Ruinarch – Gameplay Tips – All Monster Info

Ruinarch – Gameplay Tips – All Monster Info 1 - steamlists.com
Ruinarch – Gameplay Tips – All Monster Info 1 - steamlists.com

This guide shall attempt to provide you with a place to look up or browse through monsters.
 
 

The Four Primary Categories

 Monsters are now categorized into 4 groups: Humanoid, Demonic, Undead and Beast. Humanoid, Demonic and Undead can pick up and use equipment. Humanoid and Demonic monsters can also take some Villager jobs like Farming, Crafting, etc. The categories are also important as upgrades from the newly introduced Primordial Pool are grouped by these four. 

 
— Anniversary Update, August 30th. – [steamcommunity.com] 
 
 

Humanoid

 

  • Angel – Warrior and Magical
  • Centaur
  • Ent – Corrupt, Desert, Forest, Grass, and Snow
  • Fire Elemental
  • Golem
  • Harpy
  • Nymph – Ice, Water, and Wind
  • Mothman
  • Orc
  • Troll

 

Demonic

 
 
Map Demons
 

  • Incubus
  • Imp
  • Mimic
  • Succubus

 
Party Leader Demons
 

  • Envy
  • Gluttony
  • Greed
  • Lust
  • Pride
  • Sloth (Currently bugged, counts as Beast, not Demon)
  • Wrath

 

Undead

 

  • Ghost – Ghost and Vengeful Ghost
  • Ghoul
  • Revenant (possibly bugged, game files specify it as a Beast)
  • Skeleton
  • Whisperer

 

Beast

 

  • Bear
  • Boar
  • Broodmother
  • Chicken
  • Dragon
  • Fire Wisp
  • Giant Spider
  • Kobold
  • Mink
  • Moonwalker
  • Pig
  • Rabbit
  • Scorpion
  • Sheep
  • Sludge
  • Small Spider
  • Tarantula
  • Wolf
  • Wurm

 
 
 

The Monster Races

Angel (Warrior, Magical),
 
Bear,
 
Boar,
 
Centaur,
 
Chicken,
 
Demon,
 
Dragon,
 
Elemental,
 
Ent (Corrupt, Desert, Forest, Grass, Snow)
 
Ghost (Ghost, Vengeful Ghost),
 
Ghoul,
 
Golem,
 
Harpy,
 
Imp,
 
Kobold,
 
Lesser Demon (Incubus, Succubus)
 
Mimic,
 
Mink,
 
Moonwalker,
 
Mothman,
 
Nymph (Ice, Water, Wind),
 
Orc,
 
Pig,
 
Rabbit,
 
Revenant,
 
Scorpion,
 
Sheep,
 
Sludge,
 
Spider (Small, Giant, Tarantula, Broodmother)
 
Troll,
 
Whisperer,
 
Wisp (Earthen, Electric, Fire),
 
Wolf,
 
Wurm,
 
 

Exceptions

 
 
Zombies, though undead, do not count as monsters, but as Villagers, and cannot be upgraded from the Primordial Pool. Zombies maintain the Resistances they had in life, so being able to buff them further may lead to game-unbalancing bugs.
 
 
 

What Spawns Where

Abandoned Mine – Ghost, Orc, Tarantula,
 
 
Ancient Graveyard – Ghost, Skeleton,
 
 
Ancient Ruin – Incubus, Succubus, Wurm
 
 
Bandit Camp – Kobold, Orc, Ratman,
 
 
Beast Lair – Harpy, Scorpion, Troll,
 
 
Cave – Earthen Wisp, Giant Spider, Troll, Wolf,
 
 
Dead Grounds – Brood Mother, Ghoul, Skeleton,
 
 
Dragon Lair – Dragon, Mothman,
 
 
Fiery Cave – Fire Elemental, Fire Wisp.
 
 
Frozen Shrine – Ice Nymph, Kobold, Whisperer,
 
 
Jungle Rampart – Centaur, Harpy
 
 
Mage Tower – Electric Wisp, Golem, Wind Nymph.
 
 
Monster Lair – Abomination, Incubus, Scorpion, Succubus,
 
 
Noxious Cave – Sludge, Tarantula,
 
 
Temple – Kobold, Water Nymph, Wurm,
 
 
 

Humanoids In-Depth

Angels

 
 
Magical Angel
 
Hp 1500
 
Str 2-5
 
Int 53-58
 
Speed 0.75s
 
(Angel, Humanoid, Ranged, Attacker, Normal element, Traits: Flying, cannot be targeted by most abilities, their stats are unchangeable by the Primordial Pool unless they are spawned by you)
 
 
Warrior Angel
 
Hp 1850
 
Str 35-40
 
Int 2-5
 
Speed 1s
 
(Angel, Humanoid, Melee, Attacker, Normal element, Traits: Flying, cannot be targeted by most abilities, their stats are unchangeable by the Primordial Pool unless they are spawned by you)
 
 

Centaur

 
Hp 720
 
Str 2-5
 
Int 53
 
Speed 0.75s
 
(Centaur, Humanoid, Ranged, Tank, Fire element, No Traits, places Snare Traps, isn’t immune to the Snare Traps it places, if you ensnare an entity with your own Snare Trap you can them Seize the victim over to the Centaur and it will collect it, if a Centaur catches a Human or Elf then it can turn them into another Centaur, a Centaur will run away if an enemy gets too close)
 
 

Ents

 
 
Corrupt Ent
 
Hp 1100
 
Str 80-?
 
Int 2-5
 
Speed 2s
 
(Ent, Humanoid, Melee, Tank, Earth element, Assaults Villagers, drops wood after death or de-summon, can consume corpses, Traits: Fire Prone),
 
 
Desert Ent
 
Hp 1100
 
Str 70
 
Int 2-5
 
Speed 1.75s
 
(Ent, Humanoid, Melee, Tank, Earth element, Assaults Villagers, drops wood after death or de-summon, can consume corpses, Traits: Fire Prone),
 
 
Forest Ent
 
Hp 1200
 
Str 68-?
 
Int 2-5
 
Speed 2.25s
 
(Ent, Humanoid, Melee, Tank, Earth element, Assaults Villagers, drops wood after death or de-summon, can consume corpses, Traits: Fire Prone),
 
 
Grass Ent
 
Hp 2000
 
Str 70-?
 
Int 2-5
 
Speed 2s
 
(Ent, Humanoid, Melee, Tank, Earth element, Assaults Villagers, drops wood after death or de-summon, can consume corpses, Traits: Fire Prone),
 
 
Snow Ent
 
Hp 1200
 
Str 75-?
 
Int 2-5
 
Speed 2.5s
 
(Ent, Humanoid, Melee, Tank, Earth element, Assaults Villagers, drops wood after death or de-summon, can consume corpses, Traits: Fire Prone),
 
 

Fire Elemental

 
Hp 550
 
Str 2-5
 
Int 26-31
 
Speed 0.5s
 
(Elemental, Humanoid, Ranged, Razer, Fire element, Assaults Villagers, Traits: Fire Resistant),
 
 

Golem

 
Hp 900
 
Str 104
 
Int 2-5
 
Speed 2s
 
(Golem, Humanoid, Melee, Tank, Earth element, Traits: Indestructible – while Hibernating, can be awoken by striking the golem with Lightning Damage)
 
 

Harpy

 
Hp 590
 
Str 47-?
 
Int 2-5
 
Speed 0.75s
 
(Harpy, Humanoid, Melee, Glass Cannon, Wind element, Abducts nearby targets including monsters and drops them by other monsters, Traits: Flying)
 
 

Nymphs

 
 
Ice Nymph
 
Hp 520
 
Str 2-5
 
Int 50-?
 
Speed 1.25s
 
(Nymph, Humanoid, Defender, Ranged, Ice element, Mesmerizes Villagers, Traits: none, deals elemental damage when killed, not commonly attacked while it’s performing its agitation action),
 
 
Water Nymph
 
Hp 490
 
Str 43-?
 
Int 2-5
 
Speed 1s
 
(Nymph, Humanoid, Melee, Healer, Water element, Mesmerizes Villagers, Traits: none, deals elemental damage when killed, not commonly attacked while it’s performing its agitation action),
 
 
Wind Nymph
 
Hp 490
 
Str 2-5
 
Int 23-28
 
Speed 0.5s
 
(Nymph, Humanoid, Melee, Glass Cannon, Wind element, Mesmerizes Villagers, Traits: none, deals elemental damage when killed, not commonly attacked while it’s performing its agitation action),
 
 

Mothman

 
Hp 666
 
Str 2-5
 
Int 99-104
 
Speed 0.9s
 
(Mothman, Humanoid, Melee, Glass Cannon, will steal a trait from an entity or give the trait it stole to an entity – this can make your Cult Leader forget they’re a Cultist and get tem lynched by their own followers or the Mothman’s ability can be used to steal traits from villagers and transfer them to villagers of your choice if you make it so the Mothman is far away from any other valid targets, not commonly attacked while it’s performing its agitation action)
 
 

Orc

 
Hp 770
 
Str 59-63
 
Int 2-5
 
Speed 0.75s
 
Orc (Orc, Humanoid, Melee, Razer, Normal element, Snatches and later butchers Villagers, Traits: none),
 
 

Troll

 
Hp 700
 
Str 55-60
 
Int 2-5
 
Speed 1s
 
Troll (Troll, Humanoid, Melee, Attacker, Snatches and later butchers Villagers, or cooks them in a Troll Cauldron, Traits: Petrasol)
 
 
 

Demons In-Depth

Party Leaders

 
 
Envy
 
Hp 900
 
Str 25-30
 
Int 2-5
 
Speed 0.5s
 
(Demon, Demonic, Ranged, Snatcher, Poison element, No Traits)
 
 
Gluttony
 
Hp 1350
 
Str 2-5
 
Int 34-39
 
Speed 0.75s
 
(Demon, Demonic, Ranged, Tank, Electric Element, No Traits)
 
 
Greed
 
Hp 1150
 
Str 49-54
 
Int 2-5
 
Speed 0.75s
 
(Demon, Demonic, Melee, Razer, Wind element, No Traits)
 
 
Lust
 
Hp 950
 
Str 2-5
 
Int 23-25
 
Speed 0.5s
 
(Demon, Demonic, Ranged, Glass Cannon, Fire element, No Traits)
 
 
Pride
 
Hp 1400
 
Str 2-5
 
Int 30-33
 
Speed 0.5s
 
(Demon, Demonic, Ranged, Healer, Water element, No Traits)
 
 
Sloth
 
Hp 1650
 
Str 2-5
 
Int 44-?
 
Speed 1.25s
 
(Demon, Beast, Melee, Tank, Ice element, No Traits)
 
 
Wrath
 
Hp 1200
 
Str 60-65
 
Int 2-5
 
Speed 0.75s
 
(Demon, Demonic, Melee, Attacker, Normal element, No Traits)
 
 

Minion Demons

 
 
Imp
 
Hp 650
 
Str 2-5
 
Int 38-43
 
Speed 0.75s
 
(Imp, Demonic, Melee, Snatcher, Normal element, Traits: Cold Blooded)
 
 
Incubus
 
Hp 670
 
Str 23-?
 
Int 2-5
 
Speed 0.5s
 
(Lesser Demon, Demonic, Melee, Defender, Electric element, Traits: Electric, will try to seduce nearby female Villagers, and will kill them if successful)
 
 
Mimic
 
Hp 1020
 
Str 66-?
 
Int 2-5
 
Speed 0.75s
 
(Mimic, Demonic, Melee, Attacker, Normal element, No Traits, spawns from chests and can turn back into a chest – though it will say “Last used by Mimic”)
 
 
Succubus
 
Hp 470
 
Str 81-?
 
Int 2-5
 
Speed 1.25s
 
(Lesser Demon, Demonic, Melee, Healer, Ice element, No Traits, Will try to seduce nearby male Villagers, and will kill them if successful)
 
 
 

Undead In-Depth

Ghosts

 
 
Ghost
 
Hp 320
 
Str 2-5
 
Int 66-?
 
Speed 1.25s
 
(Ghost, Undead, Melee, Defender, Ice element, Assaults Villagers, may inflict the Fear and Freezing status effects, Traits: Flying),
 
 
Vengeful Ghost
 
Hp 400
 
Str 2-5
 
Int 38-42
 
Speed 0.75s
 
(Ghost, Undead, Melee, Fire element, Attacker, Assaults whoever was responsible for its death or if no target can be found it will attack your Portal, Traits: Flying, always spawns on an activated Ankh of Anubis when a Villager or Ratman dies),
 
 

Ghoul

 
Hp 900
 
Str 33-?
 
Int 2-5
 
Speed 0.75s
 
(Ghoul, Undead, Melee, Snatcher, Normal element, No Traits, will look for a corpse from either a humanoid or a sapient non-humanoid and attempt to raise it as another Ghoul)
 
 

Revenant

 
Hp 1100
 
Str 113-?
 
Int 2-5
 
Speed 1.25s
 
(Revenant, Undead (/Beast according to game files?), Melee, Invader?, Ice element, … ?)
 
 

Skeleton

 
Hp 650
 
Str 55-?
 
Int 2-5
 
Speed 1s
 
(Skeleton, Undead, Melee, Attacker, Normal element, Traits: Cold Blooded)
 
 

Whisperer

 
Hp 900
 
Str 2-5
 
Int 63-?
 
Speed 0.75s
 
(Whisperer, Undead, Ranged, Healer, Electric element, Assaults Villagers, Traits: none, may roam quite far from its home at nighttime and will head back home at around 5:42 am),
 
 
 

Beasts In-Depth

Animals

 
 
Bear
 
Hp 650
 
Str 50-55
 
Int 2-5
 
Speed 1.25
 
(Bear, Beast, Melee, Attacker, Normal element, Traits: Coward, spawns in dens)
 
 
Boar
 
Hp 700
 
Str 25-30
 
Int 2-5
 
Speed 1.25
 
(Boar, Beast, Melee, Attacker, Normal element, Traits: Coward, spawns in dens)
 
 
Chicken
 
Hp 170
 
Str 6-11
 
Int 2-5
 
Speed 0.75
 
(Chicken, Beast, Melee, Attacker, Normal element, Traits: Coward)
 
 
Moonwalker
 
Hp 270
 
Str 14
 
Int 2-5
 
Speed 1s
 
(Moonwalker, Beast, Melee, Attacker, Normal element, Traits: Coward, spawns in dens)
 
 
Pig
 
Hp 250
 
Str 15-?
 
Int 2-5
 
Speed 1s
 
(Pig, Beast, Melee, Defender, Normal element, No Traits)
 
 
Rabbit
 
Hp 100
 
Str 8-?
 
Int 2-5
 
Speed 0.75s
 
(Rabbit, Beast, Melee, Attacker, Normal element, Traits: Coward, spawns in dens)
 
 
Sheep
 
Hp 180
 
Str 12
 
Int 2-5
 
Speed 0.75s
 
(Sheep, Beast, Melee, Tank, Normal element, No Traits)
 
 
Wolf
 
Hp 600
 
Str 53-60
 
Int 2-5
 
Speed 1s
 
(Wolf, Beast, Melee, Attacker, Normal element, Assaults Villagers, Traits: none, spawns in dens, may hunt nearby targets for food),
 
 

Spiders

 
 
Broodmother
 
Hp 1100
 
Str 37
 
Int 2-5
 
Speed 0.75s
 
(Spider, Beast, Melee, Defender, Poison element, Traits: Poison Resistant, lays spider eggs which grow into Small Spiders, then to Giant Spiders, who protect the mother, will lay an egg if it doesn’t have enough baby spiders to Attack a nearby Village, the egg will hatch into two baby spiders one hour later, which grow into Giant Spiders a day after they hatch, a Broodmother cannot lay eggs if there are five residents living in its home, so it is normally best to rehome Broodmothers so you don’t have multiple mothers incapable of laying)
 
 
Giant Spider
 
Hp 630
 
Str 21-26
 
Int 2-5
 
Speed 0.5s
 
(Spider, Beast, Melee, Snatcher, Poison element, Traits: Poison Resistant, will Snatch animals, beasts and villagers to feed off.)
 
 
Small Spider
 
Hp 450
 
Str 10-14
 
Int 2-5
 
Speed 0.5
 
(Spider, Beast, Melee, Defender, Poison element, Traits: Poison Resistant, will grow into a Giant spider a day after it hatches from its egg, Not Agitatable)
 
 
Tarantula
 
Hp 900
 
Str 53
 
Int 2-5
 
Speed 0.75
 
(Spider, Beast, Melee, Attacker, Normal element, Assaults and Abducts Villagers, Traits: Poison Resistant),
 
 

Dragon

 
Hp 5828 (never takes damage)
 
Str 225-?
 
Int 2-5
 
Speed 1.25s
 
(Dragon, Beast, Ranged, Attacker, Fire element, Traits: Fire Resistant, Sturdy, Flying, can be awoken from its hibernation by casting Earthquake underneath it, after which it shall target a nearby Village and cause havoc before leaving the map, Not Agitatable)
 
 

Wisps

 
 
Earthen Wisp
 
Hp 410
 
Str 2-5
 
Int 36-41
 
Speed 1.5s
 
(Wisp, Beast, Melee, Earth element, Healer, Not Agitatable, deals elemental damage when killed)
 
 
Electric Wisp
 
Hp 410
 
Str 2-5
 
Int 36-41
 
Speed 0.75
 
(Wisp, Beast, Melee, Attacker, Electric element, Not Agitatable, No Traits, deals elemental damage when killed)
 
 
Fire Wisp
 
Hp 410
 
Str 2-5
 
Int 36-?
 
Speed 0.75s
 
(Wisp, Beast, Ranged, Glass Cannon, Fire element, Not Agitatable, deals elemental damage when killed),
 
 

Kobold

 
Hp 680
 
Str 63-68
 
Int 2-5
 
Speed 1.25
 
(Kobold, Beast, Ranged, Snatcher, Ice element, Traits: Cold Blooded, Places Freezing Traps and is immune to Freezing Traps placed by other Kobolds but still triggers ones placed by the Player, though is immune to being frozen anyway, also collects nearby frozen entities even if they weren’t caught by a Freezing trap, you can freeze entities and drop them near a Kobold and it will collect it),
 
 

Scorpion

 
Hp 710
 
Str 60-?
 
Int 2-5
 
Speed 1s
 
(Scorpion, Beast, Melee, Attacker, Poison element, Assaults Villagers, enters a stealth mode at 6am where it will pull villagers and monsters underground, and will move while in Stealth from 6pm to 6am, and can be moved by Seize Monster to use this ability as a placeable trap, Traits: Poison Resistant, Nocturnal)
 
 

Sludge

 
Hp 710
 
Str 26-?
 
Int 2-5
 
Speed 0.75s
 
(Sludge, Beast, Melee, Healer, Poison element, Traits: Poison Resistant, Venomous)
 
 

Wurm

 
Hp 720
 
Str 2-5
 
Int 48-?
 
Speed 1s
 
(Wurm, Beast, Ranged, Tower, Poison element, Not Agitatable, Traits: Subterranian – it is stationary but will flee underground and reappear elsewhere if its target leaves its range, leaving a Wurm Hole behind that will teleport anything that walks above it to another Wurm Hole.)
 
 

Written by Duxatious

 
 
This is all about Ruinarch – Gameplay Tips – All Monster Info ; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
 
 


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