Table of damages of different weapon types
Weapon damage table
This guid is to help to find the right waepons mix for your ship.
NOTE: The damages in this game are not depending on the turret! It’s the same for auto laser cannon and manual laser.
Only the fire rate can be differnet (like laser are shooting 3x in a burst). Auto cannons are less precise and likly to hit.
Projectile | Base damage | Shield damage |
BasicAmmo | 40 | 0 |
ImprovedAmmo | 50 | 0 |
AdvancedAmmo | 60 | 0 |
StandardLaserAmmo | 25 | 35 |
ImprovedLaserAmmo | 30 | 50 |
AdvancedLaserAmmo | 40 | 90 |
StandardMissile | 3000 | 0 |
ImprovedMissile | 4500 | 0 |
AdvancedMissile | 5000 | 0 |
StandardSideWinderMissile | 400 | 0 |
ImprovedSideWinderMissile | 500 | 0 |
AdvancedSideWinderMissile | 600 | 0 |
StandardFlakMissileBase | 40 | 0 |
ImprovedFlakMissileBase | 50 | 0 |
AdvancedFlakMissileBase | 60 | 0 |
RailGunStandard | 250 | 0 |
RailGunImprove | 2500 | 0 |
CombatDroneTurretAmmo | 25 | 15 |
DeployableTurretAmmo | 30 | 0 |
EmpFlare | 0 | 480 |
IonAmmo | 5 | 75 |
TurretPlasmaAmmo | 50 | 50 |
This is all about Interstellar Rift – All Types of Weapon & Damage Info; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
- All Interstellar Rift Posts List
Leave a Reply