A guide (?) to Masamioh.
Foreword
This guide is currently up to Version 2.1d. Any changes from future versions aren’t accounted for.
Introduction to Masamioh
Do you not care about winning? Do you just want to have fun in a serious competitive fighting game? Do you want to be so unpredictable, even you don’t know what you are doing? Well, Masamioh is a character you can play!
Masamioh is practically the poster child for the phrase “a jack of all trades, but a master of none”. Practically every tool they have is an inferior version of someone else’s tool. However, some people may want to play as this poor man for the sheer fun value.
Masamioh’s Moves
This section will go over all of Masamioh’s attacks. (Hitboxes from Foxy Boxy Games’s official site)
Masamioh’s Light Attacks
These sure are light attacks. The damage is low, but not to the same extent as the rushdowners.
Masamioh’s Heavy Attacks
Standing Heavy hits high, so it can at least serve a tiny niche as a grounded mixing tool and maybe an anti-air. I’m saying this because I’m grasping for straws to say something good about this move. It’s easy to see coming and punish, and it doesn’t have much in terms of horizontal distance.
Masamioh has the worst crouching heavy in the game. It hits mid, it’s slow, and it’s punishable. It can be used as an anti-air maybe.
Jumping Heavy isn’t active the longest, but it serves its purpose well enough.
Command Heavy is a similar story, as it has little purpose outside of being a combo tool. It’s high risk, low reward.
Masamioh’s Grab
This throw doesn’t do much damage, but it functions like any other throw.
Sushi Toss (Down, Forward)
This is going to be a long one. So the heavy version of this move does a consistent 60 damage and 20 hitstun. The light version, on the other hand, does different amounts of each depending on the color.
Yellow does 40 damage and 40 hitstun.
Orange does 50 damage and 30 hitstun.
Red does 70 damage and 10 hitstun.
Pink does 80 damage and 1 hitstun.
Use this attack if you feel the need to experience the sheer memetic nature of randomness.
Masami Drop (Down, Back in air)
Masamioh turns into a maneki neko statue and falls straight down. It is a neat tool for combos while you’re in the air, although pulling it out raw is begging for a punish. Heavy version knocks down.
Masami Spin (Down, Back)
Lariat that goes forward. The heavy version is thin as a twig but knocks down, and the Overdrive version has 10 frames of full invincibility.
Super Masami Drop (Down, Forward, Down, Forward, A+B/Select)
Masamioh teleports above the opponent and uses a powered-up Masami Drop. The opponent will need to abuse the invincibility on backdash if they want to dodge it, but overall, this move is low damage and unsafe outside of a combo.
Masamioh’s Combos
(Please feel free to recommend combos so that I can add them to the list.)
Here’s some of the best combos I could find.
Jumping Heavy->Masami Drop (Light)->Command Heavy->Masami Spin
This is a simple 243 damage jump-in. You can finish it with a super to increase the damage to 363 at most.
Afterword
Masamioh is far from the best character in the game, but has some fun tools that people may gravitate towards.
I hope you enjoy the Guide we share about ROBO OH – Masamioh Guide; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
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