Reference guide for players who may be struggling.
Units + Items Reference Guide
Youtube tutorial
https://youtu.be/UOgCYqdgkCQ – [youtu.be]
Units/Items Main Strengths (S)
Weaknesses (W)
Best usage (B)
Don’t use (D)
Tanks-
S. Incredibly high HP.
W. Slow at killing massed infantry.
B. Enemy tanks.
D. Massed infantry.
Puma-
S. Best all-rounder in the game.
W. Very low armour Vs anti tank weaponry.
B. Enemy Jeeps.
D. RPG.
LRV-
S. A solid damage sponge + anti infantry unit.
W. Poor Vs anti tank weaponry + enemy vehicles.
B. With Tanks, or against buggy.
D. Howitzer + RPG.
Sniper-
S. Very long range
W. Very expensive and easily overrun by vehicles.
B. RPG + sharpshooters.
D. Vehicles + howitzers.
HG-
S. Best all-round infantry in the game.
W. Expensive + short range.
B. Massed infantry.
D. Howitzers + rockets.
Shield pip-
S. Fantastic at absorbing damage.
W. Deals virtually no damage.
B. With other infantry + TOW.
D. With vehicles.
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Tactician-
S. Big blob clearer.
W. Very long time between artillery strikes.
B. Massed infantry.
D. With vehicles.
Warpip-
S. Fantastic all-rounder and very cheap.
W. Quite low HP.
B. To survive rushes.
D. With base turret/small turret.
Pipsqueaks-
S. The best auxiliary unit because it is free.
W. Dies very quickly.
B. With vehicles + small turrets.
D. Gas pips + structures.
Doggos-
S. The best anti-hero unit + very cheap.
W. Very long cooldown.
B. Against heroes.
D. Not against heroes.
Smoke grenades-
S. Great way to clear mines + affect visibility.
W. Very long cooldown.
B. Against mines.
D. Not against mines.
Gas grenades-
S. Great way to clear mines + damage infantry.
W. Very long cooldown.
B. Against mines.
D. No mines.
Drones-
S. Most consistent way to deal with howitzers.
W. Limited supply + not free.
B. Against howitzers + mines.
D. No howitzers or mines.
Dumbfire rockets-
S. Good Vs massed infantry + mines.
W. Can’t manually aim.
B. Massed infantry + mines.
D. On early missions.
High priority rockets-
S. Good Vs heroes + stationary vehicles.
W. Can’t manually aim.
B. On last few missions.
D. Earlier than last missions.
Bulwark missiles-
S. Can delete anything + manual aim + free.
W. Start on cooldown + very low amount.
B. Vs howitzers + last few missions.
D. On easy missions.
Airstrike-
S. Can destroy a huge amount of enemies.
W. Very long cooldown + starts on cooldown.
B. Vs tanks + last few missions.
D. On easy missions.
Base turret-
S. Great to build up cash at start of mission.
W. Needs the upgrades to be fully effective.
B. On short maps + vs RPG+sharpshooters
D. On easy missions.
Phalanx-
S. Drastically improved version of base turret.
W. Very rare.
B. On last few missions.
D. Not On last few missions.
Oil drums-
S. Free money.
W. Not much money.
B. Short maps.
D. On easy missions.
Stimpak-
S. Massive health boost and heal.
W. Doesn’t last very long.
B. With HG and shield pip.
D. With Pipsqueaks + vehicles.
Sandbags-
S. Fantastic defense for the turrets (small+TOW).
W. Enemies can benefit from them.
B. With turrets.
D. With HG + vehicles.
Barbed wire-
S. Good Vs pistol pips.
W. Not worth the cash.
B. On maps with no attacking vehicles.
D. On maps WITH attacking vehicles.
Small turret-
S. A fantastic decoy when paired with sandbags.
W. Quite expensive.
B. With Pipsqueaks + on island 1.
D. Without sandbags.
TOW turret-
S. Fantastic value + doesn’t use pip supply.
W. Very low HP.
B. Vs enemy jeeps + structures.
D. Without sandbags.
Mines-
S. Most efficient anti vehicle item.
W. Can’t be used offensively + vulnerable to rockets.
B. Heroes + jeeps.
D. Against rockets.
Oil derrick-
S. More cash!
W. Low HP.
B. On large maps.
D. Without vehicles or on small maps.
Pump jack-
S. Lots more cash!
W. Very rare.
B. On boss missions.
D. Without vehicles or on small maps.
Enemy Units Vulnerabilities + Dangers
Pistol pip-
W. All.
S. None.
B. Any.
D. N/A.
Shotgunner-
W. Short range.
S. High HP, high damage.
B. Warpips.
D. N/A.
Warfighter-
W. Low HP.
S. Long range.
B. Warpips.
D. N/A.
UAZ+Warmule-
W. Slow to reinforce.
S. Have to destroy before able to attack objective.
B. Warpips + HG.
D. N/A.
Sharpshooter-
W. Very low HP.
S. Very long range + high damage.
B. Sniper + HG.
D. Warpips without shield pips.
RPG-
W. Slow reload.
S. Very high damage.
B. Sniper + HG.
D. Puma + LRV.
Gas pip-
W. Slow reload.
S. AOE damage + high HP.
B. HG + small turrets.
D. Pipsqueaks.
Tanya-
W. Easy to counter.
S. Very high DPS.
B. Doggos + vehicles.
D. Only infantry.
Bubba-
W. Fairly easy to counter.
S. Wide cone of attack.
B. Doggos + vehicles.
D. Only infantry.
Buggy-
W. Low HP for a vehicle.
S. High DPS.
B. Shield pip + any infantry.
D. Infantry without shield or HG.
Gruz (jeep)-
W. Low armour Vs anti tank weaponry.
S. Very high DPS Vs infantry.
B. Puma + TOW/mines.
D. Only infantry.
Tank-
W. Poor Vs massed infantry.
S. Very high HP.
B. Tanks, ic7, airstrikes.
D. Puma or LRV.
Guard tower-
W. Can’t shoot vehicles.
S. Very good anti infantry.
B. Vehicles.
D. Pipsqueaks.
Defensive turret-
W. Limited ammo.
S. Good all-round turret.
B. Vehicles.
D. Pipsqueaks.
Howitzer-
S. Can easily be countered.
W. Very good damage Vs blobs.
B. Drones, pumas, ic7, tanks.
D. Warpips + tacticians.
Mines-
S. Can easily be countered.
W. Very dangerous when not equipped properly.
B. Grenades, drones, rockets, doggos.
D. Opposite of above.
Barbed wire-
S. Vehicles can destroy.
W. Slows down infantry and deals damage.
B. Vehicles, drones, tacticians.
D. Pipsqueaks.
This is all about Warpips – Units + Items Reference Video Tutorial; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
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