The Swordsmen X: Survival – Gear and Items Upgrade

The Swordsmen X: Survival – Gear and Items Upgrade 1 - steamlists.com
The Swordsmen X: Survival – Gear and Items Upgrade 1 - steamlists.com

Hello and welcome, In this guide, we will tell you all about The Swordsmen X: Survival – Gear and Items Upgrade Following this guide step by step.

A basic guide for gear upgrade possibilities.

Introduction

Overview of Enhancement Items

The Swordsmen X: Survival has several options for improving gear and weapon stats:

Item Gear
Armour Plates Used for armour: Head, clothes, trousers, and shoes.
Sharpening Stones Used for melee weapons.
Spirit Stones and Gems Armour and melee weapons

NB: Accessories, masks, bows, and arrows cannot be enhanced.

Armour Plates and Sharpening Stones have different effects depending on their level: From 1 to 9 (lowest to highest). These two sorts of improvement items are extremely frequent and can be discovered in chests and boxes, as well as looted from monsters. The higher the zone level, the higher the level of the patches and sharpening stones.

Zone level can be determined from the levels of monsters enhabiting it: The HP gauge of every monster has a circle with a Chinese numeral indicating its level (bosses are the only exception):

δΈ€ 1

二 2

δΈ‰ 3

ε›› 4

δΊ” 5

ε…­ 6

δΈƒ 7

NB: No level 7 and 8 Armour Plates and Sharpening Stones exist. Level 9 follows level 6.

The enhancement effects of the Spirit Stones depend on their colour (see below). Blue Spirit Stones are the easiest to obtain: They are a relatively common drop when mining high-level ores. Red, Green, and Yellow Spirit Stones are uncommon drops from monsters (including bosses) and chests/boxes in high-level zones.

Gems are lesser versions of Spirit Stones. Small Saphire is a standard drop when mining Iron ore with mid or higher-tier tools. Red and Yellow Lingshi Fragments and Little Emerald are dropped from low and mid-tier boxes/chests and monsters (including mini-bosses).

Gear Enhancement Steps

The enhancement process is straightforward and requires no special preparations, tools, or skills. Enhanced gear can be re-enhanced by applying a new enhancement item. A new one will permanently replace the old enhancement.

To improve your gear, follow these steps:

  1. Add enhancing items and gear to your inventory. It is possible to improve equipped gear without having to unequip it.
  2. Right-click an improvement item (Armour Plate, Sharpening Stone, Spirit Stone, or Gem): The inventory view immediately goes to the gear tab (the sword icon).
  3. Left-click the item you want to improve.
  4. Follow the prompts and select ‘Confirm’.

If you made a mistake, chose the wrong item, or changed your mind, close inventory or press ESC to abort the enhancement process.

Armour Plates

Armour Plates are enhancement options for armour: Head, clothes, trousers, and shoes. The effects are the same for all armour pieces.

There are three types of plates in the game:

  • increase HP by [modifier up to 110] (look for this hanzi in the description of the effects θ‘€*)
  • increase internal injury defence (Qi defence) by [modifier from 1 to 6] (look for this hanzi in the description of the effects ε…§)
  • increase trauma defence (Physical defence) by [modifier from 1 to 6] (look for this hanzi in the description of the effects ε€–)

* θ‘€ means ‘blood’ or ‘health’ in Chinese, if you see it in a game term, likely, it is somehow related to HP

Sharpening Stones

Sharpening stones are enhancement options for melee weapons. Bows and arrows cannot be enhanced.

There are 2 types of sharpening stones:

  • increase internal injury (Qi) damage by [modifier from 1 to 9] (look for this hanzi in the description of the effects ε…§)
  • increase trauma (Physical) damage by [modifier from 1 to 9] (look for this hanzi in the description of the effects ε€–)

 

Spirit Stones

Spirit Stones can be used to enhance both armour and weapons. Effects depend on the stone’s color and specific gear items.

Blue

 

Gear Effect
Melee weapon attack reduces the target’s trauma defence (Physical defence)
Head +10% damage to spear/lance and long sabre/long, heavy blade
Clothes +30% to internal injury defence (Qi defence)
Trousers +30% to stacking effect (increased damage to stunned or knocked down targets)
Shoes -15% to Stamina consumption

 

Yellow

 

Gear Effect
Melee weapon attack reduces the target’s internal damage defense (Qi defence)
Head +10% damage for unarmed, double swords, and daggers
Clothes +30% to trauma defence (Physical defence)
Trousers +15% to Back Kick effect (the lower HP the higher damage)
Shoes -2s dodge cooldown

 

Green

 

Gear Effect
Melee weapon +15% chance to add poison to attack
Head +10% damage for a single sword and sabre
Clothes +15% to inner strength (Qi/SP)
Trousers +10% to group fight effects (DMG increase depending on the number of enemies)
Shoes -10% to the block cost (block stamina drain)

 

Red

 

Gear Effect
Melee weapon +15% chance to add bleeding to attack
Head +10% damage for greatsword (heavy two-handed sword) and double hammer
Clothes +15% HP
Trousers +15% to Strong Cut effect (increased damage to targets with low HP)
Shoes -10% to energy consumption (SP?)

 

Gems

Gems are the lesser versions of the Spirit Stones. They provide weaker enhancements and are available at earlier stages of the game.

Red Lingshi Fragments

 

Gear Effect
Melee weapon +10% chance of adding bleeding to the attack
Head +5% damage for greatsword (heavy two-handed sword) and double hammer
Clothes +10% HP
Trousers +10% to Strong Cut effect (increased damage to targets with low HP)
Shoes -5% to to energy consumption (SP?)

 

Yellow Lingshi Fragments

 

Gear Effect
Melee weapon attack reduces the target’s internal damage defense (Qi defense) by a small amount
Head +5% damage for unarmed, double swords, and daggers
Clothes +10% to trauma defense (Physical defense)
Trousers +10% to Back Kick effect (the lower HP the higher damage)
Shoes -1s dodge cooldown

 

Small Sapphire

 

Gear Effect
Melee weapon attack reduces the target’s trauma defence (Physical defence) by a small amount
Head +5% damage to spear/lance and long sabre/long, heavy blade
Clothes +20% to internal injury defence (Qi defence)
Trousers +20% to stacking effect (increased damage to stunned or knocked down targets)
Shoes -10% to Stamina consumption

 

Little Emerald

 

Gear Effect
Melee weapon +5% chance to add poison to attack
Head +5% damage for single sword and sabre
Clothes +10% to inner strength (Qi/SP)
Trousers +5% to group fight effects (DMG increase depending on the number of enemies)
Shoes -5% to the block cost (block stamina drain)

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