Delving into Trepang2: An In-Depth Achievement and Walkthrough Guide
Welcome, dear reader. We are about to embark on an informative journey through the game Trepang2. This guide aims to comprehensively equip you with the knowledge and resources needed to secure every achievement in the game. Moreover, we’ll ensure you discover every hidden collectible supported by illustrative screenshots.
Trepang2: a game where achievements are impossible to miss! The beauty of this game is that any mission can be revisited, allowing you the opportunity to secure any missed achievements in previous rounds. However, it’s worth noting that the use of cheats will hinder your achievement progress.
Earning achievements is not bound by the level of difficulty you choose to play, with a few exceptions specific to certain levels. For those who enjoy a touch of mystery, the hidden achievements will surely spark your interest.
Please bear in mind that this guide is a work in progress. Not all collectibles have been documented yet, but worry not! The remaining collectibles, with accompanying screenshots, will be updated in due course.
Collectible Guide: An Addition in Progress
As we build this guide, in the interim, you are invited to explore a video created by wolker4, which details how to obtain all of the collectibles in Trepang2. You can watch the video here. This is a fantastic resource for any ardent gamer who doesn’t want to wait for our guide’s final version.
Navigating Difficulty-Specific Achievements in Trepang2
Welcome to the challenging world of Trepang2! This segment will cover achievements tied to specific difficulty levels—strap in as we dive deeper into these intricacies.
|Daring Achievement||Your initial objective is to successfully complete all campaign and side missions at the ‘Hard’ difficulty level or higher. This impressive feat will unlock the Daring Achievement, symbolizing your ability to withstand elevated pressure and excel in challenging gameplay situations.|
|Test of Mettle: Supersoldier||For players seeking an even more demanding experience, strive to complete all campaign and side missions at the ‘Very Hard’ difficulty or higher. Upon achieving this feat, you will unlock the esteemed Test of Mettle: Supersoldier achievement, placing you among an elite group of gamers who can thrive in the most intense gaming scenarios.|
|Embracing Extremity: Subject 106||Take on the ‘Extreme’ difficulty to progress to the next level. By successfully completing all campaign and side missions on this challenging level or higher, you will earn the prestigious Embracing Extremity: Subject 106 achievement, demonstrating your advanced gaming skills and ability to conquer the most formidable obstacles in Trepang2.|
|Indomitable Spirit: The Ultimate Challenge||Are you ready to face the ultimate challenge? Undertake all campaign and side missions on the ‘Rage Mode’ difficulty. Upon triumphing over this daunting task, you will be rewarded with the prestigious Indomitable Spirit: The Ultimate Challenge achievement, an honor reserved for the few who have truly mastered the intricacies of Trepang2. Remember that ‘Rage Mode’ is immensely challenging, so it is advisable to familiarize yourself with the game’s mechanics and other difficulty levels before embarking on this arduous journey. You can overcome the obstacles through unwavering determination and strategic prowess and emerge as the victor!|
|Trepangus||Throw an enemy into the vent in the first combat encounter in Site 14
In the first combat encounter of the game, where you have just freed yourself from restraints, you can earn the “Trepangus” achievement by utilizing stealth. Grab an enemy and guide them back to the vent you entered from. Toss the enemy into the vent to successfully unlock the achievement. It may require a few attempts to position the enemy correctly.
|Average Weapons Fan||Use a weapon bench to customize a weapon for the first time
To earn the “Average Weapons Fan” achievement, locate weapon workbenches and weapon parts scattered throughout the game. Interact with a workbench and customize a weapon by adding any attachment you choose. This straightforward action will unlock the achievement.
|You Monster!||Throw a TF27 soldier into the helicopter blades in Site 14
To unlock the “You Monster!” achievement, target a TF27 soldier in Site 14. First, provoke these friendly soldiers by attacking a few of them before extraction. Once they become aggressive, you can grab them and throw them into the helicopter blades, earning the achievement.
|You’re Paying For Their F***ing Surgery!||Kill all TF27 soldiers in Site 14
To unlock the “You’re Paying For Their F***ing Surgery!” achievement, eliminate all TF27 soldiers in Site 14. Initially friendly and assisting with extraction, these soldiers must be stopped before boarding the helicopter. Don’t forget to throw at least one of them into the helicopter blades to achieve the “You Monster!” milestone.
|Dry Party||Destroy 100 beer/wine bottles.
To obtain the “Dry Party” achievement, you must shatter a total of 100 beer/wine bottles throughout the game. Numerous bars and locations will feature these bottles, which can be destroyed by various means, such as grenades. If, by any chance, you have not reached the required count naturally, you can head to the Pandora Institute stage and destroy some bottles using your own grenades.
|50 shades of burnt||Destroy 1000 cultist books.
While progressing through the game, you can unlock the “50 shades of burnt” achievement by destroying 1000 cultist books. Jorvik Castle provides a suitable stage for this task, where you can utilize grenades to eliminate these books.
|Slide Into Your DMs||Slide into an enemy and grab him while he’s a ragdoll
To earn the “Slide Into Your DMs” achievement, perform a sliding maneuver into an enemy while they are in a ragdoll state. This action may require a few attempts to execute successfully.
|You’re a Firework||Shoot an enemy while he’s thrown as a hostage grenade, detonating his grenade.
To unlock the “You’re a Firework” achievement, grab an enemy and initiate a throw with them while they are being used as a hostage grenade. Shoot the enemy after the throw to detonate their grenade. Utilizing focus mode can assist in achieving this milestone.
|Efficient||Use every bullet in a pistol magazine to get headshot kills.
For the “Efficient” achievement, empty an entire pistol magazine while scoring headshot kills. The later part of the Pandora Institute stage offers a favorable opportunity to attempt this feat. Utilize focus mode to ensure accurate shots, and be cautious of enemies potentially interfering with each other during the process. Alternatively, you can attempt this challenge through stealth gameplay.
|That Was a Close One!||Kill an enemy with a headshot on the final bullet in the mag
While pursuing the abovementioned achievement, “Efficient,” you will also unlock the “That Was a Close One!” achievement. To earn this, deliver a headshot to an enemy using the last bullet in your magazine. Pistols and DMRs are well-suited for this task.
|Solid 106||Stealth kills an entire squad without anyone becoming alerted
To accomplish the “Solid 106” achievement, execute a stealth kill on a whole enemy squad without alerting any of them. The first encounter in Jorvik Castle presents a convenient opportunity for this challenge. Equip a DMR with a silencer attachment and silently eliminate enemies from an elevated position.
|Stylish||Grab an enemy, throw, and kill him with a headshot
For the “Stylish” achievement, grab an enemy and throw them into the air. While they are airborne, activate focus mode and use a DMR to perform a headshot, resulting in their demise.
|Oh, Snap!||Execute your first hostage.
To unlock the “Oh Snap!” achievement, perform an execution on an enemy by grabbing them and initiating a melee attack.
|How’s That Helmet Working?||Kill an enemy by shooting through his helmet with a DMR
Opportunities will arise throughout the game to achieve the “How’s That Helmet Working?” milestone. Aim for an enemy’s helmet and eliminate them by shooting through it with a DMR. Utilizing focus mode can assist in aiming precisely.
|Cost Effective||Kill 3 enemies with 1 grenade.
During the final encounter with enemies emerging from the elevator in Site 14, you can pursue the “Cost Effective” achievement. Throw a grenade when the elevator light illuminates, aiming to eliminate 3 enemies with a single explosion. If unsuccessful, reloading your latest checkpoint provides another opportunity to attempt this achievement.
|Backfired||Shoot an enemy’s thrown grenade, killing him with it
The “Backfired” achievement poses a challenge, but with the right approach, it can be conquered. It is recommended to equip a DMR and seek out enemies who frequently throw grenades. Prepare to quickly reach the enemy to retry the attempt in case of failure. Damaging the enemy prior to the attempt ensures their demise with a single shot. Utilize focus mode when the enemy is about to throw a grenade and shoot the grenade itself as soon as possible. Although there is no foolproof way to lure an enemy into throwing a grenade, try cloaking after being spotted by the enemy and hope for a favorable opportunity.
|Stick Around||Kill an enemy with a tomahawk.
To obtain the “Stick Around” achievement, locate tomahawks near the end of the Jorvik Castle stage. Once acquired, you can equip and utilize the tomahawk as a lethal weapon. This achievement can also be unlocked in the safe house, allowing you to bring the tomahawk with you in other missions.
|Flashlight!||Alert an enemy by shining a flashlight from behind; shoot him before he turns around.
To unlock the “Flashlight!” achievement, you can easily achieve it by engaging in combat with your flashlight turned on. However, if you haven’t obtained the achievement naturally, you can try shining your flashlight on an isolated enemy from behind and quickly eliminate them before they turn around. Using a high-damage weapon can increase your chances of success.
|Think Fast!||Kill an enemy with a flashbang impact.
Please note that the “Think Fast!” achievement may be currently bugged, as reported by players. Various attempts have been made to unlock this achievement, but no confirmed successful methods have been found thus far. If you manage to unlock this achievement, please share your approach so that the guide can be updated accordingly.
|Emersus||Eviscerate Dr. Emerson’s Corpse
During your progression in the Pandora Institute level, you will come across a cutscene where you retrieve a syndicate medallion from Dr. Emerson’s corpse. To unlock the “Emersus” achievement, repeatedly strike the corpse with melee attacks until it explodes.
[WIP] Intel – Site 14
|Guard’s Memo||The Guard’s Memo can be found on a table across from where the key was located immediately after unlocking your restraints.|
|Site 14 Security Message Log: Maintenance||Proceed past the tutorial that teaches you how to slide, and before dropping down to the floor below, you will come across the Site 14 Security Message Log: Maintenance.|
|Brain Transplant Proposal||Upon exiting the elevator going up, take the first right to enter an office. You will find the Brain Transplant Proposal on the desk inside.|
|Site 14 message log: Budgeting||After exiting the elevator, going up, continue straight ahead, and take the second door on the left side. Inside, on the desk, you will discover the Site 14 message log: Budgeting.|
|Operation BRIGHT STAR||[Information missing]|
|Sierra 4 Mission Report||From the location of the previous intel, proceed and enter the first door to your right. You will find both the Operation BRIGHT STAR and Sierra 4 Mission Report on a desk in that room.|
|106 Memory Transplant Attempt Report||Continuing from the previous two intel, keep moving through the hallways until you can take the very first right turn available. Proceed through another short hallway, and you will come across a conference hall on your right. The 106 Memory Transplant Attempt Report can be found on the table inside the conference hall.|
|Security Complaint||From the location of the previous intel, move through the conference room, and you will find a room in front of you with numerous boxes and chairs. Behind some boxes on the desk in that room, you will discover the Security Complaint.|
|Scientist’s Briefing||You will encounter a more open office area after running through a few more hallways from the previous intel. Upon entering the room on the left side, you will find the Scientist’s Briefing on the corner of the table.|
[WIP] Intel – Pandora Institute
|Welcome to the Pandora Institute||At the beginning of the mission, before going down the stairs, you will find the intel on a couch to your left, facing the door that leads downstairs.|
|Security Memo||Proceeding down the stairs from the start of the mission, you will discover the Security Memo on a couch situated against the stairs.|
|Featured Patients||After going outside once and returning inside, ascend a set of stairs. Take the first door on your right, and you will find the intel on a couch before you.|
|Social Media Post 1||After eliminating the AA gun, continue progressing through the building until you drop down a vent. Descend the first set of stairs, and the intel will be on the corner of the planter directly to your right.|
|Quotas||In the same room as the previous intel, you will find the Quotas document on a desk near the door that leads outside, in the bottom portion of the room.|
|Patient Transfers||After descending the vents, you will move outside again and return inside. Eventually, you will ascend some stairs, and the intel will be directly to your right at the top of the stairs on a table.|
|Guard Related Incidents||Across from the previous intel, you will find the Guard Related Incidents document on a couch in the outdoor lounge area.|
|Social Media Post 2||From the previous intel, enter the nearby door, and the intel will be on a couch ahead of you on the right.|
|Facility Staff Emails||Once you enter the memorial room, take the first room to your right, and you will find the Facility Staff Emails on a couch in front of the TV.|
|Oasis Tower Incident||After entering the memorial hall, you will find the Oasis Tower Incident document on a desk in the security room.|
|Atrium Situation Report||After defeating the Samitarian, continue following the hallway until you reach the end in the hospital area. The intel, an Atrium Situation Report, will be located there.|
|Email to Family||Following the previous intel, stick to the right after entering the main hospital area. The Email to Family document is on a table near several blue crates.|
|Patients Last Message 1||[Information missing]|
|Patients Last Message 2||After taking the elevator to the basement, stick to the right until you enter a room that’s behind the counter. Both pieces of the Patient’s Last Message intel will be found in this room.|
|Conflicted Scientist Email||After taking the elevator to the basement, stick to the left until you enter the executive lounge. The Conflicted Scientist Email can be found on a table at the back of the room.|
|Patients Last Message||After taking the elevator to the basement, continue along the path until you encounter a door blocked off by a shield. Enter the next room, and the Patient’s Last Message document will be on your desk.|
|Patient Exposure||From the previous intel, proceed and take the very first right turn available. The Patient Exposure document can be found on the desk at the end of this room.|
|Experiment Log||After killing your first zombie, enter through the broken glass and stick to the left. You will find the Experiment Log on a desk shortly after.|
|Pandorium||After the previous intel, continue forward and take a right. The Pandorium document will be on a desk slightly further ahead.|
|Black Ops Mission Log||After the previous intel, you will find the Black Ops Mission Log at the end of the hallway behind a partition.|
|Corporate Pressure||After the previous intel, proceed forward as usual, and as soon as you enter through a double door, you will find the Corporate Pressure document on the desk to your right.|
|Mission Archives: December 15, 1967||After obtaining the XCV Coin, you will find the Mission Archives: December 15, 1967, underneath Dr. Emerson’s body’s table to the left.|
|Dr. Emerson’s Note||After obtaining the XCV Coin, enter the armory and take the room to the right. You will find Dr. Emerson’s Note in the corner of the bar.|
|Security Message||You will eventually encounter a forcefield after the armory and descend into the sewers. Follow the cable to disable it. The Security Message intel can be found in the corner of the same room where you disable the forcefield.|
[WIP] Intel – Jorvik Castle
|Patriarch Speech Transcript 1||At the start, right before entering the courtyard, take a right before dropping down, and the intel will be at the end of the hall.|
|Cultist Journal Entry 1||After calling in the chopper and entering through a stone door, proceed until you see the enforcer. Proceed down a set of stairs shortly after, and the intel will be at the end of a long table.|
|Enforcer Log 1||During your first encounter with the enemy indoors, you will go up two sets of stairs. Between the first and second sets, there will be a room on the side containing the intel.|
|Librarian Entry 1||After the previous intel, go up the second set of stairs and run to the back end of the room. The intel will be on a desk to the right.|
|Librarian Entry 2||In the same room as the previous intel, but in the opposite corner, there will be a small table in front of a couch with the intel.|
|Enforcer’s Doomsday Plan||Following the acquisition of the last two pieces of intel, proceed down a hallway and up a flight of stairs to encounter a new wave of enemies. In a large room, locate four desks where the intel is dispersed. The closest desk is near the entrance, while another is on the opposite side. Additionally, there is one on the right side from where you entered, and the last one is centrally positioned on the top portion of the room.|
|Patriarch Speech Transcript 2||[Information missing]|
|Cultist Journal Entry 2||After the last two intel, proceed down a hallway and up some stairs into another enemy encounter. In the big room, drop down, and the intel will be on three desks. One is closest to where you entered, one is on the opposite side, and one is on the right side from where you entered.|
|Cultist Doctor Entry||After passing the previous intel by a room with a weapon workbench, take the first left, and the intel will be on a table against the wall.|
|Cultist Journal Entry 3||In the room after the one with the hospital equipment where you found the last intel, the Cultist Journal Entry 3 can be found on the top portion of a desk.|
|Cultist Journal Entry 4||After acquiring the last intel, proceed to the end of the hallway, where you will face multiple enemies armed with Molotov cocktails. Be prepared for an intense encounter as you navigate through the chaos. As you enter the room, you will find two tables, one on the left and one on the right. The intel you seek is located on these tables.|
|Patriarch Message To Martyrs||After the last intel, at the end of the hallway, where you get attacked by multiple enemies with Molotovs, both pieces of intel are on a table to the left and right when you enter the room.|
|Black Ops Mission||After defeating the Enforcer, proceed through the door to leave the arena, and to the left, on a barrel, you will find the Black Ops Mission document.|
|Enforcer’s PT Routine||After passing the weapon workbench, dropping down and descending some stairs into a room with an enemy encounter, the intel can be found on the desks in the center of the top portion of the room.|
|Patriarch Message to 106||After combat, you will run into some dialogue with the Cultist Leader. At some point after that, you will enter a big open room with pillars, a floor with white tiles, and windows on the ceiling lighting up the room. The intel is on the table directly in front of where you enter.|
|Librarian Entry 3||[Information missing]|
|Librarian Entry 4||After clearing the courtyard for the second time, move through the door, past the weapons workbench, and through a small corridor. You will enter another big room. One intel is on the other side of where you entered, on a desk, and the other is on another desk further down on the same side.|
|Dr. Kramer Log 1||After proceeding further from the last intel, you will go down into the wine cellar, where you will hear some dialogue over the radio. The intel is on the floor next to a pillar in this room before taking the door out.|
|Dr. Kramer Log 2||When you enter the big open warehouse area after the last intel, the next intel will be on the kitchen counter near the center of the wooden building.|
|Patriarch’s Will||In the room where you drop down and encounter Sokol, the Patriarch’s Will can be found on a desk by the window.|
[WIP] Intel – Site 83
|Gas Mask Protocol||After descending the elevator at the start, the intel can be found in the room where you need to open the gate.|
|Logistics Report||After opening the gate, proceed down a small set of stairs and up a small ramp. The intel is in front of the ramp on a wooden crate.|
|Siberian Craters||As you move through some locker rooms, the intel can be found on a bench next to a door along the way.|
|History Log 1||After encountering pipe leaks, enter the next room, and the intel will be direct to your right.|
|Scientist’s Log 2||Just outside the door after splitting off from your crew, you will find the intel before using the switch to open the gate.|
|Scientist’s Log 1||After passing through the gate you just opened, take the first right into the room with the intel on the desk.|
|History Log 2||Just after the previous intel, pass some lockers and take the first right. The intel will be on the desk.|
|History Log 3||After a spooky moment and being taken into the bathrooms, proceed to the next room with bunk beds and lockers. The intel will be under the bed directly to your left when you enter.|
|Scientist’s Log 4||Proceed from the last intel and crouch under some shelves. The intel will be on the floor directly after.|
|Scientist’s Log 3||After exiting the hallway where you have to hide from the spooky creature, hug the right side until you enter a room with intel on the desk.|
|Medical Officer’s Note||During your first encounter with the Hazmat Units, exit the room with the weapons workbench, then go through a double door directly to your left. Hug the right side until you reach a room with two desks and some monitors, and the intel will be there.|
|Expedition Report 1||After encountering the Hazmat Units in the hospital area, continue until you reach a door leading to a blood-soaked hallway. The grim sight of deceased enemies wearing Hazmat Suits surrounds you. Amidst this unsettling scene, there are two desks containing valuable intel.
The first desk can be found in the room immediately on the left side of the hallway. The second desk is located in a small room slightly further ahead within the same area.
|Expedition Report 2||After the encounter with the Hazmat Units and still, in the hospital area, proceed until you go through a door and enter a hallway with lots of blood and dead enemies in Hazmat Suits. One intel is on a desk in the room directly on the left side, and another can be found in a small room slightly further ahead in the same room.|
|Backrooms Expedition 3||After exiting the area with yellow walls and being taken back to the Site, crouch under the first shutter on the left, and the intel will be on the desk.|
|Expedition Report 4||After dropping down the elevator shaft, the intel can be found next to the fence as you proceed.|
|Expedition Member Log||After getting taken into the room with yellow wallpapers for the second time, you’ll eventually run into a weapons workbench. Drop down slightly after that, and the intel will be on a table behind you.|
|TF27 Mission Log||When you enter the room with the crystal in the center, the intel is on the floor right next to the switch and weapon as you enter.|
[WIP] Intel – Horizon HQ
|Maintenance Email||After planting the first breach charge, enter the next room. The intel is on the wooden crates directly in the middle of the room. Another intel can be found behind you on another wooden crate.|
|Resignation Letter 1||[Information missing]|
|Letter From Board To CEO||Upon entering the main building, you will come across a reception desk. This central point serves as the initial focal point for visitors and personnel. Take a moment to observe your surroundings and gather any pertinent information or items that may be present on or near the desk. Keep your senses sharp and remain vigilant as you proceed further into the building.|
|Resignation Letter 2||[Information missing]|
|CEO Letter To Board||[Information missing]|
|CEO Letter To Staff||[Information missing]|
|News Report||After entering the second room of the main building, hug the right side until you pass a bar and enter a lounge area. All four intel pieces are placed on tables and chairs in this area.|
|Memo To Horizon One Pilot||After taking the elevator up and disabling the forcefield, enter the room, and the intel is on a couch opposite to where you enter.|
|Employee Surveys||After the last intel, head up a set of stairs and enter the area on the right. Pick up the intel from the desk.|
|CEO Message To Holdouts||From the last intel, you will eventually go up another set of stairs into a bar. The intel is located in one of the corners of this bar.|
|Emergency Project||In the room before the armory, the intel can be found in the middle on a chair.|
[WIP] Intel – Syndicate
|Incinerator Report||After escaping, the intel can be found on the other side of your room.|
|106 Status Report||After escaping, the intel is located on a table in the hallway.|
[WIP] Intel – Side Jobs
|Email to CEO||The intel can be found outside behind a truck.|
|Security Leader Message||In the building, it is located underneath the stairs.|
|Personnel List||You can find the intel on some wooden boxes inside the main room.|
|Metal Sheet Installation||On the second floor, in a room situated in the corner.|
|Research Associate’s Log||After descending below the building, follow the path until you reach the first hallway. The intel should be noticeable on the floor.|
|Researcher’s Log||From the previous intel, proceed forward and take the first right, then the first left.|
|Research Consultant’s Log||Continuing from the previous intel, jump over some server racks, and you will find the intel on the ground below two metal beams.|
|System Log||In the spooky room that requires you to turn off some monitors, the intel is located to the right of the monument in the center.|
|Flight Manifest||Inside the cockpit of the crashed aircraft. To reach it, go left from the start of the mission and follow along the wreckage until you reach the cockpit.|
[WIP] Weapon Parts
|Pistol: Laser||Found in the room where you find the first weapon customization terminal.|
|Pistol Suppressor||Found in the same room as the Pistol Laser, where you find the first weapon customization terminal.|
|SMG: Suppressor||Found in the safe house at the shooting range.|
|DMR: Laser||After taking out the AA gun, look for it in the bottom corner of the room under the stairs closest to the exit door.|
|Shotgun Suppressor||Found on the desk after entering the security room in the memorial hall.|
|Pistol: Compensator||Enter the first room on your right after taking out the Samitarian and exiting the hospital area. The attachment is in the far back corner of this room.|
|Shotgun: Choke||During the escape after destroying the reactors, find it on a shelf before the stairs.|
|DMR: Suppressor||At the start of the mission, to the left of the weapon workbench after dropping down.|
|DMR: Compensator||After dropping down into the courtyard, go underneath the bridge closest to where you dropped down from. The part will be by a pillar.|
|Pistol: Auto||During your first encounter with the enemy indoors, go up two sets of stairs. Between the first and second, enter the side room which contains the intel.|
|Bolt Launcher: 2x scope||After clearing the courtyard for the second time and returning inside, enter a corridor with a red carpet. The intel is in the corner of the room.|
|Shotgun: Incendiary||After going down the stairs, find it on the floor next to the pillar before the exit door.|
|Bolt Launcher: Penetrator||After descending down the monument in the third courtyard fight, find it on the table across the weapon workbench.|
Iron Dragon Data Center
|Minigun: Suppressor||On top of a server rack on the opposite side of where you start. Find and take the stairs up to the catwalk and drop onto the server from above.|
|SMG: Long Barrel||On the top floor of the house, in the central room on top of a shelf.|
|SMG: Laser||Inside the room in the opposite corner from where you start, near the weapon workbench.|
|Minigun: Bayonets||On a table to the left of the weapon workbench.|
|Grenade Launcher: Homing||In front of the left plane wing on some crates.|
|Rifle: 2x Scope||Facing the workbench closer to the front of the plane, find it directly to your right on some crates.|
|Minigun: 2x Scope||Next to the previous weapon part, on some crates next to an engine.|
|Pistol: Burst||After the spooky encounter and being taken into the bathroom, proceed until you crouch under some shelves and get into the hallway with the spooky creature. The weapon part is in a room on the left side near the end of the hallway.|
|Rifle: Suppressor||After getting through the hallway from the previous part, enter the first room on your right. In this room, follow the path all the way to the end and the part is behind some wheelchairs.|
|Rifle: Laser||After being taken into the area with yellow walls for the second time, drop down, finish the first encounter, and take a right after going up some stairs.|
|Minigun: Laser||After planting the breach charge, enter the next room. The part is behind a crate to your left when you enter.|
|Minigun: Smart Gun||After taking the elevator and heading outside, right before entering the main building, it’s on a box next to the weapon workbench right by the door.|
|SMG: Suppressor||Found at the shooting range.|
Secret Ending achievement
|One Last Mission||106 is reborn
This achievement unlocks after getting the secret ending.
You can achieve this ending by interacting with seven different drones scattered throughout the game and then finishing the game as you would normally.
|CV||This achievement is earned by collecting the Syndicate coin “CV”.|
|JuggerNOT||Earn this achievement by killing a heavy soldier.|
|Erase Your Light||Achieve this by escaping from Site 14.|
|XCV||Collect the Syndicate coin “XCV” to unlock this achievement.|
|Pest Control||Kill the Mothman for this achievement.|
|Take Your Flight||Complete the level at the Pandora Institute.|
|TrePayne||Acquire the dual-wield serum to earn this achievement.|
|XCI||This achievement is unlocked by killing the Patriarch.|
|To A Place Where You Will Be Remembered||Complete the level at Jorvik Castle.|
|To A Place Where You Will Be…||Complete the level at Site 83.|
|LXXVIII||This achievement is earned by killing the Horizon CEO.|
|…Loved||Complete the level at Horizon HQ.|
|CVI||This achievement signifies the end of Cycle 106.|
|TREPANG2||Break The Cycle to earn this achievement.|
|The Truth||This is the final achievement earned by letting the world know the truth.|
We sincerely thank you for your time and effort in reviewing the Trepang2 Achievements Guide and Walkthrough. Our sincere hope is that you have found this guide helpful and informative.
If you have any issues or suggestions for improvements, we kindly invite you to share them in the comments section below. We value your feedback and will respond to your queries as promptly as we can.
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