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Gamemode – bomb
(At time of creating the manual this mode is very crowded and not stable for user maps.
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You will need two entities in one bundle to create a mode:
> vietnam_demolition_controller (Bomb pick-up point)
> vietnam_demolition_target (Bomb bookmark point)
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Pick-up point:
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World Model – Create a dynamite-crate model. Click “Use” and the player can take explosives out of the model.
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The team who can pick up weapons. – A group that can pick up explosives.
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weapon to give: Which weapon will be issued? It is suggested to set weapon_c4 or weapons_dynamite.
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The point in laying the bomb
World Model – This is the model that will go on display around the globe.
I recommend one of these two models.
models/weapons/w_c4.mdl
models/weapons/w_dynamite.mdl
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Tam whitch the target belongs to – The command to which this bookmark-point will be available
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Letter – The Bomb Bookmark itself is the letter of bomb
(Letters available from A to Z)
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Type of explosion – Type of explosion used in explosives, C4 and Dynamite
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Time delay before blast – The time that the fuse on the bomb will ignite
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Time to defuse-The time it takes the bomb to explode
Sound settings are also available for different events
Gamemode – Captuure The Flag
This mode can be created by 1 entity and 1 Brush entity
> vietnam_ctf_point (Simple entity)
> vietnam_ctf_point (Trigger)
—- Analysis the Entity ——–
Name – The name must be provided to link the trigger with a flag
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World Model – It is obvious that this is a model for the flag. There are many readymade models.
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Skin – It would be a good idea immediately to apply the command flag to the skin.
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Points awarded to player when they capture the flag
Time taken to capture the flag
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Points awarded to player who picks up the flag
Time to raise the flag
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Team to which this flag belonged –
The parameter will select the flag-bearing team.
You can also choose different sound effects for the flag. However, it is up to you.
—- Parsing ——–
The trigger’s name has been described previously.
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This trigger belongs in the hands of –
You’ll need to choose which team the trigger will go.
It is necessary to be able to sell the captured enemy Flag.
(This means that if a US flag was captured, and the VietCong team triggered it, then this trigger can sell this flag.
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Name of vietnam_ctf_point responsible for this area
Enter the name of the flag entity. If you are triggering the USA flag, you must enter the US flag.
Gamemode – Capturing point
We need the same thing as capturing the flag two entities to do this.
> vietnam_conquest_point (Entity)
> vietnam_conquest_area (Trigger)
Let’s start by looking at the flag.
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Name – it’s also necessary for the trigger.
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World Model – A model that represents the flag itself, there is already a number of ready-made templates
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Skin – The default skin will be used when the map is launched. It is best to create the skin of your team, to which it will belong, from time-to-time.
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Letter – This parameter is responsible to the letter of flag, letters from A-J are available
This variable will still need your attention.
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This flag belongs Team Whitch. This parameter will determine which flag will be used to start the game. (Available as: USA, Viet Cong. Neutral).
—— Trigger ——–
Name – It is already clear here
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name of vietnam_conquest_point controlling this area – enter the name of the flag entity here
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How many players are necessary to capture this flag – How many people will be needed to capture it?
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Time in seconds required to capture this flag – How long does it take to capture that flag?
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Time required to neutralize flag – How many seconds does it take to neutralize flag
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