I used the skill builder at https://arks-layer.com/skillsim/skillcalc.php to design these. It’s super helpful for planning your builds and I can’t recommend it enough.
Hunter
I subclass Summoner with this build. With summoner as a subclass, the buffs for pets are passed to the player and I find that those buffs as well as the HP restorate extend Hunter’s already considerable damage output and survivability even further.
Fighter
I don’t care too much for the extra skills for this class and I don’t have any love for the double saber special skill at all, so I forego them in favor of maximizing damage output and HP. I’m more interested in using this class as a subclass for my Bouncer because it allows that class to hit harder and I like the way the weapons mix, so for levelling Fighter I take Hunter as a subclass to extend survivability and stack HP and damage even higher.
Ranger
I like stacking Ranger with a Gunner subclass to maximize firepower. Of the two, ranger has one must-have main-class-only skill that puts Ranger over the top in terms of damage output over Gunner, so this is my preferred of the two builds, but they’re both very good.
Gunner
For levelling Gunner, I subclass Ranger. It’s only slightly less effective and the gameplay is nearly identical except for sacrificing a small amount of damage output. I also find the launcher to be generally more effective than the twin machine guns, but that’s based entirely on my play style.
Force
I subclass Techter with my Force build. Given the PP regen and the combined effective proficiencies of the two classes together, this seems like the most obvious choice.
Techter
I take Hunter as a subclass with my Techter and go for the popular paladin build, although I tend to only use the partisan as far as hunter weapons go. I move around quite a bit with my Techter and the partisan’s combination of close and ranged attacks suit this style better than the sword or wired lance.
Braver
Even after having levelled the class, I have always and still do find Braver’s katana to be extremely clumsy. Phantom eventually gave me what I had expected from Braver’s katana gameplay. As such, I tend to focus more on the bow and subclass Ranger to supplement this style. I refer to this as a Rambo build, placing a high priority on ranged attacks while still taking enough melee into the fight to be usable when necessary.
Bouncer
As I got to know Bouncer, I began to notice that it didn’t feel like it was bringing quite enough teeth to the fight to really have much of a bite. I had considered Hunter but settled instead on Fighter as a subclass because I appreciate the way the weapons pair together. This makes bouncer a bit more of a glass cannon, so I have stacked my Fighter build to be HP heavy to compensate for this a bit. I find that this, in addition to Bouncer’s inherent magic-based support capabilities, creates a Bouncer class that is a hard-hitting and sustaining force.
Summoner
I take Techter as a subclass with my Summoner for the obvious PP regen and party support benefits. This combined with Summoner’s natural low threat level keeps your pets hitting hard and provides you with plenty of opportunities to provide buffs and do all of the background support work that will make you a critical and invaluable asset to your team.
Hero
No subclass here, obviously. Hero is the ultimate glass cannon. Lots of damage out, lots of damage in. Seeing as defense only does so much and usually not a lot, I leaned in more on attack and HP. Try to stay up and try to keep pounding. And hope that if you die your allies realize that you can’t hit anything when you’re dead.
Phantom
I haven’t had as much time with Phantom as most of the other classes, but I fell in love with the katana immediately as it gave me what I always felt I was lacking from Braver. The other combat forms are also incredible. I’ve heard good things about using this class as a subclass, but I haven’t had time to experiment much with it as of yet.
Etoile
For the most part, I built my Etoile build based closely on a friend’s build with some minor modifications. I also haven’t had as much time with this class, but it’s extremely flexible and fun to play. The healing mechanics are different, but the class is pretty tanky so that’s not much of an impediment.
Luster
As of yet, I really haven’t played this class much. I’m still trying to wrap my head around the combat and haven’t had time to really dig into it. As such, this is more where I plan to take the skills than ground I’ve actually covered. It’s a good class, but it’s pretty weird.
This is all about Phantasy Star Online 2 – TQuinTV’s Class Skill Builds; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
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