MONSTER HUNTER RISE – Reset Shaders Guide

MONSTER HUNTER RISE – Reset Shaders Guide 1 -
MONSTER HUNTER RISE – Reset Shaders Guide 1 -

A quick and simple guide on How to Reset Shaders when needed

What do you need this information for?

Monster Hunter Rise does pre-render its shaders at the first time when you start the game, and whenever there is either a major game or graphics drivers update.
Over the time it can happen that those shader-files get corrupted. In such case you want to force the game to recompile them. For that reason you need to delete the existing shader-files first.
MONSTER HUNTER RISE - Reset Shaders Guide - What do you need this information for? - 7AA83E7

These You need to Delete

The shader-files you need to delete you can find here:
..\Steam\steamapps\shadercache\1446780\ <— all folders
..\Steam\steamapps\common\MonsterHunterRise\ <— shader.cache*
ORin your Steam Library folders if you are using individual pathing and additional folders throughout your hardware.

Typical Shaders-related Issues

  • Fur not rendering
  • Bad textures
  • General loading errors
  • Various graphics glitches
  • Bad colours
  • Stuttering and framerate issues
  • Infinite loading screen


Is this safe?


That is because each PC with their individual graphics cards do render the shader-files individually. That means you are not deleting anything which you needed to download before. You are just forcing the game and your graphics cards to make those files anew.

Why is Verifying the Local Files not enough?

Steam comes with the function to verify your downloaded game files if they are okay or if any part of them is corrupted and needs to be redownloaded. – [] 
However, shader-files are not verified by that function because they have never been downloaded among the other game files. They are created directly on your personal computer by your graphics cards.

Written by アンジェル

This is all about MONSTER HUNTER RISE – Reset Shaders Guide; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!

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