Tyranny – How to Unlock Achievements using edit .savegame file

Tyranny – How to Unlock Achievements using edit .savegame file 1 - steamlists.com
Tyranny – How to Unlock Achievements using edit .savegame file 1 - steamlists.com

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This is the main trick for “how do I edit save file” as outlined in the guide.

“Make a main saving if you like.

Locate your saves.

Right-click the file that ends by quicksave.savegame. Select 7zipWinRAR to open the archive

Locate MobileObjects.save to extract it

Use notepad++ to open it. To search the file, hit ctr+f.

search for: m_disableAchievements

The Line should read <Simple type=”System.Boolean, mscorlib” value=”True” />

False to True

Save it. Drag the mobileobjects.save to the opened quicksave archives. 7zip may prompt you to choose if the file should be copied. Simply click yes and it will take care of the rest.

Once that is done, you should be good and ready to go. Reload the quicksave to get achievements.

Cheese Main Part

  1. We don’t use the consolecheets but, just in case, make this flag off:
     <Simple value="m_disableAchievements" />
     <Simple type="System.Boolean, mscorlib" value="False" />
    
  2. Target is “m_trackedAchievementStatCount” section in MobileObjects.save.

    All achievements are dependent on the values you learn here.

    To unlock almost all achievements, you need to set 1 instead 0

    <Simple value="m_trackedAchievementStatCount" />
     <SingleArray type="System.Int32[], mscorlib">
     <Items>
     <Simple value="0" />
     <Simple value="0" />
     <Simple value="0" />
     <Simple value="0" />

  3. Edit, Load, and Get Any Ach!

 

Dessert Part

  1. “Cry Havoc!” Needs 3!

    It was extremely painful to find a string with a value in MobileObjects.save.

    It’s 25:

     <Simple value="m_trackedAchievementStatCount" />
     <SingleArray type="System.Int32[], mscorlib">
     <Items>
     <Simple value="0" />
     <Simple value="0" />
     <Simple value="0" />
     <Simple value="0" />
     <Simple value="6" />
     <Simple value="29" />
     <Simple value="0" />
     <Simple value="0" />
     <Simple value="0" />
     <Simple value="362" />
     <Simple value="0" />
     <Simple value="62" />
     <Simple value="1" />
     <Simple value="0" />
     <Simple value="1" />
     <Simple value="0" />
     <Simple value="0" />
     <Simple value="0" />
     <Simple value="0" />
     <Simple value="0" />
     <Simple value="0" />
     <Simple value="0" />
     <Simple value="0" />
     <Simple value="0" />
     <Simple value="3" />
  2. “Iron Victory”, TrialOfIron

    This setting should be set to “True”, just before the game ends

     <Simple value="TrialOfIron" />
     <Simple type="System.Boolean, mscorlib" value="False" />
  3. “Victory of the Damned”.

    Before game ends, set this to “PathOfTheDamned”.

     <Simple value="Difficulty" />
     <Simple type="GameDifficulty, Assembly-CSharp-firstpass" value="PathOfTheDamned" />

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