Hello and welcome, This post will provide you with information regarding the Sengoku Dynasty – How to Play Early Access Full Guide, and we hope you will find this material helpful.
To coincide with the Early Access launch on August 10th, 2023, this guide is being developed. Due to Sengoku Dynasty’s Early Access status, some of the information in this guide may be out of date when Toplitz releases new patches and updates. I will make an effort to update the guide as soon as these changes are made, but it’s likely that I will get behind—at least temporarily—and some information may then be outdated.
SECTION 1: ON THE ROCKS
Welcome to the Early Access of the Sengoku Dynasty. It is already a fantastic game and it isn’t even finished. It is also rather in-depth and complex so this guide will aim to steer you in the right direction.
SECTION 1: THE BEACH
Once you’ve watched the intro video, you’ll find yourself standing on a beach, alone, with no clue what to do. So, let’s go over some of the controls you’ll need first, shall we?
Movement is handled with the standard WASD keys (Qwerty keyboard) with W and D strafing rather than turning. Turn yourself by moving the mouse.
Perspective: You can choose from four perspectives using the “V” key. Three are third-person at varying distances, while the fourth is a first-person perspective. Toggle through them to get a feel for each and decide which you like the most.
Interaction with the world is mainly done with the E and F keys with E being far more prominently used. Speaking with a person requires E while trading uses the F key.
(You can view hotkey assignments in the main menu under settings)
L: Legend Screen. This shows your skills and perks.
K: Quest Screen: Shows all active, completed, and failed quests.
N: Dynasty Screen: Shows your Dynasty information including level, villages, population, and jobs.
M: Map Screen: Pulls up the map of Nata Valley.
Tab: Inventory screen: Opens your inventory and your tool hotkeys.
1 through = (top row of keyboard): Pressing any of these will equip or unequip the currently assigned tool or weapon for that key.
Q: Quick Handcraft: Opens a radial menu that allows crafting of various items from common materials. This key can be used whether an item is currently in hand or not.
Left Mouse Button: Standard action with the equipped tool or weapon.
Right Mouse Button: Secondary action for equipped item. If there is no item equipped, it calls the quick-craft radial menu instead.
Middle Mouse Button: Quick equip radial menu that allows you to quickly switch tools/weapons without the need for hitting the associated key.
Esc: Cancels out of many screens and opens the main menu.
CAPS LOCK: Engage walking speed. This slows you down but allows more precise movement in treacherous areas.
Left Shift: Sprints, using available stamina. When stamina is depleted, sprinting will end.
Left Control: Crouch. Handy for getting past low-hanging obstacles.
The compass is located towards the top. This may be difficult to see depending on your perspective, but you can always use it to tell your direction, and vital icons will show inside the compass as you draw closer. Undiscovered things will be marked with a “?”
The steps of your current quest are listed on the left side. You have completed that section if a line appears through the text.
This is your current status. For the most part, the Sengoku sign will be a round circle, but when you interact with and activate a shrine, an image of the shrine’s patron will display instead. The number of dots at the top of the circle represents the level of blessing you are currently experiencing. Look at your Legends screen and select the “Way of the Monk” tab for further information.
Your energy (green), health (red), and stamina (yellow) bars are located next to this.
Energy slowly decreases over time and is replenished by eating and drinking. Eating has a lot greater influence than the existing beverages. Because energy is essential to game performance, it is necessary to keep that green bar as full as possible!
When you incur a falling injury or are attacked by a wild animal or bandit, your health depletes. For as long as you have energy, your health will gradually rebuild. This recovery is extremely sluggish and should not be used in a combat situation. There are other healing items available that will instantly replenish this bar.
Using tools, striking with weapons, aiming ranged weapons, and sprinting all deplete stamina. Shortly after stamina-consuming acts have ended, the stamina bar begins to refill. The rate at which the stamina bar refills is directly related to the rate at which your energy bar refills. The more energy you have, the faster you will restore your stamina. Your stamina regeneration will be incredibly slow if you run out of energy. Avoid doing this.
Various notifications will appear on the right side of the screen. You’ll see this represented here if you add stuff to your inventory. Warnings are also displayed here. However, they can arrive and leave rapidly, so keep an eye out!
Finally, the icon for your presently equipped item may be found in the right bottom corner. If you don’t have anything in your hand, it will reveal… your hand. How perceptive, yes?
And, for the time being, that is the HUD.
So, let’s go back to the beach! You’re dressed in tattered rags, armed only with a torch, a chunk of meat, and nothing else. So, what are you going to do?
First off, take a look around. You’ll find wreckage that washed up alongside you. Various items can be found in this wreckage.
It isn’t much but who ever said getting something for free is bad? Littering the beach sand, you’ll find a plethora of stones. While you’re looking around, grab up a stack of 25. You can watch your notifications to see how many you have. You can grab more but your inventory space is somewhat limited so you don’t want to overload yourself. You’ll need that space very soon.
Once you’ve finished with the beach, take a look at your quest. “Find Other Survivors.” You’ll see a quest marker in your compass. So, aim yourself toward that nice-looking archway in the rock to the south and go find yourself a friend!
SECTION 2: AKO, CRAFTING, AND BUILDING (OH MY!)
Passing through the arch (and listening to the sound of the wind as you do), you’ll find yourself in a brand new, beautifully crated world. Take a moment to look around. Gorgeous, huh? Well, you ain’t seen nothing yet!
Up ahead, you’ll spy your quest marker hovering over another survivor washed up on shore. Your new friend! But, hey, wait. There’s something between you and her that you’ll need:
This is grass. No, not that kind. Regular grass. You use it to make things, not toke up, dude! Point your reticle at it until you see the collection command appear. Hold down the E key. A little circle will fill in around the E. When it’s done, you’ve picked yourself something green! Okay, maybe that was a little off the shelf… Anyway, you’ve now got some grass that you’re going to put to use shortly. Grab a few more until you have at least 6 grass in your inventory, then head over to the survivor and introduce yourself.
Ako is the first of many NPC’s you’ll meet in Nata Valley. Like you, she came here hoping to find the Peasant Kingdom. However, her ride to shore was far rougher than yours and she needs some help. After exhausting her dialogue, you’ll be asked to make an axe. Search the beach for sticks lying on the ground. Get at least 6.
Now, hit Q for the quick craft radial
and then choose Stone Axe. You’ll need three stones and three sticks. It’s a good thing you got those 25 stones. You did it, didn’t you? Okay, I’ll wait while you finish it. … … … Are you completely caught up? Good. The axe
will appear in your inventory around a second after you choose it in the radial. To gain access, use the tab key and then click on the axe. You can auto-equip the axe into slot 1 by pressing E, or you can click and hold to slide the axe to whichever slot you like.
Once you obtain the axe, your mission will update and instruct you to fell a tree. So it’s a good thing we have an axe, right? Notice the tree close to the large rock? Proceed in that direction. Equip your axe by pressing the 1 key (or the middle mouse button radial). That enormous tree is going to take five Herculean whacks to bring down and explode. It will take another two to split it into useful logs. However, you can only swing that great axe six times before collapsing into a heap of quivering jelly. So, whack it four times, pause to replenish your stamina, then whack it three more times. You can split the tree while it is still falling, thus you can separate it three times instead of one. You may need to chase the falling tree after it pops off the stump. You can now use E to collect the four logs you’ve made.
(Note: Fat trees yield four logs, whereas slender trees produce three logs. However, they all require the same number of whacks, 7, to obtain those logs.)
Your quest will refresh and ask you to create a hammer as soon as you obtain that first log. Do the same with Q. You will need three sticks and a log. As with the axe, equip it to a fast slot.
The mission now requests that you look after Ako. She requires both heat and shelter. Yeah, her needs… but what about yours, right? Ladies, first and foremost! As a result, you’ll need to build a campfire. This requires four stones and four sticks. You will require additional resources. Gather some more sticks or visit the Small Tree.
and whack it with your axe four times. You’ll get some sticks, a chunk of firewood (which you’ll need later) and maybe a feather.
Look at the white bar adjacent to the axe symbol in your palm for a moment. That is the axe’s durability. That identical white bar will appear on whatever item you grasp. The durability of a tool or weapon decreases as it is used. When the white bar disappears, the item will break and you will need to replace it. presently, the game employs an auto-equip feature that takes any similar item from your inventory and places it in the slot you’re presently using. So, if you manufacture another axe now, when your current axe breaks, you’ll have another equipped after a brief animation. I recommend keeping a spare of whatever tool you’re using in your inventory at all times. I mean, how often do you check the durability when whacking away at a tree? So, before you travel, manufacture another axe and keep it in your inventory..
Of course, now you’ll need even more sticks! So, head across the path and up the hill until you see one of these:
Hold down the E key when prompted and you’ll gather a few sticks from each one. It’s fast and easy and doesn’t require a tool. You can hold a maximum of 50 sticks in each inventory slot so take a few moments and gather up some.
Now, head back to Ako and equip your hammer. Right-click to call up the construction radial menu:
Select Basic Structures:
Now select campfire. A ghost of the campfire will appear on the ground near your feet. The location of that ghost is dependent upon your perspective. You can move it around by walking and moving the mouse. If the ghost is red:
You can’t build. If it’s green:
Confirm placement with a left mouse click and the ghost will change color to blue.
When you aim at this ghost with a hammer, the materials required will appear along the left side of the hud. Left click (and hold) to swing the hammer. Each swing adds one material so you’ll need 8 total hits to finish the campfire.
With that done, the quest updates, and you’ll need to build a tent, which needs 4 sticks and 6 grass. Yeah, you should have gotten it earlier, huh? Place the ghost of the tent near the campfire and beat on it until complete.
The quest will now direct you to speak to Ako. Exhaust her dialogue and the quest will update to a location further south. Time to go see if the rumors of the Peasant Kingdom are true or not!
SECTION 3: SOSOGI (WHAT A BUMMER)
Follow the road south to look for the village. You’ll see some rocks in the street. Take a moment to refill your stock to 25. Grab a few sticks as well and build up 50. Grab some more grass if you like but it’s not needed yet. You can craft 2 grass to make 1 straw. Grass isn’t an essential item but straw is. However, you’ll find a nice supply of straw up ahead so don’t clutter your inventory.
Along the way, you’ll run into this guy:
He’s a pleasantly annoying fellow who thinks you’re just another piece of flotsam that floated in on the tide but if you bug him enough, he’ll give you some food so bug him until he coughs it up. You might also ask him a question or two and satisfy some curiosity. Down below, in his camp, you’ll find the game’s first lootable, a stack of straw containers that hold a random assortment of items related to the profession of this grouchy booger: fishing. Grab anything edible and leave the rest for later.
Leave grouchy behind and follow your quest marker to the village of Sosogi. Or what use to be the village of Sosogi. Man, what a mess!
What exactly happened here? Let’s go talk to the guy down by the quest marker. His name is Toshichi, and you’ll be talking to him a lot, so be kind. Telling him about the shipwreck moves the plot along.
Toshichi will assign you a series of tasks to help you create your own budding hamlet on the ruins of his former one. First and foremost, you must create an Adze. A what? Just trust me on this: it’s a tool you’ll need right now. You’ll need three sticks and three stones, so press Q to make one. Install it in a fast slot.
You must now construct a large number of planks. Okay, but how? Easy. Go cut some trees down. Each log you separate can be debarked with an adze once. Then tap it again to make three planks. But here’s a tip to make things go faster. Cut down enough trees to gather 18 logs. There should be just enough inventory space for you. Return to Toshichi and open your inventory. Select “Drop” from the drop-down menu when right-clicking on a log. Repeat for 7 logs to make a good pile. Exit your inventory, equip the adze, and begin cutting. You can hit numerous logs at the same time, saving time. Cut with the adze until all seven logs are gone, resulting in 21 planks in your inventory and an update to the quest.
Follow the instructions and ask Toshichi for the bell. He’ll gladly give it to you. You can now lay the groundwork for your settlement.
Your village’s central point, the Bell Tower, has a set radius. You can only construct within this radius.
A quick aside: the game instructs you to create your first village atop the ruins of Sosogi. This is something I recommend you do the first time you play the game. Nata Valley’s world is vast and completely unknown to you. Sosogi is a great, somewhat level area to establish your settlement on, and while it features ruins, these ruins provide an advantage that we’ll discuss shortly.
However, the building is NOT REQUIRED in Sosogi, so if you’re knowledgeable enough with the game and map, you can take your first bell and build the tower wherever your little heart chooses. In the beginning, you’ll merely have to run back and forth. Now, let’s get back to the game.
So, you’ve got a bell, blueprints for a tower, and the community of the damned coming in on all sides, so where do you start? The most direct route is to seek out an open space (such as the one around the central charred tree immediately south of Toshichi).
Equip your hammer, open your build menu and select “Village Structures.” You’ll find the bell tower here. Select it to bring up the building ghost. Place it where you want.
You’ll need the bell itself. 2 logs, and 8 planks. Once finished, the quest will update and, surprise surprise, you’ll have to talk to Toshichi again!
Now what? Oh, he wants you to build a house! Well we can do that! But! Before you do, you’ll be using your hammer an awful lot in the coming moments so take a second and turn one of your remain logs into a hammer. That all important spare! Done? Good. Let’s build a house!
You’ll probably have to make some room so break out your trusty axe. The ruined buildings need to be dismantled by hitting each one 6 times with the axe.
Tear one down.
Notice you’ll get some nice supplies. A few sticks, some charcoal (which you won’t use for a while but should hold on to), and from 1 to 4 planks. Good stuff. Once you’ve got a spot open, you can move on to the next section!
EPISODE 4: A NEW HOPE…ERR HOME!
The quest will walk you step-by-step through the process. You’ll need 8 logs to start (you should have 8) so let’s get that build radial up and select “Buildings” at the bottom.
Houses are at the top of this radial. Select the small house. The others are locked for now so ignore them.
When you first select any building, you will see the green outline if it can be placed and the red outline if there is something blocking. For the house, it looks like this:
All items you attempt to place follow this red/green rule. If the ghost is red, there will be warning messages on the left side of the screen like this:
Once you get a green outline, click to place. Look! A g-g-g-ghost!
Yep. Kind of like a spider deep into rigor mortis but that’s the base of your new home. Hit it with a hammer to add 8 logs and finish it.
Next up is the floor.
That’s 8 planks but you already have those too so get hammering.
Now we get to the fun part. The walls.
Here you have a whole lot of choices. When you highlight a wall section, you have 3 options: leave it as it is, use E to change the type of planks you use (which alters the appearance), and use F key to change the style of wall. The F menu is quite large and you’ll spend a lot of time experimenting with it with later houses but for this house, it is best to ignore both options and leave the ghost exactly as it appears. Doing this, you will need a total of 27 planks and 32 sticks to build it all. You’ll likely need to go chop down a few more trees and use your trusty adze. Go on. I’ll sit here and eat this yummy cookie while I wait.
Excellent. Great job! Or, did you take the easy way and go knock down a few more burned houses to get those planks? Did you? Even better! You can have some cookie crumbs!
With the walls built, it’s time to move on to the roof!
Yeah, people are really annoyed if they go home and get rained on while they’re trying to sleep. Some people, right? Okay, so, you’ll need some stuff. Namely, 4 stone, 6 sticks, 2 logs and 8 planks. Got it all? Great. Hit it… literally.
Roof’s done so the house is done… nope! You still have work to do. The quest tells you to furnish the house. Look on the floor of your new house and you’ll see two new ghosts have appeared.
A straw mat to sleep on and a cooking heart to make yummy food. The straw mat is easy but you don’t have any straw! Now, you can make some straw by combining 2 grass with your Q radial or you can head east a little ways. You’ll see a bandit next to an ominous-looking gallows. Don’t worry; this bandit is friendly… kind of. You can talk to him to learn the story about the gallows or move past into a small flat area where you’ll find a group of straw bundles on the ground. They look like this:
Grab them all for 105 straw. Straw stacks cap at 100 so you’ll need two inventory spaces for a few moments. Head back and complete the straw mat with 10 hammer blows. Feeling like Thor yet? Now onto the Sunken Hearth. This needs 10 stone, 4 firewood, and 2 planks. Remember those small trees? You need to chop down 3 more to get the 4 firewood. You should have everything else. And, voila! You have completed your first house!
Congratulations. You can have a cookie! Toshichi has it so go talk to him to get it.
Instead of cookie he gives you…a whole crapload of stuff to do! What the heck, man!
But talking to him unlocks a few new buildings. In the next section, we’ll discuss the woodcutter, an essential need for any builder in Nata Valley. Those quests will just have to wait!
SECTION 5: THE WOODCUTTER AND YOU
Now, I Know Toshichi gave you a list of things to do to make people like you (as if the hammer in your hand couldn’t do the same thing, just faster) but you also have a friend on the beach that needs help so let’s start there. First off, the house needs an occupant. You could save it for Ako but what about you? Open the Dynasty Screen and select population.
You’ll see… yourself! The symbols here indicate homelessness and unemployment. Unemployment will cover a little later. Homelessness we can solve now. Click on your name. It will open a panel showing character information.
If you click on “Home” you’ll be able to select a village:
A list of houses will appear (for now just the one). Select a house then the bed that is indicated.
This will assign the bed to the character, in this case, you. Congratulations! You’re not homeless anymore. For future NPC residents, the game currently does not have any issues with people living together so feel free to assign housing on a first come, first served basis.
Now, about that unemployment. Employment is not something you do in your game play. It happens during the period of time between one season and the next. We will discuss jobs later but for now, understand that you cannot put anyone to work unless they have a bed to sleep in. No bed, no work. Demanding, aren’t they? So, as soon as you find refugees, it is important for you to have a bed for them to sleep in.
Looking at the build radial, you’ll see quite few options. However, most have the little blue lock on them meaning you can’t access it yet. A few of these are tied to buildings not yet implemented. The bulk of them you will have to unlock through game play and quests. For instance, finishing the house and talking to Sosogi unlocked several small items (defense-related), a forager’s hut to gather food and a woodcutter’s hut. This last one is very important. Up until now, getting planks required an adze and extra work. The woodcutters hut will allow you to craft planks, sticks, firewood, and bark all at one workstation. It also increases the amount of items you’ll get from each log. An adze turns a debarked log into 3 planks. A woodcutter hut allows you to skip the debarking and craft planks directly from logs at double this rate: 6 planks per log. You can also craft 5 firewood, 15 sticks from a single log. You can also debark logs (the bark is used in the tailor’s shop much later to make leather) and then craft planks or sticks further increasing efficiency. So, let’s build one. Open your build radial, select production buildings, and the wookcutter’s hut in the upper right. Lay the foundation in an open area and get building.
Like the house, every building is crafted in stages. You’ll need logs for the foundation, planks for the floor. Sticks and planks make up the walks, while stones, sticks, logs and planks make up the roof. Required furniture is variable and can require other materials such as bamboo, straw, clay, or others.
Here is a finished woodcutter’s hut:
This building is complete with extra furnishings (more on that in a moment) but it serves the basic purpose described above. Approach the stilted log and use E to access the workstation.
Quite a few choices, huh? There’s more under the planks tab.
Let’s discuss what’s here.
There are five types of trees currently in the game: conifer (needle-bearing), deciduous (leaf-bearing), with premium versions for both. Bamboo, which is not used in this building, is the fifth. You can see the difference when looking in your inventory by the small symbol next to the log icon. Any tree log can be used to make sticks, firewood and bark. But each tree type creates its own separate plank. Here is an example of premiun conifer and premium deciduous in both log and plank form:
These planks will bear the same identifier as the log and are not interchangeable or stackable. Why is this important? Because the walls of most buildings will require specific planks. When you use the “E” key to modify a wall, you’ll see 3 choices (right now). Conifer, Deciduous, and Premium Conifer. Premium Deciduous and Fruit appear in the building’s radials but the implementation of these two trees is incomplete. You can make Prem. Ded planks but you can’t use them except in certain cases and Fruit Trees haven’t been added yet. So, you can safely ignore those two. Once you modify a building, all the walls will require the same type of plank. You can’t mix and match in a single building. So, having the right plank is essential. Many building stages require plank (any). Here, it doesn’t matter which plank and you can mix and match. But walls are specific so remember that.
Play around with the woodcutter’s hut for a bit and get used to what it can do. Once you’re finished, let’s get started on Ako’s house. We’ll cover that in the next section along with all the options that come with the game for walls, decorations, and furniture.
SECTION 6: BUILDING, FURNITURE AND DECORATION
It’s time to get into the meat of the construction portion of the game. Since you need to give Ako a place to live, let’s build another house. Find an open area, place the foundation and deliver enough logs and planks to finish the foundation and floor. Now the blue outlines for the walls appear. With the exception of the entryway, all other walls have 2 options. E will allow you to modify the type of planks you wish to use.
Walls created with different planks have subtle differences in appearance but I’ve not found any real game play difference. At least not yet. The main reason you might choose something other than conifer is that you’re located in a place where conifer trees are not around. So, choose whatever plank you have access to.
Hitting F brings up a pretty extensive radial menu:
These are all stylistic choices that change the physical appearance of the wall. Each wall section can have its own style so you can mix and match. The only limitation is entrances, which are limited to a specific amount depending on the building. Small houses can only have 2. Here, a reinforced wall:
And the base wall (which includes solid walls and windowed walls)
(yeah, I got photo-bombed by a villager here)
All wall styles have an identical stick requirement, 2 for solid, 3 for small window, 4 for large window. The plank cost for each style is variable and increases based on the complexity of the design. Now that you have a woodcutter and can make plenty of planks quickly, you can experiment as you build Ako’s house. Once all the walls are done, top it with a roof, toss in the hearth and bed, and you’ll have a ready made residence for your fellow piece of flotsam! But, before you head off to brag, the house looks pretty boring, doesn’t it? Wouldn’t you rather it look more like this:
All those extras come from two tabs on the radial menu: furniture and decorations. Furniture are large pieces of items that almost always have an interactive element to them. You sleep in beds, cook in hearths, etc. Now, since you’ve been playing a while and collecting things, your inventory is probably pretty full. So, let’s change that. Equip your hammer, open the build menu and select furniture. From here, select the top option (house) and you’ll see a radial with things you can build inside your home, from floor lamps and bamboo stands to the all important (and the reason for this sentence) Tawara Bag. Select that and place the bag somewhere on the grid that appears on the floor of the house.
Note: you cannot place furniture inside a building until it is fully finished, including required furniture. If you get an error message, check for any missed items.
You’ll need 10 straw and 8 sticks to craft the Tawara bag but once it’s done, you can put your hammer away and interact with the bag to transfer items from inventory and make room. Click and hold to drag stacks of items. Non-stackables, like logs, can be transferred by clicking and hitting the e key. This works in both directions.
Other items, such as bottles on the hearth or a wall hanger, require you to access the decorations. Decorations have material requirements but will be completed immediately upon placement so you have to have those materials in your inventory before attempting to place them. There are lots of items and certain restrictions for placing furniture and decorations so play around with it. When you’re ready, head over to your woodcutter with a few planks and sticks. You’ve got a critical piece of furniture in need of placmenet.
At the woodcutter, open the build radial, select furniture, then select production on the lower right. Find the woodcutter and select it. You need the workstation on the right, “Woodworking Station.” Select it and place it on the floor of the woodcutter’s hut and finish it off with a few hammer blows. You’ll need this soon to make some buckets. Most of the other items are either quick-craft Q items that you can craft in bulk or items that won’t be needed for a while.
Note: All production buildings have furniture of some kind, both required and optional. They all serve a purpose, from crafting to quick access to logical storage. The storage furniture will not work until the proper storage building has been built but you can place it before building the storage buildings if you like.
Now you’re ready to get Ako. So, skip happily back to the beach and talk to her. Follow the dialog and, when done, your quest will update to assigning Ako a house. Use the same method you used to assign yourself a house and give Ako the other.
Great! All’s happy, right? Wrong. Remember Ako being all needy before? Well, she’s now more needy than ever so we’ve got some work to do!
SECTION 7: VILLAGER NEEDS AND STORAGE
As you progress in the game, you will be able to invite more and more villagers to join you. Every villager has needs. You’ll start with the basics: food and water, but eventually, your main Dynasty tab will look like this:
But, how do you provide for the needs of your people? Storage. There are six storage buildings in the game as of this writing.
Food, water, general, and wood storage buildings are available from the get go. The armory requires a Dynasty level of 14 to unlock. The Ice Storage is not yet implemented. In order to get your people the things they require, you’ll need to build at least one of each in your village. Storages are shared so you can access your main storage from any placed furniture storage and they are even shared across multiple villages so you supply people across Nata Valley. Ako needs food and water so grab your hammer and axe and get building. Craft a food storage, a wood storage, a water storage, and a general storage building. Don’t forget the furniture!
This part will take awhile as you’ll need to chop down a lot of trees and gather a bunch of stones. Don’t worry, I’ll go watch Deadpool 2 again while you work.
A fast note on the wood storage. You will need bamboo to complete it (16 total) but where to find bamboo? It’s to the east of Sosogi. Look for the pretty blossoming trees. Small bamboo trees are located here, enough to meet your needs.
… … …
Man, I bet you’re tired now. That was a lot of work. I’m so proud of you! Sure, you say, but now what. They’re all empty! Well, it’s your job to start filling them. You don’t need much to start. But, before you do, let’s take a look at the Dynasty screen again. Down at the bottom, you’ll see the needs of your people, along with two smiley faces and a slider between them. The orange face indicates minimum supply. This will not make your people happy. Happy people produce more. The green face means full supply and will gradually increase villager happiness based on how many needs are supplied “in the green.” You should always strive to keep the supply in the green.
Note: due to an issue in the game, as of this writing, the slider for each need resets to a minimum every time you load the game. So, when you stop for the day and then start up again the next, you’ll need to reset them. Or, you can simply wait until you’re ready to end the season and make the change then so you don’t have to keep doing it over and over again.
These storages are critical so you need to have them done before the end of spring. They also help keep your personal inventory clear.
A note on the Shed. The shed is a ‘universal’ storage. You can place one of each storage-type piece of furniture inside it. This makes for easy access to all storage from one location instead of having to range back and forth between each building. As your village grows, you’ll find this building invaluable. You can also move it (by equipping the hammer and targeting the base) so it’s versatile as well. All buildings can be moved in the same manner so if you don’t like the placement, you can move it without having to tear it down and rebuild. So, don’t worry too much about where you put buildings in the beginning. Just slap them down wherever and move them when you’re ready.
With your storages complete, you can now think about the needs themselves. How do you fulfill them? You add items to the storage. First, open up your inventory. You’ve probably got a food item or two. Click on one to see this:
The info panel for anything in your inventory can tell you what type of storage is required (some items seem a little odd, like charcoal in wood storage) and what, if any, needs it provides. Here, the Simple Fish Dish I got from talking to grouchy tells me that it belongs in Food Storage (duh!) and that it provides “Villager Needs (Meals): 45”. Below that is the amount of money I can receive for selling the item to a vendor. If you add this item to your food storage, you’ll see the meals need number increase by 45. The + or – after this number indicates your seasonal change. You’ll want this second number as close to zero or in the green to avoid having to do a lot of work yourself in food collection and storage. For now, each villager needs a minimum 75 meal points per season (orange face, unhappy) and a maximum of 125 (green face, happy bonus). This is true of water as well. Other needs will surface as you add more villagers. Heating becomes an issue at 3 populations (including yourself although you don’t consume storage items). Maintenance appears at 7 population. Heating is provided most efficiently with firewood while care is provided for with stone, either raw or chiseled for best efficiency.
You want the ending balance of each need of your village to be above zero after seasonal change so plan accordingly and cover any gaps in NPC production before the season change.
With that covered, you can open the quest tab in your information (hotkey “K,” remember?) and choose one of the three quests Toshichi gave you. Unfortunately, the “F” key command to track quests doesn’t work right now so just click on that message to change your tracking to the quest you want. I’ll cover the quests next.
SECTION 8: THE BIG THREE (QUESTING)
Okay, Ako is settled in, you’ve got some storage to fulfill her needs and a basic understanding of how those needs work. I guess we can get to those things Toshichi demanded… err asked us to do. Let’s start with “The Impure.”
This quest is pretty quick and simple and introduces you to the fetch system. It also delivers your first moral dilemma choice.
Head to the west of Sosogi short ways to find the still-standing house of Hikobei, a resident of Sosogi who refused to leave. He’s now old, sick and in need of some help. Get the story from his minder, the Impure named Matsumaru.
Exhaust your dialogue options with Matsumaru to get the whole story. He’ll then tell you to speak with Mata. Mata is on the eastern edge of the flat area of Sosogi. She’ll usually be around her little tent.
Talk to her and tell her you want to help Hikobei. She presents you with a choice. Your decision on this will affect the opinion of people in Nata Valley as word of your deeds spread. You can choose to help Hikobei live despite the pain or honor his wishes and deliver a painless death.
Choose whichever you like but keep in mind the culture being depicted in the game. The logical choice that will net you the best reaction is to honor Hikobei’s wishes and help him die. For this walkthrough, that’s the choice we’ll take. Mata will ask you to deliver some plants. In this case, 10 Yellow Chrysanthemums. There are several patches of these flowers on the ground near Sosogi. They look like this:
Pick 10 of them then return to Mata. She’ll whip up an anesthetic for Hikobei. Deliver it to the old man:
He thanks you. Talk to Matsumaru again to finish up the quest. Once you do, the next quest “Tranquil Tribute” will auto-activate.
“Tranquil Tribute” is a short quest that introduces travel outside Sosogi as well as the spiritual implements of Sengoku Dynasty.
Follow the road east from Sosogi to find Chiyome. Along the way, you’ll pas this area:
On top of the little stone wall, you’ll find a crow’s nest that looks like this:
Grab an egg to save some time. Then continue on to the quest marker to find Chiyome in or around her house. Talk to her and find out the shrine needs some love. Finish out her dialogue then walk a few steps away and slap down a campfire. Cook the egg you grabbed to update the quest then follow the marker east along the road. The shrine is on an elevated area so you’ll need to go around to find a way up. Eventually, you’ll find a rather pretty area that is a shrine to Inari.
Open it and watch the short cut scene. Then interact with the shrine to leave the cooked egg. You may have to move the camera a little to find the interaction point. Leaving the egg will grant you the blessing of Inari, which you can check in the “Monk” section of your Legend screen. Now you can return to Chiyome. But, before you go, there’s a spawn point just to the north of the shrine. Very rarely, a food trader will appear there. If there is one, gather up a few things around you to sell and buy 3 uncooked meat if they have it. It will save a LOT of misery for the upcoming quest. Now, just return and report to finish the quest. While at her house, head inside and check the two lootable items inside. One will have food you can take. If there is meat, rejoice. Otherwise, grab it all for the food storage. The other may contain medicine or drinks. Grab those for the general storage or water storage.
And now, the pain in the backside quest. Hunting. At least it was for me. Your mileage may vary. Let’s start “Territorial Defense”!
This quest will introduce you to the basics of hunting, i.e., poking things with a spear. Follow your quest marker pretty far to the east of Sosogi to find the hunting camp of Kengyo, a guy with a temperament that makes our grouchy fishermen seem nice.
Talk to him to find out his apprentice is slacking off. Head off to the north to find Kikumatsu wandering aimlessly. Talk to him to find out he’s a tree-hugging member of PETA (not the good “People Eating Tasty Animals” PETA, either). But he’s out to prove his manhood anyway and asks you to go kill the nice little bunnies for him. Typical, right? Okay, so, first, you need something to hunt with. Follow the quest and make a wooden yari and a stone knife if you don’t have them yet. The quest updates and now the fun begins.
For this portion, I recommend turning your foliage setting to Low even if you’re using a HAL supercomputer. The foliage is lush and the animals are small so they can hide really well. Turning this setting to low eliminates most of the foliage, giving you better vision.
Find a rabbit by wandering around and looking for the little brown critter running away from you. Now, you can throw your spear at it but you’ll likely miss. Hitting a moving rabbit with a thrown spear in this game is like hitting a salmon with a surface-to-air missile. Sure, you might hit one in a million times (I can hear Lloyd Christmas now… so you’re telling me there’s a chance!) but it’s really not a viable option for those of us with a lack of skill. Fortunately, there’s a better option. You actually sprint faster than both rabbits and foxes. Deer will leave you in the dust. Boars are dangerous options you should avoid. So, hold down shift and chase those little buggers down.
He got away but this guy didn’t:
You need to equip the knife to get the meat so do that now. You need three total so if you don’t get 3 from your first kill, go find another animal to mercilessly slaughter… err hunt.
Now that you have your meat you need to cook it so, yep, you guessed it, a campfire! You could run back to the village and use the hearth but why?!? Cook 3 meat and talk to Kikumatsu. Another dilemma choice! For this walkthrough, don’t tell him to eat the meat. Tell him he’s strong instead. Done with him, return to Kengyo. He might be hiding up in the hunting hut’s tower
So go to him. Finish up and get 3 new blueprints. You also get orders to talk to Toshichi.
SECTION 9: SPECIAL PROJECTS AND FINISHING UP
Whew. It’s been a long day. Toshichi is waiting but it’s dark and I’m tired.
I’m going to bed. If you don’t like working in the dark, I suggest you do the same.
Ahh, much better. And there, the sun is rising! Time to get to work. We’ve got one last thing to do here in Sosogi so let’s talk to Toshichi and find out what it is.
Exhaust his dialogue and he’ll tell you Sayuri wants the bridge leading out of town rebuilt. She’s also looking for some new digs. You’ve seen Sayuri wandering about. She probably even got in your way a time or two. So, let’s find her and add her to the village. Oh, wait. She’ll need a house, won’t she. *sigh* Okay, build a house. Done? Good. Now let’s go find her.
Exhaust her dialogue. She will unlock the special project construction site blueprint for you. Assign her a house then head east to the bridge construction site you passed on the way to Kengyo. Access the build menu and select the special project construction site.
You must place this project close to the sign that accompanies any special project you wish to complete. If you get a red error message telling you you’re too far away… MOVE CLOSER!!! Sometimes you need to clear out some items like stone deposits that like to hide inside shrubbery. Get a green outline and place it.
Add materials until complete.
Now, special projects need more than just building materials for the site. You must now supply the materials your worker will use during the off-season to complete it. In this case, you need 20 logs and 40 planks.
Sounds like a lot, right? Considering some of the special projects out there, this is cheap. Deliver the mats until finished and you see this:
Now, all you have to do is assign a worker. It’s Sayuri’s project so let’s assign her. Open the Dynasty tab and go to Jobs.
Select the bridge construction project and click on assign worker. This lists all NPCs whether they already have a job or not. Hopefully this gets fixed in the future to show only unemployed people. For now, you’ve only got three people so the list is short. Choose Sayuri (or whoever you want).
The site says wait a couple seasons but this bridge will only require one. Other projects require longer but all small bridge sites require 1 season. Watchtowers require 4 seasons. Ore processing stations (not working yet but buildable) require 5. And the really big bridge in the south requires 6. You’ll see when you get out there.
Okay, so, we gotta wait. Go gather up some mushrooms and gobo. Cook the gobo to increase its meal value then store it all in the food storage. Make sure you get enough to feed Ako and Sayuri into the green. But wait. We need water.
Build a well. But that isn’t enough. You need buckets. Where to get buckets? I’m glad you asked. You have to make them. Remember how to access furniture? Choose the furniture for the woodcutter’s hut and select the woodworker’s station. Place it inside the woodcutter’s hut. Finish it off then access it to see a crafting radial. Buckets are in the top right. Each bucket requires 2 planks and each bucket can draw 5 water from the well. Make 10 buckets, go to the well and drop them in. In a minute you’ll have 50 water. Yeah, the buckets are used up but hey, you’ve got water. Go deposit it in the water storage. And you’re done.
Head to the bell tower and you’ll might see this.
If so, you’ll have to occupy some time until you see this:
Sleep, gather, chop wood and fill your wood storage up if you have time to spare then use the bell tower to change the season. Double check your needs providence. Make sure it is in the green. Then click twice on change season. You’ll see a cut scene showing the bridge completion. And, voila (again!), you’ve finished the bridge!
Guess what? You’ve got to talk to Toshichi. But this is the last time. I promise.
SECTION 10: THE END OF THE BEGINNING
Well, it has certainly been an adventure so far, hasn’t it. Let’s go talk to Toshichi and see what he’s go on his mind. Exhaust his dialogue to get a new set of drip to don and a new quest. This is the end of the beginning and you should be proud of all the work you’ve done. This new quest will take you far into the world of Nata Valley and show you the wonders that wait. But, although this is the end of this guide, your work is only beginning. As you can see:
There’s a lot of stuff out there to find. And if you want to make your village into something special
You’ve really got to get to work.
I hope this has been at least marginally helpful. Sengoku Dynasty is a rich and vibrant game even now in Early Access. It’s only going to get better. But it won’t without your input so hit those forums and let the devs and the publisher know what you like, what you don’t like, and maybe your ideas on how to make improvements. But, as in all things, be respectful and polite. These people have worked hard to make this game what it is and will continue to do so to make it what it so richly deserves to be.
Good luck out there… and watch out for boars!
ADDENDUM: WHAT THE BUCK(ET)! Buckets, Water, and You
Okay, so, the bucket/well/water system seems a bit counter-intuitive so i’m adding this addendum to help clear things up.
Crafting buckets first requires you to build a woodcutter’s hut and placing the furniture item Woodworker’s Table:
Once it is placed, you interact with it to open the crafting radial:
Buckets cost two planks of any type each. You can queue up as many as you have planks for but in this case, we’re going to make 10 so make sure you have 20 planks. Once you have the planks, approach the well and interact with it:
You can deliver up to 10 total buckets at a time:
These will slowly fill until all the buckets are consumed. Each bucket dropped will return 5 bamboo bottles filled with water. Tap F to collect 5
or hold F to collect all water available. These bottles will be added to your inventory and stack up to 50 per inventory slot.
Head over to your water storage and transfer them over and voila (yes, again!), you have stored water for your villagers to drink!
That should cover it!
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