Age of Darkness: Final Stand – Faction’s Differences New Patch Guide

Age of Darkness: Final Stand – Faction’s Differences New Patch Guide 1 - steamlists.com
Age of Darkness: Final Stand – Faction’s Differences New Patch Guide 1 - steamlists.com

Detailed description of faction differences, their leaders and features that will be added in the future.
 
 
Last updated for patch 0.6.2.319
 
 

Age of Darkness: Final Stand - Faction's Differences New Patch Guide - A45495B

Hero

 
Age of Darkness: Final Stand - Faction's Differences New Patch Guide - 22A0A94Edwin Everard, commander of the Order troops – aggressive close-range fighter, who capable to deal a lot of damage and endure even more. His Great sword slain enemies with wide cleave and his abilities torture them with fire.
 

Level Damage HP Attack Speed Attack Range MS Armor Vision
1 15 200 2 1.3 1.7 1.2 5
2 18 300 2 1.3 1.7 1.2 5
3 21 400 2 1.3 1.7 1.2 5
4 25 510 2 1.3 1.7 1.2 5
5 29 720 2 1.3 1.7 1.2 5
6 33 940 2 1.3 1.7 1.2 5
7 37 1150 2 1.3 1.7 1.2 5
8 42 1320 2 1.3 1.7 1.2 5
9 47 1470 2 1.3 1.7 1.2 5
10 52 1600 2 1.3 1.7 1.2 5

Abilities

 
Age of Darkness: Final Stand - Faction's Differences New Patch Guide - F13D6F5Enlighten
 
Aura. For each kill, units in 4 cells radius around Edwin gain (Edwin level – 1) bonus experience. Affect Edwin as well.
 
Age of Darkness: Final Stand - Faction's Differences New Patch Guide - C4A81D2Enflame
 
Ignite Edwin’s blade with fire. Enemies attacked during this spell is active will suffer 5% max hp per tick damage (less for elites).
 

Edwin Level 1 2 3 4 5 6 7 8 9 10
Spell Cooldown 60 60 60 60 60 60 60 60
Spell Duration 18 24 28 32 36 44 48 52

Age of Darkness: Final Stand - Faction's Differences New Patch Guide - 4CD7BC8Crackfire
 
Edwin inflicts cleave strike. Each level significantly increased its area and damage. All horrors who were able to survive the strike ignites.
 

Edwin Level Cleave length Cleave width Damage Spell Cooldown
1
2
3
4 1 cell 0.5 cell 100 35
5 2.5 cells 1 cell 175 33
6 3.25 cells 2 cells 210 31
7 4 cells 3 cells 260 29
8 4.75 cells 4.5 cells 320 27
9 6 cells 7 cells 360 25
10 8 cells 8.5 cells 400 23

 

Units

 
Emboldoned units of the Order gain:

  • 30% bonus health points
  • 350% bonus health regeneration.
Unit Standard HP Standard Regeneration Emboldened HP Emboldened Regeneration
Warrior 125 8 hpt 162 27-28 hpt
Archer 50 1-2 hpt 65 3-4 hpt
Spearman 100 5 hpt 130 16-17 hpt
Sentinel 400 13 hpt 520 43-44 hpt
Arbalest 75 1-2 hpt 97 5 hpt
Flamer 300 5 hpt 390 16-17 hpt
Impaler 200 2-3 hpt 260 8-9 hpt
Catapult 250 2-3 hpt 325 8-9 hpt

* hpt = Health per Tick
 
Order’s Siege units:

  • Cost 15% less
  • Build 15% faster.
Unit Gold Wood Stone iron Food Population Build time
Standard Flamer 1000 35 20 3 3 40 sec
Standard Impaler 1500 50 50 3 3 45 sec
Standard Catapult 2500 125 60 40 5 51 sec
Order’s Flamer 850 30 17 3 3 34 sec
Order’s Impaler 1275 43 43 3 3 38.25 sec
Order’s Catapult 1913 107 51 34 5 43.35 sec

 

What to expect ?

 
 

  • Higher barrack's unit costs than other factions
  • Slower early economic development
  • Better defensive structures
  • Much higher power cap
  • Less reliance on expansion

 
 
 

Age of Darkness: Final Stand - Faction's Differences New Patch Guide - 66FE335

Hero

 
Age of Darkness: Final Stand - Faction's Differences New Patch Guide - EBAD31DRebellion lead by Aelis Syren – capable melee fighter, who excels by empowering her forces and summoning Loyal guards. She armed with short spear which allows her to bring deadly strikes to enemies from safe distance.
 

Level Damage HP Attack Speed Attack Range MS Armor Vision
1 20 90 1.3 1.5 1.7 1 5
2 22 140 1.3 1.5 1.7 1 5
3 24 190 1.3 1.5 1.7 1 5
4 26 240 1.3 1.5 1.7 1 5
5 28 300 1.3 1.5 1.7 1 5
6 32 410 1.3 1.5 1.6 1 5
7 34 520 1.3 1.5 1.6 1 5
8 36 600 1.3 1.5 1.6 1 5
9 38 720 1.3 1.5 1.6 1 5
10 42 850 1.3 1.5 1.6 1 5

After level 6 Aelis losing 0.1 move speed, probably bug
 

Abilities

 
Age of Darkness: Final Stand - Faction's Differences New Patch Guide - 4314744Loyal Command
 
Spawn up to X Loyal guards to fight for Aelis.
 

 

Aelis Level Spell Cooldown Guard’s amount Guard’s HP Guard’s Damage
1
2 30 1 100 10
3 28 1 175 11
4 26 2 245 12
5 24 2 305 13
6 22 3 350 14
7 20 3 380 16
8 18 4 400 17
9 16 4 415 18
10 14 5 425 20

*Loyal Guards do not regenerate HP **Loyal Guards upkeep = 3 gold.
 
Age of Darkness: Final Stand - Faction's Differences New Patch Guide - FD1AB16Queen’s Rage
 
Increase unit’s attack speed by 15% and damage them for 30% of their maximum HP. Each time units under this effect, dying Aelis restore 10% of her maximum health.
 

Aelis Level 1 2 3 4 5 6 7 8 9 10
Spell Cooldown 45 44 43 42 41 40 39 38
Spell Duration 15 18 21 24 27 30 33 36

Age of Darkness: Final Stand - Faction's Differences New Patch Guide - 6317C0DEradicate
 
Bolster 50% damage, 12% movement speed, 20% attack range and adds 5% stun chance on Aelis and her loyal guards. Spawns maximum loyal guards and restores maximum HP to existing ones.
 

Aelis Level 1 2 3 4 5 6 7 8 9 10
Spell Cooldown 100 95 90 85 80 75 70
Spell Duration 10 14 16 20 24 27 30

 

Units

 
Rebel archers and arbalests gain:

  • 15% and 5% bonus damage respectively
  • 10% bonus attack range
  • 10% bonus movement speed
  • 20% lower upkeep
Unit Damage Attack range Movement speed Upkeep
Standard archer 10 3 1.5 3 gold
Standard arbalest 25 6 0.9 8 gold
Rebel archer 11.5 3.3 1.7 2.4 gold
Rebel arbalest 26.2 6.6 1 6.4 gold

ALL emboldened rebel units gains:

  • 250% bonus health regeneration
  • 10% bonus movement speed
  • 40% bonus damage
Unit HP Health regeneration Movement speed Damage
Warrior 137 20-21 hpt 1.7 9.8
Rebel archer 55 3-4 hpt 1.8 15.5
Spearman 110 12-13 hpt 1.4 18.2
Sentinel 440 32-33 hpt 1.2 14
Rebel arbalest 82 4 hpt 1.1 36.3
Flamer 330 12-13 hpt 1.2 14
Impaler 220 7-8 hpt 0.9 42
Catapult 275 7-8 hpt 0.6 78,8
Siege Catapult 275 7-8 hpt 0 140

*hpt = Health per Tick **Catapult damage probably bugged.
 
 

What to expect ?

 
 

the Rebellion will:
  • Be more reliant on expanding their base
  • Require more houses
  • Get greater benefits for exploration
  • Get better use of the Trade Bazaar
  • Have some of the most tactically versatile units

 
 
 

Age of Darkness: Final Stand - Faction's Differences New Patch Guide - 1FC7D99

Hero

 
Age of Darkness: Final Stand - Faction's Differences New Patch Guide - A33FA2FLeader of the Volatists Vizargo Oriah – Vicious attacker, who brings death to horrors with his Veil’s claw. Even if he engages the battle not in his best form, be sure once Veil’s strength awakes in Vizargo body, he will bring doom on enemies of the Volatists.
 

Level Damage HP Attack Speed Attack Range MS Armor Vision
1 7 140 1.5 1.2 1.6 1.1 5
2 9 170 1.5 1.2 1.6 1.1 5
3 11 210 1.5 1.2 1.6 1.1 5
4 13 260 1.5 1.2 1.6 1.1 5
5 15 320 1.5 1.2 1.6 1.1 5
6 18 390 1.5 1.2 1.6 1.1 5
7 21 470 1.5 1.2 1.6 1.1 5
8 25 560 1.5 1.2 1.6 1.1 5
9 32 680 1.5 1.2 1.6 1.1 5
10 39 800 1.5 1.2 1.6 1.1 5

Abilities

 
Age of Darkness: Final Stand - Faction's Differences New Patch Guide - E8557F5Veiled Coil
 
Enemies killed by Vizargo melee attack heals him and other units in 4 cells radius for (Vizargo level) health points, but no more than 5% of max hp for Vizargo and 3% of max hp for other units.
 
It can heal more for killed specials, but I was unable to catch specific amount, cause of extremely bugginess of this aura.
 
Age of Darkness: Final Stand - Faction's Differences New Patch Guide - 509ADFAImpaling Wrath
 
Raise a 2 cells width blast of veiled spikes from the ground in a front of Vizargo, damaging and stunning enemies for 1 second.
 

Vizargo Level 1 2 3 4 5 6 7 8 9 10
Spell Length 5 5 5 5 6 7 8 8 8
Spell Damage 10 18 25 47 57 71 84 102 120
Spell Cooldown 45 43 41 39 37 35 33 31 30

Age of Darkness: Final Stand - Faction's Differences New Patch Guide - 47D8B91Claw Dash
 
Vizargo dashes on maximum 5 cells range forward damaging every horror he dashed through and inflict cleave attack with his claw. One target can be damaged by both.
 

Vizargo Level 1 2 3 4 5 6 7 8 9 10
Spell Damage 29 59 111 119 127 149 197
Spell Cooldown 28 26 24 22 20 18 16

Age of Darkness: Final Stand - Faction's Differences New Patch Guide - B357D97Serenity
 
Vizargo entering the dark form damaging enemies in 2 cells radius for 50% of his damage, his damage increases, attacks becomes range and gain 1 cell splash radius for 50% of his damage, spell cooldowns reduces by 35%, he also gains a chance to drop dark shards from each slain enemy.
 

Vizargo Level 1 2 3 4 5 6 7 8 9 10
Bonus damage 325% 375% 375% 390% 460%
Spell Duration 30 36 42 48 54
Spell Cooldown 150 156 162 168 174

 

Units

 
Melee volatists gain:

  • 25% bonus movement speed
  • 15% bonus attack speed
  • 20% lower upkeep
  • 20% lower training time
Unit Movement speed Attack speed Upkeep Training time
Warrior 2 1.1 1.8 gold 9 sec
Spearman 1.6 2.1 3.6 gold 22.5 sec
Sentinel 1.4 2.6 4.5 gold 22.75 sec

Emboldened Volatists gains:

  • 50% bonus damage for melee units
  • 25% bonus damage for other units
  • 225% bonus hp regeneration

Horrified Volatists gains:

  • 50% bonus damage*
  • 15% movement speed penalty

*Except catapult, which still gain penalty from horrific, probably bug.
 
 

What to expect ?

 
 

In a future update the Volatists will:
  • Become reliant on Dark Essence for the core of their economy
  • Favour unit quantity over quality
  • Treat units as disposable.
  • Have greater access to Dark Essence and units, structures and mechanics that require it

 
 

Written by FaerSlay

 
 
Hope you enjoy the Guide about Age of Darkness: Final Stand – Faction’s Differences New Patch Guide, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
 
 


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