Hello and welcome, We hope you find the following page, in which we detail the Glory & Miserable Survivors DX – All Stages and Enemies Guide, informative.
This guide will give you information about all Stages and Enemies in the game with full descriptions.
Stages
- Every stage has enemies that appear to the right. They try to reduce Keep’s HP to the left or attack your character. Keep HP varies per map.
- Your goal is to defend the Keep nation, as well as take out the invaders.
- Every enemy that enters the Keep’s Keep is reduced in HP by one.
- Allowing a boss to pa*s the Keep will result in defeat.
- The Repair Shop construct can replenish Keep HP. It slowly regenerates Keep HP.
- You can protect your HP by directing damage to your character by using the Scarecrow accessory (better known as the Voodoo doll).
Additional Health Packs offered by Keep your spawns to the left, and heal you when you pick them up.
The Keep HP on stage 2: “Fortress”
Normal Stages
Stage 1 – “Chokepoint”
This stage is both horizontally long (long) and vertically small (short). It is easy to defeat enemies. The Keep has 20 HP.
Stage 2 – “Fortress”
A stage with square dimensions. A stage with square dimensions. Rushers have more chances to pa*s you in the Keep when your edges are taller than stage 1. A stage that is narrower in width allows the run to be more spacious. The Keep is equipped with 15 HP, and all enemies are strengthened by higher speed, HP and attack. This is evident by the blue tint.
Stage 3 – “Capital”
The most narrow and tallest stage. Rushers become a main failpoint for players who have 10 Keep HP and bosses can be overwhelming if you have the “Wanted Poster” deployable and bosses appear on opposite sides. All enemies are further reinforced by having higher mobility speed, HP and attack, characterized by an orange tint.
Endless Stages
Enemies are strengthened through endless stages and change between types often. Enemy spawn rates can soar. The developer has made it possible to play the game with the “Limited enemy spawns due to low FPS” function. We can switch between smooth gameplay by removing damage numbers and increasing exp gains from more enemy spawns. Also, we can switch to a slower game by increasing the damage numbers and reducing spawn rates.
Since endless mode is endless, picking Pheromones or the Scroll of Secrets isn’t really useful as you’ll end up playing the same game until the real challenge begins. Your build should be able to handle Rushers, Soldiers and Bosses at once (details under the Enemies & Waves tab).
Stage 4 Stage 4 “Nighttime Chokepoint.”
Similar to stage 1 except that there are endless waves. Enemies start at Normal difficulty.
Stage 5 – “Nighttime Fortress”
Endlessly similar to stage 2. Enemies start with blue tint difficulty.
Stage 6 Stage 6 “Nighttime Capital”
Similar to stage 3. Enemies begin with a difficulty with green tint.
Enemies
Enemies
There are three kinds typical units that target the player (Soldiers) quick and uncommon units that target the Keep (Rushers), and strong and fast units that are aimed at the Keep (Bosses).
Soldiers have many different cla*ses within them, and certain units are more powerful than others in terms of attack power and HP. We have from weakest to the strongest:
Knights
Paladins
Barbarians
Warlocks
Dark Knights
Holy Knights
Samurai
We also have two types of Rushers from weakest to strongest:
Cavalry
Aerial Cavalry
Bosses operate in the same difficulty level by the same type of Soldiers We also see large versions of these units appear as bosses.
Additionally, every kind of enemy comes in five difficulties, characterised by the color of their skin, from weakest to strongest
Regular tint
Blue tint
– Green tint
Yellow Tint
Red tint
We hope you found it useful; it has been our pleasure to walk you through the Glory & Miserable Survivors DX – All Stages and Enemies. If you see any mistakes or have suggestions for how we can improve this page, do let us know in the comments. I appreciate your time and effort, and I wish you a wonderful day! I feel it’s important to give credit where credit is due, so I’d like to point out that this tutorial was inspired by a post that decimalist published. If you liked this post, you should check back regularly because we publish new information every day.
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