We will guide you through the available options and how they will affect your Cyberpunk 2077 experience.
π Life Path Guide
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Warning: This guide is based on the in-progress information available before the official release of the game. The guide will be updated as more information becomes available.
The Cyberpunk 2077 lifepaths are:
- The Nomad is the main quest in the Badlands district – this is the starting quest for the Nomad life path.
- The Streetkid is the main quest taking place in the Heywood district β this is a starting quest for the Street Kid life path
- The Corpo-Rat is the main quest in the City Center district – this the starting quest for the Corporate life path.
Yes, indeed, your Lifepath will determine your starting quest, peopleβs reactions to you, your dialog choices throughout the game, and even how some of your friendships and romantic relationships will develop. This choice will mark your starting location and your path towards the main questline, your initial faction alliance, and will offer you some extra opportunities within quests and important story junctures. You will even be set for completing the main story in a certain way (although you can switch your alliances at any moment).
βοΈ Life Path – The Nomad
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βRoaming the Badlands, looting scrapyards, raiding fuel depots β life on the road wasnβt easy. But growing up in a nomad clan has its perks. Honesty, integrity, and a love of freedom β qualities that few in Night City possess, and no amount of money can buy.β
Nomad V comes from outside the Night City walls β the Badlands. There are no speed limits in the wastelands; Survival and values here are dictated by the tight bonds formed within local βtribesβ whose members freely choose to become a part of such a family. Freedom has always been an important part of life in Badlands. Nomad V grew up with one of the local tribes, but something has changed. Perhaps itβs time to find a new beginning inside the walls of chaotic Night City after all.
Nomad V will enter the game with unique experiences and knowledge of gangs, cars, and equipment. After all, Nomad V comes from a place that has both a distant and overwhelmingly prominent relationship with the Night City security wing. You are intimately familiar with ways of working around the cityβs demands and bypassing its influence. Of course, whether to maintain the old affiliations and values will be up to you.
As a Nomad you will start in Badlands District with a unique quest The Nomad.
Walkthrough of the main quest The Nomad. This is an introductory quest to the campaign of V when Nomad past selected.
- Talk to the mechanic
- Get in the car
- Go to the telecom tower
- Head to the meeting place
- Drive to the border
- Enter the border security building
- Fight off your pursuers
- Talk to Jackie
TALK TO THE MECHANIC
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You start the game in a car repair shop in Yucca in Badlands, standing in front of a mirror. Remove the badge of the nomadic clan, with which the character parted ways.
Approach the main character’s car. Talk to a mechanic and then look under the mask. A temporary repair option will appear.
GET IN THE CAR
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Take the driver’s seat and start the engine (it takes several attempts to do it). Connect to the radio station.
When you are trying to leave the garage, local sheriff Andrew Jones will appear. You can be polite when talking to the sheriff or more harsh. The selected dialogue options won’t provoke the sheriff. You don’t have to rush responding to the sheriff’s questions. No matter what option you choose, you will be able to drive out of the garage.
GO TO THE TELECOM TOWER
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The telecom tower is located nearby the gas station where you started. When you get there, get out of the car. Approach the gate and select the option to open it with a kick.
Start climbing. You don’t have to get to the top of the tower, but one of its upper balconies. Ultimately, you need to get to the control box. Open it and connect to the tower system to talk to McCoy.
HEAD TO THE MEETING PLACE
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Get off the tower and get in the car. Your destination is located east in the Dry Creek area. Enter the trailer in the wilderness where is Jackie Welles. During the conversation with Jackie, you will find out about the errand to transport the cargo to Night City.
Return to the car and openthe trunk to place the cargo in it.
DRIVE TO THE BORDER
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Get in the car and after Jackie joins you, take the main road north towards Night City. You have to reach the control station on the border between the city and Badlands.
Stop before the first barricade, wait for the checkpoint to open, and drive into it. Take a documentabout the cargo and credits to pay the bribe from Jackie.
ENTER THE BORDER SECURITY BUILDING
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You will be asked to get out of the car. Enter the building on the right. After entering, surrender the weapons to a man in the side room. Go to room 2 to speak withthe border guard.
Start by showing the papers to the guard and then give him a bribe – credits received from Jackie. After the inspection, pick up your weapons and return to the car. Take a passenger seat.
FIGHT OFF YOUR PURSUERS
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Soon after driving away from the border, hostile vehicles of corporate employeessent by the border guard will appear.
You must lean out of the window and start firing at enemy machines. You don’t have to aim exactly at the drivers. If you hit the vehicles, they will explode quite quickly.
TALK TO JACKIE
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Soon after you manage to lose the chase, Jackie will reach the garage where he will hide the car. Talk to Jackie and wait until he opens the trunk. Open the cargo to discover its contents. Try to touch the iguana.
The quest will soon be over. After watching the cutscene, a new main mission – The Rescue will begin.
βοΈ Life Path – The Streetkid
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βThey say if you wanna understand the streets, you gotta live βem. Gongs, fixers, dolls, small-time pushers β you were raised by them all. Down here the law of the jungle dictates the weak serve the strong β the only law in Night City you have yet to break.β
As a Street Kid, V grew up in Heywood learning to survive on the streets and depend on some people as if they are a family. Some people might know you, who knows where from. Gangs, fixers, mysterious strangersβ¦ it also makes sense if itβs police β majority of your life was spent avoiding their prying gazes, not always successfully. But, again, that was your relationship with all Night City corpos and their people. Just avoid them. Until you no longer can.
Avoiding people in higher positions does come with its costs, but Street Kid V will be armed with the intuitive knowledge of the streets. An obscure gang will remain at least a bit familiar, an aggressive fixer will feel less threatening, and illegal drugs and black market exchanges will not surprise you. Street Kid V is the ultimate insider. You know how to fight the merciless social hierarchy of the Night City. You made it this far, after all.
As a Street Kid you will start in Heywood District with a unique quest The StreetKid.
Walkthrough of the main quest The Streetkid. This is an introductory quest to the campaign of V when Streetkid past is selected.
- Set broken nose
- Find Kirk on the second floor
- Leave the bar
- Go to Embers
- Take the elevator to the garage and find Rick
- Find the Rayfield
- Disable the lock using Kirk’s device
SET BROKEN NOSE
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You start playing in the El Coyote Cojo bar in The Glen district in Heywood standing in front of the mirror. You can either set the broken nose immediately or take a sip of alcohol for anesthesia first.
Talk to bartender Pepe. You will learn about his problem and the need to meet with Kirk.
FIND KIRK ON THE SECOND FLOOR
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It is best to follow the line on the mini-map in the corner of the screen. It will lead you to the stairs leading to the bar floor. Kirk is there. You have to sit in front of him.
During the meeting, you can tell Big Joe to back off or focus on Kirk. The conversation is linear, and you will learn about the plan to steal the Rayfield Aerondight. You can ask Kirk about theft details, but this is optional. Pick up the special key that will be used to break into the car.
LEAVE THE BAR
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Leave the El Coyote Cojo building and take the marked alley. You will reach the place where you will meet Padre – Sebastian Ibarra. After a talk, take a seat in the back to start the ride.
GO TO EMBERS
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During the ride, you can choose the next dialogue options to talk to the Padre. You will be stopped by the 6th Street gang. Here you will have the first opportunity to choose a dialog option with a time limit. If you don’t manage to choose the answer, V won’t respond. The dialogue options you choose will not provoke the gangsters to open fire, and after the meeting is over, you will finish the travel to the designated place. Pick up business card from Padre and get out of the car.
TAKE THE ELEVATOR TO THE GARAGE AND FIND RICK
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Choose the path leading to the elevator. Enter it and use the touch panel to take the elevator to the underground garage. In the meantime, answer the call from Kirk.
You will get an optional objective to find Rick – he is sitting in the watchtower on the right and you can have a short conversation with him.
FIND THE RAYFIELD
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Rayfield Aerondight is parked at the other end of the garage – it is easy to recognize because it occupies an illuminated VIP area.
DISABLE THE LOCK USING KIRK’S DEVICE
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Approach the vehicle from the driver’s door and press the button to break their electronic lock. After the door opens, sit in the driver’s seat.
When trying to run the car, Jackie will appear and start pointing the gun at V. The option you chose doesn’t matter because even if you try to drive away, you will fail.
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The police will appear in the garage, and a conversation with Inspector Stints, who is in charge, will begin. The game will again allow you to select a dialog option with a time limit. Even if you try to choose provocative statements, it will not lead to any unpleasant situations.
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Kaoru will soon join the scene and will suggest the police to get rid of the problem by killing Jackie and V.
Fortunately, you don’t have to die at such an early stage of the game. The action will soon move to a side alley, and you will find out that the characters were released by the police. Now you just have to talk with Jack. The quest will soon be over. After watching the cutscene, a new main mission – The Rescue will begin
βοΈ Life Path – The Corpo-Rat
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βFew leave the corporate world with their loves β fewer still with their souls intact. Youβve been there β youβve bent the rules, exploited secrets, and weaponized information. Thereβs no such thing as a fair game, only winners and losers.β
Arasaka hungrily fights for the crown of the Night City. Central locations and ports already belong to the megacorporation and you have always been a part of it all, fighting unforgiving battles within its headquarters to climb the corporate ladder. You are trusted with most sensitive counter-intel jobs and this time Arasakaβs stability depends on you. But what happens when the cold-blooded system turns against its best people? Where do you go when the most powerful organization in the Night City knows everything about you? These are only some of the many questions you will have to figure out once everything you have known in your life falls apart.
If Arasaka is one of the villains of Cyberpunk 2077βs story, then you can confidently say that you have looked the dragon in its mouth. You know the most powerful people in the city, leaders of the corporation with the influence that spreads way beyond the Night City. You easily read between the lines, you know the system of mass-surveillance inside out. You found a way out of some of the most convoluted deals, you kept a straight face in front of the most intimidating people. Someone might think that someone of your kind has no chances of survival outside of Arasakaβs sheltering headquarters, but you beg to differ.
As a Corporate you will start in City Center District with a unique quest The Corpo-Rat.
You will find a walkthrough of The Corpo-Rat main quest. This is an introductory quest to the campaign for V with the Corp life path.
- Talk to Jackie Welles
- Go to Jenkins’ office
- Sit down and talk to Jenkins
- Read the report on your personal terminal
- Get to the AV garage
- Go into Lizzie’s Bar
TALK TO JACKIE WELLES
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You start playing in the Arasaka Tower in the Corpo Plaza district of City Center β your character is vomiting in a public toilet.
You will receive information about a call from Jackie Welles. Press the answer button to pick up the phone.
GO TO JENKINS’ OFFICE
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Get out of the bathroom and head towards Jenkins’ office, V’s superior. Get in the elevator. Jenkins will call you β press the answer button.
During this call, you have your first chance to select a time-limited dialogue option. If you don’t choose that answer, V won’t respond β this won’t affect the further course of the quest.
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After leaving the elevator, you can either have an optional conversation or head to the office immediately and pass through a scanner on the way.
SIT DOWN AND TALK TO JENKINS
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When you get to Jenkins’ office, sit in the chair, and wait for the meeting to end. During the conversation, you will learn about the problem you will have to solve.
Get the datashard from Jenkins. It contains all information about the target β Susan Abernathy. You also have to take the cash.
READ THE REPORT ON YOUR PERSONAL TERMINAL
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In addition to the new main objectives, you will also receive an optional goal to visit V’s office. Go through the scanner again to return to the public office area. Carter will talk to you on the way β you can react however you want. Listen to another conversation with Jackie.
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Go into V’s office and sit down. You can:
- Look in the drawer, examine the Trauma Team Card and take a booster.
- Turn on the computer by touching the screen. Your objective is to check the file (Files tab). You can also read messages from your inbox.
Additionally, you can talk to Harry and give him advise.
GET TO THE AV GARAGE
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You have to go now to the aircraft garage. Enter Jenkins’ flying machine β it will start moving to The Lizzie’s Bar.
During the flight, you can check messages, have a drink, and talk with a Life Coach.
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After landing, you will be stopped by a group of thugs. You have a small choice here – you can ignore them and not react with aggression or press the button to beat some of them in melee combat (this is done automatically). This is not an important decision and will not affect the further course of the quest.
GO INTO LIZZIE’S BAR
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Head towards the entrance to the bar from the roof side. After talking to the bodyguard, you will be let in. Get to Jackie. Give him the datashard. You can optionally drink alcohol.
The final part of this task is linear. Arasaki agents will appear. You are fired from the corporation, and you will be deprived of all the cyberware and credits that you had in your account. Fortunately, none of the dialog options will lead to a fight. The quest will soon be over. After watching the cutscene, a new main mission – The Rescue will begin.
βοΈ Prologue – The Rescue
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Walkthrough for the mission called The Rescue.
You and Jackie go on your first job. You have to save a girl, one Sandra Dorsett, whose biomonitor went off the radar a few hours ago. Everything indicates that she was kidnapped.
Mission awards: 2 Street Cred, 1 Attribute Point, 1 Perk Point.
- Follow Jackie
- Examine the woman’s body.
- Get to the next room
- Find Sandra Dorsett
- Ride back with Jackie.
FOLLOW JACKIE
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Take Jackie, enter the elevator and go to the 15th floor (apartments). When you get to the place, go straight away to room 1237 (at the end of the hall) and hack the door to get inside.
EXAMINE THE WOMAN’S BODY
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In one of the rooms you will find a massacred body of a girl. Fortunately, this is not the woman you are looking for, as indicated by the cheap, black market counterfeits of Zetatech. Sandra Dorsett is covered by second-degree corporate immunity so she could certainly afford better cyberware. Go to the next room.
GET TO THE NEXT ROOM
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Inside there is one opponent waiting for you. Get behind his back and eliminate it quietly; you can then put the body in the freezer. Remember that when you crouch you can move around without making any noise.
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After a while you will receive information from T-bug that more Scavengers will be here in a moment. You can hide from them in a dark corner where you can crouch with Jackie and attack the intruders by surprise, either striking from behind or in classic open combat. If you take care of one thug, Jackie will deal with the other.
Keep in mind that there are more Scavengers in the side room. If they discover your presence or notice the bodies of their dead buddies, they will immediately attack.
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Move on to the next room and eliminate the rest of the Scavengers so that you can look for the girl in peace. There is one stronger enemy stationed in the office, but you have nothing to fear because Jackie will help you.
FIND SANDRA DORSETT
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You will find Sandra Dorsett in the bathroom. Pull her out of the tub and connect to her biomonitor, then follow T-Bug’s instructions to check if the girl is still alive.
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After removing the chip blocking access to the girl’s biomonitor, you will activate the Trauma Team rescue system. Pull the woman out of the tub and give her a quick injection to restore her vital functions.
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After the successful rescue, take Sandra to the balcony. After a while the Trauma Team will fly in. Follow their instructions and wait for the rescue team to take the girl to the vehicle and fly away.
RIDE BACK WITH JACKIE
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Talk to Jackir and go to the elevator with him. While driving, call Wakako to inform her that the job is done.
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Sit down in the passenger seat to go home with Jacki. Watson is quarantined by the NCDP, so you need to hurry.
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You will be attacked by Scavengers during the ride. Lean out the window and get rid of all the opponents. When you shoot down the driver, the van will crash into one of the buildings or simply stop chasing you.
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During the further ride you will still be stopped at a police blockade and witness the brutal intervention of the Max-Tac Tigers. Once you get to your destination, get out of the car and go to your apartment. When you go to sleep, The Rescue will be completed.
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