The Commission 1920 – Commission 1920 Official Guide

The Commission 1920 – Commission 1920 Official Guide 4 - steamlists.com
The Commission 1920 – Commission 1920 Official Guide 4 - steamlists.com
This is an official guide by the 302 Interactive team, developers of the Commission 190. This guide covers core mechanics/gameplay for the game that we think you should know before getting started!

 
 

Getting Started

Starting a New Campaign 
Before you make your debut as a don, check out the options available from the New Campaign screen. Mousing over these options will display additional information. 
 
The Commission 1920 - Commission 1920 Official Guide 
 

  • Family – You can select from one of five families, each with a unique starting don. 
  • Trait – There are two choices per family, offering additional specialization. 
  • Opponents – By default, the four families you didn’t select will become AI opponents. Changing this will prevent you from unlocking achievements. 
  • Boroughs – New Shore has five boroughs, each being a preferred territory for a particular family. Similar to the above option. You can toggle these on and off to adjust the map size, but it will similarly prevent any achievements. 
  • Difficulty – A fairly straightforward selection. Higher difficulties give enemy families a head-start, and reduce your starting funds.

 
 
What should I do at the start of a campaign? 
For those who want to jump into the game as quickly as possible, here’s the general gameplan: 

  • 1) Assign your starting caporegime to a borough, typically your family’s home borough. 
  • 2) Assign your two starting soldatos to neighborhoods within that borough. Be sure to send some associates as well, to boost the Muscle! 
  • 3) After giving your units a turn to move to their assignments, go to the assigned neighborhoods and start investing in some low-end rackets. Gambling Dens in particular are good for an early Recruitment boost! 
  • 4) As your units gain Reputation, be sure to expand your family by initiating your associates as made men, or promoting soldatos as caporegimes. You can mouseover the Family Tree button to see when your family is not at its maximum size!

 
 
 
 

Family Hierarchy

The first thing to understand as an up-and-coming don is the hierarchy of a crime family. 
 
The Commission 1920 - Commission 1920 Official Guide 
 
Don 
The highest ranking member. Unlike other units, they are not assigned to a location on the map. However, their presence is felt through their trait, which applies a modifier to the entire map. 
 
The don gains Reputation passively, which allows them to command additional caporegimes. 
 
Caporegimes 
The middle ranking members. They focus on expanding the family, and making sure their subordinates get a fair cut of the profits. While assigned to a borough, they collect Profit and Recruitment yields from the neighborhoods within. 
 
Caporegimes gain Reputation while assigned to a borough. 
 
Soldatos 
The lowest ranking members. They do the dirty work of running rackets and defending territory. They are assigned to the neighborhoods within each borough. 
 
Soldatos gain Reputation while assigned to a neighborhood. 
 
Associates 
These guys are not true "made men", as they haven’t been initiated into the family. Caporegimes will accumulate associates until they reach a cap determined by their Recruitment. Associates can be used to bolster soldato assignments, or can be promoted to soldatos themselves. 
 
 
 

Rackets

Rackets are illegal activities that generate either Profit or Recruitment for the family. 
 
The Commission 1920 - Commission 1920 Official Guide 
 
Archetypes 
Each racket belongs to at least one archetype. Most traits, political policies, and other modifiers will target rackets with a specific archetype. Furthermore, many neighborhoods will provide a bonus or penalty to certain archetypes. 
 

  • Alcohol 
  • Gambling 
  • Financial 
  • Smuggling 
  • Theft 
  • Pleasure 
  • Violent

 
Heat 
Most rackets also produce Heat (police attention) over time. By default, all allied rackets in a neighborhood will suspend their activity when Heat reaches a certain threshold, and the resume when Heat is low enough. High Heat means more down-time for your rackets, and also puts your soldatos at risk for arrest! 
 
Expansion Investments and Perks 
Once you’ve made your initial investment in a neighborhood, that investment will count towards the total investments you’ve made in that racket type. Once you’ve made enough investments, you can select a perk to boost all instances of that racket type. For example, the Cloak of Night perk can reduce the Heat generated by your Mugging rackets! 
 
However, what if you want to operate in only a few neighborhoods? Well, you can expand your existing investments at the same cost, up to 3 times! Expansion investments provide less profit than a new investment in another neighborhood… However, they also provide a buffer against the investment being destroyed! 
 
Which rackets do I invest in? 
Before deciding what type of criminal activity is right for you, check the following: 

  • Which rackets do my unit traits affect? 
  • What’s the Commission’s current policy? 
  • What’s the mayor’s current policy? 
  • Which racket perks do I want to work towards?

 
 

Written by nakayuma

This is all about The Commission 1920 – Commission 1920 Official Guide; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
 
 
 
 


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