Here’s the recommended settings to start your first civilization with. The map defaults to small, so make sure to change that, and keep monsters on off for your first playthrough.
Placing your town
When choosing a spot, there are important resources you will want to have before choosing to plop down. One of them being a pond,later to be used for fishing and the 2nd being some wide open space for you to expand your residential area.
1. You will want to expand one side with 2 lanes to give abundant room for residential and decorations. Houses are influenced by a number of stats and tags required for them to grow. This also applies to buildings and fields.
2. A single lane expanding outwards towards a bunch of trees will be great for your gathering buildings such as Lumbermill/Quarry/Mine/Soulstone Hut as a lot of these buildings cause negative stats on buildings such as houses, making it harder to upgrade. While these 4 do not have any building tier bonuses to expand on, certain ones such as Fields and Tailor DO have tags.
You’ll want to make a large field for wheat at the start, use the organize resources card to clear out land for this. The reason being is that you’ll use 2 villagers/farmers to plant and harvest the crops, then depending on the weather, it will automate growing (except during winter). if you add in Tier bonuses, at max tier of T3, that giant field will have a 60% production bonus, meaning it will beat 3 small farms with no bonuses, at only 1/3 of the manpower needed.
For example, T3 Farming give 30% more food/cotton/incense. and T3 Irrigation increases the growth speed by 30%!
Starting Cards [important]
You will be given a hand of cards/spells at the start of the game, these 4 are the most important to know about.
1. This card will instantly make one of your people a believer. Believers are the bread and butter of your god powers. They generate faith which will fill up that bar shown, until it maxes out and you can draw 1 card from a hand of 5 cards. Use this at the start of the game to unlock the 2nd tier of tech.
2. This is a soulstone hut spawn card, that will instantly spawn a soulstone hut. This building is important in gathering resources for you to develop technology. Your villagers will then look for soulstone clusters and gather from there, and then bring it back to the soulstone hut.
3)This is the “Organize Resource” card, that will gather all resources(except soulstone) and package them into a tidy box for your villagers to grab from. You will use this to clear out land for expansion for making buildings and fields especially.
4)The game starts you off with only 10 villagers. As you rush to make a field, a soulstone hut, a quarry, and a mine. That will use up 9/10 of your villagers, leaving you with 1 idle villager. This card will spawn in 5 villagers,and has 2 charges, meaning you can spawn in 10 villagers. While tempting to instantly spawn in at the start, make sure you make enough housing first for the first batch of villagers before using the card. More villagers means more resources used, so only start with the +5.
Buildings and Stats [IMPORTANT]
Buildings have stats that give a positive or negative influence on houses, so be very careful where you place them, but more than that, Fields and Production buildings (excluding storage,lumbermill,soul hut, quarry, mine, market) have tier stats that can max at T3 for EACH tag. Giving bonuses to production/quality, ect. Decorations have not only an aesthetic bonus to houses, but secondary bonuses to tags underneath. placing the appropriate decorations and maxing out the tags up to T3 can boost production up to 30% per tag. For example, a Field with T3 Farming and T3 Irrigation can have a max of 60% production increase, saving your starving villagers!!
Recommended Starting Tech
The first tech you’ll want to gain access to are: The Quarry, The Mine, Storage, and School, in that order. Quarry and Mine are needed for building, and storage being placed nearby will give a drop off point for: food, rock,mineral, and wood. The default being all the way to your starting palace. Eventually you’ll want to make your way down to rice, as it has a shorter growing time than wheat and gains benefits of faster growing during rainy season. You’ll want to pick up the weather god and enable their cards, to prevent yourself from snow. Snow has nothing but detrimental effects to your town. While incense trees can grow during snow, they can also grow during rain, and snow completely halts the growth of your plants in your fields, also increasing the amount of wood and cloth consumption. It’s best to have 2-3 manipulate weather cards in your stash.
School [The Investment]
School is a very important investment building that you will want to have researched. Mainly the reason being that your villagers have a life cycle, they stay as children for about 3 years, and will eventually replace your starting villagers. The children that learn at the school will have unlocked potential gaining not only skills and bonuses, but depending on the number of stars above their profile, will have increased productivity on whatever they do.
This is all about The Immortal Mayor – Beginner’s Guide + Gameplay Tips; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
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