Six Days in Fallujah – Tier List Tips & Guide Playthrough

Six Days in Fallujah – Tier List Tips & Guide Playthrough 15 - steamlists.com
Six Days in Fallujah – Tier List Tips & Guide Playthrough 15 - steamlists.com

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A useful tips and trick on all tier list .

TIP I

1. Holding shift will let you run. Double tap shift to dash/sprint.

If you got a big boo-boo in the leg, you can’t sprint or vault over walls anymore! If you have an injury in the arm, you will shoot less straight!

TIP II

2. When you press the spacebar once, your character will be able to exclaim “Clear”, “Weapon cache found”, “Blue diamond”, “Friendly!”, “Friendly Friendly!”, or, if badly damaged, “I’m hurt, need help”. Everything depends on the situation, room, state, or where you point the cross-hair. For example, if you check in a closet and hit the spacebar once, it will exclaim “weapon cache found!” When entering from two sides, tapping the spacebar once lets your colleagues know you’re friendly. Or if you have a bad boo-boo and need assistance from a colleague! TAP the spacebar once to make the character shout! Holding the spacebar causes you to talk over the radio, but you already know that.

TIP III

3. Use C, to mark, ping, or tell sh!t so teammates know where to look , shoot, or go at!

TIP IV

4. NEVER EVER block doorways, halls or other tiny fatal funnels! Fire & Move, and keep f4cking moving! A static object is a dead object. Clear Point of Entry, FAST!

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TIP V

5. Moving across windows, doors, murder-holes, or other openings?! Do it with an arch; lean left (if window/door is on left-side), side-step/strafe (left), pre-fire or shoot if needed, lean right (if you come on the right side of said door/window). In short: Cover Your Bases (Fields of Fire)

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TIP VI

6. Always have full (360) security! Don’t all look at one point, that’s pointless!

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TIP VII

7. Keep 2, to 3 paces away from walls, doors, and/or windows, so your muzzle doesn’t get stuck! You will lower the muzzle when, teammates cross in close proximity, or in front of you, and when coming close to, or with objects. This is part of, or has to do with, “Muzzle Discipline“.

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TIP VIII

8. Always try to go behind your teammates when moving out or peeling. Never walk in front of a friendly barrel, bullet doesn’t give a f4ck about who you are! If you really have to go in-front during a fire-fight, call out “CROSSING!”, and hopefully your teammate doesn’t have a happy trigger finger when he sees the contact.

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TIP IX

9. FUNDAMENTAL! Always Bring a Buddy! Find a battle-buddy and stick with him until you both walk out alive, or die bravely together. Where he/you goes, you/he goes!

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TIP X

10. Breaching, tearing down the flag, or placing explosives should be done in agreement with all teammates. Don’t do something stupid without checking on, and with your teammates! Example: Missions where you need to find cache/IED or tear-down the flag, wait, and be sure that everyone is ready before you take action. Maybe a countdown, or just good communication.

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TIP XI

11. Do everything as a TEAM, if action calls for the team to split-up, take your battle-buddy with you! Never go in alone, or you die alone!

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TIP XII

12. Don’t bring back only one KIA via the LAAV! You have only 1 respawn for the WHOLE team! If you know you can’t heal your buddy, sprint back to the LAAV and bring back the 3 KIA. Remember, when you get back “re-spawn” you DON’T have the weapons you started with, you spawn as a regular F-N-G! “M16 iron sights baby!”.

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TIP XIII

13.Do not run out of AMMO! Restock at the LAAV if, and when you can. When you need it, it’s too late!

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TIP XIV

14. Speak, Tell, and Command! Speak importance, Tell danger i.e -injured, enemy movement, etc., this includes own movement and/or action(s). Command when needed! So listen, think, speak, suggest, take action and adapt!

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TIP XV

15. Last one, and most important! Speed! Speed is f4cking key! When entering a building, speed makes or breaks the moment. Hesitate, stand still or panic and you, and others behind you will die! So when going dynamic, you go in aggressive, and with full f4cking force! Never stop in fatal-funnels! A good example: Pointman always looks forward and tells what he sees i.e. door right, closed door left, stairs going up right hand side, trip-wire, etc., (crouch so 2nd-man can shoot overhead if front contacts are equal or superior to yours), 2nd-men looks left side of pointman and to his own left side, 3rd-man does same as 2nd but on right side, tail-end-charlie “lastman” checks back at all time, 3rd-men should ALWAYS speak/shout “lastman” when moving out or when displacing, lastman doesn’t have eyes on his back!

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BONUS TIPS

Plan your position, but be flexible! Adapt and overcome.

Six Days in Fallujah - Tier List Tips & Guide Playthrough - BONUS TIPS - 9E0EF46

REMEMBER!!!

Tap ALT: Check ammo and compass

Hold ALT: Check map, timer, and objectives

Tap R: Check mag

Scroll while holding Right Mouse Button: Swap between point firing and ADS (Aim Down Sights)

C: Ping

X: Turn on/off Flashlight

Stop moving when hit: 2 check for wounds

Hold F when near downed teammate: Revive teammate(s)

Hold Shift + F: Breach a door. This can be done by kicking or using a ram.

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