Unturned – Guide to Custom Materials & Foliage

Unturned – Guide to Custom Materials & Foliage 22 - steamlists.com
Unturned – Guide to Custom Materials & Foliage 22 - steamlists.com

Hey there, welcome to this post, We hope you find the following page, in which we detail the Unturned – Guide to Custom Materials & Foliage, informative.

This guide will attempt to explain the Resources), and the foliage. Resources), How to Make Your custom one the right way

Step No. 1, Start with Unity

First of all, you’ll need Unity Editor. It can be downloaded for nothing.

https://unity3d.com/unity/qa/lts-releases?version=2020.3 – [unity3d.com]

Please download correct Unity and not 2020.3.34f1 LTS.

Drag and Drop “Example Assets”, and “Project” Unitypackages onto Unity.

Path: C:\Program Files (x86 – \Steam\steamapps\common\Unturned\Extras\Sources

We will not spend too much time on Step No. 2, as the previous guide had already explained in detail what to do with Unity in Steps 1 and 2. Just click here. Custom roads: Easy! [UPDATED 2023] – [steamcommunity.com]

Step No. 2, Making Materials

Once Unity has been set up correctly you can begin creating your Materials.

But I would suggest for example like: “GreenlandMasterBundle“. But I would recommend for example like: “GreenlandMasterBundle

Unturned - Guide to Custom Materials & Foliage - Step №2, Creating Materials - FA5C6D9

After creating the project, pay special attention to your lower right corner:

Unturned - Guide to Custom Materials & Foliage - Step №2, Creating Materials - EF67870

Click “New”, then enter the name for your.masterbundle. If you have folders named ““GreenlandMasterBundle”“, it’s better to write something like “greenland.masterbundle”“.

Unturned - Guide to Custom Materials & Foliage - Step №2, Creating Materials - 0290F35

“Greenland” is not as important as what will be there. It is important to understand that The word masterbundle should be written correctly. Then, you can learn how to use the app. The word “small” is written without spaces.

Unturned - Guide to Custom Materials & Foliage - Step №2, Creating Materials - 5CC03DE

You will need to get the materials from Unturned. The only option is to rip or draw them yourself. After receiving them, simply repaint in any colour you want. Paint.net – [Paint.net]

, or other drawing applications. It doesn’t matter if you’re dealing with Grass and Gravel.

Next, create folders within folder GreenlandMasterBundle using the path of Terrain/Materials.

Drag your grass texture from the “Materials” to the folder.

Unturned - Guide to Custom Materials & Foliage - Step №2, Creating Materials - 0B3358E

Next, you need to Install your texture correctly Make the same settings in this screenshot.

Unturned - Guide to Custom Materials & Foliage - Step №2, Creating Materials - 8DD3C8C

P.S. : You can do the same thing on other textures.

Step No. 3. Foliage

With foliage textures You don’t even need to tear them apart. It’s already all there Assets in Unity, as an example. Create a new folder, 22A1602782A, within the folder “Terrain”.

Follow this route to see all Russia foliage textures.

Unturned - Guide to Custom Materials & Foliage - Step №3, Foliage - 976DA0F

Drag and copy the texture from (Cntrl+D).

“Foliage”

Unturned - Guide to Custom Materials & Foliage - Step №3, Foliage - AEB5F91

You can change not only the color of the texture but also its appearance. For example, you could do this:

Unturned - Guide to Custom Materials & Foliage - Step №3, Foliage - 387912C

Drag your custom material texture to the material you want to update.

Unturned - Guide to Custom Materials & Foliage - Step №3, Foliage - 2CC8858

You can draw as much texture as you want, and it can look however you want.

Step No. 4, exporting

After completing the steps, the only thing left is to set the correct setting. dat. Files, and export.

Create a folder named “Bundles”. Then, create the same files along the paths Terrain/Materials & Terrain/Foliage.

Unturned - Guide to Custom Materials & Foliage - Step №4, Exporting - F1694E4

You can find and copy the MasterBundle.dat File by following this path Unturned/Bundles..

Unturned - Guide to Custom Materials & Foliage - Step №4, Exporting - CFA3D21

Open the MasterBundle.dat in Notepad++ (or something else)

Remove all “//”

Unturned - Guide to Custom Materials & Foliage - Step №4, Exporting - 4F6BABB

Asset_Bundle_Name refers to the name of your Asset bundle. In our example, greenland.masterbundle

Asset_Prefix – means the path where you have your stuff. In our example, GreenlandMasterBundle

Alright, perfect! It’s time to go! Files… files… :/

Copy a dat. Copy the Fallback files. Follow this route:

Unturned - Guide to Custom Materials & Foliage - Step №4, Exporting - 0DAC6B0

Move dat. Move the “Materials“, file to that folder. Open it.

Visit this website for more information:
https://guidgenerator.com/ – [guidgenerator.com]

(Uncheck Hyphens!)

Replace this GUID to your own generated

Unturned - Guide to Custom Materials & Foliage - Step №4, Exporting - E3310AC

Make sure that you have the same path here:

{

“Name” “greenland.masterbundle”

“Path” “Terrain/Materials/Grass.png”

}

“Physics_Material”, a material’s sound when it is walked or hit. Since we make Grass, write “Foliage_Static“.

The next step is to rename the Material.dat files whatever you like.

For example “Greenland_Grass_0”.

Next is foliage.

Copy the.day file from this path and drag it into your “Foliage” subfolder

Unturned - Guide to Custom Materials & Foliage - Step №4, Exporting - F364582

Change the GUID on the same website as soon you open it:
https://guidgenerator.com/ – [guidgenerator.com]

Make sure you change as follows:

{

“Name” “core.masterbundle”

“Path” “Terrain/Foliage/Grass/Grass_00_Mesh.fbx”

}

“Material”

{

“Name” “greenland.masterbundle”

“Path” “Terrain/Foliage/Grass_0_M.mat”

}

Unturned - Guide to Custom Materials & Foliage - Step №4, Exporting - 2CC25EE

The first line “Terrain/Foliage/Grass/Grass_00_Mesh.fbx”

Specifies the path of the MODEL of the grass you want to grow. Unfortunately, this guide doesn’t have advanced knowledge about creating grass. Let it be.

Second line “Terrain/Foliage/Grass_0_M.mat” specifies the path of grass texture MATERIAL

Unturned - Guide to Custom Materials & Foliage - Step №4, Exporting - B4F89DF

“Density”, is the rarity a grass. (Example 2 – Every second grass is exactly this)

“Max_Angle” – The maximum angle of grass spawn. A 0 value will only allow grass to spawn on completely level terrain. It wont spawn. 😛

“Min/Max_Scale – Grass sizes, This will give variety in grass size.

“Max_Rotation – The same thing as grass size, but you can adjust it here. Rotation of your grass. However, i would recommend to just leave “Y”.

The last one you can export. Select a folder GreenlandMasterBundle in the unity, and proceed as shown in this screenshot.

Unturned - Guide to Custom Materials & Foliage - Step №4, Exporting - CB4185C

Click on the ellipsis. Then, find your “Bundles”, which is located in your map folder. MasterBundle.dat will also be found there.

Unturned - Guide to Custom Materials & Foliage - Step №4, Exporting - 4C49055

Unturned - Guide to Custom Materials & Foliage - Step №4, Exporting - DA5F33E

Thank you for reading the Unturned – Guide to Custom Materials & Foliage, and we sincerely hope that you found them to be of use. We encourage you to report any mistakes or ideas for enhancements in the section below, and we will fix them as quickly as possible. Today, I send you my very best wishes. This post was motivated by the work of creator and author NaFka Don’t forget to add us to your bookmarks if you like the post; we update the site frequently with fresh articles.


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