Neon Abyss – List of All Weapons Compendium + Details

Neon Abyss – List of All Weapons Compendium + Details 1 - steamlists.com
Neon Abyss – List of All Weapons Compendium + Details 1 - steamlists.com

This guide is the follow-up on my Item Compendium. Contains all obtainable weapons.
 
 

Introduction

Neon Abyss - List of All Weapons Compendium + Details - Introduction -
 
 
Hey everyone!
 
 
As a follow-up to my Item Compendium – I made this Weapon Compendium for people to quickly look up weapons on the go, without the need to use the wiki or tab out of the game at all 🙂
 
 
I left out the starter weapons for now, since they are not obtainable by any means other than playing the related character.
 
 
As always, if you find any typos or missing things, hit me up so I can correct them!
 
I’ll try and keep this up-to-date with future patches – enjoy!
 
 
— Game Version: 1.2.0.37RC [experimental branch] —
 
 
NOTE: Weapons with multiple [Active] or [Passive] abilities have that many different varations that can drop. They can not have multiple [Active] or [Passive] abilities at once.
 
They can have both an [Active] and [Passive] though!

 
 

Item Compendium

 
https://steamcommunity.com/sharedfiles/filedetails/?id=2172481759 – [steamcommunity.com] 
 
 
 

Weapons [Page 1]

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Airgun

Ability: [Active] Slow down your falling speed.
Type: Full Auto
Output: Invisble Bullets
Rate of Fire: Fast
Upgrade Effect: More Bullets

 
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Black Raven

Ability: [Active] Detonate yourself! Cost half a heart and one crystal.
Type: Burst
Output: Laser
Rate of Fire: Normal
Upgrade Effect: Increased Damage

 
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Black Widow

Ability: [Active] Roll forward a short distance.
Type: Burst
Output: Laser
Rate of Fire: Normal
Upgrade Effect: Increased Damage

 
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Death Ray

Ability: [Active]Order! Clear all bullets and damage all enemies in this room.
 
 
 
Costs 1 bomb and 1 crystal.
 
 
 
[Active] Blink a short distance forward.
Type: Charge
Output: Laser
Rate of Fire:
Upgrade Effect: Increased Damage

 
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Destiny

Ability: [Active] Reroll your gun’s variables. Try your luck!
 
 
 
Randomly change the properties of this weapon. Costs 10 coins.
Type: Full Auto
Output: Bullets
Rate of Fire: Normal
Upgrade Effect: ???

 
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Destroyer

Ability: [Passive] You have a chance to get evil sprites each time
 
 
 
you kill an enemy.
Type: Full Auto
Output: Laser
Rate of Fire: Normal
Upgrade Effect: Increased Damage

 
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Famine

Ability: [Active] Get a silver egg. (A silver egg never hatches.)
Type: Burst
Output: Tracking Bullets
Rate of Fire: Normal
Upgrade Effect: More Bullets

 
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Firekiss

Ability: [Passive] The more hearts you have, the more bullets you can fire.
Type: Full Auto
Output: Bullets
Rate of Fire: Normal
Upgrade Effect: Increased Damage

 
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Forge

Ability: [Active] You can lift a box or barrel!
Type: Charge
Output: Laser Bullets
Rate of Fire: Normal
Upgrade Effect: Increased Damage

 
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Frostfire

Ability:
Type: Full Auto + Charge
Output: Bullets + Grenades
Rate of Fire: Normal
Upgrade Effect: Increased Attack Speed

 
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Giant Beast

Ability:
Type: Full Auto
Output: Rockets
Rate of Fire: Slow
Upgrade Effect: Increased Damage

 
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Golden Ripple

Ability: [Passive] When your bullets hit a coin, it may double, or disappear.
 
 
 
[Active] Drop random coins.
Type: Full Auto
Output: Laser Bullets
Rate of Fire: Normal
Upgrade Effect: Increased Damage

 
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Golden SAM

Ability: [Active] Drop random coins.
Type: Full Auto
Output: Bullets
Rate of Fire: Fast
Upgrade Effect: More Bullets

 
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Weapons [Page 2]

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Guardian

Ability: [Passive] You have a chance to get guardian sprites each time you kill an enemy.
Type: Full Auto
Output: Laser Bullets
Rate of Fire: Normal
Upgrade Effect: Increased Attack Speed

 
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Hawkeye

Ability: [Passive+Active] Enemies hit by this gun will be marked. You can detonate them all at once. Costs 2 crystals.
Type: Full Auto
Output: Bullets
Rate of Fire: Normal
Upgrade Effect: Increased Damage

 
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Jimmy

Ability: [Passive] When your bullets hit the coin, it may double, or disappear.
 
 
 
[Active] Drop Random Coins
Type: Full Auto
Output: Fishbones
Rate of Fire: Normal
Upgrade Effect: Increased Damage / More Spread Bullets

 
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Judgement

Ability: [Active] Get a key. Cost 5 crystals.
Type: Full Auto + Charge
Output: Laser/Bullets
Rate of Fire: Normal
Upgrade Effect: Increased Damage

 
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Keygun

Ability: Charging it up will shoot a key that opens all locks.
Type: Full Auto + Charge
Output: Bullets
Rate of Fire: Slow
Upgrade Effect: Increased Damage

 
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Light Dancer / Wind Blade

Ability: [Passive] This weapon deals melee damage.
 
 
 
[Active] Opens all locks.
 
 
 
[Active] Open all locked chests and doors in this room. Costs 5 crystals
Type: Full Auto
Output: Spinning Laser
Rate of Fire: Fast
Upgrade Effect: Increased Damage

 
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Lullaby

Ability: [Passive] Your bullets can pick up everything except weapons.
Type: Full Auto
Output: Laser Bullets
Rate of Fire: Normal
Upgrade Effect: Increased Attack Speed

 
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Messenger

Ability: [Active] Upgrade your weapon in the current room.
Type: Full Auto
Output: Laser Boomerangs
Rate of Fire: Normal
Upgrade Effect: More Bullets

 
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Meteor

Ability: [Active] You have a chance to open locks or hurt yourself.
Type: Full Auto
Output: Laser Bullets
Rate of Fire: Fast
Upgrade Effect: More Bullets

 
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Nebula

Ability: [Active] Drop random pickups. Cost some coins.
Type: Full Auto
Output: Laser/Bullets
Rate of Fire: Normal
Upgrade Effect: Increased Attack Speed

 
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Noise

Ability: [Active] Get an egg.
 
 
 
[Active] Summon a ladder.
Type: Full Auto
Output: Bullets
Rate of Fire: Normal
Upgrade Effect: Increased Damage/ More Spread Bullets

 
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Passenger

Ability: [Active] Damages all enemies in the room. Costs 3 crystals.
Type: Full Auto
Output: Bouncing Bullets
Rate of Fire: Normal
Upgrade Effect: Increased Damage

 
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Weapons [Page 3]

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Phantom

Ability: [Active] Slow down time.
Type: Burst
Output: Bullets
Rate of Fire: Slow
Upgrade Effect: Increased Damage

 
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Plastic Gun

Ability: [Active] Refresh all closed chests.
 
 
 
[Active] Refresh all items and pickups.
 
 
 
[Active] Refresh all items to pickups.
Type: Full Auto
Output: Bullets
Rate of Fire: Fast
Upgrade Effect: More Bullets

 
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Rainbow

Ability: [Passive] Eggs will never fail to hatch.
Type: Full Auto
Output: Music Notes/Bullets
Rate of Fire: Normal
Upgrade Effect: Increased Attack Speed

 
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Rebel

Ability: [Active] Upgrade your weapon in the current room.
Type: Full Auto
Output: Laser
Rate of Fire: Fast
Upgrade Effect: Increased Damage

 
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Red Dragon

Ability:
Type: Burst
Output: Homing Rockets
Rate of Fire: Fast
Upgrade Effect: More Bullets

 
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Sentinel

Ability: [Active + Passive] Hearts can be stored and thrown out.
 
 
 
Throwing out hearts does not cost any crystals.
Type: Full Auto
Output: Laser Bullets
Rate of Fire: Normal
Upgrade Effect: More Bullets

 
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Silver Moon

Ability: [Active] Fall to the ground, cracking any stones below you.
Type: Full Auto
Output: Laser Beam
Rate of Fire: Normal
Upgrade Effect: Increased Damage

 
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Song of Joy

Ability: [Active] Gain the ability to fly in current room.
 
 
 
[Active] Hatch an egg immediately.
 
 
 
[Active] You can fly in the current room.
Type: Full Auto
Output: Bouncing Bullets
Rate of Fire: Normal
Upgrade Effect: Increased Damage

 
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Soul Bringer

Ability: [Passive] This weapon deals melee damage.
 
 
 
[Active] Be invincible for a short time.
Type: Full Auto
Output: Laser Beam
Rate of Fire: Normal
Upgrade Effect: Increased Damage

 
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Star Burst

Ability:
Type: Charge
Output: Laser Beam
Rate of Fire: Slow
Upgrade Effect: Increased Damage

 
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Summer

Ability: [Active] Summon a wooden box.
Type: Full Auto
Output: Orbiting Music Notes
Rate of Fire: Normal
Upgrade Effect: Increased Attack Speed

 
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Swallow

Ability:
Type: Full Auto
Output: Bouncing Laser Bullets
Rate of Fire: Normal
Upgrade Effect: Increased Damage

 
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Terry

Ability: [Active] Gain the ability to fly in the current room.
Type: Full Auto
Output: Fish Bones
Rate of Fire: Normal
Upgrade Effect: Increased Damage / More Spread Bullets

 
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Weapons [Page 4]

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The 8th Color

Ability: [Passive] Add an extra crystal container when your weapon is upgraded.
Type: Full Auto
Output: Bouncing + Tracking Bullets/Laser
Rate of Fire: Normal
Upgrade Effect: More Bullets

 
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The Blaster

Ability:
Type: Charge
Output: Laser Bullets
Rate of Fire: Slow
Upgrade Effect: Reduced Charge Time / Increased Attack Speed

 
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Thunder

Ability: [Passive] Your music deals melee damage to enemies!
 
 
 
[Active] Upgrade your gun level permanently.
Type: Full Auto
Output: Orbiting Music Notes
Rate of Fire: Normal
Upgrade Effect: Increased Damage

 
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Triggerfish

Ability: [Active] You can fish in pools of water.
 
 
 
[Active] Get an egg.
Type: Full Auto
Output: Bubbles
Rate of Fire: Normal
Upgrade Effect: Increased Damage

 
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Twins

Ability: [Active] Increase the gun’s damage on the current room.
 
 
 
Cost 2 crystals.
Type: Full Auto
Output: Helix Bullets
Rate of Fire: Normal
Upgrade Effect: Increased Attack Speed

 
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Vortex

Ability: [Active] Spend hearts to get coins.
Type: Full Auto
Output: Laser Beam
Rate of Fire: Normal
Upgrade Effect: Increased Damage

 
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White Fox

Ability: [Active] Fire an energy ball.
Type: Full Auto
Output: Stars/Laser Beams
Rate of Fire: Normal
Upgrade Effect: More Beams / Increased Damage

 
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Wild Wolf

Ability: [Passive] Each time an enemy is killed, this weapon’s damage increases.
Type: Full Auto
Output: Bullets
Rate of Fire: Normal
Upgrade Effect: Increased Attack Speed

 
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Changelog

08-05-2020
 
 
– added “Upgrade Effect” to all weapons.
 
 
08-01-2020
 
 
– initial release
 
 

Written by Cryfor

 
 
Hope you enjoy the Guide about Neon Abyss – List of All Weapons Compendium + Details, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
 
 


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