity.com] .
https://steamcommunity.com/sharedfiles/filedetails/?id=2514089452 – [steamcommunity.com]
import os import re rules = [ (re.compile('(<Tactical_Build_Time_Seconds>\s*[^0].*</Tactical_Build_Time_Seconds>)|(<Tactical_Build_Cost_Multiplayer>\s*[^0].*</Tactical_Build_Cost_Multiplayer>)|(<Build_Cost_Credits>\s*[^0].*</Build_Cost_Credits>)|(<Build_Time_Seconds>\s*[^0].*</Build_Time_Seconds>)|(<Tactical_Build_Cost_Campaign>\s*[^0].*</Tactical_Build_Cost_Campaign>)|(<Absolute_Income_Modifier>-.*</Absolute_Income_Modifier>)|(<Population_Value>.*</Population_Value>)|(<Space_Override_Population_Value>.*</Space_Override_Population_Value>)'), '(?1<Tactical_Build_Time_Seconds>1</Tactical_Build_Time_Seconds>)(?2<Tactical_Build_Cost_Multiplayer>1</Tactical_Build_Cost_Multiplayer>)(?3<Build_Cost_Credits>1</Build_Cost_Credits>)(?4<Build_Time_Seconds>1</Build_Time_Seconds>)(?5<Tactical_Build_Cost_Campaign>1</Tactical_Build_Cost_Campaign>)(?6<Absolute_Income_Modifier>0</Absolute_Income_Modifier>)(?7<Population_Value>0</Population_Value>)(?8<Space_Override_Population_Value>0</Space_Override_Population_Value>)'), (re.compile('<Absolute_Income_Modifier>-.*</Absolute_Income_Modifier>'), '<Absolute_Income_Modifier>0</Absolute_Income_Modifier>') ] print('Starting...') for root, dirs, files in os.walk('.'): for file in files: if file.endswith('.xml'): path = root + '\\' + file raw_in = '' with open(path, 'r') as f: raw_in = f.read() working_data = raw_in for rule, replace in rules: working_data = rule.sub(replace, working_data) with open(path, 'w') as f: f.write(working_data) print('Done!')
Paste this code into a .py file on the same level as the “Data” file of the mod. The “Data” folder and script should be in the same folder together. Then, run the file if you have Python 3 installed. If you don’t have Python 3, install Python 3 – [python.org] .
NOTE: THIS WILL OVERWRITE YOUR MOD’S FILES
If you wish to preserve your original mod, make a copy of the mod’s folder.
If you’re copying a steam workshop mod then put the copy in: “\steamapps\common\Star Wars Empire at War\corruption\Mods”
(You may need to create the mods folder yourself.) You can name the copy anything you like, preferably something easy to type.
To run the new 1C1S mod, instead of using “STEAMMOD=##########”,
use “MODPATH=Mods\” and then the name you named the mod’s folder.
I hope you enjoy the Guide we share about STAR WARS™ Empire at War: Gold Pack – How to Make Mod 1C1S Conversion Script; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
- All STAR WARS™ Empire at War: Gold Pack Posts List