This guide shall attempt to provide you with a place to look up or browse through monsters.
The Four Primary Categories
Monsters are now categorized into 4 groups: Humanoid, Demonic, Undead and Beast. Humanoid, Demonic and Undead can pick up and use equipment. Humanoid and Demonic monsters can also take some Villager jobs like Farming, Crafting, etc. The categories are also important as upgrades from the newly introduced Primordial Pool are grouped by these four.
— Anniversary Update, August 30th. – [steamcommunity.com]
Humanoid
- Angel – Warrior and Magical
- Centaur
- Ent – Corrupt, Desert, Forest, Grass, and Snow
- Fire Elemental
- Golem
- Harpy
- Nymph – Ice, Water, and Wind
- Mothman
- Orc
- Troll
Demonic
Map Demons
- Incubus
- Imp
- Mimic
- Succubus
Party Leader Demons
- Envy
- Gluttony
- Greed
- Lust
- Pride
- Sloth (Currently bugged, counts as Beast, not Demon)
- Wrath
Undead
- Ghost – Ghost and Vengeful Ghost
- Ghoul
- Revenant (possibly bugged, game files specify it as a Beast)
- Skeleton
- Whisperer
Beast
- Bear
- Boar
- Broodmother
- Chicken
- Dragon
- Fire Wisp
- Giant Spider
- Kobold
- Mink
- Moonwalker
- Pig
- Rabbit
- Scorpion
- Sheep
- Sludge
- Small Spider
- Tarantula
- Wolf
- Wurm
The Monster Races
Angel (Warrior, Magical),
Bear,
Boar,
Centaur,
Chicken,
Demon,
Dragon,
Elemental,
Ent (Corrupt, Desert, Forest, Grass, Snow)
Ghost (Ghost, Vengeful Ghost),
Ghoul,
Golem,
Harpy,
Imp,
Kobold,
Lesser Demon (Incubus, Succubus)
Mimic,
Mink,
Moonwalker,
Mothman,
Nymph (Ice, Water, Wind),
Orc,
Pig,
Rabbit,
Revenant,
Scorpion,
Sheep,
Sludge,
Spider (Small, Giant, Tarantula, Broodmother)
Troll,
Whisperer,
Wisp (Earthen, Electric, Fire),
Wolf,
Wurm,
Exceptions
Zombies, though undead, do not count as monsters, but as Villagers, and cannot be upgraded from the Primordial Pool. Zombies maintain the Resistances they had in life, so being able to buff them further may lead to game-unbalancing bugs.
What Spawns Where
Abandoned Mine – Ghost, Orc, Tarantula,
Ancient Graveyard – Ghost, Skeleton,
Ancient Ruin – Incubus, Succubus, Wurm
Bandit Camp – Kobold, Orc, Ratman,
Beast Lair – Harpy, Scorpion, Troll,
Cave – Earthen Wisp, Giant Spider, Troll, Wolf,
Dead Grounds – Brood Mother, Ghoul, Skeleton,
Dragon Lair – Dragon, Mothman,
Fiery Cave – Fire Elemental, Fire Wisp.
Frozen Shrine – Ice Nymph, Kobold, Whisperer,
Jungle Rampart – Centaur, Harpy
Mage Tower – Electric Wisp, Golem, Wind Nymph.
Monster Lair – Abomination, Incubus, Scorpion, Succubus,
Noxious Cave – Sludge, Tarantula,
Temple – Kobold, Water Nymph, Wurm,
Humanoids In-Depth
Angels
Magical Angel
Hp 1500
Str 2-5
Int 53-58
Speed 0.75s
(Angel, Humanoid, Ranged, Attacker, Normal element, Traits: Flying, cannot be targeted by most abilities, their stats are unchangeable by the Primordial Pool unless they are spawned by you)
Warrior Angel
Hp 1850
Str 35-40
Int 2-5
Speed 1s
(Angel, Humanoid, Melee, Attacker, Normal element, Traits: Flying, cannot be targeted by most abilities, their stats are unchangeable by the Primordial Pool unless they are spawned by you)
Centaur
Hp 720
Str 2-5
Int 53
Speed 0.75s
(Centaur, Humanoid, Ranged, Tank, Fire element, No Traits, places Snare Traps, isn’t immune to the Snare Traps it places, if you ensnare an entity with your own Snare Trap you can them Seize the victim over to the Centaur and it will collect it, if a Centaur catches a Human or Elf then it can turn them into another Centaur, a Centaur will run away if an enemy gets too close)
Ents
Corrupt Ent
Hp 1100
Str 80-?
Int 2-5
Speed 2s
(Ent, Humanoid, Melee, Tank, Earth element, Assaults Villagers, drops wood after death or de-summon, can consume corpses, Traits: Fire Prone),
Desert Ent
Hp 1100
Str 70
Int 2-5
Speed 1.75s
(Ent, Humanoid, Melee, Tank, Earth element, Assaults Villagers, drops wood after death or de-summon, can consume corpses, Traits: Fire Prone),
Forest Ent
Hp 1200
Str 68-?
Int 2-5
Speed 2.25s
(Ent, Humanoid, Melee, Tank, Earth element, Assaults Villagers, drops wood after death or de-summon, can consume corpses, Traits: Fire Prone),
Grass Ent
Hp 2000
Str 70-?
Int 2-5
Speed 2s
(Ent, Humanoid, Melee, Tank, Earth element, Assaults Villagers, drops wood after death or de-summon, can consume corpses, Traits: Fire Prone),
Snow Ent
Hp 1200
Str 75-?
Int 2-5
Speed 2.5s
(Ent, Humanoid, Melee, Tank, Earth element, Assaults Villagers, drops wood after death or de-summon, can consume corpses, Traits: Fire Prone),
Fire Elemental
Hp 550
Str 2-5
Int 26-31
Speed 0.5s
(Elemental, Humanoid, Ranged, Razer, Fire element, Assaults Villagers, Traits: Fire Resistant),
Golem
Hp 900
Str 104
Int 2-5
Speed 2s
(Golem, Humanoid, Melee, Tank, Earth element, Traits: Indestructible – while Hibernating, can be awoken by striking the golem with Lightning Damage)
Harpy
Hp 590
Str 47-?
Int 2-5
Speed 0.75s
(Harpy, Humanoid, Melee, Glass Cannon, Wind element, Abducts nearby targets including monsters and drops them by other monsters, Traits: Flying)
Nymphs
Ice Nymph
Hp 520
Str 2-5
Int 50-?
Speed 1.25s
(Nymph, Humanoid, Defender, Ranged, Ice element, Mesmerizes Villagers, Traits: none, deals elemental damage when killed, not commonly attacked while it’s performing its agitation action),
Water Nymph
Hp 490
Str 43-?
Int 2-5
Speed 1s
(Nymph, Humanoid, Melee, Healer, Water element, Mesmerizes Villagers, Traits: none, deals elemental damage when killed, not commonly attacked while it’s performing its agitation action),
Wind Nymph
Hp 490
Str 2-5
Int 23-28
Speed 0.5s
(Nymph, Humanoid, Melee, Glass Cannon, Wind element, Mesmerizes Villagers, Traits: none, deals elemental damage when killed, not commonly attacked while it’s performing its agitation action),
Mothman
Hp 666
Str 2-5
Int 99-104
Speed 0.9s
(Mothman, Humanoid, Melee, Glass Cannon, will steal a trait from an entity or give the trait it stole to an entity – this can make your Cult Leader forget they’re a Cultist and get tem lynched by their own followers or the Mothman’s ability can be used to steal traits from villagers and transfer them to villagers of your choice if you make it so the Mothman is far away from any other valid targets, not commonly attacked while it’s performing its agitation action)
Orc
Hp 770
Str 59-63
Int 2-5
Speed 0.75s
Orc (Orc, Humanoid, Melee, Razer, Normal element, Snatches and later butchers Villagers, Traits: none),
Troll
Hp 700
Str 55-60
Int 2-5
Speed 1s
Troll (Troll, Humanoid, Melee, Attacker, Snatches and later butchers Villagers, or cooks them in a Troll Cauldron, Traits: Petrasol)
Demons In-Depth
Party Leaders
Envy
Hp 900
Str 25-30
Int 2-5
Speed 0.5s
(Demon, Demonic, Ranged, Snatcher, Poison element, No Traits)
Gluttony
Hp 1350
Str 2-5
Int 34-39
Speed 0.75s
(Demon, Demonic, Ranged, Tank, Electric Element, No Traits)
Greed
Hp 1150
Str 49-54
Int 2-5
Speed 0.75s
(Demon, Demonic, Melee, Razer, Wind element, No Traits)
Lust
Hp 950
Str 2-5
Int 23-25
Speed 0.5s
(Demon, Demonic, Ranged, Glass Cannon, Fire element, No Traits)
Pride
Hp 1400
Str 2-5
Int 30-33
Speed 0.5s
(Demon, Demonic, Ranged, Healer, Water element, No Traits)
Sloth
Hp 1650
Str 2-5
Int 44-?
Speed 1.25s
(Demon, Beast, Melee, Tank, Ice element, No Traits)
Wrath
Hp 1200
Str 60-65
Int 2-5
Speed 0.75s
(Demon, Demonic, Melee, Attacker, Normal element, No Traits)
Minion Demons
Imp
Hp 650
Str 2-5
Int 38-43
Speed 0.75s
(Imp, Demonic, Melee, Snatcher, Normal element, Traits: Cold Blooded)
Incubus
Hp 670
Str 23-?
Int 2-5
Speed 0.5s
(Lesser Demon, Demonic, Melee, Defender, Electric element, Traits: Electric, will try to seduce nearby female Villagers, and will kill them if successful)
Mimic
Hp 1020
Str 66-?
Int 2-5
Speed 0.75s
(Mimic, Demonic, Melee, Attacker, Normal element, No Traits, spawns from chests and can turn back into a chest – though it will say “Last used by Mimic”)
Succubus
Hp 470
Str 81-?
Int 2-5
Speed 1.25s
(Lesser Demon, Demonic, Melee, Healer, Ice element, No Traits, Will try to seduce nearby male Villagers, and will kill them if successful)
Undead In-Depth
Ghosts
Ghost
Hp 320
Str 2-5
Int 66-?
Speed 1.25s
(Ghost, Undead, Melee, Defender, Ice element, Assaults Villagers, may inflict the Fear and Freezing status effects, Traits: Flying),
Vengeful Ghost
Hp 400
Str 2-5
Int 38-42
Speed 0.75s
(Ghost, Undead, Melee, Fire element, Attacker, Assaults whoever was responsible for its death or if no target can be found it will attack your Portal, Traits: Flying, always spawns on an activated Ankh of Anubis when a Villager or Ratman dies),
Ghoul
Hp 900
Str 33-?
Int 2-5
Speed 0.75s
(Ghoul, Undead, Melee, Snatcher, Normal element, No Traits, will look for a corpse from either a humanoid or a sapient non-humanoid and attempt to raise it as another Ghoul)
Revenant
Hp 1100
Str 113-?
Int 2-5
Speed 1.25s
(Revenant, Undead (/Beast according to game files?), Melee, Invader?, Ice element, … ?)
Skeleton
Hp 650
Str 55-?
Int 2-5
Speed 1s
(Skeleton, Undead, Melee, Attacker, Normal element, Traits: Cold Blooded)
Whisperer
Hp 900
Str 2-5
Int 63-?
Speed 0.75s
(Whisperer, Undead, Ranged, Healer, Electric element, Assaults Villagers, Traits: none, may roam quite far from its home at nighttime and will head back home at around 5:42 am),
Beasts In-Depth
Animals
Bear
Hp 650
Str 50-55
Int 2-5
Speed 1.25
(Bear, Beast, Melee, Attacker, Normal element, Traits: Coward, spawns in dens)
Boar
Hp 700
Str 25-30
Int 2-5
Speed 1.25
(Boar, Beast, Melee, Attacker, Normal element, Traits: Coward, spawns in dens)
Chicken
Hp 170
Str 6-11
Int 2-5
Speed 0.75
(Chicken, Beast, Melee, Attacker, Normal element, Traits: Coward)
Moonwalker
Hp 270
Str 14
Int 2-5
Speed 1s
(Moonwalker, Beast, Melee, Attacker, Normal element, Traits: Coward, spawns in dens)
Pig
Hp 250
Str 15-?
Int 2-5
Speed 1s
(Pig, Beast, Melee, Defender, Normal element, No Traits)
Rabbit
Hp 100
Str 8-?
Int 2-5
Speed 0.75s
(Rabbit, Beast, Melee, Attacker, Normal element, Traits: Coward, spawns in dens)
Sheep
Hp 180
Str 12
Int 2-5
Speed 0.75s
(Sheep, Beast, Melee, Tank, Normal element, No Traits)
Wolf
Hp 600
Str 53-60
Int 2-5
Speed 1s
(Wolf, Beast, Melee, Attacker, Normal element, Assaults Villagers, Traits: none, spawns in dens, may hunt nearby targets for food),
Spiders
Broodmother
Hp 1100
Str 37
Int 2-5
Speed 0.75s
(Spider, Beast, Melee, Defender, Poison element, Traits: Poison Resistant, lays spider eggs which grow into Small Spiders, then to Giant Spiders, who protect the mother, will lay an egg if it doesn’t have enough baby spiders to Attack a nearby Village, the egg will hatch into two baby spiders one hour later, which grow into Giant Spiders a day after they hatch, a Broodmother cannot lay eggs if there are five residents living in its home, so it is normally best to rehome Broodmothers so you don’t have multiple mothers incapable of laying)
Giant Spider
Hp 630
Str 21-26
Int 2-5
Speed 0.5s
(Spider, Beast, Melee, Snatcher, Poison element, Traits: Poison Resistant, will Snatch animals, beasts and villagers to feed off.)
Small Spider
Hp 450
Str 10-14
Int 2-5
Speed 0.5
(Spider, Beast, Melee, Defender, Poison element, Traits: Poison Resistant, will grow into a Giant spider a day after it hatches from its egg, Not Agitatable)
Tarantula
Hp 900
Str 53
Int 2-5
Speed 0.75
(Spider, Beast, Melee, Attacker, Normal element, Assaults and Abducts Villagers, Traits: Poison Resistant),
Dragon
Hp 5828 (never takes damage)
Str 225-?
Int 2-5
Speed 1.25s
(Dragon, Beast, Ranged, Attacker, Fire element, Traits: Fire Resistant, Sturdy, Flying, can be awoken from its hibernation by casting Earthquake underneath it, after which it shall target a nearby Village and cause havoc before leaving the map, Not Agitatable)
Wisps
Earthen Wisp
Hp 410
Str 2-5
Int 36-41
Speed 1.5s
(Wisp, Beast, Melee, Earth element, Healer, Not Agitatable, deals elemental damage when killed)
Electric Wisp
Hp 410
Str 2-5
Int 36-41
Speed 0.75
(Wisp, Beast, Melee, Attacker, Electric element, Not Agitatable, No Traits, deals elemental damage when killed)
Fire Wisp
Hp 410
Str 2-5
Int 36-?
Speed 0.75s
(Wisp, Beast, Ranged, Glass Cannon, Fire element, Not Agitatable, deals elemental damage when killed),
Kobold
Hp 680
Str 63-68
Int 2-5
Speed 1.25
(Kobold, Beast, Ranged, Snatcher, Ice element, Traits: Cold Blooded, Places Freezing Traps and is immune to Freezing Traps placed by other Kobolds but still triggers ones placed by the Player, though is immune to being frozen anyway, also collects nearby frozen entities even if they weren’t caught by a Freezing trap, you can freeze entities and drop them near a Kobold and it will collect it),
Scorpion
Hp 710
Str 60-?
Int 2-5
Speed 1s
(Scorpion, Beast, Melee, Attacker, Poison element, Assaults Villagers, enters a stealth mode at 6am where it will pull villagers and monsters underground, and will move while in Stealth from 6pm to 6am, and can be moved by Seize Monster to use this ability as a placeable trap, Traits: Poison Resistant, Nocturnal)
Sludge
Hp 710
Str 26-?
Int 2-5
Speed 0.75s
(Sludge, Beast, Melee, Healer, Poison element, Traits: Poison Resistant, Venomous)
Wurm
Hp 720
Str 2-5
Int 48-?
Speed 1s
(Wurm, Beast, Ranged, Tower, Poison element, Not Agitatable, Traits: Subterranian – it is stationary but will flee underground and reappear elsewhere if its target leaves its range, leaving a Wurm Hole behind that will teleport anything that walks above it to another Wurm Hole.)
This is all about Ruinarch – Gameplay Tips – All Monster Info ; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
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