Forza Horizon 5 – Basic Car Tuning + Build Video Tutorial

Forza Horizon 5 – Basic Car Tuning + Build Video Tutorial 1 - steamlists.com
Forza Horizon 5 – Basic Car Tuning + Build Video Tutorial 1 - steamlists.com

A tuning guide I created from notes from watching HokiHoshi’s amazing youtube videos.
 
 

Big thanks to HokiHoshi where I learned this information from

Here are his videos of the subject where he goes more in dept but I just created this form as these are the notes/key points from his videos
 
 

 
 

 
 
 

Building Tips

 
 
 

Conversions

  • Keep stock engine, only upgrade engine if pushing to another class
  • More viable to keep original drivetrain
  • If you can make power goal without turbo, do it
     
     
     
  • Turbo’s give higher max power but only in higher rpm
     
     
     
  • Supercharger give less max power but through entire rev range

 
 
 

Aero

  • Try to build without front aero if you can but, if you get understeer use it
  • Whenever it drops points put it on as you can tune away the downforce

 
 
 

Tires & Rims

  • Makes the car feel more stable on the side that is spaced
     
     
     
  • Ok to have just the rear spaced as it’ll feel more stable
     
     
     
  • Used to adjust the oversteer/understeer balance

 
 
 

Drivetrain

  • Doesn’t matter much on manual w/ clutch
  • Sports transmission is usually best option as you rarely need to adjust individual gears
  • Used to adjust final PI points
  • 0 PI
     
     
     
  • Sport is worthless
     
     
     
  • Use race for race
     
     
     
  • Use rally for rally and any offroad that’ll involve some onroad
     
     
     
  • Go for off road for fully dedicated off road (Dune jumpers & Rock climbers)

 
 
 

Suspension

  • Nice to have it, it is worth it about 90% of the time
  • Worth it to get race as it improves handling and unlocks tuning options
  • Extremely useful for fine point tuning
  • ie. if you take a B-class to A-class add 1 chassis reinforcement
  • Forza rewards min/max so go all in or not at all
     
     
     
  • Power builds are usually favored on online racing
     
     
     
  • “Adding power makes you faster on the straights, removing weight makes you faster everywhere”

 
 
 

Engine

  • Spend engine upgrades last
  • Intake & exhaust first
  • Oil & cooling
  • Turbo & displacement upgrades for last
  • Cams usually cost too much PI points
  • Flywheel is a great PI adjuster

 
 
 

Final Upgrade Tips

  • If you have made it to the end without max PI, go back and adjust little things like, Rims, tire width, Driveline, Flywheel
  • Focus your builds on first unlocking tuning options then getting right tires, transmission, suspension setup
  • If you have a lot of spare PI then go with brakes, clutch, adjustable aero
  • Spend final PI on reducing weight or focus on adding power

 
 
 

Tuning Tips

 
 
 

General

  • Means you do not have the required options unlocked in the upgrade menu
     
     
     
  • Look for the upgrades with the yellow unlock box
     
     
     
  • Not all cars will have the ability to make every tuning adjustment

 
 
 

Differential

  • Higher % Preferred
     
     
     
  • Go for between 50-90%
     
     
     
  • Higher power cars prefer higher of that range
     
     
     
  • Higher setting = more oversteer
  • Never set higher than acceleration setting
     
     
     
  • Usually go for 0%
     
     
     
  • Lower is more responsive but less stable
     
     
     
  • Higher is more stable with entering corners
  • Makes car feel more FWD or RWD
     
     
     
  • Set between 50-80%
     
     
     
  • Rally/Offroad is closer to 50%
     
     
     
  • Track is closer to 80%
     
     
     
  • 70% is great starting value for many cars

 
 
 

Brake

  • Sliding to “front” gives more braking to the rear tires
  • Higher Values mean quicker locking/ABS engagement
  • These settings have little effect so not a big deal to adjust

 
 
 

Aero

  • Very unimportant on cars below B-class
  • Eliminates understeer, makes car feel more responsive
  • More cornering grip
     
     
     
  • Can make car less responsive by adding understeer
  • Usually end up increasing downforce all around
  • The faster you go, the bigger affect downforce will have, if you want more grip give more downforce

 
 
 

Damping

  • Stock is usually pretty good
  • Usually comes too stiff
     
     
     
  • Should be between 50-75% of rebound stiffness
     
     
     
  • Race suspension defaults to 63%
     
     
     
  • You typically want bump towards the low end only rasing this if you notice the car bouncing/unstable
  • If your rear end keeps sliding, increase front rebound and bump or reduce rear rebound and bump

 
 
 

Springs

  • Set as low as possible without bottoming out

 
 
 

ARB (Anti-roll bars)

  • Low rear will have understeer

 
 
 

Allignment

  • When you are track racing camber is good
     
     
     
  • Race suspension usually gives too much so bump it down a couple in front & rear
     
     
     
  • Adjust via looking at the telemetry menu (more later on)
  • 0.1-0.2 rear toe in to keep rear stable in corner
  • Higher caster adds camber while in a turn while not affecting camber on a straight
     
     
     
  • Keep between 4-7*

 
 
 

Gearing

  • If you added power you’ll want to extend and go towards speed so the last line goes just past the end of the graph
  • High power RWD you may want to extend 1st & 2nd to make wheelspin less likely

 
 
 

Tires

  • Higher pressure feels more responsive and will loose grip quicker
     
     
     
  • Lower pressure less response, slower loss of grip
     
     
     
  • 26-35 psi for track
     
     
     
  • Higher front psi is preferred (about 2-3 higher in the front)

 
 
 

Fine Tuning Details

  • You need a place to test tune, the race track is a good pace
     
     
     
  • Open Telemetry with T on pc
     
     
     
  • On XBOX go to your setting and switch ANNA for telemetry then down on D-pad

 
 
 

Telemetry Tuning

  • Stiffen the suspension
  • If more than 20*F then lower the camber
     
     
     
  • If outside is hotter than inside, add camber
     
     
     
  • If outside and inside is hotter than middle add tire pressure
     
     
     
  • If middle is hottest part of tire lower tire pressure

 
 
 

Troubleshooting

 
 
 

Oversteer/Understeer

  • Raise front springs / ARBs
     
     
     
  • Raise toe in
     
     
     
  • Raise differential deceleration lock
  • Raise front ARBs / spring rate
     
     
     
  • Raise front rebound
     
     
     
  • Adjust tire pressure / rear camber
  • Adjust downforce
     
     
     
  • Bump stiffness
     
     
     
  • Alignment
     
     
     
  • Throttle management

 
 
 

Other

  • Due to damping and anti roll bars
  • Lower bump stiffness
  • Increase downforce
     
     
     
  • Add toe
  • Toe out all around
  • Toe in all around
  • Increase bump damping and spring stiffness
  • Lessen front camber
     
     
     
  • Increase caster
     
     
     
  • Move brake balance towards front wheels
     
     
     
  • Stiffening suspension to the front
  • Adjust Aero
     
     
     
  • Adjust final gear

 
 

Written by PickleChunks

 
 
I hope you enjoy the Guide we share about Forza Horizon 5 – Basic Car Tuning + Build Video Tutorial; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
 
 


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