Shin Megami Tensei III Nocturne HD Remaster – How to beat Matador

Shin Megami Tensei III Nocturne HD Remaster – How to beat Matador 1 -
Shin Megami Tensei III Nocturne HD Remaster – How to beat Matador 1 -
How to beat the first fiend



Matador is the first fiend you face, immediately after the Great Underpass of Ginza. 
Without being prepared, Matador can easily send you back to your previous save file. 
This guide is dedicated to show one method to defeating him. Feel free to use your own strategy if you like, but I find that this is almost a guaranteed way to win. 
Make sure that you have the proper DLCs downloaded, as without them you might skip over fiend fights entirely. 
You might find that after using this guide, you are a bit over-leveled, making some parts of the rest of the game a bit easy. This is perfectly fine, and not something to worry about. 

Step 1: Buffed up

For good reason, many people give the advice to use buffs/debuffs. Especially with Matador, who can max his hit/evade rate in one press turn, this becomes essential. 
Debuffs in this fight aren’t very helpful, as Matador has Dekunda, which resets any debuffs he has. However, there are two benefits to using them: 
1. Matador uses one of his press turns to cast Dekunda instead of attacking. 
2. Debuffs still will last you for your turn, meaning that if a demon moves first, its debuff will apply for the rest of your attacks until Matador casts Dekunda. 
I will not be focusing on debuffs in this guide, as buffs are just a lot better, but if you want to try and get debuffs for insurance, go ahead. 
Shin Megami Tensei III Nocturne HD Remaster - How to beat Matador 
The first buff you should get is Sukukaja, as without it, most of your attacks will miss. Getting Sukukaja is very easy, just buy an Aquans in Ginza. 
Rakukaja is also very easy to get, as it is learned by Hua Po at level 9. 
Fuse the Aquans and Hua Po to make a Kodama with Sukukaja and Rakukaja. 
Due to Kodama’s level you will need to fuse it into something higher level. I would recommend making a Nekomata due to its Force Resistance, which gives her a good advantage over Matador. 

Step 2: Getting Focused

Shin Megami Tensei III Nocturne HD Remaster - How to beat Matador - Step 2: Getting Focused 
Focus is one of the most useful skills in the game, as for only 5 MP, it makes the next physical attack you make deal 2.5x damage. This not only saves you HP, but also makes many physical skills overshadow magical skills. 
Getting Focus early can be a little bit of a challenge, but a little bit of grinding will get you there. 
Ingesting the magatama Kamudo (Purchased from the Junk shop in the Great underpass of Ginza) 
allows the Demi-fiend to learn Focus at level 23. 
The earliest you can get focus overall, though, is with Momunofu, who learns it innately (level 20). 
However, I personally recommend going for Sarutahiko to get focus, as he is easy to fuse into the next demon. 

Step 3: Getting a good attack skill

Now that you have a lot of skills at your hand to increase your chance at survival and focus to boost your attack power, you need an actual attack to hit Matador with! 
You will have to grind a few more levels, but its not that bad. Once you have finished making your Sarutahiko, follow the fusion path below, and make sure to pass focus down 
Sarutahiko + Feng Huang = Suparna 
Suparna + Titania = Throne 
Shiva + Throne = Vishnu 
At level 95, Vishnu learns Hades blast, a great physical attack skill, that deals plenty of damage, and has a good crit rate. You should be able to one-hit matador with it, as well as most other things for a while. 
However, Vishnu’s stats are still terrible. 
Continue grinding to ~level 160 to max out all of his stats. After level 99, the new level won’t show, but he will still be able level up. 

Step 4: Win

Shin Megami Tensei III Nocturne HD Remaster - How to beat Matador - Step 4: Win 
Now that you’re level 160, and you have all the demons you need, feel free to fight Matador! It might take a little bit to learn his attack patterns and when you should use which moves, but once you get the hang of it, the fight should be very easy! 
If you feel that level 160 is excessive, you are not only wrong, but you are hurting my feelings, and you should feel bad about yourself. 

By En

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