Seven Kingdoms: Ancient Adversaries – Sea Maps (S/M/L Landmasses)

Seven Kingdoms: Ancient Adversaries – Sea Maps (S/M/L Landmasses) 14 - steamlists.com
Seven Kingdoms: Ancient Adversaries – Sea Maps (S/M/L Landmasses) 14 - steamlists.com
A guide showcasing a few island maps I’ve found over the last couple of days. And when I was generating these islands I was playing as the Japanese. And while this would normally be a minor throwaway bit in a lot of games like this. In this game your nationality can influence your starting spawn point. So if your wondering why playing as the Vikings your ending up on an island with others when I indicated that the map puts you on an island by yourself. Well that’s the reason why.

 
 

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Seven Kingdoms: Ancient Adversaries - Sea Maps (S/M/L Landmasses) 
 
I’ll admit this map looks less like a sea map and more like part of a crater lake. I’ll also admit I’m not super fond of the location of several of the other kingdoms on this map in relation to my own starting position, but you can always relocate your village if that’s a deal breaker for you. 
 
 
 

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Seven Kingdoms: Ancient Adversaries - Sea Maps (S/M/L Landmasses) 
 
I’ll admit this map does offer the benefit of being on an island by yourself, but also hinders the player by requiring them to either land some generals on the mainland in order to capture some villages. Or will require the player to focus on developing cannons early in order to build caravels. That way you can patrol the long coast on this map for harbors. After all, the enemy can’t beat you if they can’t land any of their forces on your shores. 
 
 
 

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Seven Kingdoms: Ancient Adversaries - Sea Maps (S/M/L Landmasses) 
 
I’ll admit this map feels a lot more like an island map to me. And yeah being in the corner with a pure viking village nearby if your playing as the Japanese on this map is pretty nice. And the village on the island near the center of the map is a pure Mayan if your playing as that nationality as well. 
 
 
 

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Seven Kingdoms: Ancient Adversaries - Sea Maps (S/M/L Landmasses) 
 
I’ve actually tested the Egyptians on this map and they do share the same spawn location as the Japanese, but the kind of Frythans on this map is completely different between the two nationalities. And while the village on the Northern portion of your island remains the same. On the other hand the pure village on your island is no longer a Viking village to the West, but a Mayan village to the East. 
 
 
 

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Seven Kingdoms: Ancient Adversaries - Sea Maps (S/M/L Landmasses) 
 
While you don’t start on an island by yourself on this map. This map does offer a pretty good reason to relocate since there are three pure villages on the island in the South-West corner. 
 
 
 

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Seven Kingdoms: Ancient Adversaries - Sea Maps (S/M/L Landmasses) 
 
I’ll admit this map is a bit of an oddball considering there are no Frythan lairs on this map. Even though I have the game set to create them. 
 
 
 

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Seven Kingdoms: Ancient Adversaries - Sea Maps (S/M/L Landmasses) 
 
Oddly enough all of the villages on the smaller islands are mixed in terms of nationality which makes them less useful if you have disasters turned on. Especially if you have them set to be frequent. 
 
 
 

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Seven Kingdoms: Ancient Adversaries - Sea Maps (S/M/L Landmasses) 
 
Oddly enough the preview for this photo is based on the setup if your Egyptian which reduces the number of Frythan lairs on the map while increasing the number of villages that are available to conquer. On the other hand if you play the Egyptians the starting set of independent villages will all be mixed in terms of population. 
 
 
 

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Seven Kingdoms: Ancient Adversaries - Sea Maps (S/M/L Landmasses) 
 
While this isn’t as good of a contender for a relocation as some. If your playing as the Japense then the villages on the island in the South-East corner are all pure villages and the Frythan lair is for the humble Rattus. 
 
 
 

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Seven Kingdoms: Ancient Adversaries - Sea Maps (S/M/L Landmasses) 
 
Four of the seven pure villages on this map are on the islands in the corners. So this is definitely a map where you’ll want to relocate the center of your operations. At least that’s how I would tackle a map like this. 
 
 
 

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Seven Kingdoms: Ancient Adversaries - Sea Maps (S/M/L Landmasses) 
 
I’ll admit, I really don’t think I’m going to add a lot of maps with land mass set to large to this list. After all, these sorts of maps are rather iffy in terms of even calling them island maps. While this map does feature an island in the bottom left corner that is on the dinky size if I’m being honest. It’s still big enough to fit a few villages, research towers, war factories, and harbors. And you could put harbors on some of the smaller islands in that corner if you want to free up space on your main island. 
 
 
 

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Seven Kingdoms: Ancient Adversaries - Sea Maps (S/M/L Landmasses) 
 
I suppose this map offers a similar campaign setup to the last map. Though if your playing as the Japanese I recommend grabbing the village to the East of the brown kingdom since it’s a pure Japanese village. There’s also a pure Egyptian village on the island in the bottom left corner. So you’ll probably want to hire a mercenary with high leadership near the start of the campaign in order to keep your own people in line for a bit. You’ll also want to pick up a few of the villages around the lake next to the one surrounding your island. 
 
 
 

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Seven Kingdoms: Ancient Adversaries - Sea Maps (S/M/L Landmasses) 
 
And much like the last couple you’ll lose a lot of time on relocating your people if you want to experience the joy of being an island nation in this campaign. If your playing as the Japanese at least there’s a pure village you can pick up of your own nationality just South of your starting location. Though you’ll have to reach the lush grass in the far South to find it. 
 

Written by lobothesacred

Hope you enjoy the Guide about Seven Kingdoms: Ancient Adversaries – Sea Maps (S/M/L Landmasses), if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
 
 
 
 


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