Intro
Update 26 added in severan achievements with the “Magical Gold” achievement being the hardest out of all of them; not only do you have to farm for multiple Golden Bloons, but you have to do it with Magic Monkeys only. Luckily, this guide will make the grind for this achievement somewhat easier, although, unfortunately, not short.
Disclaimer
For most of the maps, the first two Golden Bloons (Waves 21-40) are able to be popped. However, the later waves are only able to be done reliably if there’s enough space to set up multiple Ninja Monkeys for Shinobi Tactics and good coverage for Flash Bomb. Maps like Cubism are great for this, due to the potential for both 20 Shinobi Tactics Ninjas at once and good map coverage. Even when completely prepared, it’s possible to fail popping the Golden Bloon due to heavy RNG, where the Bloon can move forward or backward if attacked. It’s also worth pointing out that Golden Bloons event isn’t always up, changing availability with Monkey Teams every now and then.
Golden Bloon Properties
- Golden Bloons are immune to added damage, meaning that towers like Sniper Monkeys, Crossbow Dart Monkeys, and Arcane Mastery Wizards only deal 1 layer worth of damage as opposed to the multiple layers that other Bloons would be popped. Any attempts to instantly kill (ie Druid of The Jungle) will only deal one damage
- Upon taking damage, Golden Bloons become temporarily invincible, moving at 3.5x speed of a Red Bloon
- Golden Bloons will spawn randomly once every 10 waves, starting at wave 21 and ending before Freeplay begins, regardless of difficulty.
- When attacked, Golden Bloons will move backward or forward.
- Contrary to the Bloons wiki, Golden Bloons can have their Camo properties stripped.
- Golden Bloons can be stripped of Fortified properties, it is unknown if this is purely cosmetic or not.
- A table of Golden Bloon HP and immunities for Hard Mode is available for convenience
Wave Layers/HP Properties 21-30 8 N/A 31-40 10 Camo 41-50 12 Lead 51-60 14 Camo, Lead 61-70 21 Camo, Lead, Fortified 71-80 23 Camo, Lead, Fortified, Purple
All information has been taken from the bloons.fandom.com – https://youtu.be/70WYGatl0Ek” target=”_blank”>https://bloons.fandom.com/wiki/Golden_Bloon_(BTD6)” target=”_blank”>bloons.fandom.com – https://youtu.be/70WYGatl0Ek
- A table of Golden Bloon HP and immunities for Hard Mode is available for convenience
Wave Layers/HP Properties 21-30 8 N/A 31-40 10 Camo 41-50 12 Lead 51-60 14 Camo, Lead 61-70 21 Camo, Lead, Fortified 71-80 23 Camo, Lead, Fortified, Purple
All information has been taken from the Strategy
Maps are assumed to be Beginner maps. Depending on the map, stopping at Wave 40 is preferable to going all the way to Wave 80. Hero used should be Benjamin because he doesn’t interfere with the Golden Bloon plus cash generation. Video demonstration is on Frozen Over.
WAVES 1-10
Set up either a Wizard near spawn or a Ninja at an area with good coverage.
Set up Benjamin immediately to maximize cash gained from him.
WAVES 11-20
Set up a 01x Alchemist at spawn. Set up 012 Alchemists across the map in order to cover the track with Acid Pools.
WAVES 21-30
GOLDEN BLOON BEGIN TO SPAWN
Make sure you upgrade your Wizard to x03 before Wave 31 because the Golden Bloon will have Camo properties that needs to be stripped to have Alchemists target it. Optionally upgrade the Alchemist at spawn to 023 to deal with Fortifieds and to make cash off of Leads.
WAVES 31-40
GOLDEN BLOON HAS CAMO PROPERTY
If you’re going to stay until Wave 80, upgrade your Ninja to 103 to pop the Golden Bloon and begin deploying 5-6 Ninjas for Shinobi Tactics. If not, just keep setting up anti-Golden Bloon measures for the remaining rounds.
WAVES 41-50
GOLDEN BLOON HAS LEAD PROPERTY
Upgrade your current 000 Ninjas to 030. Only upgrade to 130 if the Ninja cannot reach the Flash Bomb Ninja without it.
WAVES 51-60
GOLDEN BLOON HAS CAMO AND LEAD PROPERTY
Upgrade your Flash Bomb Ninja to 104 to deal with MOABs. Deploy more Ninjas and upgrade them to x30.
WAVES 61-70
GOLDEN BLOON HAS CAMO, LEAD, AND FORTIFIED PROPERTIES
Make sure your Alchemists are 022 so they can s*rip Fortified property off of Golden Bloons.
Get at least one of your x30 monkeys to x04 to help slow down the Golden Bloon when it appears. Replace one of the x30 Ninjas with a 104 Ninja to help with MOABs and the Golden Bloon.
WAVES 71-80
GOLDEN BLOON HAS CAMO, LEAD, FORTIFIED, AND PURPLE PROPERTIES
If your Flash Bomb Ninjas still need more Shinobi boosts, set up more x30 Ninjas for the boosts. At this point the only thing you need to worry about is if RNG will favor you or not.
Video Demonstration
Note that even when prepared I missed half of the Golden Bloons.
Outro
This achievement will take a while to grind due to RNG affecting both the Golden Bloon’s spawn wave and direction it moves upon being damaged, don’t be disappointed if you don’t pop the Golden Bloons all the time, especially if you decide to stay on certain maps versus jumping to a new, better map to grind for. Good luck grinding!
Written by Gold Titanium Sulfur CarbonHope you enjoy the Guide about Bloons TD 6 – How to Get the Magical Gold Guide, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
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