RimWorld – [1.2] Six’s Mega Mod Pack

RimWorld – [1.2] Six’s Mega Mod Pack 1 - steamlists.com
RimWorld – [1.2] Six’s Mega Mod Pack 1 - steamlists.com
A complete breakdown of my 1.2 Mod Pack.

 
 

Summary

 
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀https://steamcommunity.com/sharedfiles/filedetails/?id=2441003991 
 
I decided to optimize my mod collection and this is the result, a HUGE mod pack with no conflicts and decent performance for the size, 
 
I am a player that prefers the long-term and grand storyline of a Rimworld playthrough, I enjoy building up a huge colony and letting my colonists do there thing while I micro manage occasionally. 
 
I have over 500 hours in Rimworld and as a result, I’ve sorta experienced the “main content” of the game, because of this I decided to add as much content as possible to my game so that every playthrough I discover something new or find a new tactic to exploit. 
 
If this style of gameplay interests you, my mod pack might. 
 
Below, I’ve cataloged every mod in the pack with a short description and occasionally explained what I feel they synergize with. 
 
 

Required Mods / Libraries

 

Core – Rimworld core files. Royalty – Rimworld Royalty DLC. Harmony – Required for most mods. HugsLib – Required for most mods. D9 Framework – Required for DocWorld. LBE’s A Dog Said Easy Patcher – This mod adds an easy non-invasive way to add A Dog Said compatibility to animal mods.

 
 
 

Overhaul Mods

 

Combat Extended – Completely overhauls combat, injuries are devastating with this mod, leading to every combat encounter feeling tense. The immersion of ammunition & explosives is also a good plus. Combat Extended Guns – More bang. Combat Extended Melee – More wack. Combat Extended Shield – More guard. Mechanoid Nerf for CE – Added this after realizing Mechanoids with CE are basically game over for a colony, unless you are over-prepared. Z-Levels Beta – Add the ability to dig underground or build upwards, a neat mod I usually use for underground storage, or a underground based colony.

 
 
 

Gameplay Changes (major)

 

Vanilla Expanded – The entire collection is added except the following due to conflicts: VE Furniture – Security VE Animals – Ice Sheet VE Weapons Simple sidearms – Self explanatory, synergizes with Combat Extended. Death Rattle Continued [1.2] – Makes it so that people will no longer instantly die when their vital capacities reach zero. eg: shot in the liver. synergizes with Combat Extended. Dire Raids – Adds a HUGE mid-to-late game raid event called a Dire Raid. Very fun and chaotic! Dub’s Bad Hygiene – Adds toilets, bathing, sewage, hygiene-related needs. Dub’s Break Mod – Colonists will have mental breakdowns from major bad thoughts instead of a few minor ones. Dynamic Diplomacy – Adds dynamic faction relations. Makes the world feel more alive. Empire – Adds self governing colonies that are loyal to you. EPOE – Forked – Adds the ability to craft tons of prosthesis and artificial organs. A Dog Said. Animal Prosthetics – Adds prosthetics/bionics and surgeries for animals. Giddy-up! Core – Allows pawns to mount & ride animals, enemies and traders will do this too. Giddy-up! Battle Mounts – Mounting during Combat. Giddy-up! Caravan – Mounting during Caravaning. Giddy-up! Ride and Roll – Mounting while doing work. Fluffy Breakdowns – Replaces random breakdowns with a maintenance requirement. Map Reroll – Allows to randomize your starting maps and geyser locations until you find something you like. MendAndRecycle – Repair the durability of items or just recycle them. EdB Prepare Carefully – Customize your starting colonists. Prepare Moderately – This mod is intended as a balanced replacement for EdB Prepare Carefully. [KV] RimFridge – Adds fridges. LWM’s Deep Storage – Adds new storage buildings. Rimatomics – Adds Nuclear power, Energy weapons, Nuclear weapons. Rimefeller – Drill for oil, process into chemfuel, plastic, composites, napalm. RunAndGun – Lets pawns shoot while moving. Snap Out! – Gives your pawns the ability to try calm down a pawn in a mental break. Stop Insulting Us! – Changes insulting spree to a major break. Supply and Demand – Adds logrithmic scaling of traders based on colony wealth. Yayo’s Bank – Adds a deeper economy system. eg: request loans from factions, buy war bonds and get payed dividends. Terraform Rimworld – This is a terraforming mod, that allows to change/build terrain, rocks, ores and terraforming stuff. [FSF] Growable Ambrosia – Allows you to research and plant ambrosia in soil or hydroponics. [KIR] No Mechanoid Raids – Mechanoids will no longer raid you, they are not removed from the game and will still show up as hives or world factions. [O21] Seamless Embrasures – Adds embrasures with textures that line up seamlessly. Tech Advancing – This mod advances the tech level of the colony / tribe once certain conditions are met, perfect for this pack considering there is almost an overwhelming amount of researchables.

 
 
 

Gameplay Changes (minor)

 

Advanced Parka – Some extra parkas with nice status effects. Animal Medical Bed – Self explanatory. Autocleaner – Adds a cleaning robot. Backup Power – Adds control units to generators to automatically switch them on and off when needed. Beautiful Outdoors – Simple mod that adjusts beauty and ugly modifiers for terrain and flora. CaravanOptions – Makes caravan travel less tedious, also lets you force night time travel. Colony Manager – Adds a managers table, removes tedious micromanaging of basic resource gathering (Trees, hunting, etc). Crafting Quality Rebalanced – Makes high skill crafters unable to make awful items. Glass+Lights – Adds wall / ceiling lights, glass walls and colored lights. DontBlockDoor[1.0-1.2] – Stops items from blocking doors. Door Mat – Adds door mats that clean flith when pawns walk over them. Doors Expanded (Dev) – Adds more doors. Dub’s Rimkit – Adds a set of refillable accessories with abilities and stat boosts. Go Explore! – Adds various world events. JanitorJob – Adds a Janitor Job that maintains components, hauls and cleans in that order. Mass Graves – Self explanatory. Misc. Training – Adds training dummies for skills. More Trade Ships – Increases the rate at which orbital trade ships appear. NPDTiers (Continued) – Adds more Nutrient Paste dispensers. Quarry 1.1 – Adds a quarry for mining in flat terrain. RT Fuse – Adds electric fuses to mitigate short circuits. Raids For Me – Talk trash to rival factions from the Comms console to get them to raid you. Raise The Roof 1.2 – Adds a variety of different thick roofs for protection against drop pods and mortars. Real Silver Weight – Self explanatory. RimQuest (Continued) – Adds quest givers to trader groups and caravans. Simply More Bridges (Continued) – Adds more bridges. Stuffed Floors – Adds more floors. Skilled Stonecutting – Makes stonecutting give crafting skill increases (This was removed from Rimworld). Statue of Animal – Self explanatory. Statue of Colonist – Self explanatory. Realistic Rooms – Lowers the required room sizes to better match realistic sizes for house. Turret Hunt – Allows to set turrets in Auto Hunt mode (similar to Drafted Hunt from AllowTools mod). [XND] Adrenaline! (Continued) – Adds addrenaline rushes from fight-or-flight situations, Adrenaline can also be synthesized from the drug lab once researched.

 
 
 

Quality of life

 

Allow Tool – Adds a lot of useful tools. Auto-Cut Blight – Self explanatory. Automatic Night Owl – Self explanatory. Begone, Message! – Dismiss a message with by right-clicking. Better Pawn Control – Adds presets to the Schedule and Assign tabs. Blueprints – Allows the quick construction of repetitive rooms/areas. Build From Inventory – Self explanatory. Camera+ – More zoom and different paning, synergizes with Follow Me. Follow Me – Gives the camera tracking capabilities. Defensive Positions – You can send off your colonists to defense positions with a single click. Drug Policy Fix (Continued) – Sorts drugs Alphabetically. Common Sense – Allows your pawns to act smarter, takes a lot of tedious micromanaging away. No Forced Slowdown – Self explanatory. Easy Speedup – Adds dev mode 4x speed. Everybody Gets One – Adds a bill to craft a thing for each colonist. Gear Up And Go – Adds a button to Draft, get gear for the current ouffit, and go to a targeted location. Ground Targeter – Lets you target the ground. Hunters Use Melee! – Lets hunters use melee weapons if they have no firearm. Jobs of Opportunity – Vanilla’s opportunistic hauling, only better. Just Ignore Me Passing – Prevents construction from being interrupted when a pawn walks through the blueprint. Loading In Progress – Load Items and People into transporters that are already in progress. Meals On Wheels – Colonists grab meals from animals or each other, if needed. Achtung! – Better control of drafted colonists. Numbers – Adds a customizable general overview tab. Pharmacist – Pharmacist prescribes the right medicine for the job. Pick Up And Haul (Continued) – Colonists will gather stuff in their inventory, then haul it all to a stockpile. QualityBuilder – Adds the ability to set a minimum quality you want on a Object you want to build. Replace Stuff – Replace the stuff that a thing is made from, e.g. replace a wall’s materials. Search and Destroy – Toggle to let the AI take control of your colonists to fight enemies. Share The Load – Multiple people can deliver resources to a blueprint. Smart Medicine – Doctors will use medicine from their inventory, and you can field tend pawns if no beds are available. Smarter Construction – Stop your pawns from building themselves into a wall or blocking something that isn’t built yet. Trading Control – Control where you want the traders to stay, then tell them when you want them to leave. Use Bedrolls – Bedrolls are used from the inventory. When a pawn needs to rest but can’t find a bed, he’ll place a bedroll from his inventory. [1.1]DraggableCorners – Designate walls, conduits, etc in hollow rectangles.

 
 
 

UI / UX

 

BetterLoading – A better loading screen to see whats happening. ModDiff – An alternative mods mismatch list. Modders Deserve Credit, too – Adds mod authors to the credits. Animal Tab – Adds extra functionality to the Animals tab. Auto links – Automatically adds hyperlinks to descriptions. CM Color Coded Mood Bar [1.1+] – Color codes each pawn’s mood bar. Show Draftees Weapon – Shows a pawn’s weapon icon on the colonist bar. DocWorld – Cleans up, organizes and rebalances a ton of mods, the most notable is the Architect menu is cleaned up majorly. Dub’s Mint Menu – Better Menus. Dub’s Mint Minimap – Adds a Minimap. I Never Asked For This – Changes the description in the negative mood when a prosthophope has a bionic part. ItemListSelector – Allows you to select things in storage by clicking item list in the upper left. Medical Tab – Adds a comprehensive medical overview tab. More Graphs – Adds more graphs to the History tab. Netrve’s DeepStorage GUI – Replaces DeepStorage GUI. Power Alerts – Adds alerts for when your power grid needs attention. Range Finder – Select colonists and press Ctrl to view their weapon ranges. RimHUD – Adds a better HUD when inspecting colonists. ResearchPal – A better research menu, Shift+Click to add a project to the queue. Research Info – Click a research bench to view the current project and its progress. RimSaves – Adds a better saves menu, with folders. ShowModDesignators – This mod adds a new line at the end of the description with the name of the mod. Simple Search Bar – Adds a search bar to menus. TradeHelper – Adds a better trading menu. Work Tab – Provides a vastly more customizable work tab.

 
 
 

Graphics

 

Bionic Icons – Adds icons for body part boxes. These icon mods should be in Vanilla, makes the menus much more readable. Bradson’s Main Button icons – Adds icons to menu buttons for Vanilla Textures Expanded. Architect Icons – Adds icons to the Architect tab. Optional icons for Architect tab – Adds icons to the Architect tab. Recipe Icons – Adds icons for the “Add bill” menu. Beauty And Ugly – Displays beautiful or ugly face of pawn. Dub’s Paint Shop – Lets you change the color of most things. Dub’s Apparel Tweaks – Change equip speeds, hide hats indoors/in bed, show hair under hats. Graphics Settings+ – Adds graphics settings to options menu. Heat Map – Adds a overlay displaying the temperature inside a room. Interaction Bubbles – Shows a bubble when pawns perform a social action. Invisible Conduit – Self explanatory. More Vanilla Biomes – Adds more vanilla themed biomes. WorldMap Beautification – Adds pretty graphics to the world map.

 
 
 

Sounds

 

Music Manager – Adds a music player/Manager. P-Music – Adds 32 new fan made songs. RimSHOCK (Music Pack) – Adds System Shock 2 OST. The Sound of Empires – Adds Age of Empires 2 OST. Real Human Sounds(Continued) – Adds death sound effects. I3’s Combat Sounds (I3CS) – Adds better combat sound effects.

 
 
 

Other

 

Permanent ColdSnap & HeatWave – Enables permanent cold snap and heat wave when seting up a custom scenario. Progress Renderer – Renders a screenshot of your current map. RIMMSqol – Customization, quality of life, pathfinding, and bug fixes. Real Ruins – Adds pieces of destroyed bases from yourself and other real players as ruins from an online database. RimCities – Citadel Update – Procedurally generated city settlements. ♥♥♥♥ Rimworld Says – adds quotes from reddit /r/♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ to the loading screens. [SYR] Set Up Camp – Lets you setup camps from caravans.

 
 
 

Performance

 

Dub’s Performance Analyzer – A tool to analyze the cpu usage of specific parts. RuntimeGC – Performance enhancer, good for long term colonies. [NTS][EXPERIMENTAL] RocketMan – Used to improve stat perfromance by adding caching and adpative caching to StatWorker and StatPart. Startup Impact – To see how long something takes to load. Filth Vanishes With Rain/Time – Self explanatory.

 
 

Written by Six

This is all about RimWorld – [1.2] Six’s Mega Mod Pack; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
 
 
 
 


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