Dyson Sphere Program – Plots – An orderly, flexible, resilient approach to planetary organization

Dyson Sphere Program – Plots – An orderly, flexible, resilient approach to planetary organization 1 - steamlists.com
Dyson Sphere Program – Plots – An orderly, flexible, resilient approach to planetary organization 1 - steamlists.com
I present a system for organizing a manufacturing hub planet.

 
 

Introduction

 

State of Guide

25% complete 
 

Target Audience

 
This guide is for experienced players who are looking for a high level organizational system. New players should go start a game and make a complete mess of things. 
 

Rationale

As the player builds up their manufacturing base, they are plagued almost immediately by concerns about how to expand. Do you leave space for extra factories? How do you join the output of various production lines? How do you use the space on the planet? Do I start over on an another planet? 
 
Added on to that is the additional risks or the game being in early access. What if the recipe’s change? What new buildings are there going to be? What new mechanics are coming? Will everything I have built be useless? 
 
Finally the developers have indicated that there will be combat, which implies that what you build can be knocked down. It is one thing to design a system that will run flawlessly forever, it is quite another task to design a system that will be resilient in the face of failures. 
 
My system attempts to provide techniques to handle the following problem 

  • Scalability – Manufacturing capability can be added throughout the game without requiring previous construction to be retrofitted or abandoned 
  • Flexibility – You can adapt to supply problems quickly 
  • Resilience – Layouts are designed to withstand failure, and it is easy to incorporate redundancy across a planet, a system, and the whole cluster 
  • Aesthetics – Manufacturing is neat, orderly, and symmetrical 
  • Compact – Make good use of your planetary real-estate

 
 

Trade-offs

There is no perfect plan, and I intentionally made choices that discount or outright reject concerns that may be important to you 

  • Efficiency – I don’t try to minimize power use, warp cores, sorters, belts, logistics stations… 
  • Speed – While this architecture can scale to generate however much of something you want, it may introduce delays that an optimal plan will not. In the long run resource buffers will smooth everything out, in the short run things will be slower than a meticulously crafted system. 
  • Gameplay – This just may not be why you play games like this. If you derive joy out of making a perfect clockwork factory, this is probably not for you.

 
 

Assumptions

We don’t really know where the game will go as development continues. I attempt to mitigate some of the risk, but my decisions are based on assumptions that may turn out to be wrong. 
 

  • Everything you can build can be destroyed – The game already allow you to remove these items, I see no reason that they can’t be removed against your will 
  • Stars and planets will not be destructible – There really isn’t anything the game currently provides that I can think of to protect against this, so I am not going to try. 
  • Recipes will not change much – I think the impact on the player base will be too great, but it certainly is not impossible 
  • There will be new technologies and buildings – Combat demands it. Also they have hinted at other features that would require it.

 
 
 
 

Planetary layout

Dyson Sphere Program - Plots - An orderly, flexible, resilient approach to planetary organization 
 
The planet is divided into plots around the equator. Plots start 10 grid lines above and below the equator, and the center of each plot is 25 grid lines from the center of adjacent plots. Plots are not connected by belts. Each plot take in inputs through logistics stations, and performs one process. A plot may smelt iron ore, assemble a thruster, or refine crude oil, but it only does one thing. By decoupling the inputs from the outputs, you can easily increase production to respond to increased demand. And you can do it anywhere. Need more gears? Make a new plot. Need more blue research, add more labs until you can’t, and then make a new plot. Plots can be anywhere, so the entire problem of connecting inputs to outputs just goes away. 
 
Plots eventually have a logistics station in the middle of them, but are designed to migrate from an earlier technology level with ease. The northern and southern most plots can have “helper” stations. This allow those plot to deal with up to 6 inputs or outputs. The plots in the middle rows, are limited to only three inputs or outputs. The inner most rows can have an additional output to one of the interstellar logistics stations. The 10 grid lines above and below the equator are intended to provide space for large defensive buildings or power generation, there really is not a need for that many interstellar logistics stations. 
 

Plot size

Plots can at most be 24×24 in order to not interfere with each other. I provide layouts for 20×20 and 22×22 plots, and have personally decided to use 20×20 plots in order to leave enough space between the plots for additional buildings(Wind Turbines, Solar Panels, Substations…). 22×22 plots do provide more manufacturing production for the space, so there is a trade off. I have done some experimentation with builds that spans two plots to deal with larger buildings (Particle Colliders), and haven’t found a compelling reason to do that, but more work needs to be done. 
 
 
 

20×20 layouts

 

1 Input Smelters

Processes: dsp-wiki.com – https://dsp-wiki.com/Iron_Ingot,dsp-wiki.com – https://dsp-wiki.com/Copper_Ingot,dsp-wiki.com – https://dsp-wiki.com/Stone_Brick,dsp-wiki.com – https://dsp-wiki.com/Energetic_Graphite,dsp-wiki.com – https://dsp-wiki.com/High-Purity_Silicon,dsp-wiki.com – https://dsp-wiki.com/Titanium_Ingot,dsp-wiki.com – https://dsp-wiki.com/Magnet,dsp-wiki.com – https://dsp-wiki.com/Glass,dsp-wiki.com – https://dsp-wiki.com/Diamond,dsp-wiki.com – https://dsp-wiki.com/Crystal_Silicon,dsp-wiki.com – https://dsp-wiki.com/Steel 
 
Dyson Sphere Program - Plots - An orderly, flexible, resilient approach to planetary organization 
 

2 Input Assmeblers

Annihilation Constraint Sphere,Circuit Board,Electromagnetic Turbine,Foundation,Graviton Lens,Hydrogen Fuel Rod,Magnetic Coil,Microcrystalline Component,Photon Combiner,Plane Filter,Plasma Exciter,Processor,Quantum Chip,Reinforced Thruster,Solar Sail,Thruster,Titanium Crystal 
Dyson Sphere Program - Plots - An orderly, flexible, resilient approach to planetary organization 
 
Lots more coming 
 
 
 

Technology Migration

 

Early Game – Start to Planetary Logistics Stations

In this phase of the game you need to be able to automate the construction of a lot of different components, but the volume requirements are quite low. 
Dyson Sphere Program - Plots - An orderly, flexible, resilient approach to planetary organization 
This basic smelter setup is all you need to get you started. Drop of ore in the storage container, pick up Ingots and take them to the next step in the process. 
 

Mid Game – Planetary Logistics Stations to Interplanetary Logistics Stations

Using logistic stations automates moving products between plots. Production requirements increase until the plot is full filled up. 
Dyson Sphere Program - Plots - An orderly, flexible, resilient approach to planetary organization 
 
Dyson Sphere Program - Plots - An orderly, flexible, resilient approach to planetary organization 
 

Late Game

During this phase you are upgrading your assemblers. The short belts will never need to be upgraded except for a few recipes, and the sorter may need to be upgraded as well. At this point you will start creating multiple plots for each recipe. 
 

Written by Aicanaro

This is all about Dyson Sphere Program – Plots – An orderly, flexible, resilient approach to planetary organization; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
 
 
 
 


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