The Elder Scrolls: Arena – How tp Solve Riddles in Game Quest Guide

The Elder Scrolls: Arena – How tp Solve Riddles in Game Quest Guide 1 - steamlists.com
The Elder Scrolls: Arena – How tp Solve Riddles in Game Quest Guide 1 - steamlists.com

Are you stumped on solving yet another door’s riddle, wondering why they decided to put such a stupid mechanic in the game? This gives hints, not the answers, so you can still feel smart!!!!
 
 

Basic starting hints

The Elder Scrolls: Arena - How tp Solve Riddles in Game Quest Guide - Basic starting hints - 27D512E
 
Look at them real-time reflections!
 
 

Guide to this Guide:

 
 
This guide is meant to give some hints, sort of like a hint line, to the riddles in the main quest, as they are very different from the rest of the game, and most of the answers aren’t found in-game.
 
 
So for each section:
 
 
Privateer’s Hold <– is the location of the riddle
 
(Penalty: None) <– is what monster spawns to attack (if any), if you get the riddle wrong.
 
Workarounds: Wait, that’s a daggerfall dungeon. <– tells you an alternate way to not solve the riddle
 
 
The Elder Scrolls: Arena - How tp Solve Riddles in Game Quest Guide - Basic starting hints - 0430A65
 

Breaking out of the Imperial sewers

 
(This isn’t a riddle, but you might not realize the solution is told to you.)
 
 
The answer to escaping this first dungeon is given to you at the very start through what Ria (aka Ghost Lady), tells you.
 
 

Originally posted by The UESP:
"Do not fear for it is I, Ria Silmane. (Player's name), listen to me, there are no others left to carry on this fight. You have been left in this cell to die. Jagar Tharn, Imperial Battlemage of Tamriel has taken on the guise of the true Emperor. He does not see you as a threat, being only a minor part of the Imperial Court. In that act of arrogance, he has made his first mistake. Look to the north wall of this cell. You will find a ruby key which will unlock the door. Take it and make your escape. The passages here were once used by Tharn to hide treasures he had stolen from the Emperor's coffers. If you wish, you can gather enough to support yourself away from the Imperial Seat. Be careful, there are many creatures which inhabit the sewers now, vile rats and goblins."

"It is too late for me, for I am already dead. Only my powers as a Sorceress keep me between this life and the next. That power however is waning. Do not succumb to greed or you may find these tunnels to be your final resting place as well. I can still work my magic to a certain extent. If you travel west from this cell, then south, you will find a Shift Gate. It will transport you far enough from the center of the Empire that you should be safe. If you survive these sewers you will see me again. Remember, (Player's name), Tharn has taken on the guise of the Emperor. No one will gainsay his word for yours. I will come to you again in your dreams, so it is imperative that you rest from time to time. In that way I will be able to communicate with you and lend my aid. You are entering a dangerous arena, my friend, one in which the players are beings beyond your mortal comprehension. I do not envy your role. There is however a power within you as yet untapped. Look for me when you have gained experience in the world. You are my last and best hope."

 
 
 

First set of extra riddle hints

Stonekeep:

 
No Riddles
 
 

Fang Lair:

 
 
Cell Door Riddle:
 
This first riddle is a very simple logic puzzle. Just figure out which door has the correct key and answer with a number. You only have 3 options, so if you get it wrong, you can eventually get it by guessing the other two, if you survive. (Penalty: Spiders)
 
Workaround: If I remember correctly, you can cast a certain spell and be able to see the key in the back.
 
 
Lava Room Riddle:
 
This is something that actually exists in the game, that has fingers, and is inanimate. There are two similar terms that will work for this answer.(Penalty: None)
 
Bonus Loot: There is a secret room on this floor, though you would have to had prepared ahead of time to reach it.
 
 

Fortress of Ice:

 
 
Tablet Vault Room:
 
This one has two similar answers. The first is all around you. The second is only outside. (Penalty: None)
 
 

The Labyrinthian:

 
 
Domain of Morgus:
 
It’s something procrastinators often do. (Penalty: The wraith of Morgus)
 
 
Domain of Kanen:
 
An object associated with time. (Penalty: The wraith of Kanen)
 
 
The Finale:
 
When it says “these halls”, it is specifically something that helped you get to where you are now in this dungeon. (Penalty: None)
 
 

Selene’s Web:

 
No Riddles
 
 

Elden Grove:

 
 
Staff Piece:
 
Something that thieves may leave behind somewhere, or can alert someone to their presence. (Penalty: None)
 
Workaround: A wizard can break in through the outer walls with a certain spell…
 
 
It’s a trap!!!:
 
One of the most common answers to riddles. The great equalizer. (Penalty: None, it actually gives another hint in the middle of the sentence.)
 
 

Temple of Agamanus:

 
 
Tablet Vault Room:
 
Natural thing that if it’s not there, it’s dark. (Penalty: None)
 
 

Halls of Colossus:

 
 
1st Riddle:
 
It’s not really a riddle, and when it tells you you aren’t going to guess it, it’s right. The answer lies on the first floor, where the architect of the dungeon “this hell”, has inscribed their name on a fountain, from which the river flows. Find that name, and type it in as your answer.
 
 
2nd Riddle:
 
The second is also not a normal riddle, but a math problem, and this one is terrible. “…who left this world twenty-six years ago.” is the kind of information they put in math tests to trip you up, so ignore that line completely. The answer is (2 * (3 * Agamamnus)) / (Igon / 9).
 
 
These apply to both of the above:
 
Penalty: Secret doors to hidden rooms open next to each door. I think they each contain 2 random/leveled undead.
 
Workarounds: 1: Certain magic wall passing spell , 2: Use Same spell as 1 in secret room, stand on ledge + parkour to jump over the wall. Note that your character has to have the ability to jump that distance, and to escape that room, you have to do even more difficult jumps than to get in, using those floating platforms.
 
 
I will add hints for the second half of the main quest later!!!!!!!
 
 
 

Conclusion

The Elder Scrolls: Arena - How tp Solve Riddles in Game Quest Guide - Conclusion - 0A25ECA
 
 
Thanks for reading this guide. Hope it helped give you more hints for the solution, while not giving you the answer explicitly, so you still feel smarter than my high elf spellsword. (He had a stupid face, so I had to give him a stupid name.)
 
 
I will hopefully finish the second half of the guide in the next few days.
 
 
Feel free to add extra riddle hints of your own in the comments, tell which dungeon, which riddle, and put the solution in a spoiler if you can. Also, you can ask me questions if needed, I will try to answer them if I can.
 
 
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I hope you enjoy the Guide we share about The Elder Scrolls: Arena – How tp Solve Riddles in Game Quest Guide; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
 
 


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