Ghost Trick: Phantom Detective – How to get all achievements playthrough

Ghost Trick: Phantom Detective – How to get all achievements playthrough 30 - steamlists.com
Ghost Trick: Phantom Detective – How to get all achievements playthrough 30 - steamlists.com

Hello and welcome, We hope you find the following page, in which we detail the Ghost Trick: Phantom Detective – How to get all achievements playthrough, informative.

A  complete list of all achievements and their requirements is sorted into categories, along with detailed instructions for unlocking the more involved ones.

Introduction

Ghost Trick has 30 achievements. The majority of them is unlocked by simply playing through the story, with the rest of them being awarded for rather easy to complete challenges. I’ve roughly categorized all of them by their unlock requirements and added a short tutorial to each of the more involved ones.

As should be obvious, this guide contains spoilers for the game’s story.

Story Progression

The most basic kind of achievement is automatically earned after finishing each of the game’s chapters.


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Story Progression - 5D790697:02PM – 7:31PM

Cleared Chapter 1


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Story Progression - 2F49D577:31PM – 8:04PM

Cleared Chapter 2


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Story Progression - 873859B8:04PM – 8:23PM

Cleared Chapter 3


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Story Progression - 8F13F4E8:23PM – 8:34PM

Cleared Chapter 4


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Story Progression - EA2D7C88:34PM – 9:03PM

Cleared Chapter 5


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Story Progression - B62E5619:03PM – 10:05PM

Cleared Chapter 6


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Story Progression - 5837AA210:05PM – 10:55PM

Cleared Chapter 7


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Story Progression - ADD923910:55PM – 11:09PM

Cleared Chapter 8


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Story Progression - 061454B11:13PM – 11:41PM

Cleared Chapter 9


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Story Progression - E4201B311:41PM – 12:10AM

Cleared Chapter 10


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Story Progression - D90D86A12:10AM – 12:25AM

Cleared Chapter 11


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Story Progression - 7F9D8CE12:25AM – 12:51AM

Cleared Chapter 12


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Story Progression - 826EB6412:51AM – 1:28AM

Cleared Chapter 13


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Story Progression - 89130181:28AM – 2:55AM

Cleared Chapter 14


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Story Progression - 15086612:55AM – 3:39AM

Cleared Chapter 15


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Story Progression - 7C9CCED4:19AM – 5:10AM

Cleared Chapter 16


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Story Progression - A92E1A25:10AM – 5:42AM

Cleared Chapter 17


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Story Progression - E87BB84Fate Averted!

Cleared “Ghost Trick”

You’ll get this achievement after beating the Final Chapter, once the credits finish.

Abilities

Achievements tasking you with using your various abilities a certain number of times. These will probably unlock on their own during your first playthrough.


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Abilities - 24CF89AA Curious Soul

444 Ghosts

Move from object to object a total of 444 times. The same things can be used multiple times.


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Abilities - E0DBCF2Jumping Poltergeist

444 Tricks

Manipulate objects 444 times. The same things can be used multiple times.


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Abilities - 0AC9D9CSame, Same!

Swapped 44 things

After gaining the ability to control Missile, used his power to swap objects 44 times. The same objects can be used multiple times.

Chapter Challenges – Succeeding

These achievements require you to successfully finish puzzle sections in certain ways.


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Chapter Challenges - Succeeding - 53A8CCEMystery of the Secret Room

Chapter 5: Avert fate without any deaths after the final Fate Change

This achievement starts after you manipulate the kettle, leading the policeman to hold it close to the ground for a short time, thus allowing you to access the murder machine room just as said machine is about to be triggered. You’ll have to finish the following section without making any mistakes that would cause a restart.

First off, wait for the tennis ball on the fan you’re inside to drop down and move to the hatch in the floor to manipulate it. After that, move back up and into the toolbox. Then manipulate it once the tennis ball hits the floor.


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Chapter Challenges - Succeeding - C06B900Careful of the Crimson Light

Chapter 9: Lead The Way Outside Without Failing

This occurs while you’re helping Jowd escape the prison in darkness. You’ll have to complete the whole section without being spotted by one of the guards, making sure only to have Jowd move while none of them face him.

Start by moving into the lower right cell, calling Jowd to the bunk once the guard next to him faces the left. Then, move into the patrolling guard’s vest and let him carry you over to the bell above the broken toilet. From there, move upwards and over to the guard above the stairs and manipulate one of the hatch mechanisms on his left so he falls through the trapdoor.

After that, use the patrolling guards to move to the distribution panel below the stairs on the far right. Call Jowd over at an opportune moment, then use one of the guards to return to the hatch mechanism you opened earlier. Move into either red valves to the left or right and call Jowd into the crawlspace when it’s safe.

With Jowd up there, move back into either of the hatch mechanisms and close the trapdoor before moving to the red valve on the left and calling Jowd over again. With the trapdoor closed, the guard who laid on top of it will start patrolling upstairs, allowing you to catch a ride on his vest through the upstairs area to the left cell. There’s another pair of hatch mechanisms in the floor here which you can move inside, calling Jowd over once more.

As the patrolling guard walks back towards the right side, move into the drum above and manipulate it. This will cause the stationary guard on the left to walk onto the trapdoor. Manipulate one of the hatch mechanisms so he drops down, then move into the guitar above to call Jowd up, provided the patrolling guard isn’t already approaching again.

With Jowd now on the top floor, manipulate the hatch mechanism once more to close the trapdoor. Then move into the bunk to the left and call him over a final time, allowing him to flee.


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Chapter Challenges - Succeeding - 8107DDDToo Much Medicine

Chapter 10: Avert fate without any deaths after the final Fate Change

The challenge starts after you help the Justice Minister reach the water pitcher, extending his demise and letting you move through the pitcher into the ceiling fan. From this point onwards you’ll have to beat the section without making any mistake that would restart it.

To start, manipulate the fan and use the documents it blows away to move to the right side of the room. Move into the left statue’s arm and manipulate it to reach the left frame hanger. Manipulate the hanger to drop the frame on that side, then move down through the statue’s arm into the curtain and manipulate it to access the right statue’s arm.

Next, move up into the globe stand and manipulate it, before using the world itself, causing the vase beside it to drop. Then move up into the right frame hanger and manipulate it to drop the framed sword fully. Manipulate the globe once more to cause it to fall, then move into the curtain and use it again to return to the left statue.

Once there, use the arm to move up once more into the lower part of the hanging basket and manipulate it to turn it around once (so the sickle around the ball faces left). Move into it’s upper part and manipulate that one, causing the basket to swing and the ball to fall onto the makeshift seesaw, leading to the globe being impaled on the left statue’s sword.

Lastly, move into this sword and manipulate it, causing it to kick the pill bottle toward the Justice Minister.


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Chapter Challenges - Succeeding - 8D4619DCaptive on the Roof

Chapter 13: Take Aim and Nail It on the Second Try

Your goal at the start of this chapter is to immobilize Emma by trapping her in the chandelier, with this achievement requiring you to catch her the second time you lower successfully said chandelier on her.

After you’ve killed the lights and caused the lady to light and raise the chandelier, you can move into the crank and manipulate it to drop it again. Doing this lures Emma over to the crank, where she raises it once again. After she is done, she’ll return to the typewriter, allowing you to drop the chandelier once again as she’s under it.

As far as I know, Emma will always dodge this the first time. After that, she’ll only dodge id you drop the chandelier too late or too early. Simply make sure to activate manipulation just as she’s under the center of the chandelier.


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Chapter Challenges - Succeeding - E1863B6Red Light! Green Light!

Chapter 15: Avert fate without any deaths after the final Fate Change

This one starts after you reunite with Missile and save the Pigeon Man from the explosion, leading to his pigeon carrying you through the basement to access the office above. Once more, you’ll have to complete the following section without making any mistakes that would cause a restart.

Once you’re on the office floor, please wait for your doppelgänger to knock down the kettle and move through it into the desk lamp base. Manipulate the lamp as the doppelgänger turns around, then use it to move into the helmet and immediately manipulate it so it falls onto the floor, causing the doppelgänger to turn back around.

Wait until the doppelgänger is shot and returns to the left side of the room, then move into the step ladder and manipulate it to move to the right side. Once there, move into the knit hat and manipulate it so it falls onto the ladder. Use the ladder to move back to the left side of the room, then switch to a missile and swap the knit hat with the book on the shelf above, causing the knit hat to hang at the side of the shelf.

Now wait until the doppelgänger shoots, at this point, the game will automatically pause and switch you to missile inside the bullet. Then swap it with the knit hat.

Chapter Challenges – Failing

You’ll have to fail certain puzzle sections in specific ways for these achievements.


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Chapter Challenges - Failing - 9C52866Extraordinary Failure

Chapter 14: Fail by Keeping the Ball Away from Mino

This achievement is unlocked while you’re trying to save the Guardian of the Park (Dabira) from being crushed by Mino. Your goal in this section is to position a rugby ball next to Mino in order to swap the two using Missile. For this achievement, however, you’re trying to make the rugby ball bounce into a position from which it can’t be moved into the proper spot anymore.

To start, play the section normally by first Moving to the right and opening the dumpster lid to reach the seesaw. Manipulate the seesaw so you can use the baseball to move further. Wait for Dabira to jump onto the globe climber and use the baseball to move into it. Then manipulate the globe climber to spin faster to delay Dabira.

Next, move up the tree, manipulating the love letter to go higher and reach the umbrella. Manipulate it twice, so it hangs from the tree opened, then move back down into the seesaw and manipulate it so you can move further left, back into the dumpster lid.

The important part comes: Manipulate the lid to close the dumpster, then switch to Missile and move him into the baseball on the seesaw. Then swap the baseball with the basketball and wait for Dabira to jump onto the seesaw, sending the basketball flying into the umbrella.

After that, swap the tire below with the basketball, causing the tree branch to bow and sending the rugby ball falling down. Without the dumpster lid being open, it will simply fall to the ground, leaving you unable to complete the section.


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Chapter Challenges - Failing - 5D79069First Appearance of Life

Final Chapter: Fail by Removing a Large Symbol

This one requires you to get Mino the park mascot stuck in a position that won’t allow you to move him into the proper spot. It takes place after you manipulate Lynne’s headphones, making her drop the sweet potato and changing her fate.

Move Sissel into the basket and manipulate it to make the sweet potato inside fall into the fountain. As the sweet potato float to the left, manipulate the right-most nozzle and move into the sweet potato, which will be flung into the center of the fountain. Move Sizzle into the center nozzle, then move Missile into the sweet potato floating on the jet above.

After that, manipulate the nozzle with Sissel to raise the sweet potato and switch back to Missile to swap the sweet potato with the mascot above. Then simply resume time and watch Mino crash into the fountain, leaving you unable to complete the section.

Various

And finally – a couple of achievements which don’t neatly fit into categories.


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Various - 68222A1Shifting Shape to Get By

Complete all 5×5 Ghost Puzzles

After completing the whole story, you’ll unlock different sliding puzzle minigames. This achievement is awarded for solving all of these with a size of 5 by 5.


Ghost Trick: Phantom Detective - How to get all achievements playthrough - Various - 70F0623Ghost Trick Master

Clear all Challenges

The game’s final achievement, which you’ll get once you’ve unlocked all of the other achievements.

We are grateful that you took the time to go through the Ghost Trick: Phantom Detective – How to get all achievements playthrough, and we sincerely hope that you discovered it to be of assistance to you in any way. You are more than welcome to point out any mistakes or make suggestions for changes in the comments box below, and we will attend to them as quickly as we can. My warmest thoughts and prayers are with you today. This write-up was inspired by a piece written by the creator and author Mannor If you liked this post, you should check back regularly because we publish new information every day.


Be the first to comment

Leave a Reply

Your email address will not be published.


*