Mega Man Zero/ZX Legacy Collection – S-Rank Requirement Info Guide

Mega Man Zero/ZX Legacy Collection – S-Rank Requirement Info Guide 1 - steamlists.com
Mega Man Zero/ZX Legacy Collection – S-Rank Requirement Info Guide 1 - steamlists.com

Hello and welcome, We hope you find this Mega Man Zero/ZX Legacy Collection – S-Rank Requirement Info Guide useful.

Enemy count, time limit, and other minor details regarding achieving S-rank in the four Zero games are detailed.

Rank Info Etc

S Rank is 96 – 100 across all 4 games.

Rank is averaged throughout all stages’ end scores.

Rank System General Info

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MMZ1 MMZ2 MMZ3

Mission – 20 points

Clear Time – 20 points

Enemy – 15 points

Damage – 15 points

Retry – 15 points

Elf – 15 points

MMZ4

Mission – 20 points

Clear Time – 20 points

Enemy – 15 points

Damage – 20 points

Retry – 15 points

Weather – 10 points

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The most basic way of achieving these objectives are:

-Don’t die / Restart Saved Game upon death

-Don’t use cyber elves other than satellite in Z3, or don’t use them past a limit of -4 points, and understand that you must be more perfect in everything else to make up for

-Kill most everything you come across, and make up for what you miss, and even them some stages might require you to kill a little extra

-In Z4, always play stages on harder weather when it is available

———————————–

You are continuing practicing even if you die while learning.

Emulation and save states is often ideal for practicing bosses and in general.

Mega Man Zero 1

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ZERO 1 – OVERVIEW

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Triple Rod and Shield Boomerang need to be obtained from Cerveau unlike the other games

where they are given to you at the start.

Hard Mode has no color change for Zero like the other 3 games.

Your rank title will be Master for beating Z1 on Hard on the final stage regardless of score.

Damage Score in Z1

0 to 3 damage – 15 points

4 to 6 damage – 14 points

7 to 9 damage – 13 points

10 to 12 damage – 12 points

13 to 15 damage – 11 points

16 to 18 damage – 10 points

Essentially, if you lose your whole default health bar, you’ve already lost rank.

Intro Stage – Golem

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Mission Notes: Don’t let Ciel take damage during escort or by accidentally hitting her instead of the golem when she is grabbed.

Clear Time Limit: 1:20

Enemies Killed: 55

Disposal Factory – Aztec Falcon

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Mission Notes: n/a

Clear Time Limit: 2:30

Enemies Killed: 37

Retrieve Data – Maha Ganeshariff

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Mission Notes: n/a

Clear Time Limit: 3:20

Enemies Killed: 19

Additional Notes: Beating this as the first mission after Disposal Factory is

You recommended so that you can acquire a triple rod afterward and shield boomerang after another mission. Doubly so, on hard mode, you will find far more utility with your secondaries.

Find Shuttle – Anubis Necromancers the 3rd

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Mission Notes: Don’t let the wounded soldier take damage.

Clear Time Limit: 5:00

Enemies Killed: 46

Additional Notes: Whether on normal or hard, this mission is made far more manageable by first picking up the triple rod.

Destroy Train – Pantheon Core

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Mission Notes: n/a

Clear Time Limit: 2:30

Enemies Killed: 19

Occupy Factory – Guard Orotic

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Mission Notes: n/a

Clear Time Limit: 3:00

Enemies Killed: 23

Mechaniloid Attacks the HQ – Hittide Hottide

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Mission Notes: n/a

Clear Time Limit: 2:00

Enemies Killed: 28

Additional Notes: Killing the part that spits out enemies too quickly can ruin your ability to fulfill the enemy counter.

Find Hidden Base – Blizzack Staggroff

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Mission Notes: n/a

Clear Time Limit: 4:16

Enemies Killed: 37

Z1 Continued

Duel in Desert – Fefnir

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Mission Notes: n/a

Clear Time Limit: 4:16

Enemies Killed: 91

Additional Notes: Fefnir changes his attack style dependent on your distance from him. Staying close and baiting grapples repeatedly can be a good method to get damage.

Rescue Colbor – Harpuia

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Mission Notes: n/a

Clear Time Limit: 2:30

Enemies Killed: 15

Additional Notes: Even on hard, Harpuia can be stunned with an Ice Shield Boomerang until his death provided you don’t slip up and miss any shots. Simply knocking him to the ground once, charging as you dodge 3 projectiles, hitting him as he attempts to launch 4, repeat until your time runs out – best used during Boss Rush to save time!

Protect Factory – Phantom

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Mission Notes: n/a

Clear Time Limit: 3:20

Enemies Killed: 28

Stop the Hacking – Leviathan

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Mission Notes: n/a

Clear Time Limit: 4:30

Enemies Killed: 46

Evacuation – Hanumachine

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Mission Notes: n/a

Clear Time Limit: 2:00

Enemies Killed: 23

Additional Notes: Grinding the two enemies right outside Cerveau’s room to the right, for 6-10 quick enemies helps with Enemy counter.

Neo Arcadia Shrine – Herculious Anchortus

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Mission Notes: n/a

Clear Time Limit: 6:40

Enemies Killed: 37

Additional Notes: Killing two birds back and forth for 10-12 enemies at the beginning is a good way to get enemy counter.

Neo Arcadia Tower – Rainbow Devil

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Mission Notes: n/a

Clear Time Limit: 2:30

Enemies Killed: 19

Neo Arcadia Core – Copy X

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Mission Notes: n/a

Clear Time Limit: 10:00

Enemies Killed: 28

Additional Notes: If you’re S-ranking this on Hard, may god have mercy on your soul.

Using the shield/standing strike exploit is advised on hard to acquire a good rank time.

Killing Phantom at either end of the screen makes his suicide explosion utterly safe if you position yourself on the opposite end of him as he explodes.

Copy X phase 1, can be repeatedly shield/standing struck to rack up a lot of damage quickly if you wait for him to Nova Strike into the wall above you and start hitting him as he lands.

You can kill Anubis quicker on hard by ignoring his minions; however, because of how grapples work, you will be essentially dead if you get grappled once. He should be fought first in his group.

Seraph X is weak to Ice.

Mega Man Zero 2

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Zero 2 – Overview

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Exceeding the required enemy counter by too much will loop back and subtract points,

so be careful with enemy grinding.

Unlocking Forms while S-ranking is a challenge sometimes and often doesn’t pay off much,

but it is an option to weigh.

Hard Mode

Hard Mode is uniquely brutal in Z2.

You will do extra damage on all your weapons (not double, just a point extra)

But take double damage from enemies. As a result, in Hard mode, the chain rod is

a lot more practical, and certain enemies can be one-shot with the saber when they

can’t be in normal mode.

Damage Score in Z2

0 to 5 damage – 15 points

6 to 10 damage – 14 points

11 to 15 damage – 13 points

16 to 20 damage – 12 points

21 to 25 damage – 11 points

26 to 30 damage – 10 points

Intro Stage – Scorpion

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Mission Notes: n/a

Clear Time Limit: 2:10

Enemies Killed: 37

Additional Notes: Kill 8-12 pantheons from the rush of them at the start for counter.

Forest of Dysis – Hyleg Ourobockle

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Mission Notes: Rescue the 4 soldiers.

Clear Time Limit: 4:00

Enemies Killed: 37

Additional Notes: Subtank in mission is easily obtainable without hurting rank at all.

The stage is easier if you beat Phoenix first, as it removes some enemies.

Computer Zone – Poler Kamrous

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Mission Notes: Destroy the 4 computers.

Clear Time Limit: 4:30

Enemies Killed: 37

Power Room – Phoenix Magnion

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Mission Notes: n/a

Clear Time Limit: 6:40

Enemies Killed: 51

Additional Notes: The boss fight can happen in any of the 4 reactor rooms, with certain rooms making the battle harder or more accessible. Depending on your chosen route, you may need to grind enemies at the start to fill your counter.

Train of Neo Arcadia – Panter Flauclaws

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Mission Notes: For every crate you lose, 2 mission points are deducted.

Clear Time Limit: 2:50

Enemies Killed: 64

Additional Notes: Mini-boss will keep a consistent pattern of 3 robots attempting to grab

crates as long as you don’t let a single one even touch a crate.

Look for Elpizo – Elemental Golems

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Mission Notes: n/a

Clear Time Limit: 2:20

Enemies Killed: 28

Disarm the Bomb – Kuwagust Anchus

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Mission Notes: Don’t let Ciel take damage; it is 2 points off rank for each hit.

Clear Time Limit: 6:40

Enemies Killed: 110

Additional Notes: Shield Boomerang is your friend during the beginning and the Protect Ciel sequence. Boss’s EX attack is most easily dealt with by tossing chain-rod out at a certain point

as it gets close. It was grinding the pantheons on top of the ship after the mini-boss is advised to fulfill counter, usually 10-14.

Z2 Continued

Forest of Notus – Burble Hekelot

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Mission Notes: n/a

Clear Time Limit: 4:10

Enemies Killed: 52

Additional Notes: Caterpillars summoned by the boss contribute to the enemy counter and can inflate your count too far past if not careful. It is advised to keep a closer count of kills throughout the stage, and enter the fight with 40+ kills.

Subtank in here should be picked up later via going back.

Computer Zone 2 – Fairy Leviathan

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Mission Notes: n/a

Clear Time Limit: 3:00

Enemies Killed: 41

Crystal Caves – Sage Harpuia

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Mission Notes: n/a

Clear Time Limit: 4:00

Enemies Killed: 37

Additional Notes: When looking at the spikes, you’ll notice that lowered patches of spikes are the ones with no crystal over them. Knowing this and getting familiar with the stage, you should eventually never need to bother hitting the crystal enemy to spawn the crystal visions.

Shuttle Factory – Fighting Fefnir

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Mission Notes: n/a

Clear Time Limit: 3:30

Enemies Killed: 23

Pursue Elpizo Again – Rainbow Devil MK 2

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Mission Notes: n/a

Clear Time Limit: 2:10

Enemies Killed: 28

Temple of Flame – Fefnir Armored Phenomenon

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Mission Notes: n/a

Clear Time Limit: 2:40

Enemies Killed: 37

Additional Notes: Try Chain Rod swinging under the pillars in the first room to save time.

Temple of Ice – Leviathan Armored Phenomenon

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Mission Notes: n/a

Clear Time Limit: 3:00

Enemies Killed: 28

Additional Notes: The boss of this stage is evil and makes ranking this annoying.

Temple of Wind – Harpuia Armored Phenomenon

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Mission Notes: n/a

Clear Time Limit: 3:50

Enemies Killed: 37

Yggdrasill – Elpizo

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Mission Notes: n/a

Clear Time Limit: 8:40

Enemies Killed: 23

Additional Notes: Phoenix changes his RNG every frame.

Mega Man Zero 3

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Zero 3 – Overview

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Entering Cyberspace will deduct 5 points from Mission, ruining any S-rank, so don’t use it.

Damage Score in Z3

0 to 6 damage – 15 points

7 to 12 damage – 14 points

13 to 18 damage – 13 points

19 to 24 damage – 12 points

25 to 30 damage – 11 points

31 to 36 damage – 10 points

Intro Stage – Omega

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Mission Notes: n/a

Clear Time Limit: 2:10

Enemies Killed: 19

Aegis Volcano Base – Blazin’ Flizard

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Mission Notes: n/a

Clear Time Limit: 3:40

Enemies Killed: 37

Oceanic Highway Ruins – Childre Inarabitta

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Mission Notes: Step on the 4 buttons underwater before Childre destroys them.

Clear Time Limit: 3:40

Enemies Killed: 23

Weapons Refitting Factory – Devilbat Schilt

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Mission Notes: Destroy the 4 cameras on the ceiling.

Clear Time Limit: 3:30

Enemies Killed: 46

Additional Notes: This stage is particularly tight on time.

Old Residential – Deathtanz Mantisk

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Mission Notes: n/a

Clear Time Limit: 4:00

Enemies Killed: 37

Missile Factory / Omega Missile – Crea and Prea

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Mission Notes: n/a

Clear Time Limit: 3:20

Enemies Killed: 41

Twilight Desert – Anubis Necromancess V

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Mission Notes: n/a

Clear Time Limit: 3:20

Enemies Killed: 46

Forest of Anatre – Hanumachine R

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Mission Notes: n/a

Clear Time Limit: 3:00

Enemies Killed: 28

Frontline Ice Base – Blizzack Staggroff R

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Mission Notes: n/a

Clear Time Limit: 3:20

Enemies Killed: 41

Area X-2 – Copy X Mark II

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Mission Notes: n/a

Clear Time Limit: 3:40

Enemies Killed: 32

Z3 Continued

Energy Facility – Cubit Foxtar

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Mission Notes: n/a

Clear Time Limit: 5:40

Enemies Killed: 37

Snowy Plains – Glacier Le Cactank

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Mission Notes: n/a

Clear Time Limit: 3:00

Enemies Killed: 28

Sunken Library – Volteel Biblio

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Mission Notes: When looking for the 4 pieces of data, for every wrong door you

enter, you lose 2 Mission points.

Clear Time Limit: 4:20

Enemies Killed: 23

Additional Notes: If you’re having trouble, try pausing and writing down the doors for reference or whatever you need.

Giant Elevator – Tretista Kelverian

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Mission Notes: n/a

Clear Time Limit: 5:00

Enemies Killed: 73

Sub Arcadia – Crea and Prea rematch

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Mission Notes: n/a

Clear Time Limit: 4:10

Enemies Killed: 37

Additional Notes: 5-point deduction for entering Cyberspace is undone if you beat the secret boss phantom. However there is no need to attempt him in an actual run of this stage as you can teleport back after beating this stage and still fight him and obtain his chip.

Return to the Awakening – Omega Zero

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Mission Notes: n/a

Clear Time Limit: 11:40

Enemies Killed: 32

Mega Man Zero 4

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Zero 4 – Overview

——————————————————————————-

With the singular elf you customize, for every point over the maximum capacity, you will suffer a

negative rank point.

Knuckle copy-weapons are often not great, but Axeloid and the Hammer version do great damage and are usual, especially in hard. Experiment.

Damage Score in Z4 (Same as Z3)

0 to 6 damage – 20 points

7 to 12 damage – 19 points

13 to 18 damage – 18 points

19 to 24 damage – 17 points

25 to 30 damage – 16 points

31 to 36 damage – 15 points

Intro Stage – Sub Core

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Mission Notes: n/a

Clear Time Limit: 1:40

Enemies Killed: 19

Area Zero – Carnage 0

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Mission Notes: n/a

Clear Time Limit: 2:20

Enemies Killed: 28

Hanging Gardens – Pegasolta Eclair

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Mission Notes: Destroy the 5 acid rain generators.

Clear Time Limit: 3:40

Enemies Killed: 28

Artificial Sun – Sol Titanion

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Mission Notes: Destroy the 4 heat generators.

Clear Time Limit: 3:40

Enemies Killed: 28

Underground Forest – Noble Mandrago

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Mission Notes: n/a

Clear Time Limit: 3:10

Enemies Killed: 23

Particle Beam – Heat Genblem

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Mission Notes: n/a

Clear Time Limit: 3:10

Enemies Killed: 23

Magnetic Zone – Mino Magnus

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Mission Notes: n/a

Clear Time Limit: 3:20

Enemies Killed: 32

Hibernation Chamber – Fenri Lunaedge

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Mission Notes: n/a

Clear Time Limit: 3:30

Enemies Killed: 41

Deep Sea – Tech Kraken

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Mission Notes: n/a

Clear Time Limit: 3:20

Enemies Killed: 19

Living City – Popla Cocapetri

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Mission Notes: n/a

Clear Time Limit: 3:30

Enemies Killed: 23

Z4 Continued

Area Zero Invasion – Craft

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Mission Notes: Extinguish the 10 flames with the water gun.

Clear Time Limit: 2:50

Enemies Killed: 23

Additional Notes: Hammerloid part needs to be obtained here during a run as

The Prison – The Giant

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Mission Notes: This is a 2-part level, and both parts are totaled together.

together in the end for your final result

Clear Time Limit: 3:00

Enemies Killed: 32

Ragnarok Control Room – Craft rematch

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Mission Notes: n/a

Clear Time Limit: 3:00

Enemies Killed: 23

Teleporter Base – Random Bandam

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Mission Notes: n/a

Clear Time Limit: 6:00

Enemies Killed: 41

Teleporter Circuit – Cyball

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Mission Notes: n/a

Clear Time Limit: 4:10

Enemies Killed: 37

Ragnarok Core – Weil

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Mission Notes: n/a

Clear Time Limit: 11:20

Enemies Killed: 32

Additional Notes: Fire Sword from the yellow pucks that shoot fire is a solid knuckle weapon to combat Fenri and Kraken on Hard. Axeloid weapon obtainable after the 8 bosses is a great weapon throughout Weil Phase 1 and 2. Junk Armor helps as well on bosses in general during the boss rush, but does not amplify knuckle weapon damage, and shouldn’t be worn during fights with majority usage of those weapons as it is all risk and no reward at that point.

End

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