Full guide about handled weapons, their stats, IDs and more.
Foreword & Notable info
All information were taken from game code (v0.14.6.0)
I have collected almost all info about handled weapons, explosives and grenades. Also spawn place for unique items. Enjoy.
Humans have some resistance against various afflictions, such as they receive -50% damage from gunshot wound. I didn’t found any info about that but some kind man on discord server told me about that. Also consider that clothes have some resistance too.
Russian Translation coming soon!
Submarine Weapons guide are coming soon!
Explosives Added!
Stationary Weapons Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2561977364 – [steamcommunity.com]
–=RANGED=–
Harpoon Gun
Harpoon Gun
ID: harpoongun
Required Skill: Weapons – 30
Spread 1 | Unskilled Spread 10
Ammunition
Harpoon
ID: spear
Lacerations – 30
Bleeding – 30
Stun – 0.25
Explosive Harpoon
ID: explosivespear
Explosion Radius More Than 2m:
Lacerations – 10
Stun – 0.25
Explosion Radius 2m:
Bleeding – 50
Stun – 1
Deep Tissue Injury – 40
Physicorium Harpoon
ID: alienspear
Lacerations – 50
Bleeding – 30
Stun – 0.25
Ahab’s Spear
ID: spearunique
Spawns in Wrecks with a chance of 1%-2%
Lacerations – 70
Bleeding – 50
Stun – 3
Revolver
Revolver
ID: revolver
Required Skill: Weapons – 40
Spread – 0 | Unskilled Spread – 2
*Can Be Dual Wielded
Magazine Capacity – 6
Ammunition
Revolver Round
ID: revolverround
Gunshot Wound – 30
Bleeding – 40
Stun – 0.4
SMG
SMG
ID: smg
Required Skill: Weapons – 50
Spread – 10 | Unskilled Spread – 16
Ammunition
SMG Magazine
Capacity – 20
ID: smgmagazine
Gunshot Wound – 15
Bleeding – 15
Stun – 0.15
Riot Shotgun
Riot Shotgun
ID: shotgun
Required Skill: Weapons – 60
Spread 1 | Unskilled Spread 10
Magazine Capacity – 6
Ammunition
Shotgun Shell
Fires 8 Projectiles
ID: shotgunshell
Gunshot Wound – 8 | 64 (x8)
Bleeding – 6 | 48 (x8)
Stun – 0.2 | 1.6 (x8)
Stun Gun
Stun Gun
ID: stungun
Required Skill: Weapons – 40
Spread – 0 | Unskilled Spread – 2
Ammunition
Stun Gun Dart
ID: stungundart
Stun – 0.1-10
Progressive Stun – 1 (10 max)
Lacerations – 1
Syringe Gun
Syringe Gun
ID: syringegun
Required Skill: Medical – 50
Spread – 0 | Unskilled Spread – 10
Ammunition
Syringes
*While firing from syringe gun, stats of all chemicals decrease (Similar to when you don’t have enough medical skill and healing effect is less effective.
*Liquid oxygenite explodes while fired
*Except Velonaceps Calyx Eggs
Grenade Launcher
Grenade Launcher
ID: grenadelauncher
Required Skill: Weapons – 60
Spread – 1 | Unskilled Spread – 10
Ammunition
40mm Grenade
Range – 2.5m
Bleeding – 40
Deep Tissue Injury – 80
Stun – 5
40mm Stun Grenade
Range – 3m
Deep Tissue Injury – 5
Stun – 15
Flamer
Flamer
ID: flamer
Spread – 25 | Unskilled Spread – 25
Required Skill : Weapons – 20
*Chance to start fire – 20%
*Consumes and needs oxygen to operate
Ammunition
Incendium Fuel Tank
ID: incendiumfueltank
Usage Duration – 40s
Burn 1.25
Welding Fuel Tank
ID: weldingfueltank
Usage Duration – 17s
Burn 1.25
Deadeye Carbine
Deadeye Carbine
ID: smgunique
Required Skill: Weapons – 50
Spread – 4 | Unskilled Spread – 8
*Unique item
Spawns in Pirate Vessel And Wrecks with probability of 1%-3%
Ammunition
SMG Magazine
Capacity – 20
ID: smgmagazine
Gunshot Wound – 15
Bleeding – 15
Stun – 0.15
Boom Stick
Boom Stick
ID:shotgununique
*Unique Item
Required Skill: Weapons – 60
Spread – 1 | Unskilled Spread – 10
Spawns in Pirate Vessels and Wrecks with chance of 1%-3%
*Extremely Fast Fire Rate
Magazine – 2
Ammunition
Shotgun Shell
Fires 8 Projectiles
ID: shotgunshell
Gunshot Wound – 8 | 64 (x8)
Bleeding – 6 | 48 (x8)
Stun – 0.2 | 1.6 (x8)
Prototype Steam Cannon
Prototype Steam Cannon
ID: flamerunique
Required Skill: Weapons – 20
Spread – 25 | Unskilled Spread – 25
*Unique Item
Spawns inWrecks with chance of 1%-2%
*Does not starts fire and doesn’t require/drain oxygen
Ammunition
Welding Fuel Tank
ID: weldingfueltank
Usage Duration – 17s
Incendium Fuel Tank
ID: incendiumfueltank
Usage Duration – 40s
Alien Pistol
Alien Pistol
ID: alienpistol
Required Skill: Weapons – 40
*Inflicts Psychosis to the target and shooter
Found in Alien Chests
Ammunition
Alien Power Cell
Capacity – 20 shots
Stun – 1
Burn – 1
Psychosis – 2
Ancient Weapon
Ancient Weapon
ID: ancientweapon
Required Skill: N/A
Spread – N/A
Ammunition
Alien Power Cell
ID: alienpowercell
Burn – 1
Structure Damage – 40/s
–=MELEE=–
Diving Knife
Diving Knife
ID: divingknife
Required Skill: Weapons – 30
Spread – N/A
Attack Speed – 0.75s
*Can be dual wielded
Bleeding – 10
Lacerations – 10
Stun – 0.2
Stun Baton
Stun Baton
ID: stunbaton
Required Skill: Weapons – 30
Spread – N/A
*Can be dual wielded
Attack Speed – 0.95s
Blunt Force Trauma – 4
Stun – 0.2
If Powered
Battery Cell
ID: batterycell
4 Hits
Stun – 0.3
Incremental Stun – 40
Fulgurium Battery Cell
ID: fulguriumbatterycell
6 Hits
Stun – 0.3
Incremental Stun – 55
Europan Handshake
Europan Handshake
ID: divingknifeunique
Required Skill: Weapons – N/A
Spread – N/A
*Can Be Dual Wielded
*Unique Item
Spawns in Pirate Vessels and Wrecks with a chance of 1%-3%
Bleeding – 10
Lacerations – 10
Stun – 0.2
Morbusine Poisoning – 1
Husk Stinger
Husk Stinger
ID: huskstinger
Dropped from husk with a chance of 9%
*Can be dual wielded
Attack Speed – 1
Lacerations – 5
Bleeding – 10
Stun – 0.2
–=THORWABLES=–
Frag Grenade
Frag Grenade
ID: fraggrenade
Delay – 3s
Range – 6m
Structure Damage – 10
Ballast Flora Damage – 120
Installations Damage – 500
Bleeding – 80
Deep Tissue Injury – 180
Stun – 5
Incendium Grenade
Incendium Grenade
ID:incendiumgrenade
Delay – 3s
Range – 5m
Ballast Flora Damage – 50
Installations Damage – 200
Deep Tissue Injury – 5
Burn – 100
Stun – 8
Stun Grenade
Stun Grenade
ID: stungrenade
Delay – 3s
Range – 5m
Deep Tissue Injury – 5
Stun – 25
EMP Grenade
EMP Grenade
ID: empgrenade
Delay – 3s
Range – 5m
EMP Strength – 10
Deep Tissue Injury – 5
Stun – 1
–=EXPLOSIVES=–
UEX
UEX
ID: uex
Range – 8m
Required Fabrication Skill: Weapons – 60
Ballast Flora Damage – 110
Structure Damage – 150
Installations Damage – 1000
Force – 20
Can be set off by:
Detonator
Railgun Shell Hit
Cannot be set off by:
Fire
Explosion
Force (Throw)
Lacerations – 50
Burn – 100
Stun – 5
C-4 Block
C-4 Block
ID: c4block
Range – 5m
Required Fabrication Skill – 70
Ballast Flora Damage – 110
Structure Damage – 250
Installations Damage – 1000
Force – 20
Can be set off by:
Detonator
Railgun Shell Hit
Cannot be set off by:
Fire
Explosion
Force (Throw)
Burn – 150
Lacerations – 75
Stun – 5
IC-4 Block
IC-4 Block
ID: ic4block
Range – 5m
Required Fabrication Skill: Weapons – 50
Ballast Flora Damage – 110
Structure Damage – 50
Installations Damage – 500
Force – 20
Can be set off by:
Detonator
Railgun Shell Hit
Explosion (2 Frag Grenades)
Fire
Cannot be set off by:
Force (Throw)
Burn – 250
Lacerations – 75
Stun – 5
Compound N
Compound N
ID: compoundn
Range – 6m
Required Fabrication Skill: Medical – 60
Ballast Flora Damage – 60
Structure Damage – 150
Installations Damage – 1000
Force – 20
Can be set off by:
Detonator
Railgun Shell Hit
Explosion (2 Frag Grenades)
Fire
Cannot be set off by:
Force (Throw)
Burn – 200
Lacerations – 50
Stun – 5
Volatile Compound N
Volatile Compound N
ID: volatilecompoundn
Range – 6m
Required Fabrication Skill: Medical – 40
Ballast Flora Damage – 60
Structure Damage – 150
Installations Damage – 1000
Force – 20
Can be set off by:
Fire
Explosion (2 Frag Grenades)
Detonator
Railgun Shell Hit
Time (5 Min)
Cannot be set off by:
Force (Throw)
Burn – 200
Lacerations – 50
Stun – 5
Nitroglycerin
Nitroglycerin
ID: nitroglycerin
Range – 6m
Required Fabrication Skill: Medical – 60
Ballast Flora Damage – 60
Structure Damage – 100
Installations Damage – 1000
Force – 20
*Can be bought in Colony or Military outpost with price of 150mk~
*Can be acquired during mission “Handle with care”
Can be set off by:
Force (Throw)
Fire
Explosion (2 Frag Grenades)
Burn – 50
Lacerations – 50
Stun – 5
–=HONORABLE MENTIONS=–
Wrench
ID: wrench
Attack Speed – 1s
Blunt Force Trauma – 4
Stun – 0.2
Screwdriver
ID: screwdriver
Attack Speed – 1s
Lacerations – 5
Bleeding – 2
Stun – 0.2
Bike Horn
Praise The Honk Mother.
Crowbar
ID: crowbar
Attack Speed – 1s
Blunt Force Trauma – 8
Stun – 0.5
Storage Container
ID: toolbox
Attack Speed – 1s
Blunt Force Trauma – 2
Stun – 0.6
Structure Damage – 10
Toy Hammer
ID: toyhammer
Attack speed – 1s
Stun – 0.3
Oxygenite Shard
ID: oxygeniteshard
Detonates on impact
Lacerations – 300
Stun – 4
Liquid Oxygenite
ID: liquidoxygenite
Explosion Range – 3m
Structure Damage – 10
Burn – 30
Stun – 2
Post Scriptum
Thanks for checking out the guide. In clear, in took my almost 8 hours to make it (with breaks of course). Feedback such as rate or award would be really appreciated.
I really tried to push my limits and create really something that people would enjoy. I really hope you liked it.
Hope you enjoy the Guide about Barotrauma – All Weapons Statistics and ID’s and Best Gun to Use!, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
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