SYNTHETIK 2 – Subclasses Guide

SYNTHETIK 2 – Subclasses Guide 1 - steamlists.com
SYNTHETIK 2 – Subclasses Guide 1 - steamlists.com

Table of Contents

Guide to Synthetik 2’s subclasses, using screenshots of active and passive abilities. Make informed choices when using tokens to unlock subclasses.
 
 
Mainly intended to inform you about subclass details so you can make informed decisions with your unlock tokens, this guide also includes details on the main classes. It’s useful to understand how the subclasses differ from their main classes, and in some cases you may even prefer (as I do with Riotguard) to just use the main class and its abilities. Use the Guide Index on the lower right to jump to the subclass you’re interested in learning more about.
 
 

Nov. 20 UPDATE

 
Filled out the sections on all main classes: Riotguard, Grenadier, Chron Trooper, Recon. Also adding a few tips here and there on using certain abilities, based on my experience and general screwing up. 🙂
 
 

Nov. 19 UPDATE

 
Updated to include Recon main class and its subclasses: Recon Psyonic and Anti-Material Recon.
 
 
According to dev posts on Discord, the next class for Synthetik 2 is the Rogue, which is scheduled for addition to the game in December. The dev roadmap released on Discord suggests Engineer and its subsclasses will be in eventually but perhaps that’s a more longer term thing to expect in 2022 some time.
 
 

CLASS: Riotguard

SYNTHETIK 2 - Subclasses Guide - CLASS: Riotguard - A649754
 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Riotguard - D16DA6B
 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Riotguard - 1F61FC9
 
 

ACTIVE ABILITIES

 

 

Dash & Bash

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Riotguard - 3DF7F27
 
NOTE: To do damage on your dash, you need to first activate Hold the Line to get your shield up, THEN dash to do great damage against single or multiple targets.
 
 

Hold the Line

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Riotguard - 792648C
 
NOTE: Initial build had tear gas grenade always flying over your target. Has since been patched to go where you throw it. 🙂 Note that this will alert enemies, who may charge towards you *ahead* of your tossed tear gas grenade’s cloud. This does useful Damage Over Time, though I *think* patch may have reduced its damage a wee bit.
 

Battlecry Module

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Riotguard - E8DA4E4
 
NOTE: Currently this ability will *fling* lesser humanoid enemies long distances from you. It’s quite comical. Most of the time it’s useful, but it may be annoying if you’re trying to keep enemies within melee range.
 

Methadone B

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Riotguard - F9EBEF9
 
NOTE: A carryover from the first Synthetik, this gives you a few seconds of precious Health *Regeneration,” but it’s not a “direct,” instant heal. Keep this in mind if using in combat.
 

PASSIVE ABILITIES

 

 

Fortress

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Riotguard - A347E37
 
NOTE: Any ability to instantly gain armor plating – signaled by a silver block appearing in between the health and shield portions of your health-shield meter – is precious.
 

Painkiller

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Riotguard - 353379B
 
 

Team Player

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Riotguard - F4A11BF
 
NOTE: As the title suggests, this is helpful if you like items or upgrades that summon friendly Guardians or a turret, for example.
 
 
 

> SUBCLASS: Guard Judge

SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Guard Judge - 0F4D707
 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Guard Judge - 541361B
 

ACTIVE ABILITIES

 

 

Quickdraw Dash

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Guard Judge - 5AE43A6
 
NOTES: Note that to do damage on your dash, you need to first activate Stabilized Bulwark to get your shield up, THEN perform this Quickdraw Dash to do great damage against single or multiple targets.
 
 

Stabilized Bulwark

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Guard Judge - D825CCD
 
 

Orbital Authority

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Guard Judge - EBD1CB3
 
TIPS:
 

  • Best on stationary or slow-moving targets because when the “disc” lands, it alerts enemies to charge after you.
  • You can anticipate this alerting of enemies and “lead” enemies into the explosive disc’s radius, but it’s tricky.
  • FRIENDLY FIRE NOTE: Although you don’t need line of sight for this ability, you will drop the disc on YOURSELF and cause friendly fire if you are standing too close to a tall wall/object when you throw it.

 

Life Absorb

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Guard Judge - 224DDC9
 
NOTE: important because this is Guard Judge’s only innate ability to heal a bit, because he lacks the Methadone-B ability.
 
 
In my experience, i’m a little befuddled by this ability. I think when you trigger it, if you immediately off some enemies, you absorb very little health. Then it seems like a period of time later, enemy kills give you much more health. But I’m unclear on how long the health-steal effect lasts.
 
 

Passive Abilities

 

Retaliate

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Guard Judge - 3FD00A0
 
 

High Order

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Guard Judge - 58949D4
 
NOTE: Currently, the tougher Elite enemies are signified by a bright, sort of “shining star” effect on the enemy’s character mode. This passive helps you deal more effectively with these tougher Eite enemies.
 
 

Hot Shot

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Guard Judge - 71E731D
 
NOTE: As the description explains, your first shot after an Active Reload will do bonus burning damage. While this is useful, I tend to not be paying attention in a fire fight. 🙂
 
 
 

> SUBCLASS: Riotguard Disruptor

SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Riotguard Disruptor - 3A81E7B
 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Riotguard Disruptor - 45105FC
 
 

ACTIVE ABILITIES

 

 

Dash and Bash

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Riotguard Disruptor - 3DF7F27
 
NOTE: As with basic Riotguard; however, the tricky thing is that Riotguard Disruptor does NOT have an *active* ability that puts up its armored shield. Its passive Bulkwark only deploys if your energy shield drops.
 
 
So to do an armored-shield bash, you’d need your energy shield to drop, Bulwark passive to depoy and THEN use this Dash and Bash. Challenging to pull off. 🙂
 
 

Shock Mastery

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Riotguard Disruptor - D92EE09
 
NOTE: This powerful lightning attack will make you feel like a wizard in ARPG. 🙂 It sprays a pretty wide, show-stopping lightning spread, just note that it’s not necessarily great against heavily armored targets. I find it best against “soft” targets.
 
 

Shock Trophy System

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Riotguard Disruptor - D44C82F
 
NOTE: This drops a fragile, stationary “lightning pulse zapper” that zaps nearby enemies for modest damage. You can have more than one of these deployed, but the cooldown period is pretty long.
 
 
As I play this subclass more, these summoned zappers are very useful as decoys, and as brief, temporary blockers in narrow corridors. Also, since the enemies will attack these even at close range, this can often result in friendly fire against them or other enemies.
 
 

Methadone B

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Riotguard Disruptor - F9EBEF9
 
NOTE: A carryover from the first Synthetik, this gives you a few seconds of precious Health *Regeneration,” but it’s not a “direct,” instant heal. Keep this in mind if using in combat.
 
 

PASSIVE ABILITIES

 

Multi Dimensional Traps

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Riotguard Disruptor - E5D5BDC
 
 

Bulwark

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Riotguard Disruptor - 06F5D97
 
NOTE: This is nice when you’re in trouble because it gives your HP a little protection when your energy shield drops. However, note that this subclass can’t “manually” deploy its armor shield.
 
 

Crowd Controller

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Riotguard Disruptor - 13FD039
 
 
 

CLASS: Grenadier

SYNTHETIK 2 - Subclasses Guide - CLASS: Grenadier - 1323ED1
 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Grenadier - 1E5D5B3
 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Grenadier - F61318D
 
 

ACTIVE ABILITIES

 

 
 

Explosive Run

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Grenadier - 65A2341
 
NOTES: Powerful dash explosive attack, which creates a large, wide-radius explosion at the end of your dash. This is often powerful enough to eliminate 3-4 enemies at once, and it will take down or heavily damage even the most powerful enemies. Also works well in conjunction with your grenade toss and kick abilities.
 
 
The catch? It really takes a leap of faith. You’ve got to be willing to just Dash right into the middle of an enemy group or directly adjacent to a single enemy. Your faith will be rewarded. 🙂
 

Power Kick

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Grenadier - 0008593
 

HE Grenade

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Grenadier - 12E55F7
 
NOTES: Effective basic grenade toss attack, which is expected to be replaced later in Early Access with the Seismic Detonator, which you might remember from the first game.
 

Field Supply

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Grenadier - DA6A44F
 
NOTES: If you run out of ammo for heavier weapons, Field Supply’s explosive damage affect will boost even your basic side arm.
 

PASSIVE ABILITIES

 

 

Chain Reaction

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Grenadier - FD5A613
 

Master of Arms

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Grenadier - 8C301F2
 

Multi Talent

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Grenadier - A0978A3
 
 
 

> SUBCLASS: Grenadier Rocketeer

SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Grenadier Rocketeer - 8386721
 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Grenadier Rocketeer - 341E337
 

ACTIVE ABILITIES

 

Frictionless Boots

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Grenadier Rocketeer - 30ADCCE
 
NOTE: Any reference to “WIP” means “Work in Progress.”
 
 

HE Grenade

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Grenadier Rocketeer - 12E55F7
 
NOTE: Per the note on the info panel, this ability is expected to eventually be replaced by the Seismic Resonator ability, which should help differentiate it as a subclass.
 
 

Field Supply

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Grenadier Rocketeer - DA6A44F
 
NOTE: Using this is a bit tricky because you need to stand within the Field Supply’s moderate-size radius to reap its benefits. If you prefer to always be moving, you may not reap much benefit from using this.
 
 

Blast Wave

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Grenadier Rocketeer - C079463
 
NOTE: Blast Wave requires moving to near-melee range to be effective. It can take out a pesky machine gun turret in once blast, and is very effective against lightly armored enemies. I haven’t found it consistently effective against Guardians (enemies holding armored shields), as it tends to bounce off their armored shield.
 
 
The synchronicity with Seismic Resonator will be in once that HE Grenade replacement is implemented in S2.
 

PASSIVE ABILITIES

 

Safe Distance

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Grenadier Rocketeer - F261F23
 
 

Economical

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Grenadier Rocketeer - 5A54528
 
 

Heavy Ordnance

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Grenadier Rocketeer - 46304BC
 
NOTE: This means you start with this wildly inaccurate, single shot rocket launcher in a weapon slot. It is NOT permanently bound to you like a sidearm, so you can replace it with a different weapon any time. My only tips are to not use it at long range (it will curve and loop everywhere but where you aim) — instead either use it at closer ranges carefully or take advantage of its splash damage by firing the rocket into walls and environmental objects when enemies are on the OTHER side.
 
 
Just imho, I would’ve preferred some sort of cool, innate mini rocket launcher (on your shoulder or something). Or come on, you can’t name a subclass “Rocketeer” and not give us a jump jet pack. 🙂
 
 
 

> SUBCLASS: Assault Grenadier

SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Assault Grenadier - AA60C01
 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Assault Grenadier - B71E5CC
 
 

ACTIVE ABILITIES

 

Frictionless Boots

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Assault Grenadier - 30ADCCE
 
 

Bundle Grenade

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Assault Grenadier - BD87507
 
 

Tactical Advance

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Assault Grenadier - 7689ACB
 
NOTE:So far this ability seems to have an awfully short range – don’t expect to charge across the screen. 🙂
 
 

Field Supply

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Assault Grenadier - 4F1032B
 
 

PASSIVE ABILITIES

 

Elite Movement

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Assault Grenadier - C0A7D3C
 
 

Reactive Plating

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Assault Grenadier - 10CC5CE
 
NOTE: Ability to auto-generated armor plating – signified by silver block(s) between your health and energy shielding on the health/shielding meter – makes this passive invaluable.
 
 

Commando

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Assault Grenadier - 655F7FD
 
NOTE: While this is a cool melee auto-attack passive, I really preferred the S1 commando’s knife slash “active ability.”
 
 
 

CLASS: Chrono Trooper

SYNTHETIK 2 - Subclasses Guide - CLASS: Chrono Trooper - 7C4E749
 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Chrono Trooper - BCCDECE
 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Chrono Trooper - F90D8E0
 
 

ACTIVE ABILITIES

 

Chrono Blink

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Chrono Trooper - 641CBF6
 

Chrono Charge

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Chrono Trooper - 25106BE
 

Danger Overdrive

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Chrono Trooper - FF9E92C
 

Shield Dome

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Chrono Trooper - 8D4FA34
 
 

PASSIVE ABILITIES

 

Heroic

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Chrono Trooper - 8CD2560
 

Fusion Absorber

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Chrono Trooper - A2E3267
 

Prismatic Chain

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Chrono Trooper - 80C03E8
 
 
 

> SUBCLASS: Chrono Striker

SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Chrono Striker - 1001E07
 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Chrono Striker - 5FE07C1
 
 

ACTIVE ABILITIES

 

XC1 Recharging Teleporter

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Chrono Striker - DD2E7D2
 
NOTE: My only beef with teleportation in S2 is that its motion blur effect ignores the “disable motion blur” option in Graphics Settings, and I find motion blur really unpleasant on my old eyes.
 
 

Unstable Chrono Charge

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Chrono Striker - 6BFB9ED
 
 

Fusion Blast

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Chrono Striker - 4464889
 
 

Shield Dome

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Chrono Striker - 35BE397
 
 

PASSIVE ABILITIES

 

Time to Strike

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Chrono Striker - 83C22CF
 
 

Alpha and Omega

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Chrono Striker - 6366D7D
 
 

Temporal Loop

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Chrono Striker - 2CFA962
 
 
 

> SUBCLASS: Chrono Breacher

SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Chrono Breacher - 2922D1D
 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Chrono Breacher - DA77C32
 
 

ACTIVE ABILITIES

 

Breaching Blink

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Chrono Breacher - 7ED2891
 
 

Breaching Charge

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Chrono Breacher - 6E84D06
 
 

Fusion Stun

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Chrono Breacher - 00746F9
 
 

Shield Dome

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Chrono Breacher - 1B36F73
 
 

PASSIVE ABILITIES

 

 

Big Entrance

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Chrono Breacher - EC4C848
 
 

Temporal Ammunitions

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Chrono Breacher - 05052A8
 
 

Breaching Equipment

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Chrono Breacher - A25A5C8
 
 
 

CLASS: Recon

SYNTHETIK 2 - Subclasses Guide - CLASS: Recon - B4A9695
 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Recon - 23477D0
 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Recon - EF06391
 
 

ACTIVE ABILITIES

 

 

Dodge Roll

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Recon - 36B779A
 
 

L24 ‘Eraser’

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Recon - D76716B
 
 

Flash Grenade

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Recon - D4A43B0
 
 

Weakpoint Scan

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Recon - FF1CDF1
 
 

PASSIVE ABILITIES

 

 
 

Acrobatics

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Recon - EFAF1B2
 
 

Channel Power

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Recon - A849B33
 
 

Deflection System

 
 
SYNTHETIK 2 - Subclasses Guide - CLASS: Recon - DED4706
 
 
 

> SUBCLASS: Recon Pysonic

SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Recon Pysonic - 80596F0
 
 

ACTIVE ABILIITIES

 

 

Dodge Roll

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Recon Pysonic - 36B779A
 
 

Psy Cloud Grenade

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Recon Pysonic - 8143C75
 
 

Psy Field

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Recon Pysonic - 72D62F9
 
 

Weakpoint Scan

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Recon Pysonic - FF1CDF1
 
 

PASSIVE ABILITIES

 

 
 

Focus: Item Hack

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Recon Pysonic - 48FC39D
 
 

Psy Infused Shot

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Recon Pysonic - A734F99
 
 

Hack

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Recon Pysonic - 598A239
 
 
 

> SUBCLASS: Anti-Material Recon

SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Anti-Material Recon - 8DF8D6D
 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Anti-Material Recon - 0AB928F
 
 

ACTIVE ABILITIES

 

 

Dodge Roll

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Anti-Material Recon - 36B779A
 
 

Heavy Anti-Tank Mine

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Anti-Material Recon - DB08BD4
 
 

Engine Disabling Shot

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Anti-Material Recon - 8A15651
 
 

Weakpoint Scan

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Anti-Material Recon - FF1CDF1
 
 

PASSIVE ABILITIES

 

 

Perfect Timing

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Anti-Material Recon - 28CAA83
 
 

Defensive Measures

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Anti-Material Recon - 3886584
 
 

Heavy Munitions

 
 
SYNTHETIK 2 - Subclasses Guide - > SUBCLASS: Anti-Material Recon - 3627AB2
 
 

Written by BlackjackGT

 
 
Hope you enjoy the Guide about SYNTHETIK 2 – Subclasses Guide, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
 
 


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