Military Conflict: Vietnam – Player/bot spawn sites + Creating Skybox

Military Conflict: Vietnam – Player/bot spawn sites + Creating Skybox 4 - steamlists.com
Military Conflict: Vietnam – Player/bot spawn sites + Creating Skybox 4 - steamlists.com

Hey there, welcome to this post, This Military Conflict: Vietnam – Player/bot spawn sites + Creating Skybox Guide was written to be helpful to you, and we genuinely hope that you do.

Spawn points for players as well as bots

Military Conflict: Vietnam - Player/bot spawn sites + Creating Skybox - Spawn points of players and bots - 0E04119

Instead of the usual Info_player_start and info_player_terrorist

The game makes use of the entities ” info_player_vc” and “info_player_usa”

Where is info_player_vc the point of spawning for the Viet Cong?

information_player_usa is the name used to describe the time of appearance for the US Army.

There is also the entity info_deathmatch_spawn, which is responsible for the appearance of a player of any team on the map, but as the name implies, it will act on the map when Deathmatch mode is enabled on it.

-Note-

Lifting all the entities mentioned above would be a good idea to ensure their stability. This allows the player to move freely during the spawn. This will result in an error when it comes to the creation and usage of navigation bots.

Skybox Creation Skybox

You may have noticed that the sky is not evident on your created map.

The game employs an advanced method of putting the sky onto the map.

To accomplish this, you must create an entity called env_sky.

Military Conflict: Vietnam - Player/bot spawn sites + Creating Skybox - Creating Skybox - 5EAC675

Its unique characteristic is its ability to not only add sky, but also rotate it around the map.

Let’s take a look at its major highlights:

Name – The name of the entity, to be used in conjunction with output chains

Sky Rotation Vector is a variable responsible for the direction, with this field you can rotate the sky relative to the map, a useful feature when you’d like to adjust the lighting.

Preview Sky in Hammer is a variable that determines whether it is possible to observe the sky from the editor itself. This does not affect the game. I recommend that you enable and not disable it, since it will be switched to Hummer++ by default. (2D skybox display button

Military Conflict: Vietnam - Player/bot spawn sites + Creating Skybox - Creating Skybox - 4C35ED9

Static Sky Texture: Here, you can choose the desired sky texture. You need to select it based on the location of the texture. That is, the default example is ” sky/sky_day01_sphere”

If, for example, the location “/skybox/day/texture_day01a” is used in your own content, then this location must be entered like this.

These were the primary settings, but there are many more that you can learn about through the method of scientific poke

We hope you found it useful; it has been our pleasure to walk you through the Military Conflict: Vietnam – Player/bot spawn sites + Creating Skybox. If you see any mistakes or have suggestions for improving this page, let us know in the comments. I appreciate your time and effort and wish you a wonderful day! The inspiration for this guide comes from a post that = J 0 R 0 N = wrote, so a big thank you to him! Don’t forget to add us to your bookmarks if you like the post; we update regularly with fresh stuff.


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