Space Engineers – How to spawn vanilla Space Pirates

Space Engineers – How to spawn vanilla Space Pirates 16 - steamlists.com
Space Engineers – How to spawn vanilla Space Pirates 16 - steamlists.com

Hey there, welcome to this post, We hope you find this Space Engineers – How to spawn vanilla Space Pirates guide useful.

Learn how to generate vanilla Space Pirates and designate any ship or base to the SPRT faction so they can be utilized as mobile opponents.

Introduction

This guide is intended for individuals who enjoy playing alone in Survival mode and would like to test the effectiveness of their battleships and the security of their bases. If you are already familiar with calling Space Pirates, feel free to skip the next chapter and proceed directly to the “Private Pirates” chapter.

Vanilla Space Pirates

The Space Pirates are the only enemy faction that prevents the player from surviving comfortably in the vanilla Star System. However, they are not characterized by aggressiveness and they will not attack you if you yourself do not want it.

In order for Space Pirates to appear in your Star System, you need to set the following settings when creating a world:

Space Engineers - How to spawn vanilla Space Pirates - Vanilla Space Pirates - 0647236

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As a result, pirate ships will appear in the game from time to time, which will only attack you if they are nearby. Additionally, you will have access to “May Day” signals, which can be mini-quests for exploring pirated and abandoned ships or hidden pirate stations for various purposes.

When attacked, most pirate stations and ships summon one or more drones that attack you and prevent you from capturing an enemy ship.

These drones come in different types and sizes, but they all attack the player directly, not the ship they are on, so they are easy to deal with with automatic turrets.

 

The number and type of drones, as well as the frequency of their appearance, depends on what name one of the enemy antennas uses on the pirate ship. This fact has been known for a long time and is described, for example, in Fandom Wiki – [fandom.com]  Below are the drones that will appear if the antenna has the name “Homing Beacon”, which spawns one or two drones every 20 seconds:

Space Engineers - How to spawn vanilla Space Pirates - Vanilla Space Pirates - C12440DBlue Drone Mk.I Space Engineers - How to spawn vanilla Space Pirates - Vanilla Space Pirates - 873E2F7Blue Drone Mk.II
Space Engineers - How to spawn vanilla Space Pirates - Vanilla Space Pirates - 4B450A3Escort Drone Space Engineers - How to spawn vanilla Space Pirates - Vanilla Space Pirates - 29E6190Red Drone Mk.I
Space Engineers - How to spawn vanilla Space Pirates - Vanilla Space Pirates - 0B67714Protector Bot Space Engineers - How to spawn vanilla Space Pirates - Vanilla Space Pirates - A4EF9F6V2 Gunboat

V2-Gunboat does not refer to the “Homing Beacon” antenna. Unlike other drones, this is a large grid drone, and I brought it here in order to show what the strongest enemy can additionally appear during the battle.

The V2-Gunboat is made of heavy armor, armed with a forward-facing flare gun and a Gatling turret that can deal sensitive damage to your ship from a distance of 800 m despite evasive maneuvers.

Drones can certainly make life difficult for you, but as I said, they only appear next to you when you yourself want it and they have a common drawback – a primitive attack tactic. Drones will stop spawning if the antenna that called them is destroyed or de-energized.

But the saddest part is that the vanilla Space Pirates haven’t been modded since the beginning of the game and don’t have the ranged weapons that came with the Warfire II Update.

Private Space Pirates

You have probably seen videos on

or Reddit – [reddit.com] , which demonstrate the capabilities of various guided missiles to destroy enemy ships.

Most of them are made according to one scenario: in creative mode, any ship from the workshop is inserted into the world and the Space Pirates faction is assigned to it.

For those who do not know how to do this, I will tell you what you need in the Terminal, select all the blocks using the key combination Ctrl+A and transfer them to the Space Pirates. Don’t forget to set the “show hidden blocks” checkbox:

Space Engineers - How to spawn vanilla Space Pirates - Private Space Pirates - A3F8130

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After assigning a ship to the Space Pirate faction, it begins to shoot back from missiles flying at it or attacking ships from automatic turrets. At the same time, the ship itself remains motionless and is not the most difficult target.

The simplest thing that could be done in this case was to activate the patrol mode on autopilot between two points in order to assess the vulnerability of the ship in motion.

A more complex option involved installing a special script that allowed you to activate the autopilot at the player’s coordinates and implemented a vanilla attack scenario:

https://steamcommunity.com/sharedfiles/filedetails/?id=885731698 – [steamcommunity.com]

Next, I want to offer my own version of how to make a Space Pirate out of any ship that will attack you using AI blocks that became available after the Automaton update. Private Space Pirates will not be as defenseless and predictable as vanilla ones.

To do this, you will need to select a point in space or on the surface of the planet, which will be at least 2500 m from your other ships. Activate the Creative Mode features in the admin panel via the Alt+F10

Space Engineers - How to spawn vanilla Space Pirates - Private Space Pirates - C48392B

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Select the ship you are going to test in the workshop and install five additional blocks on it (if they are not already there):

  1. Remote control
  2. AI Flight (Move)
  3. AI Offensive (Combat)
  4. Programmable block
  5. Timer

Block names are default for the English version of the game. If you are using a localized version, you will need to rename them as indicated in the list. The ordinal index after the name does not matter, but the remote control must be named exactly “Remote Control” without index or other prefixes.

Space Engineers - How to spawn vanilla Space Pirates - Private Space Pirates - A5E9C9E

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Then, for the AI Offensive block, you need to configure the forward weapons, if it is installed on the ship:

Space Engineers - How to spawn vanilla Space Pirates - Private Space Pirates - 854CEE3

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Now you need to set up a timer with a delay of one second and two actions: in the first slot of the timer panel, you need to place a program block with the “setup” argument, and in the second – start the timer itself. This will execute the script set in the program block every second.

Space Engineers - How to spawn vanilla Space Pirates - Private Space Pirates - 861CF4E

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Setting up the program block consists in loading the EasyPlay automation script into it and installing in its “Custom Date” field the automation scenario from the corresponding section of this manual, which will control the ship:

https://steamcommunity.com/sharedfiles/filedetails/?id=2688952356 – [steamcommunity.com]

Space Engineers - How to spawn vanilla Space Pirates - Private Space Pirates - 5E41288

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It remains to start the timer so that the ship switches to the defense mode of the point in space in which it is installed and assign all the blocks of the ship to the Space Pirates faction:

Space Engineers - How to spawn vanilla Space Pirates - Private Space Pirates - 674381B Space Engineers - How to spawn vanilla Space Pirates - Private Space Pirates - A3F8130

Now, when any ship that does not belong to the Space Pirates faction appears within a radius of 2500 meters, your ship will actively defend the point in space where it was installed.

At the same time, he will turn his nose to the enemy, maneuver, use forward weapons and try to maintain the distance specified in the scenario settings in the mode of all-round defense of a point in space. When the battle ends or the target is removed at a distance greater than the one specified in the settings, the ship will return to the specified point until the next enemy appears.

This behavior will prevent the ship from moving away from the defense point and then looking for it for the next series of tests. Unless, of course, all installed AI blocks remain intact.

And finally, if you want to insert several Space Pirate ships close to each other into the world at once, so that they do not shoot during the installation process, you can temporarily increase your reputation with the SPRT faction in the Administrator panel and return it back after everything is ready.

Space Engineers - How to spawn vanilla Space Pirates - Private Space Pirates - 1DC21D8

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I will be glad if this guide helps to make your warships better. Having fun!

Custom Data scenario

@vars {
* defense circle radius
range = 1900
* min distance to point
mind = 50
* AI Flight speed
speed = 50

*-- don't change code below
point = Data of Remote Control 
distp = Distance \point of Remote Control
x = 0
}

@setup {
if \point == "" {
 AI of AI Offensive = CycleOrbit
 OffensiveCombatCircleOrbit_CircleDistance of AI Offensive = \range
 SetTargetingGroup_PowerSystems AI Offensive
 ActivateBehavior of AI Offensive = True
 SpeedLimit of AI Flight = \speed
 ActivateBehavior of AI Flight = True
 \x = Grid Pos of Remote Control
 Data of Remote Control = \x
 Echo = "AI {Grid Name of MyShip} active"
}

if \distp > \range {
 @autopilot

} else if Info[Status] of AI Offensive ? Search {
 \x = cond(\distp < \range & \distp > \mind : 1 : 0)
 if \x = 1 {
 @autopilot
 }

} else if AutoPilot of Remote Control = True {
 if StatusX of Turret ? Aimed {
 AutoPilot of Remote Control = False
 ActivateBehavior of AI Flight = True
 }
}

if AutoPilot of Remote Control = False {
 ActivateBehavior of AI Flight = True
}
}

@autopilot {
if AutoPilot of Remote Control = False {
 if \distp > \mind {
 ActivateBehavior of AI Flight = False
 Fly to \point at 100
 Fly Start
 }
}
}

@stop {
Data of Remote Control = ""
ActivateBehavior of AI Offensive = False
ActivateBehavior of AI Flight = False
AutoPilot of Remote Control = False
Echo = "AI {Grid Name of MyShip} disabled"
}

 

Video & demo ships

https://www.youtube.com/watch?v=Wsit_E5WU_s

The SPD Monitor uses a more advanced scenario, which is listed in the description in the workshop. Simply press key #9 on the number pad and assign the ship to the Space Pirate faction.

The Space Engineers – How to spawn vanilla Space Pirates is something I hope you found interesting. Please let us know in the comments box below if you find any errors or have any recommendations for improving the content, and we will do our best to correct them as soon as possible. Don’t stress out, and enjoy the rest of your day! To give credit where credit is due, I’d like to mention that an article written by Survival Ready inspired this guide. If you liked this post, be sure to bookmark us so you can easily find more of our great material in the future.


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