HITMAN™ 2 – Seven Years of Bad Luck (Easy & Linear Method)

HITMAN™ 2 – Seven Years of Bad Luck (Easy & Linear Method) 14 - steamlists.com
HITMAN™ 2 – Seven Years of Bad Luck (Easy & Linear Method) 14 - steamlists.com
Seven Years of Back Luck

Easy, straight to the point, and in silent assassin style

[Contract ID: 1-06-5731411-43]

 
 

Guide

HITMAN™ 2 - Seven Years of Bad Luck (Easy & Linear Method) 
 

[CONTRACT ID: 1-06-5731411-43]

These are you targets, and if you follow this guide properly they will be easily eliminated in a unique accident one after the other. Let’s get right to it 
 
Starting Location: Main 
Suggested Starting Equipment: Emetic Poison Vial & Coins 
 
If you don’t have emetic poison or missing coins, this is where you find them in-game: 
 
Coins: Simply head towards your “third” target Terry Strong, and you will find 5 coins inside his shop sitting on the table next to the cash register. 
HITMAN™ 2 - Seven Years of Bad Luck (Easy & Linear Method) 
 
HITMAN™ 2 - Seven Years of Bad Luck (Easy & Linear Method) 
Emetic Poison There’s a maintenance room in a alley near the fortune teller’s den, on the left side of the café where you can pick up an emetic rat poison 
HITMAN™ 2 - Seven Years of Bad Luck (Easy & Linear Method) 
 
HITMAN™ 2 - Seven Years of Bad Luck (Easy & Linear Method) 
 
The Process: 
 
1. Start in the main location, head left, pass through the crowd, and outside on the ground you will find a screwdriver and a wrench, pick them both up. If you don’t have 5 coins, go pick them up from the shop right away. 
 
2. Once you have 5 coins, head to the fortune teller who is he begging around the corner past the crowd on the right side of the starting location. Toss 5 coins onto his silver plate and it will get him moving. I suggest you stand fairly close and aim the middle of the plate as sometimes the game might glitch and not register your tosses, in which case you need to restart. 
 
3. Once you got the fortune teller moving, pick up the emetic poison if you don’t yet have it, and head right to his den. It takes a few minutes for him to do his walk and arrive, so in the meantime pick up the propane tank that’s right at the entrance, and place it right next to the hiding box (default TAB), and drop a coin next to it as well. To avoid unwanted attention later, I also suggest you already shoot the propane tank once as it takes 2 shots to get it to explode anyway. Make sure the soldier patrolling outside isn’t too close and that the annoying lamp shop salesman isn’t following you. If he is, toss a coin near the box, subdue him and hide the body before the fortune teller arrives. 
 
4. Once the fortune teller arrives, he will go near the box, find the coin, and just before he picks it up knock him out with the wrench and take his disguise. Sometimes the soldier outside may be alerted by the coins falling out of the fortune teller’s pocket, and so if that’s the case just quickly toss a coin outside so that the solider investigates it instead of walking in on you. Once you got his disguise, move as far back as you can from the propane tank and shoot it again to kill the fortune teller. You can hide his body for more points. 
HITMAN™ 2 - Seven Years of Bad Luck (Easy & Linear Method) 
 
HITMAN™ 2 - Seven Years of Bad Luck (Easy & Linear Method) 
 
5. Right after you killed the fortune teller, you will have to sabotage the payphone right outside his den. Use CTRL to see where your 2nd target the handyman is. If the timing is right, he is just moments away from that payphone. If he isn’t or is just moving away from it, it’s fine. Just sabotage the payphone and he will be coming back to it while you’re already headed towards your other targets. 
 
6. Head towards your third target Mr. Terry Strong right where the 5 coins were/are, and next to the military truck there’s a couple flammable barrels. Make sure nobody is watching and pierce the barrel with your screwdriver. There’s nothing else to do here, Mr. Strong will eventually light a cigarette next to it and ignite. 
 
7. Head towards your fourth target, she’s sitting on the roof of the carpet shop. I suggest you climb the pipe that’s towards the back right side of the shop. It’s right next to the exit you will be using shortly. Once you’re on the roof, you will find her sitting and facing away. To your right near the stairs, you will find a café membership, pick it up. Knock her out by throwing the wrench at her, or alternatively you can find a brick right up the stairs also. Drag her near the edge, dumb her, and you can confidently exit the shop by going down the main stairs. 
 
HITMAN™ 2 - Seven Years of Bad Luck (Easy & Linear Method) 
 
HITMAN™ 2 - Seven Years of Bad Luck (Easy & Linear Method) 
 
HITMAN™ 2 - Seven Years of Bad Luck (Easy & Linear Method) 
 
HITMAN™ 2 - Seven Years of Bad Luck (Easy & Linear Method) 
 
8. By now you should only have one target remaining, Finley the scammer camera man, and we don’t like him anyway. Head to the main entrance of the café/shisha shop, show your membership to the bouncer and walk right in. Your target may or may not be smoking his shisha. Just wait until his booth is clear and poison the shisha while nobody is watching. You can now take a little rest until he gets ill and walks towards the restroom. He may choose 1 from 2 different locations, so just follow him carefully, and when the time is right you drown him. 
 
HITMAN™ 2 - Seven Years of Bad Luck (Easy & Linear Method) 
 
HITMAN™ 2 - Seven Years of Bad Luck (Easy & Linear Method) 
 
You made it 47, now head towards an exit 
 

Written by Lon3Wolf

I hope you enjoy the Guide we share about HITMAN™ 2 – Seven Years of Bad Luck (Easy & Linear Method); if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
 
 
 
 


2 Comments

  1. The number for the contract lookup doesn’t work, so this entire guide is useless. I doubt anyone will actually read this comment either. At least give the name of the contract so we can manually look it up.

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